Sirrocco
Pedantic
Goals: Efficiency 5, Cargo 7, Defense 5, Speed 3
So... the interesting thing here is that the Underslung Cannon gives us 5 value for 2 points. At the same time, it's at an awkward place ont he power curve. If we want to spend all 10 points and also have the Underslung Cannon, our two options are
Lumbering cargo-thing
-[] A trailer! (4 points) (+ 5 Cargo, -1 Speed)
-[] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[] Multi-Purpose Arms! (4 points) (+1 Defense, +2 Cargo, +1 Speed)
Cargo 8, Defense 4, Speed 0
and
All The Guns
-[ ] Prototype Combustion Engine. (3 points) (+2 Speed, +1 Cargo)
-[ ] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[ ] Mast Rocket Array! (3 points) (+2 Defense, +1 Speed.)
-[ ] Alloy Plating! (2 points) (+1 Defense, +1 Speed.)
Cargo 2, Defense 6, Speed 4
The first has Speed of 0 (which probably won't go over well) and more cargo than it actually needs. The second has very little cargo (which is okay for the moment) but goes over on both defense and speed. Actually, All the Guns would hit our target almost exactly on the nose if we slapped a trailer on the back of the thing (going one defense over).
At the same time... we have to consider Efficiency. There are clues here.
- Prototype Combustion Engine is using the Exciting New Technology. Steam is "A Coward's Device". That suggests that it's going to have some maintenance issues, at minimum.
- Trailer reads as if it's the boring bog-standard thing that you might as well just get out of the way. That's... basically the exact opposite.
- Underslung Cannon is "a simple addition". That's sounding good.
- Multi-Purpose Arms: "Arms are one of the easier things to do with Nar" - again, a good sign.
- Mast Rocket Array doesn't give all that much of a clue... except that anything that's going to be based on firing off rockets is likely to be pricey in the long run. Rockets are not cheap, as ammunition goes.
- Alloy Plating is talking about "the newest, most expensive alloy plates". That's pretty obviously in the "not cheap" zone.
So... there's three options that look like they're likely to take a particularly large chunk out of Efficiency... and All The Guns up there has *all* of them. That's... probably not best.
But Wait! We have Sponsors! Let's remind ourselves of who they are.
[ ] Yasin Ali Shahzadi
Pros: The Sultan's beloved daughter, loves the concept, hands-on testing
Cons: Knows nothing about engineering or vehicle design, insane ideas
[ ] General Nazir Wadiyar
Pros: Genial, understanding, sympathetic to what you're trying to do, appreciative of logistics
Cons: A nobody. Uninfluential. Syphillitic. Wants his name in history
[ ] Admiral Muhammad Dervish Khan
Pros: Level-headed, appreciates sane project scope
Cons: Likes Rockets. Really, really likes rockets
So... based on that, if we can fit them at all, the rockets should go in. The other two aren't likely to have particularly strong opinions at this point.
Given that, I'd suggest that the best compromise might involve *not* spending all of our points just yet.
[x] Plan Most of the Guns
-[x] Mast Rocket Array! (3 points) (+2 Defense, +1 Speed.)
-[x] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[x] Multi-Purpose Arms! (4 points) (+1 Defense, +2 Cargo, +1 Speed)
Cargo 3, Defense 6, Speed 2
It's taking on one of the "more expensive" options, because if we don't do that, we have no speed. It also has more defense than, strictly speaking, it requires, and leaves one point unspent. In return, it throws in rockets to keep the Admiral happy, it doesn't have anything cripplingly wrong with it (like 0 speed) and it hopefully leaves some flexibility left in the efficiency budget. Also, leaving a point unspent might make things a bit easier on us as we react to the vagaries of prototyping a design.
So... the interesting thing here is that the Underslung Cannon gives us 5 value for 2 points. At the same time, it's at an awkward place ont he power curve. If we want to spend all 10 points and also have the Underslung Cannon, our two options are
Lumbering cargo-thing
-[] A trailer! (4 points) (+ 5 Cargo, -1 Speed)
-[] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[] Multi-Purpose Arms! (4 points) (+1 Defense, +2 Cargo, +1 Speed)
Cargo 8, Defense 4, Speed 0
and
All The Guns
-[ ] Prototype Combustion Engine. (3 points) (+2 Speed, +1 Cargo)
-[ ] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[ ] Mast Rocket Array! (3 points) (+2 Defense, +1 Speed.)
-[ ] Alloy Plating! (2 points) (+1 Defense, +1 Speed.)
Cargo 2, Defense 6, Speed 4
The first has Speed of 0 (which probably won't go over well) and more cargo than it actually needs. The second has very little cargo (which is okay for the moment) but goes over on both defense and speed. Actually, All the Guns would hit our target almost exactly on the nose if we slapped a trailer on the back of the thing (going one defense over).
At the same time... we have to consider Efficiency. There are clues here.
- Prototype Combustion Engine is using the Exciting New Technology. Steam is "A Coward's Device". That suggests that it's going to have some maintenance issues, at minimum.
- Trailer reads as if it's the boring bog-standard thing that you might as well just get out of the way. That's... basically the exact opposite.
- Underslung Cannon is "a simple addition". That's sounding good.
- Multi-Purpose Arms: "Arms are one of the easier things to do with Nar" - again, a good sign.
- Mast Rocket Array doesn't give all that much of a clue... except that anything that's going to be based on firing off rockets is likely to be pricey in the long run. Rockets are not cheap, as ammunition goes.
- Alloy Plating is talking about "the newest, most expensive alloy plates". That's pretty obviously in the "not cheap" zone.
So... there's three options that look like they're likely to take a particularly large chunk out of Efficiency... and All The Guns up there has *all* of them. That's... probably not best.
But Wait! We have Sponsors! Let's remind ourselves of who they are.
[ ] Yasin Ali Shahzadi
Pros: The Sultan's beloved daughter, loves the concept, hands-on testing
Cons: Knows nothing about engineering or vehicle design, insane ideas
[ ] General Nazir Wadiyar
Pros: Genial, understanding, sympathetic to what you're trying to do, appreciative of logistics
Cons: A nobody. Uninfluential. Syphillitic. Wants his name in history
[ ] Admiral Muhammad Dervish Khan
Pros: Level-headed, appreciates sane project scope
Cons: Likes Rockets. Really, really likes rockets
So... based on that, if we can fit them at all, the rockets should go in. The other two aren't likely to have particularly strong opinions at this point.
Given that, I'd suggest that the best compromise might involve *not* spending all of our points just yet.
[x] Plan Most of the Guns
-[x] Mast Rocket Array! (3 points) (+2 Defense, +1 Speed.)
-[x] Underslung Cannon! (2 points) (+3 Defense, +1 Cargo)
-[x] Multi-Purpose Arms! (4 points) (+1 Defense, +2 Cargo, +1 Speed)
Cargo 3, Defense 6, Speed 2
It's taking on one of the "more expensive" options, because if we don't do that, we have no speed. It also has more defense than, strictly speaking, it requires, and leaves one point unspent. In return, it throws in rockets to keep the Admiral happy, it doesn't have anything cripplingly wrong with it (like 0 speed) and it hopefully leaves some flexibility left in the efficiency budget. Also, leaving a point unspent might make things a bit easier on us as we react to the vagaries of prototyping a design.
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