Winning Vote:
[] Venture beyond the Veil (Benezia Option)
If there is any other race feared by the Citadel more than your own, it is the Geth. Nothing has been seen or heard of the Synthetics in over three centuries, hidden as they are beyond the nebula of the Perseus Veil. However, Benezia was there when Saren contacted the Collective and witnessed the split between the Heretics and the True Geth. If she is correct that the majority of the AI wish to live in peace with organic races, perhaps you might be able to seek shelter in their territory. You'd like to see the Bipeds find you
there! (Geth diplomacy mini-turn, chance for a choice of several random worlds. Chance of conflict with the Heretics)
…
The Perseus Veil is beautiful.
The purple and gold of the nebula surround your tiny shuttle as it trundles through the gasses and dust that form the corpse of an ancient star. Your sensors are cut down to a frankly abysmal range in this environment, barely a few hundred kilometers, but that doesn't stop you or your Children from crowding the viewports to watch the colors of the void Dance before you.
Before you know it, you're on the other side of the Nebula, in a small system called Jradi. There are no mass-relays that go from one side of the Veil to the rest of known space, so you (and everyone in the past) has had to use conventional FTL drives to travel from Quarian Core space to that of the Citadel. Jradi was, before the Geth War, a hub of trade and culture, it's third planet Jorano the Quarian Illium in many ways.
Now, it is abandoned, save for two small Geth stations on opposite edges of the system and billions of pieces of micro-debris from the great space-battle fought here three centuries ago in the twilight of the Geth War.
You did not arrive in this place out of sheer dumb luck. Benezia told you of this system, and that it would be your best chance of not being immediately killed by either the True Geth or the Heretics, as the system was now all but uninhabited by the Geth as a result of the Schism.
Jradi has become something of a 'neutral zone' for the two factions, a buffer between the few Heretic systems still inside the Veil, and the rest of the Geth Collective. No military vessels are allowed here, no vessels at all in fact, beyond the agreed-upon surveillance and communication stations that would let the two groups make sure the other was honoring the deal and allow for further discussion on the way the Geth should move forward as a people.
You head for the True Geth station, broadcasting an open message to them:
"We are the last of the Rachni. We come seeking sanctuary in the Geth Collective."
You hold position ten thousand kilometers from the True Geth station, playing the message on loop, and wait.
You wait for over five hours, but at the start of the sixth, a flash of light heralds the arrival of the insectoid form of a Geth ship, likely a Frigate, which moves to cover your shuttle.
You and your children wait with bated breath before a short text-only message arrives.
*The arrival of The Rachni is unexpected. We are curious. As such, usual responses to organic incursions have been deemed unproductive. The Geth wish to know what you seek.*
You hasten to respond, knowing that the Geth already dislike organic communication methods, finding them 'slow' and 'inefficient.'
*We seek a planet to call home, safe from the Bipeds who would seek to end us out of fear.*
*The Rachni wish one of the planets within the Collective to colonize.*
*Yes.*
*And if the Rachni are refused?*
*We will leave, and seek shelter elsewhere.*
There is a very long pause, concerningly long for a species who can think at the speed of light, before another message arrives.
*The Collective seeks Consensus on the request of The Rachni. If the Rachni have anything further to add to consideration, it is requested now.*
[] Write In
(Here is where you can make arguments as to why the Geth should let you have a planet in their space, as well as offer them stuff in the future as an incentive to let you stay (Eg: Resources, join research ventures, slave labor, etc). Every good argument (from the Geth's perspective, keep in mind) and offer will shift the chances in your favor by 10%, and every bad argument/offer will shift it against you by 10%. Current chances are roughly 50/50. Think carefully)
There will be a 12-hour moratorium on votes for this particular update to give people a chance to discuss what they want to argue or offer.
A/N: Not sure how well I portrayed the Geth here, but I am more-or-less OK with it. Let's see what you all can come up with!