You are tired. You are irritable. You are doing grunt work just because Moreau doesn't like you. It is immensely tempting to take hold of this man by the brick and beat his face in until he's spitting teeth. For a second, you're honestly tempted, but then your professionalism reasserts itself. You plaster your best polite smile over your anger.
"I'm sorry no-one told you Agent Moreau wasn't alone, sir. I realise we're imposing on your hospitality. I'm sorry for that too. Genuinely. But I know you've always been a friend to the Bureau, and a proud citizen of Nyxenberg. So help us help your city."
Hans looks at you through narrowed eyelids...
(MANIPULATION 3 +CAPTAIN AMERICA'S UNDERSTUDY 7+GENIAL 10- 1d100+20 against DC ??
81+20- 101 against DC 55. Success!)
...and grins.
"Ah, the earnest nature of a good officer! Agent Smith, I think you are a very nice man! Yes. You're right, of course. For Nyxenberg. You'll have a little drink?"
You try to protest, but he's already behind the bar and pouring what smells like Schnapps into two glasses. The lady in Victorian mourning clothes is smirking behind her veil. Hans presses a glass into your hand, raises his own in a toast, and shouts.
"FOR THE CITY!"
"FOR THE CITY," choruses the crowd. Hans drinks, and then stares at you expectantly.
You shouldn't. A lifetime of supervisors, staff sergeants, senior agents, heck even your mother's stern warnings all coalesce in your brain and tell you no, don't do it, you're on duty.
But none of them existed. The closest thing to a real mother you have is the one who sent you here. So you smile at him awkwardly, and drink. The schnapps is sharp and... almost fruity? Or maybe herby. Odd. It's odd, but not in a bad way.
In any case, Hans seems to approve. He slaps you on the shoulder, grins again. "That, there, is a proper Nyxenberg welcome. Now let's get you settled in, yes? LINDI!"
There's a flicker of movement again. Another troll, smaller than the one outside, with long, stringy grey hair hanging to her shoulders, appears behind the bar.
"Our friend and his friend, the man at the door with all the bags. They're staying upstairs with a few others. Show them the way?"
It nods. Turns to you. Gestures. Starts off into the dark recesses of the cafe. You go to pick up your bags, but-
(again that strange, flickering almost movement)
-Lindi seems to have picked them up, carrying them like feather pillows under its arms as it goes.
You shrug, and follow.
Up two narrow flights of stairs is a room. Give it its due, not a bad one either. Tall windows let in plenty of light from the street outside, and the high ceiling make it feel more open and spacious. There's a small kitchenette, a beaten up leather couch, a table and chairs, and five camp beds.
Five. You eye them, then turn back to Lindi. The troll shrugs.
"Hans likes to play his games," it whispers. Female voice. Much less... unpleasant than the other one. "We find it best to indulge him."
"I'll keep that in mind," you say, for lack of a better response.
---
An hour later, you're at the morgue, alone. Briggs had decided to stay and settle in to the room a little. He'll be drunk by the time you're back, you're sure of it, but Moreau had left him no orders and technically you weren't his superior.
Worry about him later. For now, there was the morgue. Halfway across the city by the U-Bahn, in the basement of a hospital you'd had to work your way through German, French and what little Russian you knew to get anything resembling directions through. And now the bastard attendant was being difficult.
"I'm not being rude, sir, I just- can't let you in without authorisation."
She's a tiny woman, blonde hair fading to grey, avoiding your eyes. Name badge says Alina. Christ. You push your BPRD ID in front of her. She stares at it, then not quite back at you.
"I don't know this agency. BPRD?"
"We're outside consultants, ma'am. Here at the Provost's request."
"I'm not sure I can..."
"Perhaps you could call his offices? City hall, right? That's what you have here."
"I have no telephone down here, and I can't-"
"I have a cell." You offer it to her. Alina crumples.
"...No. No, I'm sure it's fine."
Finally.
She leads you into the morgue proper, stopping to pull on her gloves as she goes. "You have read the casefile?"
"Yes, ma'am."
"Well. Good. He is... not a pretty sight."
As she pulls open the refridgerated shelf and you see the body for the first time, you're inclined to agree. It's cleaner than the photographs, at least; all the dried blood and mud has been washed away. But there's not much you can do with a body this... brutalised.
"Teeth were removed post-mortem, most likely to prevent identification," says Alina, suddenly brisk and professional. "Fingers, toes and eyes also. The bruising suggests he was beaten before he died. The head wounds-"
"-Were the cause of death, yes, I know," you mumble.
"Just so. Exsanguination occurred by the wound in the neck, you can see it here. They must have hung him upside down. All normal, so far."
"Exsanguination is normal?"
Alina shrugs. "in Nyxenberg, yes. The gangs do it all the time. Sends a message. Historical evidence shows the practice occurring here before the Crusades. It's quite fascinating from an anthropological perspective; our own fascinating little custom. But, if you want to see something more unique..."
She goes to the lightswitch.
"Observe."
The room goes dark. The body glows faintly with pale, blue-white light. Alina turns the lights back on.
How do you proceed? Choose one.
[] Try to ID the body. You have a few tricks the local cops might not. Maybe if you can find out who this was, you can find out who killed them.
[] Examine the glow. That's the thing that's unusual. Maybe you can figure something out by examining it?
[] Press Alina. She was surprisingly resistant when you came here first. Is she hiding something?
[] Write-In.
CURRENT TAGS:
ALINA
NERVOUS (Something seems to be worrying her, and that something seems to be you. Bonus to intimidation. 7.)
? (Unknown. ?)
TRAINED MORTICIAN (Alina clearly knows her way around a corpse. Bonus on any roll relating to the body that Alina assists in. 15)
THE BODY
BEATEN TO A PULP (You've seen skeletons in better shape than this. Malus to rolls to identify the body. 10.)
GLOWING (The body is producing a faint, gentle glow, clearly magical. Bonus to rolls to examine the glow with magic or investigation. 10.)
THE MORGUE
WELL-STOCKED (This place is pretty well stocked, all things considered. Bonus to any roll relating to the body that makes use of the Morgue's equipment. 10.)