The New Dark Age: (A Fallout Albania Quest)

I just realised that with 2 turns of specialised Construction Equipment we have 2 of them this turn.

Do we want to spend the second equipment on a Radio Tower in Kavici or more metal extraction expansion?

You should go for more metal extraction, and than radio towers. The faster the production of metals go through, the faster you produce other things.

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[X] Plan All Roads lead to Gjirokaster
 
I wouldn't be calling them out like that, they might have the most powerful man in the galaxy on their side (the guy in the back throwing rocks).

 
Glad to see this back, & just got caught up so I'm not contributing all that much just yet.

I'm pretty sure we established a few initiatives (or should have) last couple turns that we're still pushing for now, so those need to be doublechecked.

I like the idea of using the "Fugon" in combination with wagons/carts/sleds/ GLORIOUS PEOPLE'S CHARIOTS, barges & cargo bikes. We can use the wood around Kalivaci to build said chariots, barges & watchtowers (which we should have an efficient design for already), while charging the car up between trips & having the bikes on standby & for use between our capital & the dam.

I don't mind supporting the Sigurimi, but we really need to know what in Hoxha's name is going on. Is Vesa still the representative at the soviet as of last time we convened? My solution, invite her (or whoever replaced her) to a private meeting, ask how they liked the gift (the peestol we sent), ask what the comms blackout was about & what sort of threats we face, then agree to her proposal while asking for assistance once again with translation training. Scratch their back, they scratch ours. I trust we're charismatic enough (if just so) to show our concern & unified interests without seeming like we're trying to micromanage.

I think with a combined transport approach we can get all the refugees to the dam in short order. I like the initiative for stimpacks, medics, commissars, etc. to be sent to help them.

PS: Dapper, how does it feel knowing that you have created the single most successful piece of foreign propaganda for Albania, surpassing all previous regimes? Before this quest, I wasn't sure the country really existed. Now, I have seen that the only reason Albania has not liberated the world is due to a conspiracy between Joseph Tito, Khrushchev, Deng, & the Americans.

PPS: The plan looks decent, IMO just needs that meeting with Sigurimi & a couple additions:

Once the road between Kalivaci & Fier is built, use the Furgon to help ferry refugees safely as well with the support of the armed forces.

Design & Build Boats from Wood around Kalivaci to ferry the refugees back to the dam.

Design & Build Watchtowers from Wood around Kalivaci.

Design & Build Log/Longhouses from Wood around Kalivaci to house the refugees, military, & commissariat.

Ask the People to furnish from their own labors, scavenging, & passed down blades enough bayonets to outfit the current armed forces ahead of the raids. The best examples will be used, & any decent blacksmiths amongst the People identified by their works will be noted & rewarded.

Distribute our stockpile of Stimpacks to the armed forces ahead of the raids to be used on refugees if needed, but prioritized for our troops.
 
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Glad to see this back, & just got caught up so I'm not contributing all that much just yet.

I'm pretty sure we established a few initiatives (or should have) last couple turns that we're still pushing for now, so those need to be doublechecked.

I like the idea of using the "Fugon" in combination with wagons/carts/sleds/ GLORIOUS PEOPLE'S CHARIOTS, barges & cargo bikes. We can use the wood around Kalivaci to build said chariots, barges & watchtowers (which we should have an efficient design for already), while charging the car up between trips & having the bikes on standby & for use between our capital & the dam.

The problems with any kind of wagons/carts is that we do not have anything to put in front of them. We are hoping to find some draft animal with the environment action, but at the moment we have the choice between human(low draw strength) and deathclaw(extreme draw strength but unfit for refugee transportation, already in use).

Barges are definitely the future when it comes to Gjirokaster-Kavici-Fier transportation, there is a reason rivers were essential lifelines for cities, riverine transport is just so much more efficient than all other options. But I am weary of designing and building wood barges in one turn, building a good ship is not trivial and I don't want to risk weakened refugees on a ramschackle boat. A wooden barge design is definitely important and I would be interested in putting it in if everyone else agrees.

I am also interested in something else when we look at river travel: Towing ships along the river. This means that we do not need to build motors(expensive), sails(unreliable) or oars(hard on people), we just need to build a tow path on the side of the river and get a good draft animal(though deatchclaws may actually be very good for the job)

en.wikipedia.org

Towpath - Wikipedia



I don't mind supporting the Sigurimi, but we really need to know what in Hoxha's name is going on. Is Vesa still the representative at the soviet as of last time we convened? My solution, invite her (or whoever replaced her) to a private meeting, ask how they liked the gift (the peestol we sent), ask what the comms blackout was about & what sort of threats we face, then agree to her proposal while asking for assistance once again with translation training. Scratch their back, they scratch ours. I trust we're charismatic enough (if just so) to show our concern & unified interests without seeming like we're trying to micromanage.

I agree. Do you want to write an action and I can include it in the plan

PS: Dapper, how does it feel knowing that you have created the single most successful piece of foreign propaganda for Albania, surpassing all previous regimes? Before this quest, I wasn't sure the country really existed. Now, I have seen that the only reason Albania has not liberated the world is due to a conspiracy between Joseph Tito, Khrushchev, Deng, & the Americans.

PPS: The plan looks decent, IMO just needs that meeting with Sigurimi & a couple additions:

Once the road between Kalivaci & Fier is built, use the Furgon to help ferry refugees safely as well with the support of the armed forces.

Yeah, that's the plan, I wanted to expand the action to include that but I forgor

Design & Build Boats from Wood around Kalivaci to ferry the refugees back to the dam.

I commented on this above, I agree that designing boats from woods should be done this turn, but im weary about immediately building them

Design & Build Watchtowers from Wood around Kalivaci.

I don't consider the watchtowers to be urgent enough where building them immediately is worth the added risk of accidents because of rushed plans and design

Design & Build Log/Longhouses from Wood around Kalivaci to house the refugees, military, & commissariat.

We are refurbishing old worker housing for the refugees. I am not sure if longhouses are better, they probably are, but I don't want to risk rushing them either because not only could it endanger the refugees we will only have a limited amount of Wood easily accessed from the dam.

Ask the People to furnish from their own labors, scavenging, & passed down blades enough bayonets to outfit the current armed forces ahead of the raids. The best examples will be used, & any decent blacksmiths amongst the People identified by their works will be noted & rewarded.

I fundamentally disagree with attempts to offload labour onto the (already very limited) free time of our workers. If we want to have our people try to do some home made smithing(?) we should assign labourers directly to it, not give people doing hard physical work homework. But I also disagree that volunteer smiths will able to produce blades that would actually be useful as bayonets, just equipping the people with sidearms from the blades would be better.

And if we want to give our soldiers melee sidearms the best choice would probably be the batons, which are reliable and already available. The purpose of any such sidearm is to allow our soldiers to survive longer, not deal damage to the enemy after all, a sharp edge is optional.

Distribute our stockpile of Stimpacks to the armed forces ahead of the raids to be used on refugees if needed, but prioritized for our troops.

Unfortunately we do not have spare Stimpacks – that was a proposal if we build some of them this turn, but we aren't. All Stimpaks we looted are with us and the Deathclaw Handlers.
 
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Sorry to bring this back up but we might not be doomed on the petrochemical front (though it till take some luck and development and we may just find an alternative); that 70 year figure is just using proven reserves, which are deposits that are economically extractable given current tech and market prices. Unproven reserves are 2-3 times that size, and more are discovered every now and then, so it stands to reason with whatever tech has been developed and how early Europe tapped out of the whole civilization game that we could find some viable deposits.
 
[X] Personal Action
-[X] invite the Minister of State Security to a private meeting. Ask how they liked the gift (the peestol we sent), or if they received it at all should a new minister be present. Ask what the comms blackout was about & what sort of threats we face: Yugoslavs, Greeks, Italians, other Albanians, etc. If we can inquire about the PARTY non-seditiously such as their history & such, do so as well. Should they provide information, agree to their proposal for arming a squad of their ranks & sending them as forward operators in Fier, while asking for assistance once again with translation training efforts.

I like the tow-barge idea, & I understand your wariness towards rushed contruction of watchtowers, homes, & boats, but any risks should be mitigated by the presence of experts during design, extraction, & production.

The Furgon won't be much use for transport until the roads are complete, but that should mean a run or two can be completed at the end of the turn cycle.

As for bayonets, I want them specifically to increase survivability of our troops against melee bersekers. Bayonets give reach & a larger object with which to block strikes, while switching to their batons or knives would take precious moments & wouldn't provide as much benefit. Blacksmithing blades from home isn't really the directive, so much as an exception to the rule we're hoping to discover. Primarily I'm expecting passed down & scavenged blades, plus shanks that will be useless since this is putting out a request to the People rather than issuing a directive to do so.

Dapper, can we have a single meeting in addition to taking a personal action that lasts a whole turn cycle? Not two month-long personal actions mind you, just a private meeting.
 
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Sorry to bring this back up but we might not be doomed on the petrochemical front (though it till take some luck and development and we may just find an alternative); that 70 year figure is just using proven reserves, which are deposits that are economically extractable given current tech and market prices. Unproven reserves are 2-3 times that size, and more are discovered every now and then, so it stands to reason with whatever tech has been developed and how early Europe tapped out of the whole civilization game that we could find some viable deposits.

There are almost definitly still reserves. Fallout famously ran out of oil, but a world devoid of enough oil to feed a civilisation of billions likely still has a lot when for a world of millions. In addition to Europe getting destroyed faster than America Albania was always economiccaly underdeveloped and preserved even more of their natural resources, which means that we likely have access to a bounty compared to most other polities.

But unfortunatly any new oil reserves will only be useful in the future, at the moment we just do not have the required industry, experts and labour to establish and build a new oil well and refinery, because any undiscovered reservoir is unlikely to be easily accessible.


The Furgon won't be much use for transport until the roads are complete, but that should mean a run or two can be completed at the end of the turn cycle.


I like the tow-barge idea, & I understand your wariness towards rushed contruction of watchtowers, homes, & boats, but any risks should be mitigated by the presence of experts during design, extraction, & production.

The problem is that if the experts are busy supervising to make sure nothing goes wrong they arent researching the design, which means they produce a subpar design because they were distracted making sure nothing goes wrong during the construction. Building the house while the experts are still designing stuff is probably a source of what could be a lot of problems too. For example, if the labourers start with laying the floor but it turns out that we need to dig a foundation to make sure the roof is stable well have wasted wood and labour time.

The Furgon won't be much use for transport until the roads are complete, but that should mean a run or two can be completed at the end of the turn cycle.

The plan for the raid is to happen at the end of the turn, so the road should be finished once we can start ferrying refugees back to Kavici, so it will be fully functional once we need it.

As for bayonets, I want them specifically to increase survivability of our troops against melee bersekers. Bayonets give reach & a larger object with which to block strikes, while switching to their batons or knives would take precious moments & wouldn't provide as much benefit. Blacksmithing blades from home isn't really the directive, so much as an exception to the rule we're hoping to discover. Primarily I'm expecting passed down & scavenged blades, plus shanks that will be useless since this is putting out a request to the People rather than issuing a directive to do so.

I agree that a proper bayonet is better than a Baton for defense of our soldiers, but a bayonet is not just a knife duct-taped to a rifle. It needs to be built so that it doesnt wiggle around without exerting force, cant interfere with the barrels and does not degrade the accuracy of the rifle with its weight. I do not trust that scavenged blades and shanks that would be useless to our people to turn useful for our soldiers, who if anything need better weapons than our civilians.
 
ummm, thirty EIGHTH

edit: depending upon how tech advanced pre-war there might actually be a century or two of backlog oil around the world even with the increased usage from the war
 
So we're only transporting them in the car this turn? That works for me. We should get those wood only barges, homes, & watchtowers designed though.

I would rather have garbo taped-on bayonets against the melee berserker cannibals than no bayonets at all. No resource cost, low expectations.

I'll back the plan since dialogue at the soviet has stalled. Next turn I'm hoping for bayonets, boats, & watchtowers being designed though.

[X] Plan All Roads lead to Gjirokaster
 
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