Character Sheet
Name: Miriam Green
Shadow Name: Morata
Age: Sixteen.
Gender: Female

Path: Mastigos.
Gnosis: 3
Mana: 4/12
Wisdom: 7

Arcana: Mind 3, Space 2, Fate 1, (In Progress) Spirit 1

Aspirations: Unlock the Secrets of the Fire.

Obsessions:

Virtue: Faith
Vice: Curiosity

Health: 8/8
Willpower: 7/7
Defense: 2
Destiny (Merit): 4/4

XP: 0
Arcane XP: 1

Attributes:

Strength 3, Dexterity 2*, Stamina 3
Presence 2*, Manipulation 2*, Composure 3*
Intelligence 4, Wits 3, Resolve 4

Aspects:

Promising High School Student (4): She's smart and well liked around school. In fact, she has a pretty good grasp of not merely the basics of high-school learning, but even the things that are up to the senior year. Beyond what a person might learn in a she's a little lost, and so there are limits as to the kinds of things she'd know about, but if it can be found in a textbook she might have read, she's probably read it. As well, she knows how to plan her time, to get along with other people at school and not get into fights, and otherwise do well in this respect. She's best at history.

Preacher's Daughter (3): Growing up with a father who tells the gospel word, you learn how to mimic the way he gives sermons, quote the bible chapter and verse, and know more than a little about how to interact with people and their religions, faiths, and how churches function. Whether it is mingling after church, being a sounding board for her father's sermons, or playing games that involve reciting long passages of the bible from memory, she is good at it.

*A Bit of a Tomboy (2): She's really at the age where you're supposed to outgrow this sort of thing, really. But she still likes climbing things, she still likes running around the school, she still knows a little about getting into a scrap, even if she hasn't actually gotten into a fight since...well, a few years. She's keen, athletic, and very, very interested in baseball (boo, Kansas City Monarchs, boo!) which she read about, not having a radio, and that being fledgling besides. In any wise, it certainly isn't fading with time, and it's given her a set of interests and hobbies that meshes quite interestingly with her obvious piety and (reasonably, mostly) obedient nature.

Breaker of Chains (2): Abraham Lincoln was a swell guy, in her opinion. Her own father's involvement in the NAACP and her engagement in High School history has made it so that she's actually surprisingly knowledgeable on race issues, and quite talkative about them in the right circumstances. She knows how to keep her mouth shut, of course, around older white men or the like, but she has her opinions and she wears them on her sleeve, and that includes knowing a lot of things most girls her age wouldn't know about, academically and otherwise.

A Practicing Mage (2): While Morata has a lot to learn, and has only been practicing magic for a short time, she is now fully settling into magical society. She knows the Orders, and more than that she is starting to understand both the personalities and how magic truly works. It is a long journey, but she has taken another step forward.

Can We Keep Him? (1): She has had dogs and cats before, and currently has one of each, which she of course does all of the work taking care of, because her mom said that if she had to deal with that, she'd throw them out. She has a bit of a way with animals, and after the third or fourth stray, also with people and convincing them to go along with her quite innocent and well-meaning requests.

Problem Solver (1): Kids in her neighborhood and at school tend to trust and like her, or at least she's tried to be liked, and even go to her for help sometimes, whether of an academic nature or just to see what she has to say. She's not exactly a local guru or anything, but she's clever and tends to be able to help people with minor problems, or dispense advice, even if that advice is often enough 'Really, you should tell your parents, they're gonna find out, you know, and if they find out and you didn't tell them, they'll cane your hide raw.'

Sneaking The Cookie Jar (1): She's not a dishonest person, but being someone with a lot of friends means that you sometimes know how to lie for them, and more than that, that you know a little about sneaking an extra quarter here and there. Whenever caught she's full of contrition, and more than that she's not a fundamentally dishonest person, but...well, she knows plenty of people who deserve an extra cookie every now and then.

Mother's Teachings (1): Her mother has tried to at least teach her the basics of cooking, cleaning, and keeping house. The logic that she'll probably need it if she goes to college has been pretty persuasive, and while there are gaps, she's quite self-sufficient when it comes to balancing a budget or all of the other things a modern woman is expected to do, as far as it goes. She's best at cooking meat, and her recipes are all pretty simple, but it's food that'll fill a belly, and that's the most important thing.

To Dream A Dream (1): Morata has become a truly expert in the magic of dreams, and indeed has begun to truly explore what Demons and other denizens of the Astral can and will do. This is merely an extrapolation of what she can already do, hence the discount. Special: Can use Arcane XP for this.

Powers--

Mage Sight (Peripheral, Active, and Focused): She seems to be able to see something that others cannot. Magic itself, and her eyes seem especially attuned to distances and the spaces between things, as well as the minds of other people.

Mage Armor: Mind, Space

Mind 3, Space 2, Fate 2 (In Progress up from 1)

Spirit 1 (Will complete in two weeks)

Rotes--

Dividing the Mind (Mind 1): A rote to divide the mind in two, this means that it has extra reach to add to duration and so on, and that there is a two-dice Yantra that can be done to add to the power of the spell. Involves imagining the split in her mind to enact it.

Scholar's Little Helper (Mind 1): Scholarship is hard work, and it's often difficult to sift through a five-hundred page book on Astral adventures for the single passage on a threatening Goetic demon that's currently ripping the rest of the Cabal apart. Plus, cross-referencing other works can be difficult. Through this tiny little rote, the caster can input a word, phrase, or topic, mentally, and essentially search the book just by holding it up to the light, copying knowledge of what was said in those passages and the passage surround it into their brain without having to search. It does not grant perfect understanding, and sometimes the section requires context to make any sense, but it can save weeks on a big scholarship project. (Rote Mudra, Promising Student, +4) Reach: With each additional Reach, you can search an additional book in the same spell; You can absorb the entirety of the contents of the book, if not always parse its meaning, as if you read the entire book in the instants it took to cast the spell, cover to cover. It may take some hours of thinking and consideration to fully parse the contents, and of course at times understanding and applying it can be more difficult: but an entire book read in less than a second is still something.

Strengthen Mind (Mind 3): It does not, obviously, only effect the intellect, but any aspect of one's mind can be made sharper, as can one's social abilities. The key to doing this, or rather the Mystagogue form of it, involves closing one's eyes and pressing one's fingers against your forehead, as if trying to stimulate thought by motion. When you open your eyes, the spell should be cast. You cannot improve your mind or social abilities to superhuman levels (Rote Mudra: Promising Student, +4), Reach: You may divide the 'Potency' of the spell, eg: Potency 4, enhance Intelligence by 1, Wits by 2, and Resolve by 1; spend a point of Mana: temporarily, for as long as the spell lasts, Attributes can reach supernatural levels.

Scholar's Protection (Mind 3): Adapted from a famous Silver Ladder rote, this grants protection ot the humble scholar. They make a sign with their hands as if their hands are books, their palms pages, and then so long as they neither attack or order an attack, others struggle to gather up the will to attack them. If they do order an attack, or attack themselves, the spell automatically fails… but only for the target, and not any others. Automatons, or beings without thought are immune, but this potent spell makes it so that anyone with a Resolve less than their Mind +1 cannot bring themselves to attack. Those that can still feel hesitation, and it is as if the Mage has two points of Armor. Supernatural beings have an advantage: if they have a supernatural trait, they get +1 to the comparison of Resolve versus Mind, if it is equal to the Mage's, they get +2, and if it is greater, they get +3… even then, a weak-willed but powerful supernatural being might find themselves frozen in fear and doubt. (Rote Mudra: Promising Student, +4) Reach: Spend 1 Mana, the spell may now last for an entire day; You may spend Reach to increase the difficulty of overcoming the Protection, once; Attackers lose 10-again on rolls to attack someone, if that person has willpowered through the magic.

The Dedicated Will of the Just (Mind 3): A spell taught to her by her Uncle, it is in some ways an extension of previous spells. By touching the forehead and spreading one's fingers across it, yours or others, when someone grits their teeth and uses their will, they find it stretching out, like hitting a high note and holding it for longer than a single action, based on the power of the spell. (Rote Mudra, Preacher's Daughter +3) Reach: Willpower when spent can add +2 to all resistance traits; Willpower spent both increases one's ability to endure, and one's ability to 'act'; By spending a Mana, the caster can imagine the benediction and thus enact it in a single breath on themselves or any target, as fast as the speed of thought.

Determined Will (Mind 2): The Mystagogue must go through many hardships for knowledge. Whatever a materialist thinks, anyone experienced in Mind magic knows that willpower exists, and so by a series of invisible taps against either their own or--imagined--someone else's skull. By doing so the Mage can make sure that when they, or others, gather their will for a great task, as long as it isn't magic they will get a bonus to the will-enhanced roll (9-again.) (Rote Mudra: Preacher's Daughter, +3: Inspire others and inspire yourself), Reach: The bonus can be increased; the bonus might be able to be used even to enhance magic, strengthening the will that brings itself to bear in casting a spell.



The Bonds of Fate (Fate 1): It is one thing to look at someone and see them, it is another to be able to look at them and see the destinities, the curses, the broken oaths and more that mark their soul and their persons. Mystagogues imagine a cobweb of connections and strands of fate itself, and carefully reach out a finger to tap at the edges of the cobweb without breaking it, to see what creeps up. (Mudra: Can We Keep Him? (+1), the spider spins its web.) Reach: The Mage can know when someone is possessed, mind controlled, or otherwise has their destiny majorly influenced; the Mage can tell someone's Destiny and Doom, can know when the curse they're affected by will be lifted, or so on.

The Unusual Path (Fate 1) : Fate itself can sometimes intervene in small ways. Through this spell, a Mystagogue can state a goal and then receive omens, sometimes faint and contradictory, on how to begin working towards it… and can even allow them to match strength with strength: subtly twisting fate so that their talents are just the right ones needed to advance upon the goal. Miriam uses it to occasionally leverage her way through a tricky social situation. The Mudra involves tugging on strands and pulling them in with a flip of a hand, as if examining something. (Rote Mudra: Problem Solver, +1) Reach: Can substitute any skill needed while under the spell for another within the same category, e.g. the character's religious passion turns out to be just what it might take to convince the homeless person to tell you where the body is hid, instead of a skill involving the streets or crime; Can, if taken further, substitute any skill for any other skill: your athletic prowess intimidates the homeless man, your knowledge of petty trivia charms the high society lady you need to steal from.



] No Shackles For The Scholar (Space 2): A Mystagogue cannot be stopped merely by a locked door, or being chained up above a pit of sharks while a villain monologues about how the Secret of the Amazon will die with them. So by imagining their own escape, and circling around that thought a few times as fast as possible, they can affect it. Any one barrier: locked door, handcuffs, barred window, or so on is fine… though it cannot get one through a bouncer or through fire. It can also be cast on an object, such as if you want to push a macguffin through a locked door and then face the enemy yourself. (Rote Mudra: Breaker of Chains, +2), Reach: Can pass through even shackles or objects they could not move through, such as being chained up, or trapped in a coffin, or anything else; subject can squeeze through narrow gaps that they should not physically be able to make it through: you can in fact drive a car through an open front door half its width if you cast this spell on it.
Merits--

(**) 'Profession'--Student
1--Gain 9-again on any roll that can be justified as having to do with one's profession.
2--Gain two dots of Contacts related to one's 'profession.'
3--+1 to rolls against any mental, physical or social stress that might get in the way of performing one's profession.[1] This cannot create a positive bonus.

4--8-again on rolls.
5--One special bonus based on the nature of the 'profession.

[1] Okay, in this case, imagine the college student who is good enough at class that he can show up hungover and still get something out of class, or the athlete who can go out not feeling 100% and still actually manage not to fuck everything up forever, even if he's not putting in his best performance.

(***) Parents: It may seem absurd to say it, but having parents in the picture who can help solve moderate problems is a boon. Obviously the drawback is that if they get involved and it's over her head, it could end badly, and that more than that, they obviously are sure they know best, but asking Mom or Dad is totally an option available to her, and one that can enlist their aid and ask their advice.

(***) Contacts:

She has contacts with both People She Knows At Church, a broad group but in some ways self-selecting, and among those kids she knows around the neighborhood, as well as People At School. People are willing to talk to her, ask her advice, and that goes both ways, doesn't it? If she wants to ask around, she could certainly do worse than asking when she's at church, with someone inclined to see her well already.

Egregore--Mysteriorum Arche (•): In a teamwork spellcasting roll in which the character is participating, she does not suffer the –3 penalty to contribute without the necessary Arcanum rating, and adds an automatic success if a full participant. All members of the ritual team must possess this Merit.

(*)Language: Latin

She knows Latin, read and spoken.

(*) Order Status (Mysterium)

She has been initiated in the first mystery of the Mystagogues.

(*) High Speech

She can use High Speech as a Yantra in spellcasting, and knows enough to be (roughly) conversational outside of the very formal language of Spellcasting.

(*) Egregore

1) In a teamwork spell in which she participates, she doesn't take -3 to the roll if she couldn't cast the spell on her own, and if she can she adds an automatic success to her dice roll for the purpose of granting the ritual leader the bonus dice. However, everyone involved in the ritual must have this level of Egregore. This represents her connection to magic, and through it, others of the Order.

(*) Resources:

She has a little bit of spending money saved up. Not much at all, but it's something. And it's more than a lot of people have, and so she knows to be grateful for it.

(****) Destiny

Effect: Miriam does not yet know the specifics, but she is destined for greatness and yet also doomed in some way.

Currently at 4/4.

(***) Astral Adept: Can enter the Astral far easier, by paying just a WP and meditating.

(***) True Friend (Virginia)

Effect: Miriam has a true friend. True Friend represents a trusting relationship that cannot be easily breached. Unless Miriam really does something to deserve it (really, really) Virginia will not betray her, and I, the QM, has to go easy on her in terms of throwing her into danger. Slightly kid gloves with her, as part of an implicit contract, though that does not mean that Miriam's mistakes or actions might not involve her in deeper problems than she should be facing. And any roll, natural or supernatural, that has the purpose of influencing Virginia against Miriam takes a 5-dice penalty. Additionally, once per...let's say week, Miriam can regain a point of Willpower by having a meaningful/heartfelt/important interaction with Virginia.

Consilium Status (*): Consilium--Increasingly she is a known entity, someone whose existence is no secret at all and whose fame is even harder to deny.

Contacts: Vampires (1)--Her work with vampires means she has a greater awareness of where she can go to talk to them, especially once she thinks through what she saw.

Allies (1): Guardians of the Veil--In the aftermath of yet another Interview with a Vampire, she has been contacted by the Guardians of the Veil, who are curious and who are willing to trade curiosity for curiosity.

Trained Memory (1): She has trained her mind to be something like a steel trap, though perhaps rather more effective than that, all things considered: steel traps can rust, because outside of stressful moments she never needs to roll to remember anything… she just remembers, and without Magic at all.

Minor Elements:

--Having studied a Spirit Bestiary, Miriam is now more able to tell some common spirits apart, even without using magic, and can call up basic facts about said common spirits.
--Has the Memories of a vampire in her head, which can be examined/considered later.
 
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To check, what if we cast a spell that has an effect lasting beyond your visit to your mindscape?

Like making a mental overclocking spell on yourself that you can enjoy the benefits of(obviously theres a whole bunch of other spells which you can't so it's pretty much Mind, and I think maybe Fate effects).

Because you didn't cast it there, it wouldn't count as Witnessed. At least, not by default. Like, the Paradox roll is only when making a spell. What deals with tearing it apart is something different.
 
Page 14: A Contradiction, A Journey Into A Friend's Mind
Page 14: A Contradiction, A Journey into a Friend's Mind

"Do you want to see if it really is Valkyrie?" Miriam asked, looking over at Jack.

"Ah, of course," Zipporah said, waving her hand like a traffic conductor, "The so-called Mage."

"I...that could help," he said, nodding, "If that's what you want to do."

It was, really. And she also wanted to see her Awakening again. Even by proxy, even by memory, it was something more than worth the time and effort to go down and see it.

"Yes. How do I get there?"

"Well, from here...this is a baseball field. You can't get a straight shot to it, but maybe focus on...a moment of humiliation as we leave?"

"Leave?" Miriam asked, glancing around, "Just walk off?"

"Yes. Just concentrate on the emotions. You felt humilated in the church, didn't you?"

Miriam had, and remembering it felt bad, felt...horrible. But she focused on the sensations as she walked, and she found that the bright light seemed able to be shaped. She wanted...she knew the moment, even though she wanted to ignore it. The moment that would bridge the two.

"What are you even thinking? Lettin' a girl play," an older boy yelled, and in her memories he was a giant, two or three years older, and far heavier. It had run to fat in the meantime and he'd stopped playing ball quite as much, but the dark-eyed boy with a dusting of whiskers on his face glared at her. It was a rather less impressive sandlot than the one of her memories, smelling of dust and of course trash.

It was a familiar sort of smell, and she knew she was holding a bat.

"She," the older boy said, pointing at Zipporah for some reason, as Miriam stepped back, "Will just get hurt and cry and whine."

Miriam gritted her teeth, but let out a breath. "From here, we should be able to find it, right?"

"Yes," Jack said, glancing around. Only two figures seemed distinct. Those of course were Abe and the other boy. She knew this memory. Abe had tackled the other boy and a big fight had started, but he'd won it, and then he'd looked at her and given one of those goofy, broken-toothed smiles of his and they'd played ball anyways.

So it was a memory that ended well, but this...this felt like all of the misery of it but none of the payoff. Humiliation. But it ended in some minor triumph.

And thus, it would link to humiliation that would end in a larger triumph. That was the idea, at least, but the memory was still raw in her head, even after all of these years. Raw and a little pained, she remembered. She'd bit her lip the whole time until she'd almost drawn blood, staring down the bully, but unable to really act.

Because she was a girl, and because if she attacked him, not only would she probably lose (she eschewed violence when possible and hadn't learned how to fight well, if at all) but...what would it prove? Nothing at all, she had known even then, and yet she'd almost attacked him anyways.

"What, ain't going to say anything?" he asked, turning to face Jack, as if he were her. "Not gonna--"

"Quit it," Abe said, loudly, the then-eight year old boy stepping forward even as Miriam focused on the humiliation and on the church…

And then they were standing right in front of the large, impressive woman and her two henchmen.

"What can you learn from this?" Zipporah asked, staring at them as they startled and raised their hands, chanting in...High Speech, actually.

Miriam blinked, looking around as her father cowered. "Can you read their minds to--"

"No," Jack said, waving a hand almost casually. One of the two men, the taller one, clutched his head and collapsed, "Their thoughts are about what you'd expect. Literally. It's what you expect them to think. Hatred, mocking...the feelings you projected onto them."

"Who are you?" Valkyrie asked, "I shall destroy you! Are you Jack, the Dancing Shadow that is--"

"That is supposedly my enemy?" Jack finished, sighing. "Your picture of her is what you know of her from me. But...that is her," Jack said, glancing around the empty, dark church for a moment. "That is her seeming, at least. It appears to be her." He sighed, "And appearance is all we can base this on. I'll have to talk to Valkyrie then."

"So, I can't know anything I didn't before?" Miriam asked, "I couldn't look at her with the sight, or--"

"It wouldn't show anything. Still, this is interesting." Jack shook his head, like a dog at a bone, and gestured. "Take us away."

"You won't get away! Magic is…" Valkyrie began, but Miriam was already shifting, already feeling her way out of the scene, running for the door with Jack at her back, and then through the door to…

Stand in the dugout. People were praying for baseball, and she was watching them, but from a different angle.

*****

It was like a play where the actors were dedicated to fulfilling their scripts. Unlike the other memories, where things had gotten confused, here they doggedly followed the steps, one after another. No matter what she did, and Jack watched as she tried fighting back against the police, or rallying the baseball players, it always ended the same. It was as if the memory was hardened and impossible to gainsay,a nd so she ran through it again and again from different angles. Entered different scenes.

She confronted the rioters who were burning books and men, and they merely took her to the school. If she was passive, it happened anyways, if she was active, if she fought back and asserted herself, it happened even faster. And once she was there, in front of them, mocking her, she couldn't bring herself to fail. She couldn't bring herself to allow it to go wrong.

She couldn't submit, not even then and there, and the more she ran through it, for almost an hour, the more she saw the truth.

This wasn't it. This wasn't what she felt, and her memories were paltry things compared to the reality. To what she'd seen. "This is nothing," Miriam finally said.

And the words hurt, because...because it should be something. It should be meaningful. Instead, the memory didn't matter, the memory was...important, yes, a sign that it had happened, but no more than that.

"Yes," Jack said, quietly, his voice almost sad, "You're right."

"I want to see myself, then," Miriam concluded, after a moment of thinking it through. If who she was had something to do with the Awakening, then understanding that was far better than digging through memories that wouldn't change, that didn't matter. At the very least, the memory of her Awakening lacked the power to drive her, to push her forward.

"Well, then look for it," Zipporah said. "What are you trying to call up?"

"God," Miriam said quietly, closing her eyes and trying to imagine it. She didn't know where she'd be without her faith, and so it should be easy to draw towards her, shouldn't it?

"God? You mean your belief in Him?" Jack asked, his voice a drawl, "Well, I'll tell you if I see…"

Miriam had to think now. This was a realm of thoughts, after all. A place where there was only her own mind and God. Always god, everywhere, even in places that didn't exist. But it eluded her for a little, it made her struggle to find it, struggle to understand it.

And then she was standing in front of a glowing mirror.

"Ah," Jack said, looking around.

Tendrils of white flowed from the mirror, touching the tile floors which seemed to have been painted like...a story.

Daniel in the Lion's Den, she thought, stepping back to admire them and then looking back at the mirror.

It was glowing, and she reached a hand forward, using the other to shield her eyes as she touched it. The mirror didn't show herself, but instead, behind her...not Jack and Zipporah at all. Instead, what it showed was an angel. A being of gears and twisted feathers, floating right behind her. Almost horrifying, in fact.

She turned, and saw nothing, and yet she knew it was there. She knew that this room held something.

She glanced back at the mirror and pressed her fingers down, as she felt something shift beneath her feet.

"It is I," a voice said, female but far older than that which she was used to, and yet also more delicate. Lacking age and yet...lacking youth as well. "And you are you. God has granted you this, yes? Then you believe in it. But can a man serve two masters?"

"Not unless the two are one," Miriam muttered to herself, as the mirror seemed to grow.

"Then two must be one," the voice said, "Because that which is like that moment cannot be evil. All the world might assail that moment, but it's a truth that cannot be denied, isn't it?"

But it wasn't really a question, and she nodded. "I knew all that," she said.

"Of course you did. I have faith that you always knew that, and yet you sought me out. Your own belief, for what reason?"

"Because I wanted to know myself," Miriam admitted.

"And you believe. Is that so surprising? You believe, and that means magic must be part of that. He's hiding things from you, you know?"

Miriam turned to look at Jack, who was raising his hands, standing in the corner as he did. The room was vast, and so he was almost a speck, actually, as she squinted over at him. "I know, of course he is."

"And yet you trust him and feel that all will be well," the female voice said. Above her head, there was the flutter of wings, but she didn't have to look...and yet she wanted to look. She glanced upwards, and high above there were clouds, and upon them rested...a something.

"Huh," Jack said quietly.

"I do." Miriam turned towards Jack, and that's when he heard a clicking sound, echoing throughout the huge halls.

"Oh...her," the female voice said after a moment, sounding exasperated and annoyed. "She's shown up."

From above, she heard it. First it was a clicking sound, and then it was joined by what seemed like the flutter of wings writ large, and then something came into view. It was painted a dozen colors, where the grey metal didn't just show through, and she realized it seemed similar to something she'd seen.

A young girl, perhaps eight, who looked like her younger sister, was pedaling hard as the wings flapped on the flying machine. Not the airplane, but the flying machine. It was an impossible device, as impossible as Da Vinci's dreams, but she steered it carefully, her tiny little arms stretching out to grip the wings in order to move the whole thing as she landed and flopped out, racing over towards Jack.

"You're a person!" she yelled, her voice high-pitched and childish as she leapt on top of him and began climbing him. "Where's your bag? Do you have a magic carpet? How does the bag work?"

"I...am a person. And this is your...curiosity. Yes, of course," Jack said, and then he started laughing, "I guess I'm used to seeing it buried underneath...everything else."

Not that she didn't sometimes get excited, but it was true that Miriam had never attempted to climb her uncle like he was a mountain...except the one time she had, but that was called playing around. This was more as if the little girl...Miriam's curiosity, apparently, was trying to explore him.

Because he was there, she thought, thinking of the article Jack had shared with her last year about the man who kept on trying to climb the tallest mountain in the world.

"So, so! So? Well?" she asked.

"There's a lot of questions, and I really should--"

"C'mon."

Zipporah chuckled, and Jack was smiling, while Miriam felt a little embarrassed. "Why are you here?" she asked, trying not to sound too mean.

After all, her curiosity was a part of her...and also appeared like a little girl, and so the last thing she wanted was for the girl, dressed in her Sunday best, to cry.

"Well, because I was curious and you were curious and I was thinking and thinking and thinking about Sara and why dogs pant so much, though I actually know the answer to that it was in a book somewhere, and then I was thinking about the nature of calculus, but…"

"Sara, honey?" Jack asked, his voice surprisingly sweet, and even patient.

"She's wrong or something! Follow me, follow me and look--"

"Ah, and of course you...just be safe," the female voice from the mirror said.

Miriam, frowning and uncertain, followed the chirping, blabbering girl, who kept on switching subjects as quickly as she got on them.

They reappeared...in a school, two years earlier. But it was oddly blurry, this middle school, and Jack turned to Miriam. "Miriam, focus on remembering this scene, whatever it is?"

She nodded, and on her second try she managed to...oh.

She didn't even have to see the scene play out to know what it meant, and suddenly a lot clicked out.

"Baseball is stupid," Sara said to a boy, as Miriam sat farther back in the class, looking over her textbook. Two years earlier, she'd been just as studious as now, and she hadn't really been paying attention, but…

"Hey, don't knock it till--"

"Really stupid," Sara whined. "Why don't we talk about something actually interesting."

Miriam was gaping at this Sara. This wasn't the Sara she knew. The one who kept on trying to talk to her about baseball all the time and knew all about the teams.

"What is it, Miriam?" Jack asked.

"Sara...loves baseball," Miriam said, quietly. "Or...does now. Could she be faking it, or--"

"Or or or," Curiosity said, babbling fast, "I dunno! That's why I wanna figure it out. I'm super excited to look. So let's peek in her mind! It's not an invasion of privacy when it's so interesting."

Which was a type of logic that...wasn't.

"You should at least check it out," Zipporah said.

"I can do that," Jack said, "Though you're aware that it's probably not anything. But...focus on the memories you share. Or, actually...allow me."

"Man, what about boy," the dream Sara said, not paying them any mind, even though all of them were standing in the classroom, right nearby.

The air shimmered and the scene fell away, and then before them was what looked like a long bridge made of light. Light and floating material that looked like what cloud-fluff might be, when imagined by someone who didn't understand the water cycle. Miriam frowned, looking at it. Something seemed off, and when Jack took a step forward, he halted.

"Oh. Oh. That's not good."

"What is it? What is it?" Curiosity asked.

Miriam moved over to her, trying not to show her own interest.

"You're trying not to curse, that's cute, Uncle," Zipporah said.

"Well, there's some sort of barrier here. Sealing the mind off from the entry of others. There could be all sorts of explanations, from the entirely mundane or even beneficial, to the rather...less so. A person might seal off their own mind, or the mind of someone they care for, in order to prevent someone from...well, sneaking in and finding things out or worse. Or they might use it to prevent…"

He trailed off, as Miriam stared at the bridge that he was apparently unable to step on. "What can do that? Just Mages?"

"Not quite. There are rumors that some strange beings of fate can do it, as can a number of other even stranger creatures. And within the Astral, both Incubi, dream parasites as it were, and Astral Demons can probably do the same. On top of Mages."

"Incubi?" Miriam asked, remembering the myths behind them. The not-very-believable myths that might now be true for all she knew.

"Dream beings, perhaps related to Demons, it's not entirely clear. Some are non-hostile, but they reside only in the Oneiros and the dreams it creates," Jack said, waving his hand, "Demons, on the other hand, come from the Temeros. Either of them might do this, and I'll have to look, so give me a moment. Please don't look too closely as well, you might muddle this and…"

He trailed off, staring at the spell. Miriam glanced at it, not focusing her sight, but paying enough attention that she was able to see it. It was like a...wall. That was all. A dark, unseen wall that blocked out the light of the bridge entirely. And when she switched from her mage sight, it was gone as if it had never been.

Seconds passed, and Curiosity was just staring straight at the bridge, and Zipporah looked nervous. She waited, and waited, and half a minute later Jack said, "Well, so it is Mage make, trying to figure out more...a classic spell of perfecting the mind."

Which meant nothing to her.

"But...oh, that's clever. That's...oh. Oh." He paused, taking a step back, "It has magic to hide any hint of it from both sides. Probably more to keep people from being able to see anything back on earth. And as strong as this is, and as complex...it'd take a Master in mind to be able to do this...well, maybe not in theory, but this was done by a master, and it really shows. This isn't the sort of thing you just set up for no reason, and there's no way this fifteen year old girl is a Master in the Mind Arcana without me having heard of her. No offense meant."

Miriam didn't understand how offense could possibly be taken. She was young, and so was Sara…

Who...had had something done to them. The mere thought of it made her nervous and sick. "So, did someone do something to her mind?"

"It could still be positive or beneficial, but this is a lot of time and effort placed for…" Jack trailed off, biting his lip.

He then gestured to Zipporah. "Get Miriam a bat. Just in case."

"Are you one to order me around?" Zipporah asked, hands on her hips.

"I am right now," Jack said. "I am going to break this barrier, and then we're going to walk right through and see what we find." He took his hip flask out and paused, letting out a breath and closing his eyes as he began to step forward. Then he paused, and tensed his muscles, fingers twitching as Zipporah disappeared, returning a second later as Miriam watched his strange display.

Then...she saw it shift. A hole was being made for it. And the shadows around him were dancing madly, with such force that she realized that the spell had to be very powerful. He had said that the person who did this was a Master, but if he'd gotten around it in a matter of under a minute, did that make him a Master as well?

"What am I supposed to do with this?" Miriam asked.

"One moment," Jack said, walking over to her and tapping her on the shoulder.

She felt briefly sick as the images entered her head. In fact, she almost threw up at the image of her standing guard holding the baseball bat, and then swinging it downward, her body moving quickly to follow up on the attack, and…

Her Uncle spasmed for a moment in front of her, and said, "A little knowledge for a little while. Hopefully it's enough for the moment."

"It...it's not the sort of thing I want to know."

She knew how to hurt people now. How to take a baseball bat and hurt people rather badly. She knew to swing fast to get them down and then--

"But just in case. I have a gun in my bag, too. It could be dangerous. Either way, shall we go? Zipporah and your Curiosity can't go with you."

"Aww," Curiosity said, running over to hug Miriam's leg. Miriam put her hand on her...self's head.

"I'll see you around," Miriam said, holding the bat uncertainly. She knew what to do with it, and she understood that he must be worried, but...she assumed that perhaps the Oneiros of other people weren't quite this friendly, or quite this safe.

She followed him along the golden path of the bridge, the skies seeming to shift even as they walked. As if above a storm was brewing, the light grew stronger and stronger as they walked. It wasn't a trivial amount of time. A dozen minutes, maybe more, and the whole time she had those memories in her head. Knowledge that no girl...no, no person in a just world, should have. She clutched her bat tight and the light surrounded her, almost blinding her.

And then they were in a small bedroom. Not all that different from hers, but...also quite different. There were marks on the wall, with what looked like fingernails digging deep into them, and others that looked more strongly drawn on, gouged out from the wall in pencil. Strange symbols, that seemed tinged with red.

The room had a single small bed, and Jack walked right up to it and turned it over. Underneath it was…

She could smell the blood, rich and disgusting, on the knife, and she could see the way it was seeping from the...diary.

She glanced around, at the bookshelves, and she stepped towards one, opening it up.

'No no no no no no' one read, again and again, filling every single page, written in what looked like cursive.

"Oh," Jack said quietly, glancing through the diary as he did. "Oh."

The door was open, and this small room felt claustrophobic, every element of it warped. And there was no light coming from the window, she thought, opening another book.

Baseball facts. Dry, simple, listed over and over again. Printed at first, but as she flipped through the writing grew more and more erratic, and then tinged in red, and then it started to repeat itself, running over and over the same details, the same at-bats, the same names again and again.

Miriam's stomach churned again as she looked out the window...it was barred. Barred and locked and chains were drawn up over it, with strange symbols on them that didn't feel like High Speech...but didn't feel as if they could be anything else.

Her arms itched, nervous and afraid and worried. Someone did something to her friend...or the person she'd thought was her friend. She was very uncertain as she looked at Jack, who gestured towards her for a moment and then stepped out onto the banister, looking down at…

It was an empty house. That's what struck her. Her own 'church' was full of representatives of her current emotions. This house was about the size of hers, but had only tables, chairs and…

There, in a corner, were two dogs. Large, black hounds, but with strange, bulging veins of gold, green, and silver, that all seemed to lead to the top of their heads, and from there to their snouts.

"I've hidden ourselves from their minds, they shouldn't--"

One of the dogs perked up and began sniffing the air. Jack tensed, but then it settled down. He reached into his bag and pulled out a gun. It was a pearl-handled revolver, almost pretty for all that it was a deadly weapon that left her heart racing at the sight of it. Fear, though also excitement.

"What are those?" Miriam asked.

"I don't know. Yet. But they're not native to here. In some way, at least." He stepped forward. "I'm going to kill them, and then we'll see from there. Come with me and stay close. If they're guard-dogs, there might be more here." His voice was surprisingly calm and self-assured considering how dangerous this was.

Her own hands were trembling, her thoughts turning over and over everything she'd done with Sara before. Had it been...had someone.

She didn't know what was going on, but down she went. The stairs creaked, but the dogs didn't look up as they went down. Her heart was hammering out a beat, and she reached the bottom.

"Mage Armor really would be helpful for you right now," Jack said, "But…"

Mage Armor?

"Alright, line up the shot," Jack muttered, "No need to worry." His shadows were dancing though, carefully wrapping themselves in him. And he carefully sighted down the barrel, and shot.

Guns in movies didn't almost deafen you to be next to them, especially when they were tiny little guns that shouldn't do anything even close to that. She swung out at the second dog, missing and hitting the floor as it leapt up, sniffing the air. Jack grabbed her arm and, while she was still panicking about what was going on, dragged her away as the dogs leapt where they had been, yet didn't follow. Confused.

He fired again, and Miriam watched as the bullet hurtled itself into the body of the already wounded dog, which yelped as Miriam backed away, horrified at the blood. Jack fired again, and this time the other dog seemed to scent something, because they both sprang forward, right at her!

Jack leapt in the way, firing for a fourth time as the dogs bit at him. Bit at him, because for some reason, somehow, he dodged just barely out of the way, yet it was enough as he kept on moving. One dog almost got past him, except he swept around, ducking as a dog leapt at him to tackle and bite him.

Miriam took another step back, watching as wounded hound bit wildly and blindly at its target...which was its fellow that Jack had carefully led him to.

Blood flowed, and her heart was hammering as she swung down, hitting the pair of dogs with a single blow.

They screamed, and one raised its head, about to howl--

"Quiet! Sit! Stay!" Jack commanded, his voice seeming to radiate authority as shadows seemed to reach up and catch the dogs where they stood. He stepped forward and fired again.

Miriam almost threw up as a dog's brains littered the floor, and then he took out his knife. She looked away, horrified, and backed up into a wall as she heard the squelching sounds, the cutting sounds, the whimper of the dog as it died.

And when she looked again, he had opened up its stomach and was peering at it closely, hand stuck deep in its belly as if he were taking a Haruspex or some other arcane and...questionable act.

"Damn," he muttered, almost a minute later. "Damn." He stood up, soaked in blood, with dripped from his hand and looked at Miriam. "It was necessary, and now I know a lot more about...what's going on. It's worse than I could have imagined."

What...what were those hounds. He had to have been using his Mage Sight to look at them, and that made her afraid. That meant it was something more than just terrifying hounds. They'd seemed to go straight for her, but why? How had they seem past the...or was it just a good nose?

She couldn't tell. The fight had gone by so fast that it hadn't made sense, and now all she could smell was blood and entrails. These things weren't real, but looking at all of that blood, it was hard to think that way.

Hard not to think that they'd just killed dogs, that this was…

This was messed up.

What does Jack decide to do?

[] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[] Retreat, there's too much danger to Miriam. And then tell the authorities. This is something they can handle, though the more time that passes, the more chances there are that the breach will be discovered, and something will be done to, or with, Sara.

What does Miriam do?

[] Demand that Jack tell her what's going on.
[] Ask politely what's going on.
[] Trust that if she needs to know, he'll tell her.
[] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.
[] Write-in.

******


Resolve+Wits=4 sux

Calm: Resolve+Composure=4 sux

Have Faith: 2 (Presence)+3 (Preacher's Daughter)=Failure

Keep On Looking?: Willpower roll=3 sux

Have Faith 2: 1 sux

Curiosity?: 4 (Int)+4 (School)=8 dice=5 sux

Something a Little odd: 2 (Manipulation)+3 (Willpower)+1 (Distant...friendship?)=2 sux

Going to See The Sara...but!

It is time for the scrutiny of Jack, then!

Scrutinizing Time!:

Opacity is...5, Jesus, that's a fucking tricky thing. 15 sux to unravel.

Scrutiny First:

1: Gnosis+Mind=???=4 sux, Opacity still 5
2: 2 sux, Opacity Reduced to 4
3: 1 sux, Opacity still 4
4: 4 sux, Opacity reduced to 3
5: 4 sux, Opacity reduced to 2

Revelation:

Gnosis+Mind-2 (Opacity)=2 sux

Gain Information about it: ...it is the result of a Mage.

It is a weeks old seal.

It's Mind...but with a twist of Prime veiling that makes it all but impossible to notice on the human side, maybe?

More Scrutiny:

6: 4 sux, Opacity reduced to 1
7: 3 sux, Opacity gone.


Mind 3: cast by Mind 5, one Reach spent for advanced Potency, one for advanced Duration.

-6 to all spells to dispel or break it.

Jack--Constructing a spell...risk Paradox because why not? Spend tons for Potency, and tons for duration.

As a Rote:

1 Reach for sensory
1 for advanced duration
1 for advanced potency
Use Fate to make it selective in who 'breaks' the seal.
1 Reach for Instant.

+2 for High speech, +2 for Mudras, use of a dedicated tool +1 (and -2 for paradox, of which there is a chance)

-6 for Potency to defeat it
-2 for advancing it to last a day

Gnosis+Prime (2)+6-8=2 success

Paradox Roll: 1 (Sleeper witness by default)-2=Chance die

He's gonna contain it: 5 dice (Wisdom)=Failure, better hope it doesn't succeed

Chance die=1, dramatic failure...which on a paradox roll is actually a great thing.

Gain Skill--

1 Reach above max spent on duration

-2 (Potency to 2)
-2 (Duration up one tick)

Roll=2 sux

Paradox roll=??? dice=2 sux
Contain it: 5 dice=3 sux, it's contained.

Contested: ??? vs. Mind Spell

0 sux (bad luck) vs. 1 sux (less bad luck)

#2: 1 sux (less bad luck, but still below average) vs. 4 sux (Very good luck)


Spell--Enhance Skill 2

success, no chance of paradox.

Attack: 3 (Dexterity)+3 (Fired A Gun Once Or Twice+2)+3 (Aiming)-0 (No defense because it's a surprise round)=2 sux+1L=3L

Sniff Out take 3: 2 vs. 4, still failed.

Miriam Attacks: 3 (Strength)+2 (Batter Up)-4 (Defense)=Failure

Dogs Milling about, confused.

Jack Shoots Again: 3 (Dex)+3 (Fired a Gun…)-0 (Still no defense)=3 sux+1L=Dog badly hurt

Sniff out #4: Failure

Miriam Attacks: Failure

Jack Shoots: 2 sux+1L=3L (4/7 agg track)

Sniff out #5: 3 vs 0, finally break through, headed right towards Miriam for whatever reason.

Jack throws himself in the way.

Dog Attack: 4 (Power)+1 (Rank)-7 (Defense with Space Armor)=Chance die=Failure

Dog Attack #2, Still Jack in the way: critical failure, scratches his own guy (3/7 Agg and 7/7)

Miriam Attacks Dog: 5-4=Failure

Jack Shoots: 6-4-1 (Chaos and up close)=1 sux+1L=1/7 agg.

Dog Attack Take 2, Jack Dodges, which does leave Miriam open, but...failure, and he spends a mana, and almost-dead Dog deals 5L to unharmed dog. Thanks, Space magic.

Dog #2 attack: 5-2 (Dex bringing down defense)=3 dice=Failure

Miriam Attack: 1 sux+2 Bashing=3 Bashing, now at 2/7 (with two of those filled up with lethal).

Dog's Howl?: Jack interrupt with Psychic domination, "Quiet! Sit"

Jack Shoots: 1 sux, one dog dead.

Miriam shaking and backing off

Jack Finishes the Job.

A/N: So! Uh. Surprise.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Demand that Jack tell her what's going on.
 
[X] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.

Reinforcements are going to be needed, this is some serious shit.
And see the truth for ourselves. We're a Mage. Learning is how we grow.

We can ask but it'd take time away from Jack and if it was critical to know or dangerous to know, he'd have said.
It was an empty house. That's what struck her. Her own 'church' was full of representatives of her current emotions. This house was about the size of hers, but had only tables, chairs and…

A psychic lobotomy?
That's...very not good

EDIT: Other clues point to this being a psychic lobotomy used to cover some kind of abuse going by
A dozen minutes, maybe more, and the whole time she had those memories in her head. Knowledge that no girl...no, no person in a just world, should have. She clutched her bat tight and the light surrounded her, almost blinding her.

And then they were in a small bedroom. Not all that different from hers, but...also quite different. There were marks on the wall, with what looked like fingernails digging deep into them, and others that looked more strongly drawn on, gouged out from the wall in pencil. Strange symbols, that seemed tinged with red.

The room had a single small bed, and Jack walked right up to it and turned it over. Underneath it was…

She could smell the blood, rich and disgusting, on the knife, and she could see the way it was seeping from the...diary.
Time to see the Darker side of wonder
 
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[X] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.
 
[X] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.


So...brainwashing to cover up some kind of abuse? What with blood, "no no no" and claustrophobic (can't escape) room.
This plus Mind 5 = fuck facing it without support.
 
A VERY thorough coverup at that. Most such wipes don't really consider the possibility of other Mages spotting it. Layering Prime on top of a Mind Master effect means...serious badass here.

Also noting the dog preferentially attacked Miriam despite her being the lesser threat. Says something about the mind of the person who set it there.
 
A fantastic update, very gripping and interesting whether it was with Miriam viewing the representatives of her vice/virtue, or finding out about what happened with Sara. I'm very happy with what won anyway.

I wonder though what did the five successes for Curiosity do? Was it just a better initial relationship, or was that the reason Jack was able to roll for scutiny after that the something a little odd succeeded? Or was Jack a good enough mage he would have noticed it anyway?

[X] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.

I'll go with Veekie's vote. The mage seems dangerous and skilled enough that I don't feel comfortable taking a risk, particularly as should we be discovered even if our Uncle could match the person who did this (which seems iffy) he would be handicapped by trying to protect Miriam. I also feel that even if we do gather more information, it would be such a serious danger that his cabal would have to be called in regardless, so best call them in first particularly given whatever was done to Sara had a specific mage component that tried to hide if from them.
 
[x] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.

[x] Demand that Jack tell her what's going on.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.

I thought about calling backup, but meh, no pain no gain.
As for looking at the Hound, there's no way I'd disappoint our adorable Curiosity.

I'm not sure why, but I'm getting Abyssal vibes from all this. Could be a Scelestus messing with things.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.
 
[X] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.
[X] Examine the other Hound using Mage Sight, see if she can't figure it out on her own.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Trust that if she needs to know, he'll tell her.

just because Sara was mind controlled into being our friend doesn't mean that we don't still see her as our friend. Even if she recoils from us afterwards because she was only our friend due to the brainwashing; I still want to help her. I don't want someone to disappear her because we waited. If there's a way to call the coven without taking say more then an hour that would be fine but I don't think our character would be willing to run when killing the watchdogs could have made the maker notice.

Actually that's a question, how long would it take for the coven to arrive if jack called them, is there a mental telephone or would he need to back out, call everyone and have them enter our character's mind before jumping over to Sara's.

Also I really wouldn't be so calm about scanning the dogs with the sight. In Dresden files you remember everything you ever see and our character is still a fairly innocent girl who will be looking at the true nature of something horrible. Mage doesn't have the same burned into the very soul that Dresden files does but this is not going to be a dry info dump but a walk through a horror movie. It will still lead to trauma rolls and throwing up in a person's head probably isn't good for us.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Trust that if she needs to know, he'll tell her.

just because Sara was mind controlled into being our friend doesn't mean that we don't still see her as our friend. Even if she recoils from us afterwards because she was only our friend due to the brainwashing; I still want to help her. I don't want someone to disappear her because we waited. If there's a way to call the coven without taking say more then an hour that would be fine but I don't think our character would be willing to run when killing the watchdogs could have made the maker notice.

Actually that's a question, how long would it take for the coven to arrive if jack called them, is there a mental telephone or would he need to back out, call everyone and have them enter our character's mind before jumping over to Sara's.

Also I really wouldn't be so calm about scanning the dogs with the sight. In Dresden files you remember everything you ever see and our character is still a fairly innocent girl who will be looking at the true nature of something horrible. Mage doesn't have the same burned into the very soul that Dresden files does but this is not going to be a dry info dump but a walk through a horror movie. It will still lead to trauma rolls and throwing up in a person's head probably isn't good for us.

The Cabal would take...time that Miriam doesn't know. It's assumedly less time than backing off and calling in the authorities, but more than just going it alone. Though note, the Press On is more scouting than 'solve all this problem on your own totally.'
 
[x] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.

[x] Demand that Jack tell her what's going on.

Curiosity is our vice. This seems like the sort of time it would compel us to speak up, even if it distracts out uncle from calling his friends.
 
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[x] Call in his Cabal. It will take time, and if the enemy Mage comes back...but once they're there, five or six experienced Mages should be able to handle it.

[x] Demand that Jack tell her what's going on.
 
[X] Press on, even more carefully, to find further confirmation of the problem, and see what can be done about it.
[X] Trust that if she needs to know, he'll tell her.

Curiosity is cute as hell. Best Vice, confirmed. Also continue to love the Uncle - Niece interaction. It's such a great lens to look at this whole world~
 
Also I really wouldn't be so calm about scanning the dogs with the sight. In Dresden files you remember everything you ever see and our character is still a fairly innocent girl who will be looking at the true nature of something horrible. Mage doesn't have the same burned into the very soul that Dresden files does but this is not going to be a dry info dump but a walk through a horror movie. It will still lead to trauma rolls and throwing up in a person's head probably isn't good for us.

More resilient than you'd think. Mental resolve is very high, even if untested.

Besides that, for a Mage to progress they must see the truth for themselves, even if, especially if it's ugly for a Mastigos.

'm not sure why, but I'm getting Abyssal vibes from all this. Could be a Scelestus messing with things.

Doing things like this is a major violation of Wisdom. We aren't looking at normal scum here
 
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