The Voids Heart
Water lapped over your legs, filling your boots and slowly entombing you in...
Water lapped over your legs, filling your boots and slowly entombing you in...
User | Total |
---|---|
BetaM | 12 |
Article: Basic = 0/5
Adept = 0/10
Advanced = 0/25
Master = 0/50
Article: Affinity - Understanding = 0/5
Affinity - Drawn Symbols = 0/2
Affinity - Visualization = 0/5
Affinity - Break Apart = 0/10
Minor Affinity - Understanding = 0/10
Minor Affinity - Drawn symbols = 0/5
Minor Affinity - Visualization = 0/10
Minor Affinity - Break apart = 0/25
No Affinity - Understanding = 0/25
No Affinity - Drawn symbols = 0/10
No Affinity - Visualization = 0/25
No Affinity - Break apart = 0/50
Its a full original world, although it will have influences from Re:zero. Which should slowly become more and more apparent, as the quests go on.Well this is interesting, time to read up on the setting beyond the anime.
[X] Plan Scion
[X] A Noble, returning from a country across the sea to a home you hadn't seen in years.
[X] Elemental Magic- You have an affinity towards a certain element, along with minor affinities towards similar elements.
-[X] Air- Gives minor affinities towards fire and ice magic
[X] Silver Tongued- A conversation is your battlefield, and you find it fairly easy to convince people of most anything.
[X] Quenser Barbotage
[X] Strong Willed
[X] Perceptive
[X] Lust
[X] Salvage the wreckage, for a weapon or anything useful.
[X] Take note and gather anything that may be of use.
[X] See what the corpses have on them. [Will affect Sanity]
[X] After acquiring a weapon, whether by making it ourselves or obtaining on from the wreckage, constructing traps and then laying them out would be a good way of preparing for anything.
[X] Stay here on the beach, maybe try to build a camp.
@BetaM Is it okay?
I'll try not too go over stuff that we've already done, for example if we already did 2 days worth of stuff and want too get back to that point we where at 2 days from the checkpoint. I'll only go over the differences, with a very brief reminder of what all happened in that time. Accounting for how our sanity effects stuff as well.MWAHAHAHA!
Save-spamming! OP!
The Munchkin in me is giggling like a demented maniac.
But the Strategist is worried about how much time this will take...
Quick question. If we don't choose magic here can we pick it up at a later time?
Tentative plan
[x] Noble Hunting
-[x] A Noble, returning from a country across the sea to a home you hadn't seen in years.
-[x] Silver Tongued- A conversation is your battlefield, and you find it fairly easy to convince people of most anything.
-[x] Hunter- You've spent a good deal of time in the wild, and know how to properly set traps. As well as figuring out how to properly hunt game.
-[x] Julius Kingsley
-[x] Perceptive
-[x] Zealous
-[x] Cynical
So I'm thinking we should be able to pick up magic later, so we want something to help us survive right now. Hunting has combat applications which is good. Zealous in my opinion will probably help us in the sanity department, and cynical probably will too (albeit at a cost). Perceptive is just useful to have along with silver tongue for a bit of synergy, and they are greatly enhanced by our ability to save scum (which we should be able to pull off because of zealous).
The name I don't really care for, so I just used a reference. I am curious what people think the best negative trait is though, because they seem like traits that aren't necessarily bad if had in moderation.
[X] Plan Sunlight Fist
Number of Votes- 5
[X] Plan Scion
Number of Votes- 1
[X] Plan Noble Hunter
Number of Votes- 1
[X] Plan Sunlight Fist
-[X] A Noble, returning from a country across the sea to a home you hadn't seen in years.
-[X] Hand to Hand- You're good when fighting with your hands and even better on the ground.
-[X] Light Magic- A form of faith magic, your adept in healing, banishment and empowerment.
-[X] Amelia Seyruun
-[X] Attractive
-[X] Optimist
-[X] Impulsive
[X] Salvage the wreckage, for a weapon or anything useful.
[X] Walk down the beach, with the ocean to your left.
[] Wisdom
Headspace
A headspace is an area within your mind where you can sort through memories, practise spells and hone skills. Although physical training won't do much for you inside, it's a great place to practise spells without negative side effects. Inside you move and act at the speed of thought, 1 hour inside the headspace is roughly 4 hours outside. You must go into a deep meditative state to reach it.
Touch of Knowledge
By making contact with someone, you can send out a pulse of magic through their body. Figuring out what their weaknesses are, useful on the field of battle as well as diagnosing health problems.
Spell Saver
Every spell you see is saved into your Headspace, for you to deconstruct at a later time. It can sometimes mix up energy and save things that no sane person should see.
[] Justice
Hands of Light
by keeping your hand/s covered in magic, your able to touch spiritual entities. It also burns entities who should have already passed on.
Touch of Truth
By keeping contact with someone you can monitor vitals, useful for telling if someone's lying.
Aura of Temperance
As long as your focusing on the spell, your skin pulses magical energy absorbing the force of attacks. It won't stop a blade coming at you, but might stop it from being a fatal blow. Minor spells might disapait completely on contact.
[] Sacrifice
Out of Body
Given a few seconds to yourself. Your able to become a being of pure energy and walk the spiritual plain. Your unable to go more than 20 miles away from your body. Good for spying, listening into conversation or following someone. But there are some things on that plain better left unknown.
Syphon Touch
You can transport energy from yourself into someone/something else, speeding up the healing process and revitalizing them. Its an equal conversion though and can kill you if you give too much. It can technically be used in reverse but is frowned upon.
Rest
You can use a great amount of energy to knock someone/something unconscious. This just about deplete your energy reserves and would leave you unconscious if you're not at full energy.
[] Diligence
Headspace
A headspace is an area within your mind where you can sort through memories, practise spells and hone skills. Although physical training won't do much for you inside, it's a great place to test spells without negative side effects. Inside you move and act at the speed of thought, 1 hour inside the headspace is roughly 4 hours outside. You must go into a deep meditative state to reach it.
Steel Skin
By covering your skin with magical energy your skin becomes incredibly hard to slice. All but the sharpest edge won't cut you, blunt force damage still does damage though.
Minds Fortress
Your mental defenses are strong, it's hard for someone to influence you with spells of the mind or trick your vision.
[] Mercy
Adept Mending
Your able to mend muscle, although organs and arteries are outside your area of expertise.
Controlling Touch
By making contact with a simple minded creature. You can send a burst of energy targeted at its mind, leaving it under your control. The creature goes back to normal after an hour, unless you refresh the spell.
Adept Banishment
You can Banish all but greater spiritual entities back to the Under Realm.
[] Compassion
Adept Mending
Your able to mend muscle, although organs and arteries are outside your area of expertise.
Touch of Union
By making contact with someone you can leave a magical imprint on them. This also leaves one on you however. This imprint allows the user to know what the other is about to do and predict their movements. Can force a stalemate in a battle or perfect synchronization for an ally.
Without Pain
Given a few seconds you're able to throw all your emotions away and disconnect yourself from your body. While active you can't feel emotions but also can't feel pain. Your still fully in control of your body but without distraction. This can be hard to leave with low sanity. The flood of emotions and feeling can also be quite a shock to your system.
[] Bravery
Hands of Light
by keeping your hand covered in magic, your able to touch spiritual entities. It also burns entities who shouldn't possess flesh.
Courageous Touch
by making contact with someone, you can leave a magical imprint on them. This also leaves one on you however. Whenever each of you receives a physical attack, the other feels it and receives a similar wound. This also works with mental attacks and attacks on personal energy.
Energy Boost
By pouring magical energy into yourself, your able to heighten your abilities. Allowing you to move faster, hit harder and think fast. This drains you steadily though and can be fatal if you use it for too long.
Shit... Welp I fucked up. Headspace is 1 hour outside is 4 inside, sorry about that. I swear I went over everything fuck I didn't relise I fucked that up..So Headspace seems a tad shitty honestly. We become completely defenseless and sacrifice 4 hours per hour of time here, and the only benefit is that practicing magic is safer.