The Presence and the Pawn. A Pre-Wow Warcraft Quest

Example of a Build + How Dice, Skills and Challenge Ratings Work
Hello SV! So the vote above is incredibly important for the future gameplay of the game that I wanted to explain how the dice system works in disco Elysium (which is where I am taking this system from) and examples of what you'd find at each rank


First thing first is traits do 1 of 2 things. You use them for rolls, aka roll a physical instrument to ensure you deal damage and they are used as personality traits. Someone with extremely high Authority will begin approaching *all* issues with authority in mind, make your authority too high and you may start always demanding respect, extremes can be dangerous!


Difficulty levels in Disco Elysium (and therefore our game) are:


Trivial : 6-7


Easy : 8-9


Medium : 10-11


Challenging : 12


Formidable : 13


Legendary : 14


Heroic : 15


Godly : 16


Impossible : 18-20


You always roll 2 dice. Call it 2D6 (roll 2 6-sided dice). Then add the result of your roll to your skill value and to the corresponding stat value. If the result is equal to or higher than the difficulty level, you succeeded.



So say you want to seduce someone and the difficulty is godly, you add your Suggestion skill value + your PSY attribute value, and the difference between godly (16) and that skill+attribute is the minimum you need to roll on two dice.



The Disco Elysium wiki has most of the fluff and I don't feel like copying and pasting, instead below I will give some in-game examples to help direct the players. Skills



Now one small thing that is the case here but isn't quite the case in Disco Elysium is stat caps. You can only level up your skill and attribute to level 6 each at max, meaning you can only get to 12 points when both are combined. If by happenchance you need to pass a impossible check, you'll need to find another way to buff yourself usually temporarily to meet that mark.



Now that we roughly understand how the skill system works and what each trait means via the Disco Elysium Wiki let's talk about what the builds that people are currently voting for would look like in play very roughly.




Brain power​



-[X] Your hate for the legion's goals
-[X] Some Urbanites of Dalaran
-[X] Intellect
-[X] 5 Intellect
-[X] 1 Psyche
-[X] 2 Physique
-[X] 4 Motorics



+SHIVERS
+PERCEPTION
+CONCEPTUALIZATION
+LOGIC
+REACTION SPEED




Intellect: 5​

Intellect is the attributes for the next six skills. It just means how smart you are to be simple, the more important part is the skills themselves and how they individually will impact your gameplay.


LOGIC: 6

Even challenging puzzles and riddles seem to be easy for you to understand, arcane secrets, unclear tales and inconsistencies in this world are noticed and discovered by you with much ease. You can deduce the world for what it, but you are sometimes blinded by your own brilliance and miss some more obvious clues.




ENCYCLOPEDIA: 5

You've spent tens of thousands of years watching this world and it shows. You could discuss the fine points and random facts about Azeroth for days if you were able to get anyone to pay attention for that long, no matter where you are you rarely mix up common knowledge of the area even if you haven't been there for years. Even more niche information is made clear to your mind, but you do struggle to remember niche information from outside your home region, what is the name of that wild god again?



RHETORIC: 5

Debate, arguments and most importantly of all from a fae/spirit-like entity such as yourself, nitpicking! You can spot fallacies easily and point out information people leave out. You could make a quite decent politician and put many human nobles to shame by disproving most of their arguments, but this might not make you the most popular. This also makes you rigid, it will be hard to justify changing your own mind once you get going.



DRAMA: 5

The world is a stage, and you are an actor performing. You can lie and concoct wonderful stories whilst seeing through the false antics of others easily unless they are truly masterful at their act. You are somewhat prone to hysterics and dragging out the truth a bit much at times as well as going on random ramblings about sometimes not important matters, but damn don't people believe you until you blow it.



CONCEPTUALIZATION: 6

Even as an otherworldly spirit you have no trouble delving into world concepts from religious schisms to the unique architectural styles between the kingdoms. You are easily able to make fresh associations and understand the world in a creative light. Most importantly you can add your own contributions to the world, finding it easier than most to add a new flare to the world and refine an idea or a concept into a completely new concept all together. Perhaps you can think up a new form of government and societal living whilst you save the world? Just don't let your inner flare draw too much attention.





VISUAL CALCULUS: 5


You have seen so much of the world that you find it easy to create virtual models of the world in your mind eye. You can gaze upon a field and clearly understand how many warriors crossed these lands and how quickly you can trace an arrow back to the position where it was shot. Visual Calculus forces the world to reveal its secrets to you and is very useful in understanding the more rigid requirements of arcane and orderly forms of magic. The issue is you have a habit of being so absorbed by your mind that you don't notice the incoming punch.




Psyche: 1​

The power of your mind, emotional intellect and your ability to handle stress and hard encounters.


VOLITION: 1

You are barely sane. Volition is meant to urge you to be good, well adjusted and allow you to resist temptation however something has awfully gone wrong, and you are profoundly unstable and falling apart at the seams. Hopefully nothing stresses you out too much of you might find yourself at the end of something that promises oblivion on purpose.


You have 1 Mental HP, you can take 1 Mental hit before suffering massively and risking death.



INLAND EMPIRE: 1

You are void of imagination. The world is what it is, you gain no hidden insight of things that can't be seen, and enigmatic riddles aren't logically. What is in front of you is the world, nothing else exists.



EMPATHY: 1

You are an ungainly beast unable to talk to anyone without upsetting them, even your own hero may be insulted by some of the things you say.





AUTHORITY: 1

You have no authority, your peers disrespect you, the elements of Azeroth makes fun of you and you are unable to assert your dominance over even the most Trivial people. Even the most paranoid and superstitious peasant would doubt whatever you say even in your full manifested form. You will struggle to force the hero to do anything they don't want to do unless they are equally as spineless.





SUGGESTION: 1

You've been alone for tens of thousands of years, and you'll likely be alone for tens of thousands of years afterwards. You have trouble building relationships with anyone who even developing the mildest of friendships. You have difficulty gaining any kind of rapport with anyone, even the animals or other spirits of this land.



ESPRIT DE CORPS: 1


Azeroth is a land riddled with others like you, wordless watchers from all aspects of reality. Even more powerful spirit that range from the wisp of an oak tree to creatures that borderline the strength of gods being aspects of entire elemental forces. You share no relation with them, you don't understand the subtle signals of the spirits of Azeroth, and you are under no obligation to take a bullet for the soul of this land. This works both ways and you've never been able to understand the discreet remarks the spirits make to each other to protect themselves, each other and the world.




Physique: 2​

Your body is a tool, it's time to use it and crush those around you and mold the world with your powerful hands… if you have them.



ENDURANCE: 2

You are fragile and weak but not completely made of glass. You can take a few hits and live to make the next day, you'll find yourself retreating often and retreating quickly from attacks and ambushes but you're tough enough to take at least a blow, you have enough endurance to be able to flee from damage if you're quick… otherwise you may find yourself ripped apart by the very fel you are trying to stop.



You have 2HP. You can take 2 hits before suffering massively and risking death.






PAIN THRESHOLD: 2

Your life isn't painful. Living comes to you as it does to every other creature, but even subtle pain distracts you and moderate pain takes all your attention. Heartache and loneliness clings to you and you can barely resist the bitter throbs of pain they cause; a chilly winter or hot summer distracts you and forces you to more suitable environments. You have a low pain threshold, avoid things that hurt because for you they'll hurt for a long time and you can't resist them, even a slap from a teenager will make you whine and complain.






PHYSICAL INSTRUMENT: 2

Well, when you do manifest you are stronger than a wisp and you may be able to beat a goblin in a fist fight. At least you're strong enough to open doors and chests and ruffle around the environment, it gives you a way to interact with the world even if you can't really apply yourself that greatly to the realm around us.





ELECTROCHEMISTRY: 2

You have no desire to indulge and enjoy, no wish to dive into ponds of power and enjoy the pleasure of enhancing yourself with drugs when you manifest or uncontrollable aspects of magic when you are in your spiritual form. This means the taint of fel will never interest you but also means you have never quite felt the urge to enhance yourself with magic, blessings or any number of other possible enhancements. You also don't see much point in applying yourself sexually like some spirits do, the odd desires of mortals in that affair are far from your mind and overall understanding.



SHIVERS: 3

You've spent enough time on Azeroth to be clued in on your surroundings, sure the more subtle things will be missed on you but sometimes when things are urgent you can hear the world screaming at you. It will scream ambush or trap long before your normal senses would be able to tell you that themselves, it will cry for help when it is truly in trouble but most of the time it will be silent, whispers just a bit too far out of reach. The world speaks to you, and you speak to it but you're not close friends.





HALF LIGHT: 2

Some spirits let their own body control them, not their mind. With survival instincts packing they're always ready to pounce and interrogate ultra attuned to the world in their state of perpetual fear - of your own shadow, of someone else's name or scent. You? You find your survival instincts lacking and your methods are limp-wristed. Those who respect violence will not respect you.






Motorics: 4​

Your senses and agility



HAND/EYE COORDINATION: 4

Ready? Aim and fire.



You aren't a professional but when you are welding a weapon you find its weight comfortable in your hand. You understand simple weapons and tools intimately even as a mostly bodiless entity and this makes you much more deadly in combat than those who just throw themselves into battle body first. A blade master will still rip you apart, but orcs and footmen must respect your skill even if the average night elf would still giggle.



PERCEPTION:5

After so much time watching the world, you've become extremely good at noticing the details. All senses working at full capacity, you can notice most things that others miss sure things can sneak pass your eyes, but they must be trying quite hard to do so. You have enough perception to understand crucial parts of the world, knowing how both the magical and physical world can mesh to reveal all sorts of details but very rarely you can find yourself lost in the details if you don't keep yourself on track.



REACTION SPEED: 5

Reaction Speed is the agility of your body and mind and damn isn't your agile. Quick to act you are never found lacking in battles of melee or wit. You're always high strung and overly alert however due to having such a quick body sometimes you even act before your mind does which can cause innocent situations to turn awful.





SAVOIR FAIRE: 4

Style, flare, energy just bounces off your form! Savoir faire urges you to be better, urges you to show off and dress to impress. Everything you do you do it with bonus flare much to the cheers of your allies and glares of your foes, you are a stylish douchebag sometimes but you are damn cool, maybe not the coolest but people watch you act and you just protect yourself with an unbearable show off energy at times.



INTERFACING: 4

Interfacing for humans may mean being able to analyze how tools are used or how to steal keys off a keyring without being noticed and of course your high interfacing helps you with that, but it also helps you manifest into the physical world and in fact handle your physical body properly. You have enough skill in this field to look alive, to look real and not sluggish or incorrect, you can walk down a busy marketplace and no one will mind or think you're moving strangely. In the spirit world this also lets you interact with words and even bypass some lesser ones with your smooth moves.



You aren't fully connected to the world however, those strange machines used by dwarfs, goblins and others are beyond your understanding and a crucial part of this developing world is cut off from you.






COMPOSURE: 4

Most find it difficult to make your crack, to reveal your true emotions. After all you did see the ruination of an entire world, and the doom of thousands of places you once adored. It cracked you back then but these days you keep your composure up well enough, maybe you'll crack under the focus of the Dreadlords but keeping emotions hidden is a skill you've developed, and you know how to put up a strong front.


///////////////////////

Now this is a very rough "example" of what the stat sheet on the first page will look like after this vote. I hope this example also explains the stats further and makes players think and wonder at the weaknesses and strengths of going all in and all out on certain aspects. I am currently writing up what the

Manipulator​


Would look like as well, but I didn't have the time to finish it tonight so I decided to post what *this* build would look like if this is the way we go. Any questions just ask.

PS when you look at these numbers think of characters like Arthas, Uthur, sitting at 10+ on their skill + ability. Whilst more basic entities such as bandits and peasants sitting at 2~ depending on the area. Near godly creatures are not measured well on this system at all and compared to you will almost be maxing out on entire areas and would roll more than 2 dice. At the end of the day as powerful as you get you'll still struggle against champions and be dwarfed by world impacting entities.
 
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Adhoc vote count started by Spore on Aug 20, 2024 at 4:16 AM, finished with 12 posts and 11 votes.

  • [X]Plan: Brain power
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] Your hate for the legion's goals
    -[X] Some Urbanites of Dalaran
    -[X] Intellect
    -[X] 5 Intellect
    -[X] 1 Psyche
    -[X] 2 Physique
    -[X] 4 Motorics
    [X] Plan Manipulator
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] Your own pride
    -[X] A Rich Noble Couple of Southshore
    -[X] Psyche
    -[X] 4 Intellect
    -[X] 4 Psyche
    -[X] 2 Physique
    -[X] 2 Motorics
    [X] Plan Goody Two Shoes
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] The World's People?
    -[X] The family from the Hillbrad Fields
    -[X] Motorics
    -[X] 3 Intellect
    -[X] 3 Psyche
    -[X] 3 Physique
    -[X] 3 Motorics
    -[X] Your hate for the legion's goals
    -[X] Some Urbanites of Dalaran
    -[X] Intellect
    -[X] 5 Intellect
    -[X] 1 Psyche
    -[X] 2 Physique
    -[X] 4 Motorics


We have a lot of support for brain power for all it's cons and boons it is winning by a fair amount. I am not ending the vote soon but for new comers or those who like strategic voting now might be the time for debating. Also I will note once the spirit has stats they will become a unreliable narrator. They will tell you they see a snarl on the face of the hero's mother and she is showing her fangs when she is just smiling :p. Empathy one for the win but the same spirit will be able to learn complex spells and maybe even understand the nature of the plague much quicker than most and this is before mid-game improvements.

Alright coolo
 
[X]Plan: Brain power
-[X] The Meek, open your eyes and think about what you can do to help.
-[X] Your hate for the legion's goals
-[X] Some Urbanites of Dalaran
-[X] Intellect
-[X] 5 Intellect
-[X] 1 Psyche
-[X] 2 Physique
-[X] 4 Motorics
 
[X] Plan Manipulator

Having literally a single point of sanity sounds like asking for trouble.


It just means you're built different, built free and with the chains of reality rusted and the world's grip on your soul and mind loose. Even a gentle push could move you from this reality for another. Surely this could provide no issue in the long term, just maybe avoid dreadlords for your own sakes. :p
 
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[X]Plan: Brain power

We are getting the Darkest Dungeon experience with that sanity, and I'm ok with that.
 
Adhoc vote count started by Spore on Aug 20, 2024 at 4:16 AM, finished with 12 posts and 11 votes.

  • [X]Plan: Brain power
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] Your hate for the legion's goals
    -[X] Some Urbanites of Dalaran
    -[X] Intellect
    -[X] 5 Intellect
    -[X] 1 Psyche
    -[X] 2 Physique
    -[X] 4 Motorics
    [X] Plan Manipulator
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] Your own pride
    -[X] A Rich Noble Couple of Southshore
    -[X] Psyche
    -[X] 4 Intellect
    -[X] 4 Psyche
    -[X] 2 Physique
    -[X] 2 Motorics
    [X] Plan Goody Two Shoes
    -[X] The Meek, open your eyes and think about what you can do to help.
    -[X] The World's People?
    -[X] The family from the Hillbrad Fields
    -[X] Motorics
    -[X] 3 Intellect
    -[X] 3 Psyche
    -[X] 3 Physique
    -[X] 3 Motorics
    -[X] Your hate for the legion's goals
    -[X] Some Urbanites of Dalaran
    -[X] Intellect
    -[X] 5 Intellect
    -[X] 1 Psyche
    -[X] 2 Physique
    -[X] 4 Motorics


Alright people have spoken. Vote ended. Time to move onto the next chapter and maybe meet a few new friends.
 
Chapter 2: The Voices Awaken outside Dalaran
Reptilian - "Oh, now you've done it" The Reptilian seems unamused bothered by what the spirit has done and what it has awoken. As they complain to the spirit dozens of other voices slowly get louder and hundreds of thoughts begin to form and race through the normally quiet and peaceful Mindspace of the spirit.

Reptilian - "You've woken all the others up, now they'll tell us what they think about things forever".

The Reptilian is not wrong, but it had to be done. Waiting and watching and enjoying the world was great whilst it lasted but now the entire mind had to be turned on and action had to begin but before we listen to the wise words of dozens of entities, we must explore the environment we've place ourselves in.

The spirit moves them self to the outskirts of Dalaran, movement in this form is strange. You can't call it flying as you aren't impacting the world or feeling it go by… it's akin to teleportation, but you still see the sights as you travel towards Dalaran and it still takes time, time that you can't track whilst in this form. The world is vague in this form, you know there are creatures below you and that the world surrounds you, but it's dullened out by your ascended form akin to watching the world from a zeppelin but with a dull spy glass.

Perception [Medium: Success] – "Stop, that blur of purple. You're here"

A voice rings out to tell you, your body almost flying pass the now obvious purple stain on the world canvas. Dalaran in all it's unclear glory. You would have missed it without the advice, advice from someone shoved away many years ago after the Burning Legion was defeated at first.

CONCEPTUALIZATION [Trivial: Success] "You've seen beauty, you've seen wonder, but you've missed this. How did mortals create a city so lush and so unique that even with our senses unformed we can admire it.

DRAMA [Trivial: Success] "Truly your words bring a tear to our collective eyes. I must agree that this city is beyond beautiful, it must have a name equally as wonderful or perhaps it is beyond a name due to its arcane wonders that we can feel from here. Dalaran must be it's old bland name for when it was a mere fishing village.. Dal-ran how dull".

CONCEPTUALIZATION – I don't think that is how it is pronounc-"

More voices, the first one who noticed the city seemly grounded, informing you about the fact and ending their sentence soon after without debate. The second one focuses on the nature of art and this city's place in it and the last one adds flare to this conversation. It brings comfort to you and shows that if these voices praise it from afar your idea of coming here to change the fate of world was a good one.

The city is riddled with tall towers painted in a rare purple seen in very few places and never in this amount. Beside these towers sit… smaller houses that are stacked on top of each other.

ENCYCLOPEDIA [Trivial: Success] "Townhouses and apartments are a type of terraced housing. Modern townhouses often have a small footprint with multiple floors allowing more mortals to live in less space"

"Wait... how did you know that, and I didn't if you are me? And the mortals want to live in a smaller space but why cramp yourselves into such density." The spirit watches below with some bewilderment, the elves of the past made grand use of the space around them and yet this race compresses themselves into small cities made smaller but their own walls.

LOGIC [Challenging : Success] "Protection and travel time. Mortals unlike us can't cross great distances, food spoils and if you can't walk somewhere within a day there is likely no reason to go there. We will have to learn their limits and the limits of their abilities if we are to go ahead with our plan.

So many voices and thoughts and yet no action, no recommendations. The information is useful to the spirit, but it isn't anything that couldn't have waited for later, so the spirit dashes down towards the city of wizards ready to find a promising family or more and help save the world from crisis that will happen in 50 year… or 10? 20? What time is it.

As the spirit approaches the city it slowly melds out of its dreamlike world and into the real one, for most falling this fast towards the ground and shifting phases would cause disruption but even after years of watching your more physical body is still controlled by your whims with no delay. You're not physical like a elf, more akin to a hard to see wisp but much more real than the existence you had moments ago.

HAND/EYE COORDINATION [Easy: Success] "This body is ours and we remember it well, every twist and turn we won't stumble.
HALF LIGHT [Trivial: Failure] "Something is wrong…"
Perception [Easy: Success] "The beauty of the city clears up as you shift closer into reality, a trip easier made one way and that sends tingles throughout your form. You can no longer spread yourself out and instead are trapped in a single place, but your senses explode with all the new incoming details. The air, the wind, the warmth and chill, the noise and sights. We've been missing all of this.

Perception [Medium: Success] "The city below us is approaching quickly as we dart towards it's towers, soon we will find our hero and save the world. It's easy and yet even as the world becomes clearer the city remains blurry, the shimmer doesn't fade and it's akin to staring at a lake that has the sun gleaming on it… it's

REACTION SPEED [Medium: Success] "Watch out! It's a barrier!"

The world suddenly slows down as the newest voice screams at you, everything halts at the shimmering city below you are in fact covered in a barrier, one that will easily shatter you on imapct.

ENDURANCE [Challenging: Failure] "We could take it. We've seen worst"

Moving too quickly to slow down the glory of a easy task done going to it's head the spirit panics, it must either find the energy to push away from the walls that surround the city or find a way to bypass them.

VISUAL CALCULUS [Medium: Success] "The wards here are nothing like the ones set up by the elves of the east or the Burning Legion, we can use our wit to dismantle them. Most of the wards set up on these barriers are protective wards, you only need to disable the ones powering these defences for a moment to slip on by. A surge of our magic at the bottom left of this barrier below us will cause it to flicker off for a moment

LOGIC [Easy: Success] "And risk alerting whoever set them up? That ward has monitoring, and alarms built into it, you'll be screaming to the whole city that something just slipped in"

Perception [Medium: Success] "Hey do you see that"

HAND/EYE COORDINATION [Easy: Success] "I do, a gap between the wards"

Perception [Medium: Success] "These mortals aren't skilled enough to create one collective barrier, it is in fact dozens if not hundreds of micro barriers that are overlapping each other to act as a single barrier"

HAND/EYE COORDINATION [Medium: Success] "we could slip between the barriers and find ourselves in the city without anyone noticing"

DRAMA [Trivial: Success] "The wards move to spread out damage! We will find ourselves trapped between wards and squeezed to death! Oh, our awful fate, we try to play the hero and are defeated by the first task."

Ideas, suggestions, worries and concerns. The voices have given multiple ways to solve this issue whilst being critics of each plan. They can't act in the spirit's place and so a decision must be made.

--- Pick 1 or a few if you can justify putting ideas together

[] We will dismantle the barrier's power supply and slip it, putting the barrier back together right after. (Formidable)

[] We will slip between the gaps of the barrier and sneak into the city (Formidable)

[] We will not be indulging in this madness and instead soften our impact, slide off the barrier and find another way in after we hit the ground (Medium)

[] Just take it. Endurance seems sure that you can in fact just slam into the wards and enter Dalaran (???)

[] Splatter against the barrier, drama seems sure this is the way things will go anyway.

[] Write in an idea

/////

Short chapter for 2 weeks of waiting yeah, Massive writers block. I kinda wanted to do more with this chapter but at the same time I also wanna push this story along. Threw this together and yeah I think I like the idea of bite sized chapters, after all you all are meant to be reacting to events, somewhat hard to do that in 6k word chapters.

Anyway new threadmarks have been added, all the spirited stats are stated. The hero not so much
 
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Lets try the snealy approach. Wait. Are we skinny and tiny enough to fit?

[X] We will slip between the gaps of the barrier and sneak into the city (Formidable)
 
[X] We will not be indulging in this madness and instead soften our impact, slide off the barrier and find another way in after we hit the ground (Medium)

I have never played Legion, but in Wrath we could easily teleport inside the city from an Artifact in the Ground level. The way inside would probably be different here due to Dalaran being on the ground instead of floating in the air like those two expansions and, if I'm not mistaken, Dalaran had sewers which might still be protected but would probably be easier to slip past.
 
Lets try the snealy approach. Wait. Are we skinny and tiny enough to fit?

[X] We will slip between the gaps of the barrier and sneak into the city (Formidable)

You're very shapeless and small at the very moment. Akin to a cloud of living a smoke kept together by thin membrane

One of the few benefits of not taking many physical skills.
 
[X] We will not be indulging in this madness and instead soften our impact, slide off the barrier and find another way in after we hit the ground (Medium)
 
Noooo a tie I was about to begin planning the next chapter! xD. Alright well I'll wait for a bit longer. I think I will give it another 18 hours~. I want the next 3-4k word chapter out by the end of Aussie Wednesday.

And now I don't know how to get rid of the dice I threw.
Spore threw 6 6-faced dice. Total: 24
3 3 5 5 5 5 4 4 1 1 6 6
Spore threw 1 3-faced dice. Total: 3
3 3
 
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Adhoc vote count started by Spore on Sep 4, 2024 at 4:57 AM, finished with 6 posts and 4 votes.

  • [X] We will slip between the gaps of the barrier and sneak into the city (Formidable)
    [X] We will not be indulging in this madness and instead soften our impact, slide off the barrier and find another way in after we hit the ground (Medium)


I'll be honest I want to write the next chapter. I flipped a coin and we're going in via slipping between the wards!. However I am not a unjust writer, we will get a +1 to the next 2 PSY checks.

Good Stuff
 
Chapter 3: Did you fall from heaven?
[2d6+5 (5 1)] = Reaction Test – Failure

Genius! Sly and nimble is certainly the way to get into a city of wizards, you'll sneak right under the nose of those foolish magi who are too slow to detect and notice your mastery of your own body. As you dive towards the shield that surrounds the city you stretch your form and remember how to use it. It's ghostly shape thinly held together by a membrane made of magic filled with a smoky looking substance. This unusual form is weak to disruption but perfect at squeezing between even the tightest of spaces.

Gazing closely upon the construct of magic below you press yourself into a tight arrow-like form ready to dart between the wards with sudden shifts in movement and easily landing in the centre of the city in less than a few minutes. Dalaran is ours and we're just seconds away, now it's time to focus and put our skills in the spotlight for all to see

SAVOIR FAIRE [Trivial: Success] "Exactly, what is better for our first return to the world than a true show of our skills. We will dazzle the world and this is the star-"

Perception [Medium: Success] "Is that a bird?!"

Darting towards your very form and towards the centre of the city seems to be a bird of some sort, it is heading straight towards your body seemly doomed to crash into something it can't possibly know is there. Some quick thinking would likely result in a solution to this predicament so quickly thoughts some ideas!

REACTION SPEED [Roll: Failed] "If we quickly react we may be able to dodge it, now we need to shif-"

Halfway through the advice that speedy was about to give, a familiar voice chimes in.


ENCYCLOPEDIA [Trivial: Overwhelming Success] "That is a Dalaran eagle-owl which is a species of eagle-owl, a type of bird that resides in much of the northern kingdoms, it is also called the Uhu and it is often just called the eagle-owl. Being one of the largest species of owl females can grow up to a total length of 75cm…

ENCYCLOPEDIA [Medium: Success] "It is commonly found around cities of magic and are made common pets of wizards and students, they seem to be somewhat entangled with the forces of magic and can make useful aids for both students learning and experts needing a little bit of extra help.

ENCYCLOPEDIA [Challenging: Failure] "hmmm I thought we knew more about these birds than that. Truly they are wonderful creatures, and we spend many years watching them during our travels, even making a few our friends when we decided to study creatures more closely."

This wave of information crashes your mind with no hesitant and yet it is incredibly interesting to listen to the scholar-like voice that Ms Books seem to has. You are brought back to your memories of learning about these birds for the first time and think you've really been neglect… THE WARDS.

The time wasted by Books, the eagle-owl knocks you off path and sends you tumbling out of control towards the city below, with no chance to avoid the shield you prepare to take a brutal impact and hope that this doesn't shatter your form. In your horror you are facing the exact right direction to watch the eagle be destroyed by the shield as it carelessly dives towards the city mere moments away from the first ward that you see with your magic sight. The poor creature never stood a chance.

VOLITION [Trivial: Failure] "Our death will follow, at last"

SHIVERS [Easy: Success] For a moment you feel the creature gaze momentarily at your location, it is near impossible that it sees you and yet you feel a sense of connection with it as it harmless phases through the wards and towards the earth below. The ward doesn't hurt, it has never hurt and it's true purpose is meaningless to the bird but there is no real for you to worry just fall.

The wave of peace and reassurances from the creature stops you from falling into a lapse of dread from your own mind turning on you for a moment as you dive through the wards feeling the aura of magic overtake your form. The spell being casted on you is detection magic, a concerning discovery as you see multiple figures from water elementals to some wizards on duty looking up at your very location, you're new to them, they haven't seen this presence before.

COMPOSURE [Medium: Success] "Don't panic, don't stray off track. They just used a reveal spell, they think you're invisible instead of just being hard to see. They know something new has entered but they don't know that something is you. Keep on the track.

HALF LIGHT [Easy: Success] "Hey, hey that is madness! They know about us know, we must destroy that information as soon as we can and whoever has seen it! You must do something about this."

Worry, fear from one and yet a laissez faire approach from the other. It might not be a half bad idea to discover whatever they just recorded about you and remove it in due time if you think it's trouble.

[] This is nonsense. We won't bother with this – Don't add this as a personal quest

[] We will work on discovering what they noted down on us – Add this as a personal quest

[] We will destroy all information they just discovered on us – Add this as a personal quest

---

Pick 1 – This is added to your "quest tab". Quests can be followed up on later in the game, they are the main method of influencing the world as you follow up on whatever quests you take. Succeeding in quests earns you EXP that can be used to level up stats, failing however may make things worst as never trying to impact the world there in the first place.

You'll have to think about what to do there later, now it's time to softly land in the middle of the city centre surrounded by all sorts of wonderful and wild sights as you make your plan to find that a household and family where you can begin to influence the world from. For a moment however you admire the city.

---
Now inside it you notice that it is certainly much smaller than the other great human cities, the hum of industry also seems next to non-existent here and yet the influence of magic is extreme. You can feel the hum of the powerful lay-lines under the city that have been forcefully shifted into shape to better suit the locals needs. The natural lay-lines being funnelled into the walls and the major violet buildings around the city seem to be the most common use, imagine the power you'd get if you manage to tap into them yourselves.

The marketplace is also busy, traders of all races, sizes and genders go back and forth. All sorts of goods are being sold at the marketplace and this seems like a real hub of commence and ideas. Whilst inspecting the wares and the interactions of the locals another more powerful reveal spell just hits the area you fell into the city from, feeling the urge to stay away from the skies until the wizards stop trying to find you. Beginning to leave a loud voice blares in your mind.

Drama [Medium: Success] "Oh Sire and Ma'ams of the audience, look at the down-right horrible show occurring over there at that stall"

Perception [Easy: Success] "it seems like a mere interaction between a seller and a buyer, the seller does lack a market stall and is covered in trinkets from head to toe, being a smaller human child possibly no older than 14. Whilst this is strange compared to the older merchants with stalls it is seemly not strange enough to stop the buyer from exchanging coins"

Drama [Easy: Success] "You fool! Don't you see the deeper meaning of the situation, the story being told by the actor and the unwitting fool falling for this play. That women over there is being scammed! The lies are plastered over the actor's face and yet there is nothing that can be done about it, tricked and likely sold a sub-pair product for a extremely high price.

It is strange how many coins such a small tricked seems to be catching, it doesn't seem like it has any magic aura in it, and it's certainly not made of any high quality or materials.

VISUAL CALCULUS [Trivial: Success] "It's not."

Drama [Easy: Success] "There are dozens of scams going on around us in this very marketplace, if we are to do anything to help in this world we must clearly help these citizens avoid such obvious tricks. That lady of there is of the most fair complexation, I assure you she'd be our most loyal aid if we alerted her of the trick at this very moment"

HALF LIGHT [Easy: Success] "YES, the showspirit is correct, crush that body against the pavement for his sins"

[] This is nonsense. We won't bother with this – Don't add this as a personal quest

[] We will work on disrupting the scam network within this market – Add this as a personal quest

[] We will work on disrupting the scam network within Dalaran as a whole – Add this as a personal quest

[] We will work on disrupting the scam network within Dalaran as a whole and slam the boys face into the ground RIGHT NOW

That is a thought that can take a few moments of pondering but another chime and another bell rings inside your mind.

LOGIC [Medium: Success] "Hey buddy, I hate to interrupt"

EMPATHY [Trivial: Success] "They don't. They in facts love attention and is bothered by it being longer than 10 minutes since they last spoke.

LOGIC [Trivial: Success] "…"

LOGIC [Trivial: Success] "Ahem. Now getting back on track I am not too sure about your whole idea on just influencing a single soul to change the world. Look around us and see the dozens and hundreds we could influence by just planting ourselves in this city and even more if we increase our scope. One hero is certainly wonderful but imagine gearing this entire city up for the doom we know is approaching. It is simply logical that more is better than few."

AUTHORITY [Medium: Failure] "And we have the authority to do it! We can bend this entire city of mortals to our will within seconds of acting.

[] This is nonsense. We won't bother with this – Don't add this as a personal quest

[] No, a single soul, a single family is all we can handle. We can make them perfect and use them to solve the world

[] Perhaps we can increase the scope. But how much?

-[] This market place

-[] This entire community

-[] The entire city

-[] Write in the scope of influence you want to have

[] Do we need the mortals? Perhaps we can just change the world ourselves and not bother about trying to sway or use them for our war. Surely, we can influence the world without the help of their guests.


Nonetheless with so many thoughts and so many choices, it's time to take a moment and think what we will do next. If we don't act on the boy we will likely begin working out how we can influence the world after we realise what our scope should be.

----

Thanks for reading!
 
Hmmm...not sure on anything tbh.
I suppos I'll wait for the initial voters to justify theirboptions and see what sticks.
 
[X] We will work on discovering what they noted down on us – Add this as a personal quest
[X] This is nonsense. We won't bother with this – Don't add this as a personal quest
[X] No, a single soul, a single family is all we can handle. We can make them perfect and use them to solve the world

I don't want us to get distracted. Buuut, knowing what the Kirin Tor knows about us is prudent.
 
[X] We will work on discovering what they noted down on us – Add this as a personal quest
[X] This is nonsense. We won't bother with this – Don't add this as a personal quest
[X] No, a single soul, a single family is all we can handle. We can make them perfect and use them to solve the world
 
[X] We will work on discovering what they noted down on us – Add this as a personal quest
[X] This is nonsense. We won't bother with this – Don't add this as a personal quest
[X] No, a single soul, a single family is all we can handle. We can make them perfect and use them to solve the world
 
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