Glad to see this back, & just got caught up so I'm not contributing all that much just yet.
I'm pretty sure we established a few initiatives (or should have) last couple turns that we're still pushing for now, so those need to be doublechecked.
I like the idea of using the "Fugon" in combination with wagons/carts/sleds/ GLORIOUS PEOPLE'S CHARIOTS, barges & cargo bikes. We can use the wood around Kalivaci to build said chariots, barges & watchtowers (which we should have an efficient design for already), while charging the car up between trips & having the bikes on standby & for use between our capital & the dam.
The problems with any kind of wagons/carts is that we do not have anything to put in front of them. We are hoping to find some draft animal with the environment action, but at the moment we have the choice between human(low draw strength) and deathclaw(extreme draw strength but unfit for refugee transportation, already in use).
Barges are definitely the future when it comes to Gjirokaster-Kavici-Fier transportation, there is a reason rivers were essential lifelines for cities, riverine transport is just so much more efficient than all other options. But I am weary of designing and building wood barges in one turn, building a good ship is not trivial and I don't want to risk weakened refugees on a ramschackle boat. A wooden barge design is definitely important and I would be interested in putting it in if everyone else agrees.
I am also interested in something else when we look at river travel: Towing ships along the river. This means that we do not need to build motors(expensive), sails(unreliable) or oars(hard on people), we just need to build a tow path on the side of the river and get a good draft animal(though deatchclaws may actually be very good for the job)
en.wikipedia.org
I don't mind supporting the Sigurimi, but we really need to know what in Hoxha's name is going on. Is Vesa still the representative at the soviet as of last time we convened? My solution, invite her (or whoever replaced her) to a private meeting, ask how they liked the gift (the peestol we sent), ask what the comms blackout was about & what sort of threats we face, then agree to her proposal while asking for assistance once again with translation training. Scratch their back, they scratch ours. I trust we're charismatic enough (if just so) to show our concern & unified interests without seeming like we're trying to micromanage.
I agree. Do you want to write an action and I can include it in the plan
PS: Dapper, how does it feel knowing that you have created the single most successful piece of foreign propaganda for Albania, surpassing all previous regimes? Before this quest, I wasn't sure the country really existed. Now, I have seen that the only reason Albania has not liberated the world is due to a conspiracy between Joseph Tito, Khrushchev, Deng, & the Americans.
PPS: The plan looks decent, IMO just needs that meeting with Sigurimi & a couple additions:
Once the road between Kalivaci & Fier is built, use the Furgon to help ferry refugees safely as well with the support of the armed forces.
Yeah, that's the plan, I wanted to expand the action to include that but I forgor
Design & Build Boats from Wood around Kalivaci to ferry the refugees back to the dam.
I commented on this above, I agree that designing boats from woods should be done this turn, but im weary about immediately building them
Design & Build Watchtowers from Wood around Kalivaci.
I don't consider the watchtowers to be urgent enough where building them immediately is worth the added risk of accidents because of rushed plans and design
Design & Build Log/Longhouses from Wood around Kalivaci to house the refugees, military, & commissariat.
We are refurbishing old worker housing for the refugees. I am not sure if longhouses are better, they probably are, but I don't want to risk rushing them either because not only could it endanger the refugees we will only have a limited amount of Wood easily accessed from the dam.
Ask the People to furnish from their own labors, scavenging, & passed down blades enough bayonets to outfit the current armed forces ahead of the raids. The best examples will be used, & any decent blacksmiths amongst the People identified by their works will be noted & rewarded.
I fundamentally disagree with attempts to offload labour onto the (already very limited) free time of our workers. If we want to have our people try to do some home made smithing(?) we should assign labourers directly to it, not give people doing hard physical work homework. But I also disagree that volunteer smiths will able to produce blades that would actually be useful as bayonets, just equipping the people with sidearms from the blades would be better.
And if we want to give our soldiers melee sidearms the best choice would probably be the batons, which are reliable and already available. The purpose of any such sidearm is to allow our soldiers to survive longer, not deal damage to the enemy after all, a sharp edge is optional.
Distribute our stockpile of Stimpacks to the armed forces ahead of the raids to be used on refugees if needed, but prioritized for our troops.
Unfortunately we do not have spare Stimpacks – that was a proposal if we build some of them this turn, but we aren't. All Stimpaks we looted are with us and the Deathclaw Handlers.