The Seven Seals above Texas.

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Everything is bigger in Texas. The hats, the hair, and the biggest attitudes around. It's no secret that the Texans love to brag about their state in all it's greatness. What is a secret however, a big secret like everything else in Texas is what a certain company has finally achieved.

Join us in this quest to explore the divine and exploit it for the company and see how well you do in a pot of rapidly boiling water!
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Introduction: What have we done?
Introduction: What have we done?

Everything is bigger in Texas. The hats, the hair, and the biggest attitudes around. It's no secret that the Texans love to brag about their state in all its greatness. What is a secret however, a big secret like everything else in Texas is what a certain company has finally achieved. Ambitions are equally as big in Texas as well and it is proven by the vibrations in the air as the company CEO, loyal scientists and richest shareholders approach the survey room.



Sadly, you poor sods are just minor shareholders. Not as rich or famous enough to deserve a spot in person to this world-shattering revelation, but you do get to watch the footage in poor quality being held by a student intern that seems to be unable to hold the camera still. Yet even with the limitations of digital media, the sight of this achievement demands awe.



Years upon years of company work laid before the team. The entire team gazed into the strange rippling occurring in the space right before them kept safe behind glossy bullet proof glass. A massive drill which sits beside the hole in space expelling steam and drill bit glowing red. There was a floating hole in the air that was changing colours and hues before your very eyes. Every few moments it would pulse, sending ripples that you could see in the air as if someone just dropped a pebble in a lake. The ripples change between every colour you could think of before slowly fading away.


As one looked deeper into the hole everything seemed blurry as if you were looking at something behind a dozen foggy windows with objects of all sorts of shapes sitting behind those windows, paused in space but shifting slightly. Those who glared for too long would shiver, feeling as if they were being watched right back.



Even just as a tourist attraction the sheer beauty of what has been uncovered would make the company millions as the ripples bring peace and joy to whomever they hit and smiles as felt everywhere, however we aren't a tourism company.



Gasp and mutterings of shock would be heard from the science team as the scale of this discovery begins to dawn upon them. The energy that the company has been tracking for some years now, this other-realm source of power discovered some time ago by a now dead man of honour and wealth. Previous science has already proven that we know how to harvest this energy and now we've hit the jackpot.



Soon the capitalist barons of Texas will stand no chance of competing once the company hooks into this limitless power. We will shatter the world with our discovery that no one else would be able to replicate. Imagine a small hole the size of two hands being able to power entire cities, all it takes is a drill that only we know how to build in order to tap into this other realm.



The company will have access to easy clean and effective power that will make the CEO and the shareholders richer than even the gods of fairy tales long forgotten or ignored. An amusing choice of thoughts considering what happened next.



As the gossip and celebrations grew louder and more turned away from the gap in reality, it began to crack. An awful sickening thunderous sound was heard by everyone clearly, even those who viewed the event via digital connection, a reality bending sound as no matter how far away from it the loudness was the same to all.



The air or space around the hole was breaking, it was cracking and large shards split out from the gap and yet went nowhere. It was almost as if everything was made from glass as the entire world started to shift and shatter before the very eyes of the company guests. The fractures ran over every inch of the room and even over the people inside the room, screams could be heard as people saw their own skin begin to crack and shatter fragments, yet no chunks of flesh went anywhere.



What was more concerning was the fact that this was happening to you as well, thousands of miles away. It felt as if everything was just about to break, and all would shatter into a million parts. A loud boom was heard by all, dust and shards went everywhere and nowhere simultaneously. The cracks were absent, yet the hole remained.



However, something wasn't right. It felt as if a layer had been removed from your very eyes, as if gloves were taken off and your nose was finally clear at last. You could see better, smell better and hear better, sounds and feelings that you never felt before were finally at your fingertips. Everyone was in awe after the moments of horror and the window into the other realm was less foggy, the objects inside had more defined shapes than we first realised. One of the shapes was rapidly approaching us… One of the shapes was rapidly approaching us?!



Flashing lights, the sound of heavy boots slamming against metal and the burning feeling of glass embedding itself into the back of the CEO and the room of scientists and shareholders. All met with the cold feeling of a steel floor resting against their faces. With the last thing they all heard was the rhythm of gunfire and the sounds of wings and whips before complete silence.



The camera feed runs on as the facility goes dark and hard proof of a horrid situation is before your very eyes as the CEO's lifeless eyes gaze into the camera.



That was four weeks ago, since then the King of England has declared martial law, the pope was seen somehow deadlifting 200 kilograms of weight and shoving open gold-plated doors chasing out priests. Suppose spirits have been seen on camera in Japan and rumours have it that parts of the terracotta army have moved. Don't mind the fact that thousands died during the whole 5 minutes that the entire world looked like a piece of China in the process of breaking into shards.



As the remaining members of the company's shareholders, you all have a faint feeling that the shifting screaming hole in the basement of the company HQ surrounded by feathers and dead bodies may have something to do with the sudden uptick in global insanity. You all look at each other and believe that you may not be dealing with just a free source of power, and you've all bitten off a bit more than you could chew.



But bitten you have, and before international authorities work out what caused this terror and rightfully throw you all in jail. It's time to act and see what you can do to take over the company as the remaining living shareholders and take back the facility before the Texan government acts. The next few years are going to be busy and as you all know. Time is money.




Game Introduction:



Hello everyone! Welcome to the Seven Seals above Texas. Well six seals now after the fantastic work of the company, congratulations 1/7th of the game is already done! Now let's get to the point.



You are playing as the minor (and only) shareholders of a company that has managed to break into another world and inside that realm seems to be such a vast amount of energy that it could be spent to improve the world, ruin it or maybe even make yourselves the gods of this planet!



This is a RIOT quest to reflect that you all are shareholders with the same sway, and the company's influence and resources will be split equally as the votes split. The goal of this quest is to exploit the other realm. After all the sheer amount of damage done by your little stunt will mean a lot of you will be facing years of jail, of course you could come out honest and peaceful and tell the world what happened. Up to the quester!



This game is split into 6 stats, whilst as stakeholders you have poor abilities in all these areas. As the game goes on you will create agents and PMCs that will be able to do all sorts of tasks for you.



In theory due to being a riot quest you do have endless actions but split yourself too much and you will achieve nothing.



Also don't expect this quest to be too based in reality, it is sort of game first and cool concept over the deep interconnected global woes of what such an event would really bring

First ever quest and well been a long time since I've written anything (and also I've never been a big writer) so enjoy it, hate it, up to you! More content for the internet is all I see!
 
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Map and Icons
Map







Icons denote (presumed) location of important figures and sites.
IconFactionNameRegionNotes
Sufficient ParanormalityThe FacilityRio Grande
Sufficient ParanormalityButterfield ThugsRio Grande
Paranormal Business ExpertsFacility 1East TexasRival Shareholders
Texan State Government (Sufficient Paranormality Puppet)N/AN/ARegions under the iron hand
the texan state government.
Sufficient ParanormalityOur New HQ FoundationCapital Area
Sufficient ParanormalityDonald DarfRio Grande
Sufficient ParanormalitySolAnon 1Rio Grande
Sufficient ParanormalitySomeDude134Rio Grande
Paranormal Business Experts?????East Texas
 
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Game Rules:
Welcome to the Seven Seals Above Texas, below are the list of game rules that we started with and have unlocked

Shareholders, Voting and the Riot Share of Resources
Every shareholder has their own personal time that they spend putting their thumb onto the company finances. What this means gameplay wise is you have 1 vote that you can spend on 1 option across the board.

The funds will be split into each option the collective choice from each department. With options that have more votes getting more funding.

Spoiler
A: 1 votes
B: 7 votes
C: 3 votes
D: 4 votes

Which means there's 15 votes, which splits the 100% funds 15 ways for 6.66% per vote.

Option A gains 6% of the funds
Option B gains 46% of the funds
Option C gains 20% of the funds
Option D gains 26% of the funds

Theory and Practice

There are 7 stats in this game, outside of funds/money stats are used as the main resource to unlock things, to complete tasks and to progress the game.

Combat, Perception, Stealth, Movement, Knowledge, Development, Charisma, Magic.

The Company and Players over time build up "Theory" points in any of the stats. eg: Magic Theory. They can spend these theory points either into actions or into unlocking new game actions and for upgrading a number of different things.

Theory when being spent is shared exactly like how funds are shared, some actions will just automatically take theory and spend it.


Discoveries

We now know how to apply minor magic to our combat abilities. x1.1 modifier on combat tasks (Unlocked on turn 2 results)

We now know how to use magic theory to improve the combat abilities of our agents. (May use magic knowledge to upgrade tier 1 combat to tier 2 combat) (unlocked on turn 2 results)

We now know about the anti-magic fields that seem to be suppressing magic research, we do not know where they are coming from (Unlocked on turn 2)

Current Theory Count and Special Resources

Strength Theory2
Perception Theory1
Stealth Theory2
Movement Theory0
Development Theory10
Charisma Theory1
Magic Theory2

Current Funds per Turn:
1000$ split between shareholder actions


Special Resources

The Ritual Blade: A item that gives off the aura of evil to whoever stands near it, useful for empowering weapons or agents to fight better but more brutally.


Shrines of Power

Shrine to the American Gods
InactiveNo Magic FeltPositive Energy

Shrine to Odin
ActiveWeak Magic FeltIt feels Cold and the crows laugh and stare when we approach it
 
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Turn 0: The Rush for the Keys of Power:
Turn 0: The Rush for the Keys of Power:​



It was a stressful few weeks, none of you really knew where to start. Yet you must start somewhere, so let's get going.

Every shareholder has their own personal time that they spend putting their thumb onto the company finances. What this means gameplay wise is you have 1 vote that you can spend on 1 option across the board.

The funds will be split into each option the collective choice from each department. With options that have more votes getting more funding.

A: 1 votes
B: 7 votes
C: 3 votes
D: 4 votes

Which means there's 15 votes, which splits the 100% funds 15 ways for 6.66% per vote.

Option A gains 6% of the funds
Option B gains 46% of the funds
Option C gains 20% of the funds
Option D gains 26% of the funds

Damage:

[] Texan police have locked down the entrance to the facility, if we smash some heads and break some plates, we might be able to get into our facility. Whilst we currently don't know where the facility is, we are in contact with agents that can distract the local cops and stop them from exploring the facility.

[] Not all the minor shareholders decided that a brutal takeover of the company to save our skin was the idea, they are going to dob us into the cops. Let's try and stop them.

[] News crews are on the ground trying to get information on the story, let's ensure that the international community remains blind to this for a few days longer.


Perception:

[] Maybe it's a good idea to find out where our secret facility even is, let's break into the records or contact agents that aren't as tight lipped.

[] With this new discovery, we will need to split Texas into regions of interest that we can sway and deploy our agents into. (Unlocks the Game Map)

[] We should look for a new location to put the company HQ, where all our main operations will occur.

[] Hired Help: See if we can find any agents to work for us. (This aids in the action economy by providing NPC helpers that can be assigned to task)

[] Resource Count: Let's see how many resources we have in the bank. (This aids in telling you what resources you have)


Stealth:

[] This company didn't ask for money for the buy in. You all had to do dirty deeds to even be a minor shareholder. God knows what sins the major shareholders did to get where they are. Let's cover this up!

[] Wait, they can think as well? It is easy to think we are the only players in the game, but if you think the other minor shareholders aren't ready to have you strung up, you'd be wrong. Let's make that harder.

[] Cover up our actions. By ensuring that we continue to cover up our actions as we take them, hostile forces won't be able to begin building a portfolio on us.

Development:

[] Plan A Company HQ. We must establish a base of command to operate outside of. The previous one has been looted already after the death of the CEO.

[] Improve Company Resource Gain. We need to begin harvesting resources for use down the line.

[] Improve Company Abilities: If you want a job done correctly, do it yourself. Let's improve our own abilities.

[] Improve Personal Abilities: Let's see if you can help more than just spend company funds, time to get training! Pick 1 out of the 6 stats to study. (This may let you learn a talent) (This won't cost the company any funds)


Movement:

We currently don't have any assets to move.

Magic:

[] Tell the world the truth and the whole truth. I wonder how this will go? (Warning) (Majority vote required for this to go ahead)

[] ?
 
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Turn 1: The first developments of the new world.
Turn 1: The first developments of the new world.​


It has been a rough few weeks. None of you have quite worked this hard for years however it was all worth it. It felt good to see the faces of your coworkers appear on the screens as you all connect to the video meeting, all too far apart to meet in one place and most of you trying to keep a low profile whilst things cool down.

First things first, the international scene. The world is slowly recovering from the shock horror of a global surge of madness. Yet these ghostly sightings and strange events that many can't explain aren't going away, a research lab in Huston is investigating a new energy source that they are pinning was discovered the day the world cracked. Checking business logs you all realize that this research lab is in fact funded by previous shareholders of the Company, the bastards are running away with our research and trying to make a profit off it!

But anger might need to wait, the international community is setting up a global meeting to work out what the hell just happened and whilst that is a few months away. Well some are concerned that it won't be that hard to track down who is at fault.

Now let's discuss the internal matters, everyone has kept very busy so let's see who did what.


A Shareholder spent the last few weeks trying to get a copy of all company logs and finances to work out where the company stood and whilst it's not looking pretty they did manage to snag some temporary funds for the company on top of useful information..


Company Finances: 500$ a turn. +250$ for the next turn. Money is currently evenly split between shareholder votes.


We sent some thugs to distract the media and the police in the area that we think our secret facility is in? It worked well, a few bashed reporters forced local police to come lookin, a few bashed officers effectively shut down the local township due to its tiny size. This will likely backfire in the long term but for now we are positive that not a word will get out about our facility.

+10 Facility Control. We aren't in control by far but we now can make more dramatic leaps into taking control.

-10 Awareness. The International and National community grows blind to our crimes and discoveries.



Whilst we are in the area, we finally found out where our facility was! We discovered that it was east of the city of El Paso. Drive down route 62 and right by the tiny village of Butterfield is a barely kept road that splits off and travels north. Up that route is the entrance to our facility covered in police tape and sealed off. Thankfully the officers were unable to get into the facility, but our thugs in the local area are equally as skill less.


Although some of the thugs seemly gained some knowledge of investigation and exploring during this time frame and that knowledge has been safely tucked into company records for later use and training.


Facility Discovered.
+1 Perception Knowledge.



Some of the shareholders got together and went spending. Odd skulls, strange gems and dolls that stared into your soul when you were asleep. Whilst a number of objects from all sorts of cultures seem to be able to produce some trace amounts of this "energy" we've discovered near the rip in reality. It's those that have been used in religious contexts that are more likely to contain this energy. We also worked out that not only objects used in traditional religious contexts, our current most powerful object is one used by a cult that was engaged in blood rituals before being shut down by the authorities.


+2 Magic Knowledge
+10 Awareness. Odd purchases stir attention.



It was hard to catch those rats, they were fast and they hid faster. Thankfully the greedy idiots were at least easy to trick and many hostile shareholders are now dead but the others are a lot more careful due to our failed attempt to get them all in one go.

+10 Company Control: We almost control all the strings, but a few still remain outside our iron rule.


Whilst the company was unable to come together as a single entity and agree to tell the world the truth and the entire truth about what happened. Two shareholders felt it was very important to at least interact with the world and ease them into the future that they helped make. By funding scientist projects and recovery projects and sharing knowledge on how to bring some of these crises to a halt, we did raise suspicions about our knowledge but the international community is thankful for the aid.

+10 Awareness: The world is questioning us…
+10 Relations with every faction in this world.
+The Company has unlocked Charisma Actions
+1 Charisma Knowledge



Not a bad few weeks at all, now let's see where we should go from here?


In play Agents: Butterfield Facility Thugs (Army Unit, Untrained, Unskilled, Knows mostly combat abilities and 1 movement ability, drew only combat abilities this turn, Loyal)


Damage Actions:

[] Stake the Shareholders: The bloody slime are not only stealing our ideas! Their stupidity will out us if we don't act. We must break their heads and take control of the final loose leads of the company.

[] Facility Control: Bring up some heavy equipment and bribe the local authorities to allow us to blast into the crime scene. This may damage the facility but do we have the time to spare?

[] Cover up blood with more blood: Bashing all those cops and media reporters is gonna get attention on us, unless we decide to do the same to whoever looks into it? (Dangerous)


Perception Actions:

[] With this new discovery, we will need to split Texas into regions of interest that we can sway and deploy our agents into. (Unlocks the Game Map)


[] We should look for a new location to put the company HQ, where all our main operations will occur.


[] Hired Help: See if we can find any agents to work for us. (This aids in the action economy by providing NPC helpers that can be assigned to task)

[] Find out another way to break into our facility, secret codes and IDs must be found somewhere?


Stealth Actions:

[] This company didn't ask for money for the buy in. You all had to do dirty deeds to even be a minor shareholder. God knows what sins the major shareholders did to get where they are. Let's cover this up!


[] Wait, they can think as well? It is easy to think we are the only players in the game, but if you think the other minor shareholders aren't ready to have you strung up, you'd be wrong. Let's make that harder.


[] Cover up our actions. By ensuring that we continue to cover up our actions as we take them, hostile forces won't be able to begin building a portfolio on us.


Development Actions:

[] Plan A Company HQ. We must establish a base of command to operate outside of. The previous one has been looted already after the death of the CEO.


[] Improve Company Resource Gain. We need to begin harvesting resources for use down the line.


[] Improve Company Abilities: If you want a job done correctly, do it yourself. Let's improve our own abilities.


[] Time to improve with knowledge! We can spend our knowledge on improving the company, upgrading agents (which we don't have any of) or to upgrade the company as a whole.



Charisma Actions:

[] The International Scene is angry and even with our help at dealing with dozens of issues around the world, tens of thousands still died… let's try and butter them up more.

[] We should encourage international disharmony, the longer they don't attend that global meeting the more time they spend on not investigating this surge of power. We need to stay ahead and we can't stay ahead of the entire world so we must split them apart.


Movement Actions:

[] Whilst we have thugs at the Butterfield facility, they aren't organized enough to be moved around like a useful asset


Magic Actions:

[] We gained a lot of magic knowledge over the last few turns, but without our facility we find it hard to use. Although we could try and make a makeshift lab and see how flexible this energy truly is…
 
Turn 2: A Strike into the Divine Arts.

Turn 3




Global News​

The British Isles in chaos. Irish, Scottish, Welsh and English republicans have been seen fighting on the screens of London today. Ever since King Charles the Third declared martial law over the united kingdoms without giving the people any reason at why, unrest has been skyrocketing over the Kingdom. The British military is in disarray as multiple branches disapproved of the Monarch declaring his right to control every aspect of British society after the great shattering of the world a few months ago. The British Parliament has renounced his highness yet the Church of England seems to be supporting the King's every move. It has been a puzzling few months in the United Kingdoms and seeing the priests of the Church of England remove every cross in London is a everso more baffling sight.

Nonetheless even with international pressure and most of the Isle turned against his highness, the infamous red coated royal guard somehow are pushing into the countryside surrounding London, we are unsure at where this development will lead as the king seems to be able to grant his royal guard unnatural strength when he is near them. This weakness however has forced the royalist forces to be stuck in the outskirts of london, unable to project power further.


The British Parliament and the Royalist forces are in diplomatic talks in the new British parliament being held in Newcastle.


Over in italy even more confusion can be found, the Pope has locked himself and the micronation of the Vatican City away from the outside world, all communications has been cut off and the government of italy is debating the use of military force to see what is happening to the thousands of locals

Conflicts in the middle east heat up as terrorist groups manage to overwhelm American deployment of troops with a strength and speed that baffles American tacticians. American tacticians need reinforcements or to decrease the scope of American operations as small bands of terrorists have managed to hit deeper and harder than they ever did before.


Strange news from Brazil has emerged as well, or well the lack of it? Brazil for some strange reason has been noticed as one of the few regions in the world where the shattering did the least damage and they barely are feeling the impact of these "strange" events compared to other countries. We do not know why but many afraid of what's happening to the world are looking to Brazil for ideas.




Texan News​

The Texan state government seems to be taking proactive steps at increasing governmental control of the state. More So than just the usual monopoly on violence that states employ to keep control, they are in fact redeveloping government agencies and putting together something big… and the local regions are being brought into line with the Texan State Government via a massive charm offensive. They are also looking around for any hostile activities within their state… We are wise that we didn't do anything big this season.


Texan State Government Actions:

Charm x 4 (3 uses)

Perception x 1 (1 Use)

????



Matters of Interest​

Those other stakeholders must have realized we were onto them, they have disappeared into the shadows and we were unable to catch them. They are also developing new magic tech as seen by the trinkets entering the marketplace that do seem to lower local magic energy levels somehow?

On the good or bad news, we've discovered the location of their site and the name of their new business. Paranormal Business Experts and Facility 1 located in East Texas. We should try and deal with these rival shareholders, diplomatic efforts might be difficult after our attempt at killing them all.






Shareholder Actions​

700$ Split 7 ways. 87.5$ invested into each action:

Find a way in:

With the funding from the company and a few months of time, we were able to find a few secret codes and IDs from workers that fled the jobsite after the crisis. Somehow managing to get out before the lockdown protocol which explains why our research is being leaked already. Damn fools, on the plus side we have access to old experienced workers that we can blackmail back into working for us.

Control of the Facility 20/100: We are getting in, but we have a long way to go
Unlocks: Blackmail workers to work for us again.

Cover up our actions:

Some of our shareholders don't like how much attention we are getting, so they decided to go on a charm offense and threw dozens of media experts and old employees found by another shareholder under the bus to ensure we couldn't be traced

-15 attention. In a more peaceful time people would talk about us, but we have managed to become quite hidden in this era of chaos, we will be fine until things calm down again.

Stake the Shareholders:

They slipped away from us, they knew we were coming from a mile away and we couldn't get any of them! But we did manage to take control of the final backdoors of the company, we will need to target our rival company more directly in the future.

We were unable to kill the other shareholders, they were able to establish their own company.

+ Total Company Control.
Locks: Kill the other shareholders.


Improve Company Abilities:

If you want a job done correctly, you do it yourself. The butterfield thugs are just dumb brutes and most of our employees and professionals are dead or gone so one shareholder decided it would be a good idea to look into improving our abilities with magic.

We tried to melt magical objects back into their default state to see if they would keep the magical energies which proved to be a dead end. We tried to mimic magical objects by making replicates and yet that provided few results as well. It was slow and bothersome research and for weeks nothing felt like it was sticking but we did make a few interesting discoveries.

Someone thought it would be funny to stick the ritual knife at the end of the their gun to give it "cursed" powers, it was all fun and games until we realized that the bullets shot out of the rifle in fact kept magical energy for a few seconds after being fired, impacting with more force especially against other magical objects.

We also found some promise regarding emotions, if someone could mimic the emotions that the magical object was crafted with whilst using it, it seemingly empowered the object to a further extent.

One thing that made the research extremely different was some sort of energy that kept blocking the magic. We have no clue where this energy is coming from but it makes our research extremely difficult and hard to replicate.

-2 Magical Knowledge (Was shot)
+1 Magical Knowledge
+Can use magical knowledge to enhance basic combat abilities to the next tier.
+Discovered an anti-magic energy field?


The New Company HQ:

It was a ugly start, but it was the beginning of our new home. Cermet and steel was stacked up and thousands of contractors were put onto our payroll, we aren't quite ready to build the new company HQ. However, once built it will give us a safe place to operate out of and allow us to reach deeper into the wealth of the state.

Company HQ Progress: 23/100

Call upon the divine:

We decided to begin experimenting with small secret alters and trying to attract the attention of supernatural beings whilst making up our own. our scientists (if you could call them that) called out every name they could, from the tribal spirits of America to the gods of the old world, to gods from video games and fantasy books. Nothing quite worked for a while until one strange day.

It started off as any other normal day but one of our employees was found screaming in the research room and huddled in the corner. We thought we made a breakthrough however it appeared that nothing occurred and the CCTV showed nothing. How strange, the poor bugger's brain functions have dropped by almost 70% for the last few weeks and he has effectively been in a coma, thankfully it seemly is increasing again so we might not need to pay the family off.


Game Map Unlocked: Check the thread marks.

+Unlocked the Map and Map based events


Hired Help:

Realising how many jobs need to be done and how few hands we have at the end of the day, a few of our shareholders got together and started to hunt the open market for talented and skilled individuals. It isn't looking very good but it is a start.

+Unlocked Agent Hiring and Training


Butterfield Thugs:

The Butterfield thugs had a surge of energy over the last few months, I've never seen these poor man excuses for mercs ever work as hard as they did. Sadly we should have likely realised that a butch of bored violent thugs alone next to our secret facility could have been a bad idea.

Bored out of their mind after getting the inspiration to inflict extreme violence onto someone or… something? They decided to unload their strength and anger into the defences of our facility to great success!

+20 facility control, we are getting into the facility, almost half way!
-50 Seal Research… they burnt everything they could
+1 Combat Knowledge






Company Status​

We don't exactly know the hard numbers of anything…

We believe we are in complete control of the company.
We barely have any control of the facility that belongs to us.
Global attention is only off us due to the chaos in the world being greater.
The UN is indifferent to us
The Texan State Government is watching us
People spread rumours about us.
The Global Community is indifferent to us

??? thinks ???
??? thinks ???

The other Shareholders hate us and formed their own company.


(I'll post the choices soon, a lot of unlocks this turn so I can thinking)
 
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Turn: 2.5 Midway Vote on the Company HQ Location
Adhoc vote count started by Spore on Feb 10, 2024 at 5:25 PM, finished with 31 posts and 6 votes.

  • [X] Improve Personal Abilities: Let's see if you can help more than just spend company funds, time to get training! I pick magic (This will make **you** an agent, therefore you can be killed but can aid more directly)
    [X] The Research the Research! Oh no…: God damn the butterfield thugs, get in there and see if there is any seal research we can recover.
    [X] Call upon a divine, Odin.
    -[X] after failing to get the attention of otherworldly beings through spray and pray, focus on one specific deity that humanity venerate and try what myth tells us & is reasonably do-able (sacrificing an enemy army is unlikely to happen anytime soon). Put our actions & goals into terms fitting his domains and ask for his aid in leadership, understanding magic, and defeating foes.
    -[X] use 1 magic knowledge
    [X] Improve Personal Abilities: Let's see if you can help more than just spend company funds, time to get training! Train Perception. (This may let you learn a talent) (This will make **you** an agent, therefore you can be killed but can aid more directly)
    [X] Shhhh: We've found some of our old leaky talent, let's seal that tap for good


Okay so could every player who voted for the "become an agent action" tell me what colour pattern they want roughly and I'll slap something together. Try not to make it too similar to the butter field bandits as I'll be filling in that "Agent" icon with the colours of your choosing to reflect you on the map.

Also make sure to tell me if you want to deploy this turn or not, deploying will be a big deal because when you're out in the field you can't vote on allocating company funds. Also tell me if you wish to take more of a *interest* into your field of research

Also here is a Secondary Vote I need everyone to vote on before we go to the next turn. The other vote is still open but yeah



Picking a New HQ Location - Turn 2.5


The hard work of one of our fellow shareholders over the last few months has brought great results. They have discovered a number of locations where we could establish a new HQ with a little bit of investment from the team. The establishment of the HQ will have the following benefits and draw backs.

Benefits:
+ Higher chance to succeed in actions in the region with the HQ
+ Shareholders inside the HQ will be defended by HQ guards
+ All new agents will spawn from the HQ
+ The area with the HQ in it will become more friendly and loyal to our company
+ The HQ will give a boost to all funding gains.

Draw Backs:
- The HQ is a physical location that can be attacked, whilst safer than just being kidnapped by a van on the street at the moment. A proper assault could bring down the entire company
- The HQ will make everyone more aware that the Company does in fact exist


Locations to place the HQ:

[] Capital Area: Almost the heart of Texas and the centre of the Texan State Government and many business interests! If we establish the HQ in this area we can be sure to know that the Texan State Government will become more friendly with us and our understanding of development theory and actions will gain a boost for as long as our HQ is here.

[] Rio Grande: Let's place the HQ where our magic research facility is! It is putting all our eggs in one basket but by having our facility and HQ so close together we can benefit and (and suffer) together from all the joint successes of the magic department!. This will make global awareness of our actions go up but in exchange will give us a boost to Magic and Seal research and give us total control of the area due to the lack of other influence here.

[] Houston Area: The view out to the sea is great here! Being so close to a major port in Texas will ensure that we can meddle with global affairs more closely. Placing our HQ here will give a boost to our Charisma Actions and our Charisma Theory, giving us a real edge in international and internal politics.

[] Panhandle: It's a simple life out here but one that we can hide quite well. By establishing our HQ away from the busy cities and far from our mistakes at Rio Grande we can bet the world will slowly forget about us. We also might be able to get away with more things being so far away from the centres of attention. Setting up our HQ here will give a boost to our Stealth Theory and a overall boost to all Stealth Actions. We will also gain control of the area.

[] Coastal Bend: We have a few friends in the coastal bend looking for a surge of investment and are interested in what we'd done. If we set up our HQ in this area, they promise to give us a cut of their offshore Texan oil rigs that dot the coast of Texas. They also promise to give us aid in moving our agents around the place. Setting up here will give the Company a massive boost in funds, Movement Theory and control of the area.


Previous vote is still open if you want to change your idea or vote on the Turn 2 choices.
 
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