The Twisted City : A Riot Quest

[X] Look for Material
[X] Look for Material 2

Same as the first time around, lots of projects can use mats and if we have other people working on food and water I will keep on focusing on getting materials.

edit- nice, with the other gains from last turn and this turn we are up to 35 or enough to construct one of the options with a bit left over
Void Stalker threw 2 10-faced dice. Reason: Material 1 and 2 Total: 12
5 5 7 7
 
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[X] Build
- [X] Water Catcher [ 0/30 Material 0/15 Contribution]
[X] Experiment
-[X] Crystal Shards [0/100]
Rotekian threw 1 10-faced dice. Reason: Build Total: 2
2 2
Rotekian threw 1 10-faced dice. Reason: Experiment Total: 4
4 4
 
Apparently, building a water catcher is hard.

It seemed so simple, when the project started, but then we the committee had to get competing bids on rubble delivery, and conduct an environmental impact assessment for the location, and...
 
[X] Build
- [X] Water Catcher [ 0/30 Material 0/15 Contribution]
[X] Build
- [X] Water Catcher [ 0/30 Material 0/15 Contribution]
Drepson threw 1 10-faced dice. Reason: Build 1 Total: 7
7 7
Drepson threw 1 10-faced dice. Reason: Build 2 Total: 5
5 5
 
[X] Scavenge
- [X] Look for other interesting stuff
[X] Experiment
- [X] Your talent [ Does nothing, but rolls 3d10] Danger 1

Uhtread threw 2 10-faced dice. Reason: Look For Interesting Stuff Total: 15
10 10 5 5
Uhtread threw 3 10-faced dice. Reason: Experiment With Talent Total: 17
7 7 8 8 2 2
 
The Chair Speaks
As the Committee Chair of the Executive Committee on Water Collection, I want to take a moment to recognize and commend the hard work and dedication of all the members of this committee who, with their tireless and unflinching effort, were able to make this dream of Water Collection a reality.

First, Vice-Chairman Rotekian, for his groundbreaking marketing campaign "You Could Die of Thirst", who produced all our signage and that catchy jingle raising awareness of the need for a water collector.
Second, Committee Treasurer Aerrow Shadow, who completed the Environmental Impact Assessment in record time, documenting the expected effects of the Water Collector on the existing flora and fauna of the region, of which none were present.

Finally, this whole project would have been impossible with the visionary leadership provided by me, the Committee Chairperson and Chief Collection Officer. I have commissioned a plaque to be placed on the Water Collector, listing the names of all the Executive Committee members, so that future generations will be able to truly appreciate the hard work which went in to providing them with clean, potable water.

And, our thanks to Drepson, who, although not in a leadership role on the Executive Committee, did aid in the construction process.
 
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[x] Explore :
-[x] Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [0/20]
[x] Scavenge
-[x] Look for other interesting stuff
Nevill threw 1 10-faced dice. Reason: Explore Total: 2
2 2
Nevill threw 1 10-faced dice. Reason: Scavenge Total: 5
5 5
 
[x] Explore :
-[x] Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [0/20]
[X]Crystal Shards [2/100]
Enmascarado threw 1 10-faced dice. Reason: explore Total: 7
7 7
Enmascarado threw 1 10-faced dice. Reason: shards Total: 6
6 6
 
Gather-
Food: 7.5 (not sure on how it rounds) + 1 = 8.5 + 18 - 12 = 14.5 = 15
Water 0 = 18 - 12 = 6 +17 (water catcher) = 23
Material: 3 + 12 = 15 -> 20 + 15 - 30 = 5
Interesting Stuff: 15 + 5 = 20

Search-
Surrounding Area: 5 = 5 -> 5/50
Hubwards: 2 = 2 + 13 -> 15/20
Widdershins: 2 + 7 = 9 -> 9/20

Build-
Water Catcher: 2 + 2 + 1 + 7 + 5 = 17 -> 17/15 Watercatcher built (which is good as no one has searched for water this turn)

Experiment-
Crystal Shards: 4 + 5 + 6 + 6 = 21 + 4 -> 25/100 (this was 4/100 the second 2 last turn came in late and while in the results the option was not updated)

Edit updated food with rounding info and water with water catcher amount which we got really lucky on.
 
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Day 2
Gather-
Food: (15+2 )/2= 9+ 18 - 12 = 15
Water 0 = 18 - 12 + 17 = 23
Material: 3 + 12 = 15 -> 20 + 15 - 30 = 5
Interesting Stuff: 15 + 5 = 20

Search-
Surrounding Area: 5 = 5 -> 5/50
Hubwards: 2 = 2 + 13 -> 15/20
- Danger triggered : 1, 6
Widdershins: 2 + 7 = 9 -> 9/20

Build-
Water Catcher: 2 + 2 + 1 + 7 + 5 = 17 -> 17/15 Water catcher built (which is good as no one has searched for water this turn)

Experiment-
Crystal Shards: 4 + 5 + 6 + 6 = 21 + 4 -> 25/100 (this was 4/100 the second 2 last turn came in late and while in the results the option was not updated)



Balancing on the edge of starvation or dehydration is no way to live. If they wish to survive, the people now they must find permanent sources of food and water. While growing food on the paved ground of the city is not an option, finding water is a much easier proposition. After all, it regularly falls from the sky. With plenty of hard work a large amount of rubble was formed into a rudimentary basin, and then, after a rather embarrassing realization, even more hard work followed to place it outdoors. The work pays of however. Within hours, a sudden deluge fills the basin to near-capacity, only to stop a minute later.

Aside from the construction of the water catcher, two people have been doing further experiments on the crystals. It's puzzling work. While people remarked the things were blunt earlier, someone cut herself on a sharp edge today. When another person came to look, the crystal was as harmless as ever.

Others meanwhile spend their time exploring the Twisted city. While you know the basic layout of your immediate area ( a collection of warehouses on the edge of the city), you have little more than vague details beyond that. Further exploration reveals that the large block warehouses are replaced by smaller, sturdier building, but for what purpose you do not know. The scout that went deeper into the city however has yet to return.

Aside from that, regular gathering operations turned up a decent amount of food, as well a magical amulet. One of you recognizes it. It's an Amulet of Desperate Teachings, intended to let people learn from grave and terrible mistakes. The stories about them are not exactly promising.

@Vanestus

There's something behind you, you're certainly of it. You haven't yet caught a glimpse, but you hear it skittering on the paved marble streets. At first, it was a distant sound, easily ignored, but over the last few hours it has become louder and louder. It's getting closer, and fast.

What do you do?
- [] Try to lose it in the city ( Roll d10. Keep rolling until you reach a sum equal or greater than 30. If you roll any 1, the creature will catch you. If you survive, the result will be added to Hubwards exploration)
- [] Hide untill it's gone (-1 Action this turn)
- [] Flee (lose 1d10 progress on Hubwards exploration)

Explore :
- Surrounding Area (Explore the area immediately around you) [5/50]
- Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [9/20]
- Turn wise (Explore the outskirts of the city, going with the rotation of the disk (clockwise) [0/20]
- Hub wards ( Towards the center of the city) [15/20] Danger 3
- Rim wards (Explore the wilds outside the city) Danger 2

Scavenge
- Look for Food [Gain result/2]
- Look for water [Gain result/2]
- Look for material [Gain result]
- Look for other interesting stuff

Build
- Reinforce the Crystal room [ 0/50 Material 0/25 Contribution]
- Construct Lean-to [ 0/30 Material 0/15 Contribution]
- Basic Storage [ 0/30 Material 0/15 Contribution]
- Expand Water Catcher [ 0/50 Material 2/30 Contribution]

Experiment
- Your talent [ Does nothing, but rolls 3d10] Danger 1
- Crystal Shards [25/100]
- Stasis crystals [0/100]

Utilize (Free action)
- The amulet of desperate teachings ( This consumable item lets you learn from failures. If you utilize it, then any roll below the danger treshold counts as a 10 for purposes of exploding and advancing rank. The danger will not be negated) May be used after rolling.
 
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Given the remarkable success of the Project to Construct a Water Catcher, I am forming the the Committee on Housing, and declaring myself to be the Committe Chair and Chief Housing Officer.

Edit: I was unprepared for construction to be so promising. We need 19 more materials to finish the Lean-to, and 6 contribution, if other people want to chip in.

[X] Look For Material
[X] Construct Lean-to
Phigment threw 1 10-faced dice. Reason: Material Total: 6
6 6
Phigment threw 1 10-faced dice. Reason: Construction Total: 9
9 9
 
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[X] Look for material
[X] Look for other interesting stuff
Uhtread threw 1 10-faced dice. Reason: Material Total: 8
8 8
Uhtread threw 1 10-faced dice. Reason: Interesting Stuff Total: 6
6 6
 
[x] Construct Lean-to
[x] Your talent [ Does nothing, but rolls 3d10] Danger 1
[x] Utilize (Free action)
-[x] The amulet of desperate teachings
Nevill threw 1 10-faced dice. Reason: Construct Total: 4
4 4
Nevill threw 4 10-faced dice. Reason: Experiment Total: 16
1 1 4 4 9 9 2 2
Nevill threw 2 6-faced dice. Reason: Danger Total: 11
6 6 5 5
 
[x] Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [9/20]
[x] Hub wards ( Towards the center of the city) [15/20] Danger 3

Edit: Hub Wards done!
Enmascarado threw 1 10-faced dice. Reason: Widdershins Total: 3
3 3
Enmascarado threw 1 10-faced dice. Reason: Hub Total: 9
9 9
 
[x] Scavenge
-[x] Look for other interesting stuff
[x] Experiment
-[x] Crystal Shards [25/100]
Rotekian threw 1 10-faced dice. Reason: Scavenge Total: 7
7 7
Rotekian threw 2 10-faced dice. Reason: Experiment Total: 13
10 10 3 3
 
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