The one above: Orks!

this is the roight orky thing to do I think!

[x] [X]Make em talk...then feed them to tha Squigs: Get what info you can out of them, then feed them to the Squigs for a good laugh.
 
We should make them talk, and with the promise of a future fight let them go so we can get MORE fights out of them!

It's called Fight-O-Nomics see!

Good enemies are *hard* to come by, and the fuzzies sound like an excellent fight in the making!!!
 
We should make them talk, and with the promise of a future fight let them go so we can get MORE fights out of them!

It's called Fight-O-Nomics see!

Good enemies are *hard* to come by, and the fuzzies sound like an excellent fight in the making!!!

Ah there is plenty more of the Fuzzies about, we can kill these ones with no issue.
 
Ah well, wanted to try and cultivate a group of fuzzies to be future nemesis's for the orks.

Something that is a good idea...but funni Squig times is also good. In all seriousness, do we really want these weaklings as our Nemesis's for our boy Breka, no he deserves someone who at least put up a decent fight before getting captured.
 
There's no point trying to cultivate a nemesis this early. We'll naturally get one as we move forward and a Great Fuzzy Leader arises to rally the fuzzy people.
 
[X]Make em talk...then feed them to tha Squigs: Get what info you can out of them, then feed them to the Squigs for a good laugh.
 
[X]Make em talk...then feed them to tha Squigs: Get what info you can out of them, then feed them to the Squigs for a good laugh.
 
About damn time old man!
Ok than! I need 2 rolls!
One is for the info our Ork boss gathers and the other is if a single human survives the squiggs!
Dc 85 for if human survives.

Also merry Christmas!
Scheduled vote count started by Blackangel on Dec 22, 2022 at 2:24 PM, finished with 13 posts and 7 votes.

  • [X]Make em talk...then feed them to tha Squigs: Get what info you can out of them, then feed them to the Squigs for a good laugh.
    [X]Make em talk?: Breka is smart enough to at least get some info out of them before killing them… I think. I should make him do so just incase.
 
Oh wait these guys are humans...i thought they were some fuzzy alien...ah i can still work with this.

And yes have a marry Christmas/other holiday you may celebrate, may Santa Ork bless you with much Dakka.

Edit:...well dang, i guess our boy is not the best talker
SteelWriter77 threw 1 100-faced dice. Reason: Info Roll Total: 8
8 8
 
Last edited:
Oh wait these guys are humans...i thought they were some fuzzy alien...ah i can still work with this.

And yes have a marry Christmas/other holiday you may celebrate, may Santa Ork bless you with much Dakka.

Edit:...well dang, i guess our boy is not the best talker
Did I say humans? Crap… eh their off shoot of humans. So close enough!
 
*Throws gitz into squig pit*
Well their dead as hell… Breka got pissed off and smashed 19 fuzzies and when the last one wouldn't talk he threw them towards a squigg pit.

Also the only info you learned with that roll is the fuzzies real name… which will not be used. It's Gallios by the way. Their a cat mix of people meant to improve eye sight and scouting operations.
 
Well their dead as hell… Breka got pissed off and smashed 19 fuzzies and when the last one wouldn't talk he threw them towards a squigg pit.

Also the only info you learned with that roll is the fuzzies real name… which will not be used. It's Gallios by the way. Their a cat mix of people meant to improve eye sight and scouting operations.

Ah...Furries....i'm still gonna call them Fuzzies
 
Turn 4: Blamer booming hut!
[X]Make em talk...then feed them to tha Squigs: Get what info you can out of them, then feed them to the Squigs for a good laugh.

As I watched Breka do his utmost best to "Interrogate" the fuzzies, I also lay witness shortly after where Breka decided that if he killed one of them, the rest would surely talk, which resulted in most of them running for it and Breka getting really mad. It was like watching wack-a-mole for a bit there.

The last one Breka managed to grab and still wouldn't talk. So Breka just chucked him into the general direction of the Squig pit.

The poor soul actually managed to kill a squig, before being smashed in the skull by a rock, thrown from an Ork who "Wanted a good fight!" which ended up ending the fight way sooner than expected. The Ork was actually sad for a moment as he was just giving him a weapon. Than immediately used his body to trade for squigs on a stick.

The Orkz would than return to their camp along with Breka, besides a few dozen who wanted to loot the place.

Loot rolls: 24!

The Orkz would manage to find barely anything, besides a few grenades… which Blamer immediately traded two whole boxes of Dama for, which the idiots accepted because they didn't know what they did. Blamer has also made a workshop on the spot, to test out his explosives.

I don't think he's leaving anytime soon.

Base gained! "Blamer booming hut!" No bonus effects for now, but an Ork population of 80~ has decided to live and fight here.

New boom tech? Dc 60: 14! Fail!



Week 4!

Influence tasks/importance. 3 points, use them at will(Unless stated otherwise, each option costs 1 point):

[]Big hutz:
Orkz want to build huts so that they can keep their loot safe, which would allow other buildings to be made with them. Seems like a decent enough idea.

[]Right hand: Orkz are more and more wanting to become Breka's "Nob" which would allow them to order other orkz around. They are wanting to have a big old fight until one proves themselves. Varying Dc for a successful Nob.
-[]Let them do it(Costs 1 point):
Let them go at it, probably won't get a Nob, but will definitely increase the Ork population and some bigger Orkz. Dc 80 for Nob to appear.
-[]More, MORE!(Costs 2 points):
I'll encourage them even more, for a longer battle, as well as assisting in increasing the pitch of the fight to encourage a Nob being formed. Dc 55 for Nob to appear.

[]Tooth the scout:
Tooth our loving scout wants to go explore more! More Orkz want to be taught sneaking! Also Breka wants Tooth to go scout the big battle up north, he wants to fight.
-[]Go explore!: He will go explore for more targets for our Orks!
-[]Teach the Sneks: More Orkz want to learn stealth. Why not?
-[]Breka told me so: Breka wants the big battle up north to be scouted. Good to know he's willing to get information before charging in regardless.

[]Dok Frankenstein: Dok is planning on making an abomination, not sure how, but he wants to make a giant beast made out of Ork and squigg.
-[]Do it: No idea if this will work, but it'd be funny! Also disgusting.

[]Blamer wants boom!: Blamer with his want for explosions, has decided to make a REALLY big bomb, basically a giant Dama that he "Plans on" the Orks carrying it into battle and blowing up something big. Might as well help him.
-[]Help with the giant bomb(Costs 2 points): Blowing up things with a giant bomb, why not!
-[]Try to remake the grenades(Costs 1 point): I will try my best to redirect his focus into remaking those grenades he found.


Choose 1 tech option:

[]Red goes fast!:
Making the Orks believe that red makes them faster, actually makes them faster. Something about their imagination and beliefs allow this. Effect: Orks with red paint go faster! Note: Small effect due to low amount of Orks.

[]Yellow means Boom!:
Making the Orks believe that yellow makes things blow up more or hit harder, actually makes them do so. Effect: Dama with yellow paint make bigger explosions! Note: Small effect due to low amount of Orks.

[]Flama:
Squiggs no matter the subtype produce oil. This oil is somewhat flammable, so how about I make the Orks know how to make a ball of this flammable oil, so they can throw it at their enemies! Effect: Orks make the grets start making flama, which gives the Orks a ranged option. +5 to ranged attacks. Also acts as horrible fuel.

[]Squigg soup… with spices!:
Some Ork found some mushrooms and has been making squigg and mushroom soup. Any Ork that eats it goes into a berserker rage and can take more hits than normal. +1 health to an Ork who eats this. Goes into a berserker rage.

[]Squigg Wheel!:
Squig variants are coming in, not even god knows what kind will come about. I spin a wheel and a random Squig variant becomes available.

[]Cart of doom!:
Inspired by the Fuzzies transport, the Orkz have made a small platform with wheels on it. They have then decided to put mass amounts of Dama on it and roll it into battle. As a side note they have invented wheels and have some interest in vehicles. Cart of doom, a cart full of explosives… no numbers, just death. First step into vehicle creation!

Plans as always! The Orkz have called me back!

Current population of Orkz is 1800~ in the main camp, with Blamer booming hut having 80~ which means that next turn we will have about 2500 Orkz possibly 3000 if we roll good, but we will see.
 
Holy damn, I forget about it! I need to re-read the quest.

[X] Plan: Hutz, nobs, Dok and FLAMEZ!
-[x]Big hutz: Orkz want to build huts so that they can keep their loot safe, which would allow other buildings to be made with them. Seems like a decent enough idea.
-[x]Right hand: Orkz are more and more wanting to become Breka's "Nob" which would allow them to order other orkz around. They are wanting to have a big old fight until one proves themselves. Varying Dc for a successful Nob.
--[x]Let them do it(Costs 1 point):
Let them go at it, probably won't get a Nob, but will definitely increase the Ork population and some bigger Orkz. Dc 80 for Nob to appear.
-[x]Dok Frankenstein:
Dok is planning on making an abomination, not sure how, but he wants to make a giant beast made out of Ork and squigg.
--[x]Do it: No idea if this will work, but it'd be funny! Also disgusting.
-[x]Flama: Squiggs no matter the subtype produce oil. This oil is somewhat flammable, so how about I make the Orks know how to make a ball of this flammable oil, so they can throw it at their enemies! Effect: Orks make the grets start making flama, which gives the Orks a ranged option. +5 to ranged attacks. Also acts as horrible fuel.
 
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