Be he friend or foe, or demon wild
of Morgoth, Elf, or mortal child,
or any that here on earth may dwell,
no law, nor love, nor league of hell,
no Vala's might, no binding spell,
shall him defend from hatred fell of Fëanor's sons,
whoso take or steal or finding keep a Silmaril.
These we alone do claim by right,
our thrice enchanted jewels bright.
Celegorm the Fair
Age: 2,712
Health: 700/700
Class: Hunter
Rank: 5 (3 actions per turn)
Fairest in form and cruelest of heart of the sons of Feanor was Celegorm, a hunter and a tracker and a spirit of fire.
Stats:
Grace: 15 -- You have seen the towers of Tirion on Tuna and beheld Ilmarin on high. Your soul blazes with immortal flame.
(+60 to all Morale rolls, +400 Health)
Warfare: 17 -- You have waged war for lifetimes.
(+80 Modifier).
Combat: 16 -- You are deadly with a blade, and among the best of the Feanorians.
(+60 modifier)
Strength: 19 -- Yours is the strength of Flame.
(+100 modifier)
Diplomacy: 16 -- Your words are arresting and powerful.
(+60 modifier)
Lore: 15 -- You know some of the old secrets.
(+60 modifier)
Wisdom: 5 -- The Feanorians are brash and bold to action.
(-60 modifier)
Crafting: 18 -- You are one of the sons of Feanor, and learned at his feet.
(+90 Modifier)
Magic: 7 -- The magics of the world do not avail the sons of Feanor, for Doom is laid upon them.
(No modifier)
Woodsmanship: 20 -- You learned of wood and hill and beast from Orome, the Hunstman of the Valar.
(+120 modifer)
Tracking: 20 -- You are among the greatest hunters of the Elves.
(+120 modifier)
Traits:
(Leader Trait) The Spirits of Fire: You are the children of Feanor, who was the finest of the elves of Elder Days, and to you is given skill and power above all others. But fire is volatile and violent, and above all unpredictable.
(Rerolls on all crafting, magic, combat, and warfare choices. -30 to Diplomacy and Wisdom rolls. +1 Warfare.)
(Racial Trait) The Noldor: The Noldo, one and all, are in some way like in spirit and temperment to Feanor who was their King before the stars. They are the High Elves of yore, who are great in wrath and mighty in war, and ten of their number may equal a hundred orcs. None living among mortals are their match on the field of war.
((Factionwide +5 bonus to Grace, +30 to all Crafting, Lore, and Warfare rolls, +40 to all rolls against servants of Morgoth, higher chance of producing Smith leaders, all Warrior, Champion, and Smith leaders are generated at minimum Rank 4. +20 to all combat rolls.)
The High Elves: You are one of the High Elves, that saw the light of the Two Trees and dwelt in the Deathless Lands where rules undying the Elder King. The light burns within you still, and will follow you until the end of days.
(+2 Grace, +10 to all rolls, +300 Health)
(Hunter Legend) Tyelkormo, Swift To Anger: You are among the finest hunters living in all Arda. No prey may flee your pursuit, nor outrun your arrow.
(Rank V, +50 to all Woodsmanship and Tracking Rolls)
The Hound of Valinor: You are accompanied in all your wanderings by Huan, the Hound of Valinor, the greatest hound in all the world and a servant of Orome in older times. One of the Maia, a lesser power of the world, he is incredibly powerful and a force to be reckoned with. It is said in legend and lore that he may be slain only by the greatest wolf to ever walk the earth.
(Rerolls on all tracking rolls, +100 to all tracking rolls, +100 to all combat rolls, may leave or turn against Celegorm of his own volition.)