Turn 4:
Current food consumption: (20(immotile)+32(motile))*0.86(stewardship)= ~45 food.
Currently generating 84 food.
Current food stockpile is 12 food.
Base cell number this year: 24
Work-units generated: 12 (33(29*1.15(tools,roads))-21(farming))
Current farming capacity: 30
Brain: 100(1 immotile)-32(motiles)*0.86(stewardship)=72
Current collective size and composition:
28 worker motiles
4 soldier motiles
1 immotile
[]Spawn soldier motiles (number) Cost: 1 brain per unit, 1 food per unit, one base cell per unit. Upkeep is 1 brain per unit, 1 food per unit.
[]Spawn worker motiles (number) Cost: 1 brain per unit, 1 food per unit, one base cell per unit. Upkeep is 1 brain per unit, 1 food per unit.
[]Amalgamate an additional immotile body - You are actually generating enough food this year to supply the energy required for an immotile metamorphosis. Doing so would expand your brain power considerably but would take food away from possible motile herd expansions. Cost: 40 food, 4 worker motiles, ~5 work units permanently (due to lowered motile numbers). Upkeep is 20 food. Will allow a second research slot on the second immotile (but not a third on the third; non-linear relationship)
[]Food generation (write-in number of work-units assigned to this task; each generates 4 food. Numbers greater than farmland capacity have the extra numbers produce food at the gather rate, 1.5)
[]Clear more space for farming (write-in work units). With your recent technological advancement, you think you could increase your food production by as much as four times what it is currently if you devote most of your motiles to the task in a few years after you increase your herd size to properly take advantage of the space. Cost: 1/5 labour units remain until the next farmland patch is cleared. Reward: +10 farmland capacity per every 5 work units. Note that any extra labour units if the number does not divide the remaining into an even number of turns will go towards the next expansion.
[]Build wooden palisade enclosure(write-in work-units) – Your recent discovery of another immotile in the region is a possible cause for concern. You could build a great wooden barrier around you, your congregation pool and storage room with plenty of space inside to build more buildings that would also be protected, though such protection must work with an adequately sized soldier caste force or it will only be marginally effective against incursions.(Requires: 35 labour. Reward: Small Palisade fort around you)
[]Dam the river (work units) - Just south of you is a v-shaped valley that your river runs through. Blocking it off partially with a structure made from wood would be labour-intensive, but would increase the amount of land available to farm by making it easier for the motiles to bring water to crops where it is too dry by digging irrigation ditches. (Requires 40 labour. Farming capacity of each block increases by 1 for all farming blocks in the immediate area of you, reduces effect of drought on food production)
[]Think hello at them (soldiers assigned) - While in the medium to long term another immotile in the area is a serious threat, they may wish for co-operation at the moment in which case a research swap could be extremely beneficial to you. Establishing contact would require sending out a single motile to the edge of their location, finding a patrol and linking nerve receptors to convey concepts which would then be reviewed by their immotile. Or at least that is the usual way to do this according to your pre-amalgamation memories. To guard against the event that the motile you send out gets attacked, you can order it to run away if it is approached by more than one other motile. You should probably wait until you have a larger herd before doing this option to prevent a particularly unfavourable deal or inviting probing attacks, but you are certain to come in contact with them at some point regardless of whether you initiate it or not.(Opens diplomatic relations with your neighbour to the North-West with an unknown chance of success. Very small possibility of losing a soldier motile, other immotile gains knowledge of you)
[]Spy on them (soldiers assigned) - You need a better idea of your neighbour than the impression you got from viewing their farming area from a far distance away. You could send a soldier motile out to get a better look. (Chance of success: unknown. Chance of alerting other immotile to your presence. Chance of losing a soldier motile on failure. Reward: gain a better understanding of your neighbour's approximate size, capabilities)
[]Exterminate the fauna (soldiers assigned; must be greater than or equal to two): Your research into the principle of leverage led to the invention of a new kind of weapon last year - a flexible twine length with a hole that small stones can fit into. A soldier motile using such devices can throw the stones faster and far farther than it can normally, however worker motiles lack the co-ordination necessary to be accurate. This device could be useful in driving off the flying animals and small pests that have been feasting on your crops and fly or run away when your worker motiles try to deal with it. If you started this project, you would not be able to do any kind of scouting for the next year as both soldier caste motiles would be occupied in the attempt. Progress: 3/~240(progress and chance depends on soldier caste numbers). Reward: +5% food production.
[]Go scouting around again (soldiers assigned)(write-in policy - do your soldier motiles run away, fight, "talk" etc if they see how many other motiles under what conditions, in what general direction do they focus their efforts, etc) - While you are aware of your neighbour to the north-West from the scouting, that was three years ago, and much can change during that time. Maybe you could take a look again at your immediate surroundings more actively.
[]Write-in (requires approval)
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Research Projects:
You think you can only consider one novel idea at a time with the current immotile group size. Brain points not used can go to a research project each year.
[]The wheel - One of the things you noticed while experimenting with slopes is that round objects on slopes can roll if the objects are round enough and the ground is even enough, and rolling objects was much easier for motiles to do than dragging them or lifting them in some cases. This may be useful somehow if you can figure out a way of reliably replicating the effect. (requirements: 1 work unit per year active, an estimated 40 brain, Reward: Wheeled carts double bonus from basic roads)
[]Improve Soldier caste equipment - (requirements: 1 work unit per year active, an estimated 40 brain, Reward: Soldier motiles equipped with spears, bows, shields)
[]Fire – On the way to your location, the motile herd observed an area of a rock face approximately 25 km away from your position that emitted a light during the night-time, illuminating the nearby rocks. Perhaps this bears investigation. (Requirements: 2 work units per year active, an estimated 200 brain points. Reward: knowledge of fire; illumination allows motiles to work in the night-time increasing the number of work-units by 20%, allows further options)
[]Agriculture improvement – Perhaps your most pressing need right now is to identify means by which you can increase food generation. Maybe you should spend some time and resources experimenting with the food crops to identify how you can make them grow better(requirements: 3 work units per year active, an estimated 200 brain points. Reward: +20% food production).
[]Base cell cultivation (75/150 complete) – The rate at which you can increase the size of your collective is dependent on the base cell concentration in the water. Perhaps you could investigate the conditions under which they grow the best.(requirements: 1 work unit per year active, 5 base cells per year, an estimated 150 brain points. Reward: option to build base cell farms)
[]Write-in(requires approval)