@ChaosCircle What exactly do we know about the Witches at the moment?
I'm going to go a bit OOC with this answer since it is relevant to the other events as well in terms of how I'm generating random events and their direction.
- They are either using Unseelie Magic (similar to the trait, a selection of dark magic spells taught to them by an Unseelie) or Demon Magic (Witchcraft) which is outright evil.
- Their magic is strongest at night which is a trait of dark/destructive magic.
- Their rituals are performed at night which is a trait of dark/destructive magic.
- They don't care about collateral damage to innocent people's property.
- They are engaging in pagan rituals that are conjuring something they don't fully control.
- The thing they are summoning may be a Demon.
- The thing they are summoning may be a monster from the Unseelie kingdom and/or they are negotiating with an Unseelie who lets its pets roam slaughtering animals.
- Whatever they are doing, they will likely need a large amount of land (to avoid collateral damage) and a regular supply of animals (to avoid collateral damage).
- They are not interested in communicating with you directly which means an element exists that nominally believes you to be hostile to their agenda.
We currently have two different courses of action we could take, but I feel like we don't really have enough information at the moment to make an informed decision. What exactly are the "dark magic" and "satanic rituals" that they're performing? Is that just a kneejerk reaction and judgement, or are they genuinely evil?
Well, they are performing animal sacrifices which are not unheard of or uncommon among pagan cultures.
The Church's normal reaction to that is to brand it satanic.
"Dark magic" is destructive magic or magic that requires killing as a component.
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I kinda labeled dark magic as destructive there in the traits that result in Dark Magic options. I also broke out Witchcraft as a specific lore that involves Demons. And Demons are genuinely evil.
I've been using RNG/dice to decide if things are "good" or "bad". I hadn't actually generated the "Are these people genuinely evil or merely pagan?" when I started the event. However, the rolls have trended negative so far so they are moving in the direction of "evil".
I probably rushed the posts a little too much trying to meet my self-imposed deadline, might be a mistake, but its still very much a mystery box what you get out of negotiating vs. killing the witches.
What do Drust, Merlin, and our wife think?
Drust:
- He is very concerned they are meddling with his spies.
- He is uncertain if they are hostile given they have not done anything hostile.
- He wants the problem resolved ASAP because it has grown substantially in a single season.
Wife:
- Her people use dark magic, so the fact they are almost certainly wielding it isn't alarming.
- The fact they are using it without concern for damage to innocent third parties is an ethical lapse that is concerning but not alarming.
- Sort of like a thief. You aren't alarmed by the thief but you'd still act against them.
Merlin:
- Careless mages are loose cannons that should be leashed or eliminated.
If allying with them means we have to provide something ridiculous like virgin sacrifices, or that everyone is going to think we're evil, then it's probably not worth it in my opinion. On the other hand, if Witches are neutral, and aren't a grave danger to our people or reputation, then recruiting them seems like a good idea.
They haven't engaged in any virgin/sentient sacrifices to date. Although, if they roll negative (or even neutral) again, people will start disappearing so they aren't far from that possibility either.
The longer a random option is allowed to fester, the worse the situation gets. This is accelerated by bad rolls. (i.e. Rolling a natural 1 moves you from "Oh this is trending negatively" to "Oh shit oh shit they are in league with Satan's right hand")
If they cross the "human sacrifice" line, negotiations will be off the table and your only option will be to hire witch hunters.
Ultimately it is a mystery you can only resolve by taking action. That action will have sub action(s) that will have additional decision points. So you won't be locked into "Negotiating with the Witches" if you don't like the options available to you and can always switch to "Kill the Witches". Switching, of course, will cost you something by locking a future action but such is the exploration cost involved in potentially gaining a powerful sect of mages.
I'm going to roll for Unseelie vs. Demon magic if/when you take the negotiation option.
Demon magic is
evil but it can be harnessed short of going all murderhobo human sacrifices. There will be some corruption management to keep your witches from turning evil or infecting your society with evil behavior. But going Evil is not a quest ending event and you can play this out as a full fledged member of team evil.
Unseelie magic is
bloody but not evil. However, you are going to have to manage a relationship with an amoral being of immense magical power.
Either way, the Witches are using a conduit of some kind to obtain their power and that comes with costs as well as benefits.