The Root of All Evil: A Warhammer Fantasy

I always played the Empire in total war but that was against paltry AI and I'm not sure if I can do it justice here.

Ummmmm....

Bretonnia (or a subset of it)
Dwarves (any is fine really)
Mod's pick.
 
Guess which one of these is filled with people who could fill any force with arrows before it's even seen. Hint: It's the third one

Also you have no "claims" to wood elf land.
"According to the map, your land is part of my land. However I will abide by the treaties and focus on my other ambitions. That being said if one of your comelier female elves wanted to be part of my entourage... I wouldn't say no."
 
On my honor, if I play Tilea, I will not go poke the Slann with a stick. Really. Even though they have all that money.
 
Awesome, Awesome, Awesome!

I take it we use the standard three claim system? If so.

Barak Var
Neferata/Lahmians/Silver Pinacle
Setra RULES
 
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"According to the map, your land is part of my land. However I will abide by the treaties and focus on my other ambitions. That being said if one of your comelier female elves wanted to be part of my entourage... I wouldn't say no."

Serious question in the game, will there be half elves?
 
Grand Count of Averland
Elector of the Brigundians
Wielder of Mother's Ruin
... What? :V
 
I'm thinking either a Skaven Clan (a minor/invented one) a Goblin tribe (Probably Forest Goblins) or a Beastman Tribe again (Slaaneshi/Tzeentchian)
 
Mechanics of War and Economics
Guys, so much hype :p Alright that seems a good turn out, please make some claims.

Three Faction Claims as per normal. If Anyone has played in the Renaissance era games or the ASOIAF ones, this follows a similar style of gameplay.



MECHANICS


Warfare

First of all, I'm going to discuss the troops you'd bring to a battle, my proposal is this:

With some inspiration divined from @kizil sultan I feel this is a good manner to represent things. Firstly I shall provide players over PM's their population numbers, players will then use a 1:30 ratio to see how many troop points they can raise. Then, using a site like this one Animated warhammer army lists the points can be used to make armies. In this manner, I hope to keep that very personal nature of Warhammer Fantasy and not spiral out into massive armies that just swamp over the smaller polities and then grind themselves to death in the bigger ones. Now when troops die on the field the number of points that it took to make them are removed from the active pool, in 10 turns/10 years you reclaim them in the active pool. However, while they're out of the active pool they can still be used to create your weakest unit, so peasants and such just expect to read of 10,000 peasants getting trampled by knights in that case.

Now, when it comes to naval warfare I've just ripped off of @kizil sultan directly cause he's that cool. Navies utilize the same population mechanic and ratio however, the cost to maintain a ship like a Carrack that takes 80 men is doubled as it's a permanent force on your side. I will provide to you the initial fleet states of your polities.
Economy
As a fan of EU4 I love their whole system and I want to drag that into this all so I'm trying to:

First of all, Your Head of State in your polity are not gods who're good at everything. Some of you have characters already made, others don't, now for those who have already made characters it's clear what their strengths are and they should be treated accordingly. Therefore, Boris Todbringer isn't going to be a savvy merchantlord but he'll know how to lead an army brilliantly.

To reflect this a Head of State will have the following two lines under him.

Example:​
Karl Franz

Military IQ
+2
Economic IQ
+0
This goes hand in hand with the economy of a polity at the begining which runs on a seven tier system kudos of @kizil sultan Imminent Collapse, Ravaged, Declining, Stagnating, Growing, Impressive, Magnificent. -3 to +3.

The economy of the polity is also given via PM.


Now what this means is that each turn you'll have that many econ actions you can take, so if you're Karl Franz your polity might have an Impressive Econ and so each turn he could make 2 economic actions +0 from his IQ, whereas in a time of war his military IQ allows him to takeaway from the 1:30, 5 for each IQ point. So he could get 1:20 men in his lands in an army.

Now expanding on the tiers, obviously you want to go up and obviously hard times will spend you plummeting. To reflect this, each tier is made of a 100 points, to go up you need to fill them up, every econ action will come with a + or - in econ for you each turn and you just keep track by adding and subtracting from your total till you rise or fall.

Now most internal econ actions like improving infrastructure would only get you a maximum of +20 or -20 points but if you risky there's foreign trade. To trade with a foreign state means an econ action must be spent for it, However after 5 turns the cost goes away and if your trade has not been damaged by any events or disrupted you can expect +50 points, though if damaged or disrupted -50 could come your way.

Hopefully you all can make sense of this.

Caveat: Ork Warlords have a natural +3 Military IQ and Slaneeshi Warlords a -2 Military IQ which punishes their army size as most of their camp will be of pleasure slaves and activities then anything else.​
 
Malekith of the dark Elves
Vlad von Carstein
Sigvald the Magnificent/Clan Skyre/Valkia the Bloody (GM pick)
 
What counts as the weakest unit for wood elves?
Also

Athel Loren
Marienburg
The Moot

Oh and what happens when you really do have a peace leader and a war leader like Orion and Arielle?
 
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Dwarf-hold of of Zhufbar.
That one dwarf-hold with the water-powered hammers.
Home of the Dwarfen Engineering Guild.
 
You guys keep posting your claims here
What counts as the weakest unit for wood elves?
Also

Athel Loren
Marienburg
The Moot

Oh and what happens when you really do have a peace leader and a war leader like Orion and Arielle?
Well I might have to make it that you don't get that ability, I'm still pondering on the effects of the Elves, give me time to sort that out, as to your leaders then you're super lucky.
 
I'll be back in a bit but the weather is looking great and I'm not skimping on my beach time. I'll reply to you guys through your night so just sleep or do something else for a bit, I won't be getting back instantly.
 
I'll be back in a bit but the weather is looking great and I'm not skimping on my beach time. I'll reply to you guys through your night so just sleep or do something else for a bit, I won't be getting back instantly.
Bloody Australian able to enjoy the beach.

I'm stuck in Canada and while their is no snow where I am, it is still freaking cold.
 
The Saurian city of Tlaxtlan
A Strigoi Ghoul King (if you do not want them in the badlands then possible among the Border Prince Confederacy? )
(still debating a third claim)
 
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