Victoria 3 Update 1.1 "Earl Grey" is now LIVE! Checksum [0d2e] Not for problem reports!

Greetings Everyone! The time has come for us to release the first major update for Victoria 3, named "Earl Grey"! As far as we know there shouldn't be any compatibility issues between old saves, with emphasis on shouldn't. This is nothing we can...

1.1 is out. Naming the patches after tea is very on brand for the period
- Treaty Ports will no longer function if the owner's Power Rank isn't greater than the market owner's, ensuring Great Powers cannot use them to get access to the markets of other Great Powers

Thank fuck. The UK might be playable now.

- Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization

Capitalism is going to be a lot more capitalist, this is going to be interesting.

- Mass migration now only targets incorporated states, to avoid colonies being the main target of mass migration rather than e.g. the New World

That was necessary to avoid melting pot Africa.

- Liberia now begins independent, to discourage US colonization of Africa and to better reflect Liberia's de facto situation

Not sure about that, althistory American colonization of Africa through Liberia being a thing is neat, I think the issue is more with AI priorities.

- Added a Good's current Trade Routes to the Goods Panel's Market tab

Not being able to find trade routes from goods directly was such a pain, hopefully this helps.
 
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Affer my disatrous trial of Dutch i decided to play Spain and it fare so much better that it has been my most successful run so far.

The only problem was there are no oil and nobody pumping oil so i cannot trade them and i don't feel like going to war at least for now.

Also my Intellegensia which where my Monarch faction belong has become Ethnostate and is the leader of Falangist party which is interesting after i use the Intellegensia to enact Multiculturalism.

Edit : And i end my run of Spain because my protectorate decide that supporting my custom union partner would be a good idea despite the fact i'm basicly the superpower at this point. Next time i go diplomatic isolationist and only puppet so this shenanigan don't happen.
 
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Anybody know where Russia historically got it's sugar from? A bit annoyed that it has no domestic sugar capability, importings a bit of a problem with the current trade system (especially since I have a mod that limits exports, to prevent the AI from stealing everything I produce), and even annexing Persia only gives me two states with sugar production capability. And Russian colonized Africa just... feels wrong for me. So I'm just update my own personal mod to give them sugar producing states...
 
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Barley and rice farms can produce sugar. You have to select it as a production method.

I'm aware. The problem with that is the output is pitiful. The sum total of my most recent 1912 Russia's Rye and Wheat farms combined potential sugar production is 5.82K. Actual production - taking into account that I have some wheat farms making wine and the Rye farms are understaffed because the excess of grain reduces profitability - is 3.39K. By comparison, the two states from annexed Persia stuffed full of sugar plantations is 13.7K. Yet even with all this, plus another 1.61K in imports, I'm running a deficit of 18.7K in sugar.

There is simply no way you can fuel a large nation's food industries with enough sugar on the secondary production methods alone.
 
I'm aware. The problem with that is the output is pitiful. The sum total of my most recent 1912 Russia's Rye and Wheat farms combined potential sugar production is 5.82K. Actual production - taking into account that I have some wheat farms making wine and the Rye farms are understaffed because the excess of grain reduces profitability - is 3.39K. By comparison, the two states from annexed Persia stuffed full of sugar plantations is 13.7K. Yet even with all this, plus another 1.61K in imports, I'm running a deficit of 18.7K in sugar.

There is simply no way you can fuel a large nation's food industries with enough sugar on the secondary production methods alone.
You're in luck, a very smart guy wrote a whole book-sized guide to this exact problem in the mechanics and how most players solve it.

 
I don't think he meant it as a how-to guide but Death of the Author and all that.
As I said, how most players solve it. Unfortunately when it came time for his own strats he was in a Russia succession LP inheriting a fucked situation and didn't get much time to try out anything new and exciting before it got passed off to some asshole who converted the save to HoI4.
 
It's just not really accurate to have this kind of sugar deficit. Beet sugar absolutely supplanted sugarcane and helped lead to the decline of the Caribbean sugar industry's predominance over global stocks in the 19th century. Sugar was really not so scarce or so regionally focused in this era compared to the 18th where for example Haiti was 40% of French trade in value.
 
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It's just not really accurate to have this kind of sugar deficit. Beet sugar absolutely supplanted sugarcane and helped lead to the decline of the Caribbean sugar industry's predominance over global stocks in the 19th century. Sugar was really not so scarce or so regionally focused in this era compared to the 19th where for example Haiti was 40% of French trade in value.

Sounds like there needs to be a T4/5 1900~ tech for making farms pump out sugar then.

Or a grain to sugar factory.
 
You're in luck, a very smart guy wrote a whole book-sized guide to this exact problem in the mechanics and how most players solve it.


I mean, how do you think I wound up in control of those two sugar-producing regions in Persia? :V

Mind you, I'm more than happy to expand the Rodina in Europe (I make it a point to annex Moldavia and Galicia for nice borders) and Asia (annexing Chinese Central Asia in particular gets you a LOAD of ever vital saltpeter, as well as some additional rubber I added in my personal mod). But seeing the Russian Empire in Africa - or just non-contiguous in general - just... feels wrong.

I'd even sell Alaska too, if not for the fact the Americans have collapsed again and (B) Gold! Sweet gold!.
 
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Was trying to get the Hegemon achievement as Qing but I think something bugged out when I swapped sides during a revolution, as it stopped adding new objectives and didn't give me the achievement in 1936. Which is annoying since I had almost 1 billion people in my empire by the end of the game. I conquered India, Southeast Asia, and Siberia, thus forming what I called the Indian-Indochinese-Chinese People's Republic.
 
It took a while ingame but I finally managed to vote in communism as the USA

Only problem were those guys who kept agitating for the return of the presidency and congress:


I delayed them by promising to debate about restoring liberal democracy and then I pulled the rug under them by canceling and scheduling the debate for later:



Of course they kinda lost a lot of clout and political power because their powerbases were undermined in the year that passed and their firey rhetoric by then was nonexistent:


When the movement died off it was basically a formality because most of the counterrevolutionaries had been isolated politically especially since I remained on worker cooperatives for ownership and I had cut government salaries to reasonable levels which had kneecaped the clout of the socdems who drew support heavily from the bureaucracy.


It's an incredibly dirty move but I was able to not only pass council republic, I was able to keep it alive for the two years when it was under threat of counterrevolution by a potent capitalist bloc that knew the danger it was in.
 
After a tutorial run, I am now playing my 2nd game in Victoria 3 as Lanfang. It's currently the mid-1890s and I am having a blast.

Lanfang/Bo-Ni now controls not only all of Borneo, but the non-Spanish parts of the Philippines, Aceh, the Sunda Islands, a couple other colonies... oh, and all of Australia and New Zealand because Britain managed to get itself into a 2nd war with a semi-modernized Qing + half the Indochinese nations, and a revolution where half the army joined the rebels at the same time.

Meanwhile my economy continues to eat Qing raw materials and return modern goods. While Workforce is provided by a steady stream of Chinese immigrants. And Multiculturalism because Lanfang starts out very liberal and so it's pretty easy to get a lot of the really good reforms fairly early.

Granted, there was a decade or so after unifying Borneo where I started to lose my mind as the Chinese peasants arrived faster than I could make jobs for them, but I eventually accepted things as they were.

One wonders how the Qing feel about their alleged Tributary State having a GDP over two thirds of theirs, and a larger navy and more modern army, plus being the source for like, 90% of their industrial goods, and a foreign policy best described as "very independent." Or if they just don't notice Lanfang except as "That place where all the gold, tools, steel, and engines come from and where we dump the more uppity peasants."
 
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Let's hope this actually does make it so existing IGs become harder to dislodge as they keep trying to build up their own economic base.
 
It would require mutual funds and bougie sponsors to be hard to switch to because that's how landholder influence get Thanos snapped.
 
I think maybe the way to stop us from just Thanos snapping Landholder influence would be to add a delay to influence changes. So you can Thanos snap the Landholders through Mutual Funds, but all that does is create a very powerful IG of very pissed off people (because they're all now unemployed) who are likely to want to kick off a revolution.
 
It did feel a bit awkward when I switched to Command Economy and was stuck with all this investment pool I could never use.

Don't just seize the means, seize the production too!
 
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