The Sun Never sets: An Exalted/Warhammer Fantasy Quest

HioH said:
Alright, Locking vote
Winning vote is:
[X] A cosmic being, black of skin with blazing eyes and dozens of limbs encased in molten metal.
[X] A world of conflict, where the endless battles give birth to greatness and depravity.

The Unconquered Sun in Warhammer Fantasy.
Niiiice~

So, the main limits we have on us from our Virtues:

Compassion: We cannot kill save in necessary defense of another, we cannot refuse a surrender, we cannot allow unjust suffering to pass without trying to help, and we have to forgive those who show sincere remorse and request leniency.
Valour: We cannot overlooking or tolerate even small challenges to our authority.
Temperance: No lying, cheating, breaking promises, being deceptive or dishonourable, indulging in personal pleasure to the detriment of doing our duty, and declaring things creatures of darkness out of personal dislike or annoyance.
Conviction: We cannot surrender, admit that we've been wrong or are fallible, or back down from a matter of principle when confronted on it.

If we break any one of these, we temporarily lose the abilities associated with that Virtue. And avoiding breaking any in Warhammer... that's gonna be tricky.
 
To be fair, given the setting we picked, we need to be astronomically badass.

Warhammer Fantasy does have horrifically powerful gods that take an active role in things. The Unconquered Sun being able to say "Lol fuck off Chaos Gods" means he'd be in a good position to rally the Order Gods into a proper pantheon that can take better action.

The flipside of all of those limitations though is that as long as we're abiding by them? We Win, period. The End.
 
Alectai said:
The flipside of all of those limitations though is that as long as we're abiding by them? We Win, period. The End.
Temperance and Valour are the ones we really want to keep an eye on- Temperance grants perfect invulnerability to any source of harm, and Valour means our attacks cause infinite damage. Not that the others are bad (because they're most certainly not), but those two abilities are basically auto 'I win' buttons in any combat situation.
 
[x] A cosmic being, black of skin with blazing eyes and dozens of limbs encased in molten metal. - The UCS (Exalted)
[x] A world of conflict, where the endless battles give birth to greatness and depravity. - Warhammer fantasy

EDIT: Maybe I should refresh a tab after a while
 
The Unconquered Sun always operates at 12.

Even so, he can effortlessly subdue a foe that isn't a Creature of Darkness with the same amount of force that he could glass a city with. The Unconquered Sun is bullshit like that.

I'm not kidding when I say he could wrestle the Chaos Gods into submission if they tried to start shit with him. The only one of them that would have a prayer is Tzeentch, and that would require him to actually commit to a long term scheme rather then run off and chase butterflies like he generally has to do.

He's very much the best chance to create a genuninely Good and Heroic god out there who can technically operate on the same scale as the Chaos Gods, rather then the current situation of "Order Gods are only allowed to operate on defense"
 
Vaalintine said:
Considering we're going to be in the Warhammer setting, if it involves chaos demons it'd be a safe bet to skip right to super-lethal. Otherwise go with the former, because there are VERY few things can get Sol to let loose.
Can Sol spirit kill?
 
Nightblade said:
Can Sol spirit kill?
The answer to "Can Sol do X" is almost always yes.

[x] A cosmic being, black of skin with blazing eyes and dozens of limbs encased in molten metal.
[x] A world of conflict, where the endless battles give birth to greatness and depravity.
 
On the contrary, Ignis Divine can permakill spirits.

It's just that the Primordials had the Geas standing before him and them.
 
Tylenol said:
[x] A boy, accepting of all yet thought cruel. Protected by light given form. - Karna (Nasu)
[x] A world of heroes, of paragons and fiends. - DC (Young Justice)
The vote is closed. Also I hope the winds of magic can restore our essence.
 
Alectai said:
On the contrary, Ignis Divine can permakill spirits.

It's just that the Primordials had the Geas standing before him and them.
Wait, can he? Is there a general spirit Charm that does that? I don't see any permakilling effects in his panoply Charms.

Although, considering his position and authority, presumably any spirit that he really wanted to execute permanently would be starmetal in short order.
 
Amberion said:
No, I mean, what kind of situation that we would be willing to help in would allow the lethal use of force? Is it like a police officer, where you only use lethal force in extreme situations, or is it, 'oh someone's in trouble, time to start killing!'?
This one is intresting. Normaly, because of his boundless compassion, the UCS can't simply kill something out of hand. There are exceptions, but unless you are suppresing your compassion. You won't kill as a first resort.
 
HioH said:
This one is intresting. Normaly, because of his boundless compassion, the UCS can't simply kill something out of hand. There are exceptions, but unless you are suppresing your compassion. You won't kill as a first resort.
Of course, with his boundless persuasive ability and charms of purification, there's rarely particular need to kill anyway. Just beat them into submission and subvert them.
 
Character Sheet Up, Give it a look.
Trying to balance your power with challange is hard :p
 
veekie said:
What's the odds that each Chaos God has one?
Low, mostly because daemons trying to touch one would have "Fun" results. No promises regarding mortal servants of chaos though. As long as one has the virtue in question in sufficent amount.
Dark Lord Bob said:
So we've already got our default quest? Because reclaiming those Virtue/Artifacts is high on my todo list.
Probably a good idea, though you have been trapped for a LONG time. And the fulcrums have been around for all that time.
 
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