The Twelve Rings of Abu'Shah

[X] A Close Relative. While not the closest living blood relation to the Sultan by far, the boy is close enough to be a passable candidate. He'll be more wily and dangerous, knowing he has a valid claim and the ability to acquire noble support, but the nobles will be placated and controllable, thinking he's somewhat legitimate and fearing he'll have the support of their peers.
[X] The Satraps. The Sultanate is divided into Six Satrapies, each ruled by a Satrap appointed by the Sultan. In theory, the Satrapies revert to the Sultan on succession, to be doled out as the new Sultan desires; in practice, dislodging any of the six most powerful men in the land is a dangerous affair. As the current Satraps were all close friends of the Sultan, they are likely to be... difficult. However, they are often disliked by their vassals, rendering their power and positions somewhat unreliable.
[X] After a few days of preparation (Wait to view a list of options).

Not sure if we want to lose the initiative, but I am also not too sure what we can do.
 
[X] A Close Relative. While not the closest living blood relation to the Sultan by far, the boy is close enough to be a passable candidate. He'll be more wily and dangerous, knowing he has a valid claim and the ability to acquire noble support, but the nobles will be placated and controllable, thinking he's somewhat legitimate and fearing he'll have the support of their peers.
[X] The Satraps. The Sultanate is divided into Six Satrapies, each ruled by a Satrap appointed by the Sultan. In theory, the Satrapies revert to the Sultan on succession, to be doled out as the new Sultan desires; in practice, dislodging any of the six most powerful men in the land is a dangerous affair. As the current Satraps were all close friends of the Sultan, they are likely to be... difficult. However, they are often disliked by their vassals, rendering their power and positions somewhat unreliable.
[X] After a few days of preparation (Wait to view a list of options).
 
Day 16 of Early Parch, 1st Year of the Reign of Sultan Bala the Young
Day 16 of Early Parch, 1st Year of the Reign of Sultan Bala the Young


[10] A Close Relative. While not the closest living blood relation to the Sultan by far, the boy is close enough to be a passable candidate. He'll be more wily and dangerous, knowing he has a valid claim and the ability to acquire noble support, but the nobles will be placated and controllable, thinking he's somewhat legitimate and fearing he'll have the support of their peers.
[6] A Distant Relative. While related to the Sultan, there's little justification for the boy taking the throne. He'll be more pliable and submissive, knowing he's an expendable pawn and lacking many prospects for noble support, but the nobles will be unruly and ambitious, knowing the Sultan is a puppet and that their peers are similarly unimpressed.
[4] A Girl. While closely related to the Sultan, there's no excuse for placing a girl on the throne ahead of dozens of male relatives. She'll be little more than a crude hand puppet, knowing this farce relies on you alone, but the nobles will be incensed, likewise recognizing this as little more than a thin charade.

[12] The Royal Sheikhs. The center of the Sultanate is divided into Six Royal Sheikhdoms, answering directly to the Sultan rather than a Satrap. While not as powerful as the Satraps, their proximity and direct contact render them a potent core of the Sultan's might. As they are routinely bribed with royal marriages, they tend to claim close relation to the Sultan, and the prestige and political clout that comes with it. While the Royal Sheikhs are typically more concerned with sucking up to the current Sultan than avenging the last one, they are liable to take the most offense at someone other than themselves gaining the throne.
[5] The Satraps. The Sultanate is divided into Six Satrapies, each ruled by a Satrap appointed by the Sultan. In theory, the Satrapies revert to the Sultan on succession, to be doled out as the new Sultan desires; in practice, dislodging any of the six most powerful men in the land is a dangerous affair. As the current Satraps were all close friends of the Sultan, they are likely to be... difficult. However, they are often disliked by their vassals, rendering their power and positions somewhat unreliable.
[2] The Peasantry. While the thought of unwashed serfs being useful is peculiar, even a grain of sand can be meaningful in large numbers. By holding a festival celebrating the new coronation, you could persuade the general populace of the legitimacy of the new Sultan, rendering attempts to undermine or oppose him damaging to the stability of the realm. While the nobles would obviously be displeased, they would also be reluctant to destabilize their own lands in revolt or subversion.

[18] After a few days of preparation (Wait to view a list of options).
[1] Immediately (Write-In your first course of action).


Your first order of business is to properly groom the new Sultan. You selected a close relative, specifically a nephew of the infamous Black Prince. As a nephew of the old Sultan, you suppose by blind succession he might be the preferred heir, but the nobles are as wary of his ambition and cruelty as they are desperate to marry their spawn to his. A nephew of the nephew should be valid enough to placate the blind fools, without being too valid to remove easily.

Accordingly, you have him dragged in by your meaty thugs. Literally carried in by his arms to remind him of the situation, you're pleased to note his frantic glances around the room, no doubt checking for possible executioners. As a former inhabitant of the Imperial Harem, he's surely familiar with how rapidly such an inhabitant may be granted wealth and power or brutally disposed of.

You grace him with a cruel smile, the kind that promises equitable treatment in exchange for total obedience, and a fate worse than death otherwise.

"I do apologize for disturbing you, your Highness," you intone, relishing the irony you can layer onto your words without consequence. "I simply wished to ensure that we were... agreed as to the purpose of your new duties?"

He doesn't even speak, merely nodding frantically.

"Excellent!" you exult with a rare bit of genuine joy. The whole Sultanate, right in the palm of your hand... "Then let me just assure you of my devotion in ensuring a safe and profitable realm. So long as you continue to heed my sage counsel and handle minor tasks competently, I foresee a long and prosperous reign, your Majesty."

With that, you wave a hand slightly, and the ruler of the known world is physically carried back to his throne like any other decorative piece of furniture.

---

The Sheikhs arrive quickly, of course. None are more than a day's ride from the capital, and none would miss an opportunity to ingratiate themselves with the new Sultan. Three days after the death of the Sultan, lavish caravans arrive bearing gifts for the new one.

And, you suspect, for yourself. The Sheikhs may be grovelers, but they are not always fools. You wonder how many will attempt to court the Sultan, and how many will abase themselves before the true power of this land.

Of course, with power comes responsibility. You were forced to split the three days' preparation between refamiliarizing yourself with the Six Royal Shiekhs, teaching an ignorant tool how to be marginally useful, and plotting your next move in truly important endeavors. For the middle matter, you are confident he can parrot official rituals well enough, though your attempts to instruct him in the status of the realm were about as effective as teaching a monkey to record speeches. Not entirely wasted, but of little immediate utility.

The first order of business is swearing of oaths and giving of gifts. Officially a new Sultan's reign does not begin until the start of the Season of Rise, when the waters begin rising. Unofficially, no Sultan is going to delay asserting their power and no courtier is going to be last to impress their new liege. Thus, while there is often a more lavish ceremony at the start of Rise, in practice fawning takes place immediately.


The first to enter, by convention, is the Sheikh of the northeast Sheikhdom, also known as the Sheikhdom of Wisdom. Sheikh Harru of House Vigilant is the current Sheikh, and a meddling old fool who gained his position through reading the stars to aid a hero in slaying a mighty beast. Being familiar with the cost of otherworldly knowledge, you have your doubts that the man before you actually has any powers of prophecy, but results are results. The man is old and has only four children, of whom only one (third child, daughter) has a child of her own (son) via her marriage to an artisan. While wildly respected, his House is small and has no meaningful blood relations or marriage alliances.

He approaches the Sultan's jeweled throne, kneels as is appropriate, presents some bauble or another to the young pawn, and promptly declares his lack of fondness for his own mortal coil:

"Great Sultan, your servant stands ready to aid you. On hearing of your noble sire's demise, I consulted the bones, and they spoke of great evil in the realm. This talisman should protect you from evil, and know that should you require aid, I stand ready to assist you. No matter what form it might take," he finishes, looking directly at you.

You laugh. Unpleasantly, but genuinely.

"Well said, well said! It's as I always say, Your Majesty: We must ever be vigilant against evil! Isn't that right, Your Majesty?"

Your Majesty nods feverishly and mumbles something about thanks to the old man. He stares at your smiling face for another few seconds before bowing to the Sultan and taking his place along the aisle.


The Eastern Sheikhdom, the Sheikhdom of Water, is ruled by Sheikh Herrim of House Crownhawk. Technically this is and was the Sultan's House, but in practice the Royal Family and House Crownhawk behave more like somewhat allied Houses than a unified entity. They are overstuffed and disliked by many for their brazen wielding of royal blood like a club, but widely respected and fabulously wealthy. Sheikh Herrim is middle aged and overweight, with several strategically married children and a reputation for unsavory dealings.

Herrim likewise approaches the throne, though his kneel is more of a shallow bow. He hands the young Sultan a heavily jeweled, oversized, and clearly ornamental dagger.

"A thousand blessings upon you and your House, Great Sultan! May this dagger serve as proof of your office and magnificence of your lineage! May all who see it know that they gaze upon a true Sultan! Your humble servant stands ready to serve you in any manner you desire."

The Sultan nods and mumbles approximately the right words, so Herrim strides to his position to one side.


Third is the southeastern Shiekhdom, the Sheikhdom of Cunning, ruled by Sheikh Tuana of House Malai. House Malai is of course devoted to the Cult of Malai, Water-God of Pleasure and Fertility, and enjoys an impeccable reputation for pious debauchery as a result. Tuana has... you believe eight nobleborn children, but it's hard to keep track and House Malai trafficks easier in bastard marriages than most, so suffice to say he has "sufficient" children and more than sufficient blood ties.

In any case, he's among the more ornamented men you've ever seen, which from the Grand Vizier of the Sultan's Palace is a bold statement indeed. His actual robes are multicolored layered silks, makeup adorns his amply exposed skin, and a brace of outlandish feathers swishes behind him, putting any peacock to shame. You notice only after a few moments that a figure crawls beside him, and begin scowling as he is halfway to the Sultan.

"Blessings of Malai upon you! Your humble servant stands ever ready to interpret the will of the gods, Great Sultan, and to ease your troubles should you require respite. I grant you this humble pleasure slave to do with as you will."

Your hands tighten on your staff as the girl crawls sensuously forward, clad in similar silks to the Sheikh as well as a blindfold. About the same age as the Sultan and bearing some resemblance to the Sheikh, this "humble pleasure slave" is no doubt one of his bastard daughters or distant cousins, sent to seduce and influence the Sultan. You also note that despite being blindfolded, she moves with easy grace; you've seen enough blind things to know the difference between plodding uncertainty and practiced craft. You'll have to keep an eye on her, and remind the Sultan that he can't enjoy his new pet if he's dead.

The Sultan stammers something in thanks, clearly distracted, and you note with further displeasure that there's no real fear in his voice. That girl is most certainly dangerous, and the smirking Sheikh knows it.


The southwest Sheikhdom, the Sheikhdom of Duty, is ruled by Sheikh Tormal of House Highstar. Sheikh Tormal is an ancient relic, childless and married to one of the former Sultan's aunts. Though he has several living relatives, he refuses to acknowledge any of them as proper successors, and thus House Highstar officially consists of only him and his wife. Numerous Houses are eagerly awaiting his demise to push their own kin as the proper inheritors of House Highstar and its Sheikhdom, but until then he enjoys widespread fawning and support in the hopes of garnering an official declaration.

The old man trundles forward, badly weathered but still vital and strong in that way the very old sometimes are, and hands the boy a plain ceramic flute.

"O Wise Sultan, I bow before your magnificence. Take this offering that it may grant you diligence and joy. I look forward to many years of service, O Great One."

You somewhat doubt the number of years he has left, but the man's a nonfactor in politics until he dies, which should be good for you. The Sultan looks up from his slut, mumbles something slightly off but in a more comfortable tone than before, and watches the old man take his place.


The west Sheikhdom, the Sheikhdom of Stone, is ruled by Sheikh Karun of House Cruelhook, but a younger man has arrived in his place, announcing himself as Sheikh Akar of House Cruelhook. The Cruelhooks are dune-hunters by trade, descendants of the old Sultan's father's elite monsters slayers. They are also notoriously treacherous and cruel, so it's not hard to guess what happened to the old Sheikh. You don't care how they order themselves, but you didn't familiarize yourself enough with their number to know who this is. The Cruelhooks in general are obscenely numerous and often useful enough to marry spare offspring to, but have a reputation for blasphemy and squalor, in addition to their conniving and ritual combat.

The man swaggers forward with the elated arrogance of an ambition recently fulfilled, and presents the Sultan with a gilded hooked spear.

"I greet you, Great Sultan! Rest easy knowing that Sheikh Akar the Cruelhook stands watch over your borders! May you strike down evil in all its forms with this mighty weapon in your hands!"

Despite the lack of implication in his words, the boy's eyes dart briefly to you when the Sheikh mentions evil. Your lips twitch in annoyance. The boy somewhat redeems himself by thanking the Sheikh for his gift in a fairly formal tone, then fumbles a bit trying to rest it against the throne.


The northwest Sheikhdom, the Sheikhdom of Honor, is ruled by Sheikh Tor of House Proudshield. Tor is an upjumped soldier, leading a revolt against his rightful liege after a series of disputes. The old Sultan, notoriously fond of his soldiery and disinterested in political affairs, allowed this to happen without much fanfare. The other Houses sneer at them as upstarts and traitors, but have nonetheless readily married themselves into the sham to gain a claim on their illicit lands and garner the support of their imposing levies. The House is also wildly popular with soldiers and mercenaries, which has caused a fair number of political issues.

The middle-aged but still fit man strides confidently to the Sultan, gives a military salute, and orders the puppy at his heels to the Sultan's side. You don't approve of the Sultan gaining another ally, mindless beast or no, but there's little you can do at the moment.

"Great Sultan, House Proudshield stands ready to defend your people against all comers. Long live the Sultan!"

The Sultan seems genuinely impressed by the Sheikh's enthusiasm, and gives a coherent but less than formal thanks.


With the initial gift-giving dealt with, there's one final salute and then the Sultan's speech. Being an irrelevant formality, you've given him the bare essentials and told him to favor speed.

"Uh, I, uh, value all of your loyalty and I hope to be loyal to you. Thank you all for coming, farewell."

You've heard better, but at least he kept it brief.

Awkward or no, this concludes the initial fawning. Now begins the subtle fawning, as the Sheikhs "rest from their long trip." Which is to say, conspire with each other until the grand banquet begins, at which point they will conspire with the Sultan as well.

As your first order of business, the Sultan's Most Trusted Vizier should certainly advise him on the true nature of these matters. You doubt the boy will be able to take more than one lesson to heart, so you'll need to be strategic with who or what you praise or impugn.

[] Impugn Sheikh Harru of House Vigilant, the old man who warned against evil. Remind the boy that he's a doddering old fool who merely assisted a mighty hero once and then took all the credit.
[] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.
[] Praise Sheikh Tormal of House Highstar, the ancient man who gave the Sultan a plain gift. Inform the boy that he's given a shockingly mundane and unprecious gift, yet merely by doing as he is told and staying out of the way has ruled his own Sheikhdom for decades.
[] Praise Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. Explain to the boy that loyal hounds can expect to be well cared for, while those that turn on their masters will be put down like the rabid jackals they are.


With that out of the way, you are free to approach the Sheikhs as you see fit. None of them will be ignorant of your importance in these matters, but their exact grasp and intentions may vary wildly; the most dimwitted and foolish might think you a mere caretaker to be bypassed, while the most cunning and observant might suspect even a Sultan would do well to avoid your wrath.

Either is dangerous.

Ideally, of course, you would like the Sheikhs loyal to you and you alone, but this is unlikely unless you can bribe them sufficiently. A more frugal option is total loyalty to the Sultan who is in turn completely loyal, but the two conditions counteract each other: A Sultan with the total support of his vassals will have more hope of defying you and living than one without. The reality will likely have to be a patchwork of good-enoughs; enough loyalty to keep the realm stable, enough fear to keep the Sultan isolated and compliant, enough Sheikhs in your pocket to achieve your more important work.

You suspect you have enough time to converse with two Sheikhs before the banquet, where you will have further opportunities. Of note, however, is that these meetings may be considerably more private or with their retainers, as is convenient, while the banquet will by necessity be an exclusive but rather out in the open affair.

(Select Two)
[] Meet With Sheikh Harru of House Vigilant, the old man who warned against evil. Throwing him off your scent or getting him to reveal more of his hand could be valuable to you.
[] Meet With Sheikh Herrim of House Crownhawk, the fat man trying to win the young Sultan over with ties of blood. He's clearly ambitious but fawning, and will no doubt be a boon or thorn one way or another.
[] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.
[] Meet With Sheikh Tormal of House Highstar, the ancient man who gave the Sultan a plain gift. While useless on his own, the ability to persuade him to declare one heir or another could be invaluable.
[] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.
[] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.


Finally, there's the one matter of more importance than any other: How you're going to find your rings. They must be somewhere, and if you can just find them...

Deciding which avenues you'd like to pursue first will be important for your meetings; after all, you must bear in mind how these doddering vipers can be most useful to you. There are, of course, no guarantees; if one method bears no fruit, you may be forced to abandon it and try another. If they were in the tomb like three centuries of baseless praise indicated...

Well. No matter. You'll find them eventually, and nothing- and no one- will stop you.

(Select Any Number)
[] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[] Heroic Blood. Many noble houses claim descent from the Twelve. While most nobles are shameless liars, it's likely that such heroes would indeed intermarry with the powers of the time, so the chance that a given lineage holds some connection to the Twelve remains plausible. At worst, convincing powerful men to preen over their heroic lineage might produce petty political opportunities.
[] Rumors of Power. There are always tales of mighty heroes and valuable artifacts floating around. While you doubt any reference the Twelve, it's true that the Rings would surely be noticed if they were to be used, and their powers are uncertain enough that you cannot completely discount any given phenomenon. Investigating these rumors might, if you were unfathomably lucky, bring you to what you seek. More likely, it could at least uncover those who deal in great power and great deeds.
[] Seedy Underbelly. If you want information, go to those unafraid to collect it. You have connections with those who would stop at nothing for enough coin. Their methods may be uncouth and their honor a joke too worn out to be amusing, but if you don't mind a bit of blood and a lot of rumor, they might turn something up.
[] The Oases. Beyond the borders of the Sultanate, there are rare oases in the endless sands. They are seldom inhabited for long; the horrors of the desert make quick work of any without the numbers to defend themselves. Yet a few do persist, finding a way or merely not having been eaten quite yet. Resourceful and isolated as they are, they may bear some hint or news of the Rings, or at least rule out that they hide in any particular spot.
[] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
[] The Others. Beyond even the oases, beyond the sand tombs, beyond all things men think they know- there are others. Vile, unspeakable others as alien as any demon of legend, yet flesh and blood all the same. What they demand in price is best left unsaid, but their alien vantage on the realms of man may yield intriguing perspectives. If you can gather up the cost and contacts for such information, that is...
[] The Void. There are things beyond the ken of most mortals, men or otherwise. Terrible things, demanding dire tribute for dire boons. Only a fool thinks such methods are easier or simply the same but more powerful somehow- they are alien tools, difficult to work with and highly dangerous- but in the right hands they can do things no mortal man could. With sufficient care and suitable sacrifice, you have little doubt they could lead you to the Rings. You have even less doubt they could inflict terrible costs unforeseen by even your grim familiarity with such evils.
 
[X] Praise Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. Explain to the boy that loyal hounds can expect to be well cared for, while those that turn on their masters will be put down like the rabid jackals they are.
[X] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.
[X] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
[] The Others. Beyond even the oases, beyond the sand tombs, beyond all things men think they know- there are others. Vile, unspeakable others as alien as any demon of legend, yet flesh and blood all the same. What they demand in price is best left unsaid, but their alien vantage on the realms of man may yield intriguing perspectives. If you can gather up the cost and contacts for such information, that is...

Proudshield feels like the easiest to play. Malai we can cut a Deal.

As for finding the rings, I'd hazard a guess that if the underworld got a whiff they're going to be all over it themselves anyways. Leave them out unless more substantial rumors manifest
 
[X] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.
[X] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.
[X] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] Rumors of Power. There are always tales of mighty heroes and valuable artifacts floating around. While you doubt any reference the Twelve, it's true that the Rings would surely be noticed if they were to be used, and their powers are uncertain enough that you cannot completely discount any given phenomenon. Investigating these rumors might, if you were unfathomably lucky, bring you to what you seek. More likely, it could at least uncover those who deal in great power and great deeds.
[X] The Oases. Beyond the borders of the Sultanate, there are rare oases in the endless sands. They are seldom inhabited for long; the horrors of the desert make quick work of any without the numbers to defend themselves. Yet a few do persist, finding a way or merely not having been eaten quite yet. Resourceful and isolated as they are, they may bear some hint or news of the Rings, or at least rule out that they hide in any particular spot.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
[X] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.
[X] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.
[X] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] Rumors of Power. There are always tales of mighty heroes and valuable artifacts floating around. While you doubt any reference the Twelve, it's true that the Rings would surely be noticed if they were to be used, and their powers are uncertain enough that you cannot completely discount any given phenomenon. Investigating these rumors might, if you were unfathomably lucky, bring you to what you seek. More likely, it could at least uncover those who deal in great power and great deeds.
[X] The Oases. Beyond the borders of the Sultanate, there are rare oases in the endless sands. They are seldom inhabited for long; the horrors of the desert make quick work of any without the numbers to defend themselves. Yet a few do persist, finding a way or merely not having been eaten quite yet. Resourceful and isolated as they are, they may bear some hint or news of the Rings, or at least rule out that they hide in any particular spot.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
[X] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.

[X] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.
[X] Meet With Sheikh Tormal of House Highstar, the ancient man who gave the Sultan a plain gift. While useless on his own, the ability to persuade him to declare one heir or another could be invaluable.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later te
 
[X] Praise Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. Explain to the boy that loyal hounds can expect to be well cared for, while those that turn on their masters will be put down like the rabid jackals they are.

[X] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.
[X] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[X] Rumors of Power. There are always tales of mighty heroes and valuable artifacts floating around. While you doubt any reference the Twelve, it's true that the Rings would surely be noticed if they were to be used, and their powers are uncertain enough that you cannot completely discount any given phenomenon. Investigating these rumors might, if you were unfathomably lucky, bring you to what you seek. More likely, it could at least uncover those who deal in great power and great deeds.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
[x] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.

We must strive to remain the only one who has the Sultan's ear.

[x] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.
[x] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.

Stupid is good. Stupid and with soldiers to spare? Perfect.

[x] The Tomb Itself.
[x] The Royal Archives.
[x] Rumors of Power.
[x] Seedy Underbelly.
[x] The Others.
 
Alright, my read on these guys, and my take on Jafar (our Vizar protagonist- given the setting and his goals I shouldn't have to explain the reasoning behind his name.)

Vigilant-Harru
Jafar:Try it old man I will eat you for breakfast! "Wise", Hah!
Me:Jafar isn't wrong, but the old man's a danger, as he knows how to play support. We can't directly denounce or oppose him lest we reveal our true colours, but keep an eye out for his moves.

Crownhawk-Herrim
Jafar: he's a rich fat man from the rich fat men house. Bland for what he is.
Me: Hrrm. A hungry hound, but useful if well-fed and dangerous if left alone, with how he relies on the throne for power.

Malai- Tuana
Jafar: You, I don't like you, or your little girl.
Me:This guy worries me big-time, as the slave seems to be more than meets the eye and what met the Sultan's eyes got him to stop quaking in his boots towards us. Also bloodline contacts everywhere. I think we need to dumpster him quickly.

Highstar-Tormal
Jafar:Bo-ring, NEXT!
Me: I concur with Jafar in a different direction- this guy's not worth dealing with beyond watching who deals with him-we need to be ready for whoever replaces him.

Cruelhook- Akar
Jafar:Look you guys can do the whole assassination and honor duels thing but there's a reason I'm not gonna bother learning your names.
Me:Oh. These guys. So, they're gonna be a headache for EVERYONE, and their ritual combat crossed with numbers means they've got blood they can spill.
But I don't want to make them our henchmen, I want to use them as scapegoats to any shadiness we do, because anyone moral will have a serious bone to pick worth them.

ProudShield- Tor
Jafar:upstarts, they think we believe their playacting at being 'good guys'?
Me:Crap! PALADINS! These guys are the ones who will be taking our head if we get too obvious with our evil.
My current running plan is to pit them against the Cruelhooks as much as possible, because I'm betting these guys will be really bad for us.

[X] Impugn Malai
I don't like this guy and I think we can get away with denouncing the harlot.

[X] Meet Crownhawk
[X] Meet ProudShield
Feed the hound, and get ready to start the pitting of martial Houses against each other. Hopefully what comes out will be useful politically as well as awesome butt-kickers.

[X]Oases
[X]Heroic Blood
 
Reminder the kid doesn't trust us either. Impugning someone who gave him a sexy girl is unlikely to convince him of anything but that the man is a potential threat to us(he is, but shhh)
 
[x] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.

[x] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.
[x] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.


[x] The Tomb Itself.
[x] The Royal Archives.
[x] Rumors of Power.
[x] Seedy Underbelly.
[x] The Others.
 
[X] Praise Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. Explain to the boy that loyal hounds can expect to be well cared for, while those that turn on their masters will be put down like the rabid jackals they are.
[X] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.
[X] Meet With Sheikh Tor of House Proudshield, the hardened man who gave the Sultan a puppy. He's stupid but popular with soldiers, making him dangerous to cross and useful to harness.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
[X] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.

[X] Meet With Sheikh Harru of House Vigilant, the old man who warned against evil. Throwing him off your scent or getting him to reveal more of his hand could be valuable to you.
[X] Meet With Sheikh Akar of House Cruelhook, the unknown man who replaced the old Sheikh. The man is clearly ambitious and pragmatic, and therefore both dangerous and useful.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] Heroic Blood. Many noble houses claim descent from the Twelve. While most nobles are shameless liars, it's likely that such heroes would indeed intermarry with the powers of the time, so the chance that a given lineage holds some connection to the Twelve remains plausible. At worst, convincing powerful men to preen over their heroic lineage might produce petty political opportunities.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
[] Impugn Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. Point out to the boy that many great Sultans have been utterly undone by the seductions of ambitious women.

I'm considering this, given that it is the closes thing to actual advice we could do, but who knows how it'll turn out when the boy doesn't trust us. On the other hand, if we can cut a deal with Malai it may be a lever in our favour. Given this, I think the option least likely to cause any Sultan-Sheikh bonding against us would be:

[X] Praise Sheikh Tormal of House Highstar, the ancient man who gave the Sultan a plain gift. Inform the boy that he's given a shockingly mundane and unprecious gift, yet merely by doing as he is told and staying out of the way has ruled his own Sheikhdom for decades.

[X] Meet With Sheikh Herrim of House Crownhawk, the fat man trying to win the young Sultan over with ties of blood. He's clearly ambitious but fawning, and will no doubt be a boon or thorn one way or another.
[X] Meet With Sheikh Tuana of House Malai, the decorated man attempting to gain sway with a harlot. He already has a plant in your court, you'd best find out more about his intentions.

As for the meetings, the first is easy to get on our side quickly what with his reputation, and allying with the second may let us exert more influence on the new Sultan, as established.

[X] The Tomb Itself. You may have been too hasty in disregarding the tomb. While it's true that it contained no trace of the rings themselves, it was very clearly built with them in mind, and sealed by powerful sorcery that yielded only to one of the Sultan's bloodline. Scouring it for clues could reveal something- the location of the true tomb, the identities of the rings' last known caretakers, the location the stone was quarried from- something.
[X] The Royal Archives. Seldom have you seen a more worthless collection of self-aggrandizing foolishness, but the Royal Archives do contain a few treasures and, perhaps, something interesting by omission. The tomb required royal blood to access, so it's likely they were involved in its construction, let alone any later tampering. Records, fabricated though they are, might accidentally reveal intriguing gaps or slips of the tongue.
[X] The Sand Tombs. Built beyond the reach of lifegiving water, some sand tombs were once-lush places, now forsaken by the fickle rivers. Others were built far from civilization on purpose, aiming to serve as solemn crypts or isolated monuments. Whatever their original purpose, many are ancient and few brook much tampering; at the least, they could contain carvings or other records untouched by later tendencies and decrees. At best... well, the hungry dead are not generally known for their gregariousness, but then you are not generally known to let others keep secrets from you.
 
Day 16 of Early Parch, Afternoon
Day 16 of Early Parch, Afternoon

[7] Impugn Sheikh Tuana of House Malai
[3] Praise Sheikh Tor of House Proudshield
[1] Praise Sheikh Tormal of House Highstar

[7] Meet With Sheikh Tor of House Proudshield
[6] Meet With Sheikh Akar of House Cruelhook
[5] Meet With Sheikh Tuana of House Malai
[1] Meet With Sheikh Tormal of House Highstar
[2] Meet With Sheikh Herrim of House Crownhawk
[1] Meet With Sheikh Harru of House Vigilant

[10] The Tomb Itself.
[8] The Sand Tombs.
[7] The Royal Archives.
[5] Rumors of Power.
[2] The Others.
[2] Seedy Underbelly.
[3] The Oases.
[2] Heroic Blood.


"An adequate showing, O Great Sultan," you faux-fawn, smiling unpleasantly. "However, as your Most Trusted Vizier, I feel compelled to offer advice in these matters. You do value my wise counsel, do you not?"

He nods frantically.

"Wonderful! Then take heed, Your Majesty- politics are dangerous. You must build alliances, placate rivals, arrange marriages..."

You trail off for a moment, waiting for him to steal a glance at his new pet.

"Oh yes," you continue gravely, nodding your head as though in thought. "Many Sultans make poor decisions at the expense of the realm, and must suffer the consequences thereof. Letting anger get the better of them, siding with friends over justice, letting themselves be seduced by ambitious women..."

He starts squirming more than usual, trying very hard not to look at his new slut.

"Not that there's anything wrong with enjoying the fruits of your station, Your Majesty," you continue cheerfully. "Many Sultans keep truly extraordinary numbers of loyal mistresses to no ill effect. It's only when they begin whispering in their liege's ears, insisting they know better than he, corrupting his pure intentions with vile ambition. Oh yes, yes, the stories I could tell you of great Sultans brought low by the charms of treacherous women..."

He meekly mumbles something about being careful, and you nod in rare approval. You should have less to concern yourself with on that front.

"Wonderful! Now then, there will be a time of... preoccupation. The feast will be in several hours. You will not be required until then."

With that, you leave your puppet to his toys and stride off to deal with the Sheikhs.


Your first order of business is Sheikh Tor Proudshield, the upjumped soldier and hopefully pliant imbecile. Unfortunately, he is to be found in the palace gardens- an unsheltered, sunbaked area of the gardens, where he insists upon vigorously pacing the patterned clay walkways. You do your best to keep up and avoid letting your discomfort become too obvious.

The Sheikh immediately informs you of his utmost loyalty to the throne and eagerness to do anything it requires, but further prodding reveals a different picture. He expresses disgust with the (second hand rumor you have heard of) others accepting bribes, but immediately presses you for details when you mention soldiers being rewarded for service. In short, he cannot be bribed unless there are trumpets playing at the time.

His concerns, as far as you can dredge out of him while being forcibly marched through the desert, go little deeper than this desire; while he talks a big game about loyalty, there's a decidedly self-centered, mercenary quality to it. He says he wants what's best for the realm, but every indication is that he wants to personally be responsible for what's best for the realm, and then receive praise and glory for it. Perhaps fitting that his gift to the Sultan was a hound.

His only other topic of interest is a list of grumblings and grievances against other nobles for their ill treatment of soldiers and mercenaries, possibly in an attempt to avoid being usurped by them the way Proudshield's old liege was by him. He may be exaggerating, but otherwise he paints a picture of considerably greater conflict within the realm than you were aware of. This may present an opportunity and danger in the future, either through Proudshield or in general.

His opinion of you, on the other hand, is nothing short of naive. He seems to assume- or is adept at pretending- that you have the realm's best interests at heart, and even has the temerity to ask about your replacement should something befall you.


"Are there orders in place should you fall ill?" he inquires with military efficiency.

"Have no fear, have no fear!" you insist jovially, fighting the urge to scream about what a worthless insect he is. "Everything is arranged as it should be."

This is a lie, obviously. If you're not around to control it, the whole realm can sink into the sands for all you care.

Still, it placates the soldier, who nods approvingly. You conclude your business shortly thereafter, seeking shade for a spell to recover.


Your second order of business is Sheikh Akar Cruelhook, the arrogant hunter you know nothing about. You sadly have little time to rest before meeting him, and are dismayed to find him watching some of his thugs spar in a sunbaked courtyard.

The first thing you learn about the young Sheikh is that he is an arrogant buffoon with the temerity to hold off on speaking to you until his bloodsport has completed. You bake miserably in the noisy sun hoping for one of those oafs to simply decapitate the other and be done with it, but you are graced with no such luck. After a supremely lengthy and pointless battle, the courtyard erupts into even more clatter, and the Sheikh goes to attend to his fellow warriors, leaving you alone on the uncomfortable stone bench.

When he does swagger back, the very next thing he does is to display his complete lack of tact.

"So, you're the one in charge now, eh?" he asks loudly in a full courtyard full of thugs.

You curse under your breath.

"If I were, would I be left waiting like a common dog?" you sneer back at him. Ill advised, you realize upon saying it. You've let your temper get the better of you.

Fortunately yet infuriatingly, the man simply laughs and takes his seat again, inquiring as to the purpose of your visit. You do your best to weave around such questions, but find him a far more animate conversation partner than the soldier. Unlike the older Sheikh, this one doesn't simply want to tell you something; he seems to be searching for answers of his own. You do your best to avoid revealing too much, but find in turn that it's difficult to get much out of him either.

He deflects most inquiries with casual arrogance, and it's not until a fair ways into interrogating him that you realize he might be completely genuine. Taken at face value, he has no particular goals, methods, values, loyalties, or opinions on much of anything, save how great he is. You'd been assuming this was a facade to avoid revealing too much, but given his colossal arrogance and the fact that he's only been Sheikh a matter of days, he might legitimately have no concrete plans or motives beyond whatever he decides at the time.

You write him off as an impulsive wildcard and attempt to take your leave, but are halted by the haft of his hooked spear barring your way. Your gaze drifts slowly to his, as you wonder how your sorcery would fare against this arrogant fool.

"I know you didn't come out here just to say hello," he drawls, smirking. "So out with it. What's your real purpose here?"

You study his face for a few moments. He looks like he's found treasure, and slowly it dawns on you that he's motivated by the same basic tenet as the other meatheaded imbecile whose only function is swinging a sword around:

Glory.

You straighten up, feeling more in control, and consider what to feed him.

"Have you ever heard of the Tomb of Shekrut Al Shurai?" you inquire lightly. His face immediately lights up with eager recognition.

"Who hasn't? Northeast between the Tomb of Gur, the Adeshi Spire, and the Caves of Blight. Said to be the resting place of Shekrut, a sorceror-king brought low by Shurai, either his foremost warrior or a djinn. Legend says it contains countless treasures, including most of both Shekrut and Shurai's legendary arms and treasures. Also said to be certain death to enter. Main gate's sealed solid as far as anyone can tell, but there's a watergate it's possible to get into. Doing so doesn't end so well, but a few make it in and out without trouble. Mostly beasts directly inside, the living dead sometimes intrude, that's probably what gets most who linger."

You stare at him in mild surprise for a few more moments. You were familiar with the general legendry of the Tomb, but you were not aware there was a side entrance, or that people occasionally both entered it and returned to tell the tale. Perhaps he's more useful than you thought.

"Yes, well..." you trail off, stroking your chin in thought. "As you know, it's said only a worthy champion could hope to plunder it..."

Sure enough, he tenses up, adjusting his grip on that spear.

"Of course, the curses and rituals are no secret to one of learning such as I, but the guardians are quite another matter..."

"So you need someone to handle the fighting for you," he blurts out.

"Not just anyone," you reply with a smirk, "A truly heroic soul, fearless and worthy."

He lets out a whooping laugh and throws an arm around your shoulder, much to your chagrin.

"Alright, when do we leave?!"

"What?" you reply blankly.

"C'mon, we've got our warriors and we've got our cursebreaker! When do we leave?"

You stammer for a few moments. It's a matter of hours until the feast and he's speaking of plundering an infamous Sand Tomb? Arrogant upstart or not, this is a new level of reckless.

"Th-there are preparations to be made..."

"Oh come on, a few more sacks of flour won't help us. Let's get to it!"

There's actually a cheer from his goons.

"There are ample records to consult regarding the vile sorcery which no sword can cut," you insist, to a rolling of the Sheikh's eyes. "Furthermore, you must have time to select your warriors. Surely some manner of tournament would be required to select the most worthy?"

That gets a laugh out of him, and he pats you on the back a few times, utterly mauling your shoulder.

"Oh, fine. Have it your way. But I will be the one to defeat the Tomb of Shekrut Al Shurai."

His band starts cheering, and you nod fervently before stumbling off, clutching at your wounded arm.


It is in absolutely no mood for unpleasant news that you shamble back to the palace, with the sun nearly down and the feast coming upon you. Naturally, one of the idiot slave girls chooses this time to careen into you bearing an armful of cloth. She realizes the gravity of her error a moment later, giving a strangled shriek of horror and groveling for mercy. You quickly stifle your urge to savage her with a cane and try to make a more... informed decision. The guests will likely hear of your actions here, after all, and only a fool throws away an opportunity to send the message he wants sent.

[] Execution. Strictly speaking, a lowborn assaulting a nobleman (sometimes extended to high-ranking officials such as yourself) calls for a sentence of death. The guests will no doubt hear of your power.
[] Maiming. Breaking one of her arms will not only be painful, it will prevent her from earning her keep. The guests will no doubt hear of your ruthlessness.
[] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
[] Beating. Beating her a few times with a rod should be painful, but quick and without lasting consequence. The guests will no doubt hear of your leniency.
[] Kindness. Jovially assure her it's no great matter, and even help her pick up the cloth. The guests will no doubt hear of your irrelevance.


That matter attended to, you consider the feast itself. It promises to be a lengthy affair, but you'll want to settle on a general strategy going in.

[] Unify. Attempt to foster camaraderie and unity between the vassals. This should avoid unnecessary conflict between them, but also strengthen them and the Sultan.
[] Divide. Attempt to foster competition and rivalry between the vassals. This should keep them and the Sultan busy and off-balance, but also cause friction within the realm.
[] Claim. Attempt to foster loyalty and deference to you personally. This should grant you more personal power, but raise suspicion and resentment.
[] Guide. Attempt to foster loyalty and deference to the young Sultan. This should increase harmony in the realm, but magnify the Sultan's power.


Finally... you have your true work. For too long you've been delayed, and likely for too much longer you'll continue to be delayed. But step by step, you might yet gather something important from these fools. Where should you direct your subtle prodding?

[] Sages. You've resolved to investigate the Tomb of the Twelve more closely for clues. While you could never allow another to actually investigate the Tomb (and live to tell about it), having persons of learning on hand to interpret what you find might be invaluable.
[] Adventurers. You've resolved to investigate the Sand Tombs for possible clues or even resting places of the Rings. Having adventurous fools on hand might aid in this endeavor.
[] Scholars. You've resolved to investigate the Royal Archives for inadvertently remaining clues. Having scribblers and candleburners on hand might expedite this process.
[] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
 
[X] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
[X] Guide. Attempt to foster loyalty and deference to the young Sultan. This should increase harmony in the realm, but magnify the Sultan's power.
[X] Sages. You've resolved to investigate the Tomb of the Twelve more closely for clues. While you could never allow another to actually investigate the Tomb (and live to tell about it), having persons of learning on hand to interpret what you find might be invaluable.
 
[X] Maiming. Breaking one of her arms will not only be painful, it will prevent her from earning her keep. The guests will no doubt hear of your ruthlessness.
[X] Claim. Attempt to foster loyalty and deference to you personally. This should grant you more personal power, but raise suspicion and resentment.
[X] Sages. You've resolved to investigate the Tomb of the Twelve more closely for clues. While you could never allow another to actually investigate the Tomb (and live to tell about it), having persons of learning on hand to interpret what you find might be invaluable.
 
[X] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
[X] Guide. Attempt to foster loyalty and deference to the young Sultan. This should increase harmony in the realm, but magnify the Sultan's power.
[X] Adventurers. You've resolved to investigate the Sand Tombs for possible clues or even resting places of the Rings. Having adventurous fools on hand might aid in this endeavor.
 
You'd been assuming this was a facade to avoid revealing too much, but given his colossal arrogance and the fact that he's only been Sheikh a matter of days, he might legitimately have no concrete plans or motives beyond whatever he decides at the time.
We hit the jackpot with this one. An ambitious man without clearly defined ambitions. We can take care of that.

[x] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
[x] Divide. Attempt to foster competition and rivalry between the vassals. This should keep them and the Sultan busy and off-balance, but also cause friction within the realm.
[x] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
 
[X] Beating. Beating her a few times with a rod should be painful, but quick and without lasting consequence. The guests will no doubt hear of your leniency.
[X] Unify. Attempt to foster camaraderie and unity between the vassals. This should avoid unnecessary conflict between them, but also strengthen them and the Sultan.
[X] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
 
Oh Jafar, we really gave you a hard time today, didn't we?
On Malai- good work, good advice.
Proudshield...It's worse then I feared. The man blinds Jafar almost entirely. That said, I have something of a 'reward' for his trust-I explicitly would like to pull our replacement from his ranks, preferably someone he trusts. Implicit favor for him might get others to fall in line, and leave us with more time for our own shenanigans.
As for Cruelhook...Well, I did think these guys would make good henchmen for a reason. Keeping him in favor alongside Proudshield should be...entertaining.

Now, as for what to do to little Emmy here? Well...
[] Beating. Beating her a few times with a rod should be painful, but quick and without lasting consequence. The guests will no doubt hear of your leniency.

is quite tempting honestly, assuming Jafar is correct about that leinancy thing. Unfortunately the same foul mood that makes this option tempting also suggests he might be biased, but I'm not sure. But seeing as we're kind of keeping the Sultan in line via FEAR...
[x] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
Formality might help us make our image more...Stern instead of personally cruel, which should leave Vigilant nice and toothless.
[X] Divide. Attempt to foster competition and rivalry between the vassals. This should keep them and the Sultan busy and off-balance, but also cause friction within the realm.
We're going to need some degree of smoke to come out of this 'clean' and this makes a great source of it. We can also afford it because as Vizar, we've got it made!

[X] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
More important then where the Rings were is where the Rings ARE NOW. Plus we maybe get to learn a few more clues about what those things even do, and perhaps a warning to not wear the Ring of Water-breathing on scorching hot days or something.
 
[x] Caging. Staking her out in the sun for a day should be appropriately unpleasant without inducing long-lasting harm, unless she dies. The guests will no doubt hear of your formality.
[x] Divide. Attempt to foster competition and rivalry between the vassals. This should keep them and the Sultan busy and off-balance, but also cause friction within the realm.
[x] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
 
[X] Kindness. Jovially assure her it's no great matter, and even help her pick up the cloth. The guests will no doubt hear of your irrelevance.
[X] Guide. Attempt to foster loyalty and deference to the young Sultan. This should increase harmony in the realm, but magnify the Sultan's power.
[X] Bards. You've resolved to investigate rumors of unnatural occurrences and great deeds. Having taletellers and entertainers on hand might be important.
 
[X] Maiming. Breaking one of her arms will not only be painful, it will prevent her from earning her keep. The guests will no doubt hear of your ruthlessness.
[X] Claim. Attempt to foster loyalty and deference to you personally. This should grant you more personal power, but raise suspicion and resentment.
[X] Sages. You've resolved to investigate the Tomb of the Twelve more closely for clues. While you could never allow another to actually investigate the Tomb (and live to tell about it), having persons of learning on hand to interpret what you find might be invaluable.
 
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