Tick-Tock Clock
Castle Pharos - Keep; Ward
Kingdom of Mantle
Continent of Mantle
You quickly identify your target; The clock tower. While Schnee and Reznik are indeed formidable fighters,they're still just two amongst thousands. The odds of either one of them halting the plan were infinitesimal. You rise from your seat,and slip from the stands,asking someone where the restrooms were as you went; The mentioned a thunderbox near the keep,away from the arena. You thank them,and leave,as Nadia began her advance against Eddhur's onslaught of Dust projectiles.
"And the fighters begin the bout explosively! Eddhur halts Nadia's charge with deft glyph placement!"
You shrug internally. What does it matter,who wins and who loses? You make your way to the thunderbox in question,which was placed inside a temporary shed,affording the occupant privacy. You also note that it's within thirty metres of a door. However,this particular stretch of wall was completely devoid of windows,and it wasn't an inconsiderable stretch,either. It was either one large secure room,or a collection of secure rooms. Either way,you couldn't enter through here.
The clock tower was attached to the keep itself,with no external entrances. From what you could gather,it used to be the castle's beacon,until the advent of radio. After that,the round tower had a clock simply added to the top,giving the ancient fortification an interesting look,as round transitioned to square.
You begin to make your way around the keep as the fight raged on in the arena,the casters providing a running commentary.
"Eddhur is untouchable! It seems the very forces of gravity and time are his to command! Nadia,for all her skill and armour,is unable to close the gap!"
Amateur. I would have shot him in the knee as my first move. Of course,Reznik doesn't have a gun... Idiot.
You find yourself near the fairgrounds when you finally find your entrance; The number of windows in proximity to the door revealed that the surrounding rooms aren't security priorities. And that's all you need. You approach the door,and try the handle. It wasn't locked; Your guess is to ensure that defenders can flow freely,should they need to. Intruders,too. Then again,it could also be a mistake,due to the festivities. Either way,you were in. You quickly slip into the keep,and take stock.
Castle Pharos - Keep; Inside
The hall you've stepped into is truly ancient,though well-kept. The vaulted ceiling reached for at least fifteen feet,and was wide enough to march a pike formation through. The stonework depicted knights and Grimm,often intertwined in violence,albeit tastefully. The flanking doors were all closed,and a PA system was present,as you could clearly hear the fight commentary perfectly.
"Is Nadia even Human!? A blow like that would've crippled a man! It's almost as if she didn't even notice! Truly,the Reznik blood is mighty! And there's her Steel Flame,lashing out at Eddhur! That seemed to have put him on the defensive!"
Lashing out? Isn't her weapon a sword? Swords don't lash...
You move swiftly down the hall,stalking along on the edges of your feet; While the fight commentary will mask your footfalls,you were still in the headquarters of one of the most renowned orders of fighters on the continent,maybe even the whole planet. And being caught would be disaster; They likely have orders to detain anyone they find. You were certain that some would "accidentally" maim,or even kill you. Third year adepts patrolled the halls,with static posts set up at major thoroughfares,making your progress difficult. However,the interconnected nature of the building enabled you to bypass their patrols.
"Eddhur's in trouble now! Nadia's almost on top of him! Oooh! And he takes a direct blow to the chest,and he's clearly suffering for it; He's stumbling about like a sot!"
From one blow? Pathetic. And these people hunt Grimm? They're hardly worthy to fight us.
Eventually,you get to the foot of the clock tower's stairs,and began your long assent. As you climb,you can't help but think. The Special Tasks Group,Atlesian Knights,and Silver Order are all present,and actively defending the castle,and His Lordship. Killing a king is never easy,but this particular assassination is a nightmare even among the rest. Three separate groups of warriors,all considered the best of the best,and all of them have identical objectives,and are working closely in unison. And,even if you succeed...
You might not live to see another day.
You banish that train of thought. You know the risks. And you accept them.
"What's this? Eddhur's tapping into the other half of his Semblance! What is he summoning? OH,SWEET DUST! IT'S IRONFANG!"
The crowd went ballistic. It was an unprecedented move. Certainly,Schnees summon often in bouts,but a
Grenn!? Those things were house-sized,and just as durable! And Ironfang was a particularly infamous one that was able to kill numerous Silver Order initiates... Once even completely wiping out an entire fresh batch during their initiation. And Eddhur put it down.
And now,he called it back up. Part of you regretted not staying to watch the bout,but you have more important things to do.
You reach the top of the stairs,and are greeted with a front row seat to the inner-workings of a clock tower; Pendulums swung in perfect synchronisation. Gears and cogs spun. It was a cacophony of groaning metal,clicking clockwork,and the howl of the mountain wind at this altitude. You step out of the enclosed region of the clock tower,and out onto the balcony. The view was breathtaking; To the North,the icy mountains and plateaus reigned supreme beneath the slate-grey sky. To the South,the city stretched,and beyond,the wooded and marshy lowlands,the fertile breadbasket of the kingdom.
"Nadia has her work cut out for her! Even she wasn't able to kill a Grenn!"
You ignore the fight raging below,and direct your attention to the surrounding stands. From here,a sniper had a perfect perch to strike into the VIP box,as it faced the clock tower. Furthermore,due to the extreme elevation,the stands offered no cover from a sniper. If the king were to be killed during a bout,this would be the ideal place to assault from. However,it was difficult enough to get here to begin with,and he's unarmed. An assassin with a powerful rifle would have greater difficulty.
Then there was the wall. It surrounded the keep and the surrounding ward. It was tall enough to discourage climbing attempts,and festooned with murder holes. The wall alone covered countless kilometres,meaning patrols
will have holes in them,and from the walls,an assassin could strike anywhere within the ward. However,if the target were inside,they were safe,from both the clock tower,and the walls.
"What's this? Nadia isn't even fighting Ironfang! She's like living quicksilver! It's obvious that her armour is no hindrance to her movement; The Grenn can't seem to touch her!"
You consider the route you used to get here. You entered from the Southeastern wing,which seemed to have been dominated by classrooms and offices,plus at least one library,obviously dedicated to teaching members of the Order more scholarly things than the slaughter of monsters. And,if that section of the keep was any indication,then the entire keep was an interconnected web of rooms,halls,and doors; Precious few rooms had only one or two entrances,and often connected to more than one hall. This made flanking easy... But by the same token,rendered it almost impossible to trap someone.
If His Lordship is to die here,then it he musn't have the chance to flee. His death must be the only notice the defenders get to your plot. However,your thoughts are interrupted by a voice to your left,
"Uum,excuse me?"
You wheel around to face the source,and see a twelve foot tall mass of armour,dragging a pod of some sort behind it from the belt,and holding the largest bow you've ever seen. However,protruding from the forehead,two feet in length,was a horn,thick and slightly curved,coming to a vicious point. A rhino's horn. And instantly,you knew exactly who this was.
Tio Didem Bither. A rhino Faunus,who was born on the Bither Farmstead in the lowlands. A Grimm attack resulted in much of her family dead,and she found a way to join the Silver Order as a result. Her time at Pharos was also subject of several news stories; Her squad was systematically decimated over the years. One member of their team was dragged back home by her parents,kicking and screaming,while their leader was crippled for life in a massive Dust explosion,and given a clerical job at the keep. The only other member of her squad was the current captain of the Silver Order's domestic guard,Jarvia DeVreis,and the two are inseparable,despite being polar opposites in nearly every way.
And this traitor
bitch was defending the very king that marginalized her and her people.
Your blood boiled. For that instant,all you knew was cold,murderous hate. You wanted nothing more than to throw this domesticated mongrel from the tower,and watch as she struck the frozen stone beneath in a broken heap.
But,the moment passed. However,your mind raced. She was a guard,the captain's deputy,at that,and you're in a restricted area.
How do you respond?
[] Kill the traitor.
[] Jump.
[] Flee.
[] Make up an excuse.