Are there examples to use as a baseline? Besides superheroes, of which I know nothing anyway.
I'd go with pre-made anyway, for safety sake. Wouldn't want to end up with something so specific as to be unusable.
Sure.
In Wild Talents, Superpowers are divided into Archetypes. Archetypes are basically the foundations of a character. They are made of three parts called Meta-Qualities:
- Source: The Origin of your powers. This is where your powers come from. This can be anything from Green-Lantern Ring powers to Gurren Laggan Spiral Power. This is the why of your powers. You can have as many Sources as you want, but any after the first one isn't free.
- Permission: What your powers are/what powers you can use. These are the ones that basically open up what kind of powers you can use. For example, the Super Permission allows you to have just about any power under the sun. From Superman's Eye Beams to Scarecrow's Fear Toxin. This is the what of your powers. These cost points.
- Intrinsic: These are different from the above two Meta-Qualities. These are more like powers intrinsic to your character as a person. These are things like mutations that are in a character. They can give them strengths or even weaknesses. This can include powers that come out of no where and constantly change like in X-MEN or even a deadly allergy to something like Kryptonite or even Flowers. Intrinsic Qualities are completely optional and you never need to get them. These can sometimes subtract points.
Sample Archetypes:
Alien (5 Points)
Source: Extraterrestrial/Extradimensional Permission: Power Theme
Description: You are not of the Earth. Whether you are from an alternate dimension, another planet, or a paranormal continuum, you're just not human. In this most basic form, you are assumed to be humanoid and your hit locations and wound boxes are assigned just like a normal human. If you wish to be completely alien, purchase the Custom Stats or Globular Meta-Qualities.
Additions: Common modifications include the Allergy, Brute, Conduit, Custom Stats, Cyborg, Genetic, Globular, Inhuman, Inhuman Stats, Inventor, Life Force, Mutable, No Base Will, One Power, Paranormal, Prime Specimen, Power Focus, Psi, Super-Equipment, Technological, and Unknown Meta-Qualities.
Human+ (15 Points)
Source: Genetic, Psi or Technological Permission: Super
Description: You're a human modified by science, or something else, to be something more. Whatever experiment or accident befell you, it granted you powers beyond the rank and file of humanity. Additions: Common modifications include the Allergy, Brute/Frail, Conduit, Custom Hit Locations, Custom Stats, Hypertrained, Genetic, Inventor, Life Force, Mutable, No Base Will, Para- normal, Psi, Power Focus, Super-Equipment, Technological, and Unknown Meta-Qualities.
Super-Normal (5 Points)
Source: Driven
Permission: Peak Performer
Description: You're an exceptional member of your species, so exceptional you're considered superhuman by the rank and file of your native population. Additions: Common modifications include the Divine, Extraterrestrial/Extradimensional, Inventor, Life Force, Mutable, Paranormal, Psi, One Power, Power Focus, Super-Equipment, Technological, and Unknown Meta-Qualities.
Keep in mind, these are only guidelines. You can customize them to your heart's content. The Alien could be a typical "Grey" like in the movies or it can even be a Sayain from DBZ. While a Super-Normal could be someone like Doomguy or even Rick from Rick and Morty.