Sorry this took so long, a mix of technical issues (including a word fuckup that cost me about a fourth of the update) and work picking up -really- threw a wrench into this. It sat at about 80% done for a week due to said work pickup. Hopefully the quality makes up for it!
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[X] Plan: Gyrm Preparations
-[X] Paladin dispatch (DC 0, flat roll with no bonuses): Astora has no shortage of knightly orders, perhaps your paladins could be a shield for their citizens? Though they number only 11 they stand to be far beyond the average raider- or even raider champions.
-[X] Nip it in the bud (DC ???): Sieglinde rightly points out that the Gyrm coming in will soon make up a significant part of your population, and heading off any potential conflicts between Gyrm and Men would be in your best interest. She suggests leaving with a mix of humans, serpentmen, and a few silver knights to meet with them and hopefully assuage some worries.
--[X] Sieglinde, Priscilla
-[X] Hearth and home (DC 0): The gyrm are coming, so you at least should set a start for them. The only question is where... striking the first blow in this regard could probably set the tone for your interactions going forward. At the very least it will show you're serious about taking them in.
--[X] Dig into the rock near the duke's archives. (They will have to live and work alongside your subjects whether they like it or not. Extreme oversight, they will be citizens not a protectorate)
-[X] Silence of the Gyrm (DC 70): More radical revenge-focused elements of Gyrm society having unfortunate accidents would aid in the eventual integration of their people by all accounts. Seek them out, and make sure they never see the light of day.
--[X] Oswald, Anna
-[X] Study Seath's body (DC 60): The still perfectly preserved mutated form of the duke still sits in the crystal cavern. Even as a mutant, he was still a Dragon, and his body is an extraordinarily rare find- what use could it have? The Snakemen he made willing to look the other way if they get something they can use- for both practical and sentimental reasons.
--[X] Gedo and Moru
-[X] Going for ghosts (DC 55): Transitory curses- you only have a few in hand, but if you're going to make any progress against New Londo you will need a way to fend off the vengeful specters. Costs 1 income.
--[X] Rhea
-[X] Gwyndolin
--[X] Write memoirs: The way of white runs on stories of the gods. Perhaps you should give your own perspective on things. You would of course, expel any mention of your role in the Chosen undead. 3/5ths done
-[X] Anna, The Lady of Darkling
--[X] Give Humanity-Charity: You know someone can... come back, even if incomplete, what better use for humanity is there?
-[X] Sieglinde
--[X] Quell unease: Seeing one of the higher ups personally making sure the citizens of Anor Londo are as happy as they can be would be quite a boon for morale, in addition to solving minor disputes
-[X] Rhea
--[X] Educate yourself: You need to be more capable if you are to challenge the world (improves a random stat outside piety)
-[X] Oswald
--[X] Reach out to other pardoners: A place where you are welcome outside Carim? Rare to say the least. Perhaps in exchange for the information your compatriots will share a little knowledge of their own.
-[X] Priscilla
--[X] Make friends: You've been alone for so long- now you don't have to be. Perhaps Rhea or Sieglinde?
-[X] Gedo and Moru
--[X] Socialize: Moru is a shy thing, but Lordran's inhabitants are surprisingly friendly, especially half the members of Gwyndolin's circle.
-[X] Daemoncraft. (Take 1 a turn.)
--[X] Study moonlight butterfly: A flying artillery piece, fragile but deadly. Learning check
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A not insignificant population bloc coming into Lordran entirely, normally you would welcome the manpower, bolstering your forces, your legitimacy as a ruler, and your economy… if not for the issue of their cultural loathing of mankind. After everything you have done to cultivate an accpeting culture, you're fairly sure it would be onesided on their part, with your humans learning to live besides giants, gods, undead, and snakemen, the Gyrm likely seem like a far lesser evil despite the widely spread belief in their cowardice and greed. However if you were going to do something, you were going to do it right damnit, even it meant getting your hands dirty for the first time in a year. Those that had no interest in integrating could still come so long as they could keep it to themselves, but would-be troublemakers coming into your kingdom? That is something you would contest, you didn't need a race war on the streets! While the sunlight warriors or Priscilla's new covenant would opt for complete rehabilitation or simply accepting any potential outcome, as a cost of their ideals, you weren't nearly so fettered.
Hopefully you would never have to explain this to Priscilla or Sieglinde, but plucking weeds to spare the garden was just simple common sense to you. The rest you would leave up to the onion knight, hopefully her sunny disposition would see her through in her own task.
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Darkwraith suppression: 22
Due to your overall attempts to stifle them, any successes the invaders have are not as great as they would be formerly, particularly since their usual targets are first and foremost survivors. Those that are new to Lordran however aren't so savvy as to evade the sudden attacks from the men in red. A convoy of former Carimians that was on the way to New Oolacile had been set upon, and the poor civilians had been slaughtered to a man before the forest hunters fell upon them. You had to slip up sooner or later, so long as they could invade freely, but this? This was a particularly bitter failure that spurs your research into anti-abyss measures.
Martial: 84
Maria clung to her husband with one hand, and clasped a hand over the mouth of her child as she tried to keep from trembling. Her husband had been clever enough to have the idea of hiding in the solitary watchtower as opposed to a basement or the like, with nothing of value they wouldn't likely go out of their way to search it… though it had the unfortunate side effect of giving them a front row seat through the cracks in the boards for everything. Manuel had gone out in only his cassock to try and convince them to stop their violence, and the leader had split him in half before he could even say a few sentences. The bastards hadn't even waited until he was cold to rifle through his pockets. Now they could only hope that in their submission they would be spared the scimitar or blade of the horned demons that had arrived on dragon ships.
There was the noise of a small ram smashing against the gates, which some fool had thrown shut after Manuel in hopes it would protect them, but now nobody was bold enough to go unlock it in hopes of mercy. Maria closed her eyes, awaiting the beginning of the cries and bloodshed as the gate cracked… and then the sounds of arrows flying filled the skies along with Varangian cries, though not of bloodlust, but of fear, panic and pain. Hope filled Maria's breast, even as she dared to look again, keeping low as she moved closer to one of the viewpoints.
Three men in brass armor and blue tabards assaulted the raiding party, no doubt wandering knights or the like by their uniform. For a split second her heart went out for the men, expecting doom for would be rescuers, but then she took into account the fact their arms and the state of their opponents. One held a talisman and a rapier, the other a catalyst with a massive Zweihander on their back, and the third a simple pair of Cestus. Not a single bow among them despite the noise. These were no simple run of the mill knights to be sure, and the Varangians had already lost a few of their number to the initial spell! With a cry the Varngians charged the would be rescuers, prompting the one with the Zweihander to run his catalyst across his blade, the dark blue hue of an enchanted weapon dancing upon it as he went to charge them on his lonesome. With a thunderous crash three men at once fell to the greatsword as if it were wielded by a giant as opposed to a man, and the knight with the Talisman hurled a lightning bolt into the fray with a cry, just as a silver knight would! The one with the cestus was no less fantastic, any that had the thought of going around the greatsword wielder simply found themselves approached and dispatched any who dared approach with a flurry of blows that defied the eye and left men broken on the ground. The leader of the brutes, a man with a greataxe, charged him with a brutal swing that would fell a tree in a single chop- and within a pair of blinks the pugilist was inside their guard, locking one of their arms before hamming away at their features with unerring precision, leaving the would be raider pulped and unmoving as he released them and simply moved towards the next.
These were no simple knights, these men were what knights were to footmen, champions of their chosen style. After the moments that made up the first clash it was clear that the would be assailants had no chance at all, but it was over so fast they didn't seem to realize it before two thirds of the raiding force was wiped out. The remainder tried to run for their ship- but the talisman bearer raised his strip of divine cloth once more, and with a noise like a vast bowstring being drawn back that made Maria's hairs stand on end, a rain of silvery arrows spilled from the spy, slaughtering them as they tried to run, leaving only silence. Maria just sat there in shock as she surveyed the scene as the champions picked over their kills with the air of consummate professionals, occasionally ending the suffering of those that still lived.
"Who are you!?" Called a voice that she only now realized was her own. The pugilist paused and looked up, before raising a fist with a triumphant air that stirred her soul and put a fluttering in her heart.
"We are the punishers of the guilty, we are the Moonlit Order!"
……………………………………………
Throughout Astora, suffering coastal villages would find themselves visited by knights in brass, and whether they bore a spear, spell, or so on, they would slaughter monsters, raiders, bandits, or anything else that would threaten the peace of the recovering nation. The foreign knights are welcomed with open arms, even as curiosity and rumor follows them. Only a few significant figures were tied to moonlight, and only one was tied to punishing of the guilty. For the first time in ages, Gwyndolin's name is bandied about, the current theory being that Ricard managed to meet with and befriend the god in the midst of… whatever was going on in Lordran.
Effects: Lost (for now) 11 paladins, may use a free action to call them back at any point.
Gwyndolin's order (and by extension, the god's) grows in fame in Astora! They have been awarded an old chapter house from a defunct order, and a number of servants and squires also flock to their banners while they intercept roving bands. These rolls, much like the darkwraith ones, will be handled over every turn. The quality of the rumor mill in Astora has increased due to the presence of your paladins. Gwyndolin's presence is better known.
Diplomacy: 79+5(Peacemaker)+31 (combined dip)+8(Priscilla aid)= 123
Crit success!
The Gyrm know of her, and they have a strong history of hospitality towards the few they counted as friend. Those are the main reasons she is not cast aside immediately upon attempting to enter their camp. The others though? The Gyrm have no answer for. While they had no love of dragonkind, the serpentmen's friendliness confound them, and while they have a deep hatred for humanity, they had never interacted with gods, let alone… whatever you counted Priscilla as.
Sieglinde had started up things by cracking out the food they had provided, offering a gift of titanite, and swapping stories, a tradition so honored it was how the gods blessed their followers. The Gyrm stories had a common thread of distrust of common humans, and the hero surviving by simply enduring their troubles until they could no longer harm them. Of note there were also a few stories of craftsmen, specifically the ones that made beautiful things, something oft beyond the reach of Gyrm with their woes and their clumsy fingers. There was little in the way of lucky heroes, trickster heroes, or so on. Sieglinde in turn covertly directed her friends to tell tales of a similar stripe, hopefully encouraging a common ground between them. In addition there was drinking contests and dancing and some odd form of singing that began deep in the throat that created a tone that seemed to shake her bones!
It was all going about as well as she could reasonably hope, in part thanks to the presence of Priscilla- until a massive Gyrm shoved aside one of his fellows, and sat before her, the makeshift table and bench creaking under his weight.
"You say you wish to be friends?" He ground out in a gravel-filled tone, barely repressed anger flowing out of him.
"I don't just say it, I do." Sieglinde was on guard immediately, she knew the type, he was looking for a fight, but she remained form, and looked directly into where she hoped his eyes were in the dark of his helm.
"Gomuz think you're lying. Long history of chiefs dead by humans. Of cruelties pushed by humans. Gomuz thinks this is another." One of his hands went under the table to his side.
"Then why are you here exactly?" Sieglinde didn't like where this was going- especially since she didn't have her armor. But she couldn't just act out, it might be what she wanted!
"Have to protect Gyrm. If Gomuz doesn't who will?" The chief started to move- and then a pale hand touched his shoulder, and a cold breeze washed over the area. Priscilla looked down at the Gyrm, a sad smile on her face. The gyrm all froze in quiet awe, the chief in particular going stock still.
"Praytell, friend, tell me more of the Gyrm you want to defend so? Who do you think of in particular?"
"…Greda. Daughter. Lost her mother when she was little. Always been busy at being chief, so…"
Priscilla nodded. "That is a lovely name. Pray, tell me more." She gently urged him to face away from Sieglinde, and sat on the floor before the chief, quietly gripping his hand. The large man, with a few prods from Priscilla, poured out his soul to the crossbreed. How he only went because she was going, how he worried that this could be the end of the Gyrm, how his daughter actually had some talent as a poet, and couldn't bare the thought of that being snuffed out when they had so little. All the while Gyrm sat enchanted at the sight of one of their strongest laying everything bare without a drop of alcohol in him.
"I think." Priscilla said slowly as she gave his hand a squeeze. "That you should listen to Sieglinde's story. Do you mind if I tell you story, lady Sieglinde?"
"…Go on then." Sieglinde had a feeling that this wasn't going to be the boasting of the 'little sun' as some had so embarrassingly called her. If Priscilla thought this was a good idea, she would go along with it.
So Priscilla did. A story of a little girl who lost her mother while young, and followed her father into what may have been certain doom out of love. It was abridged, simplified, but even so the raw compassion in Priscilla's tone had Sieglinde rubbing the corners of her eyes. It was one thing to think of Priscilla as a friend, it was another to hear the love they had for you pouring of their voice. She actually swore she heard a few sobs when the tale finally reached Ash Lake…
"Sieglinde has a lot more in common with Gerda and yourself than you might have thought. It is true, people can be cruel. I have been the subject of it, but that is no reason to simply lash out in fear of future cruelty."
The chief sat silent, before standing- and bowing before Sieglinde much to her shock. "…Gomuz has almost made a terrible mistake. Gomuz will go to his tribe, tell them the truth of the dragon." He marched off, leaving them in silence… before Priscilla moved to take a seat and rose a tankard.
"To a better tomorrow!"
That broke the spell, and the jolly mood was back in full force, perhaps in even greater force!
In other news, Sieglinde reported that Priscilla was a clingy drunk.
Results: DC of intrigue action lowered, Priscilla gains Gyrm friend trait, budding Priscilla adherence among Gyrm! Gyrm will integrate far easier. You find out two things, Gyrm love drink, and have a great appreciation of beauty- even if their standards are somewhat different than humans. +1 Dip for Priscilla.
Stewardship: 62+10 (2 giants join)+18= 90
Great success!
Burrowing into the earth is a new endeavor, but you have enough knowledge to make the first steps easy enough. The giants all but blast into the hillside, their titanite infused tools carving through stone like butter. Titanite and the strength of the serpentmen make the relatively easy all things considered. You carve enough into the tunnel to get a road going, tall enough for a giant to crawl, and wide enough to allow four Gyrm to walk though it without grinding against the walls. You even have enough time to carve a few side paths into any faults you come across- and even find a few natural caverns untouched by any hand, ready to be hollowed out and put to work. Were it not for the Gyrm moving in, this place would make for a fine storage facility- but you leave it untouched. This was to be a home until the Gyrm could bring themselves to live as normal citizens. Perhaps in the future you would find more uses for this place, but this is all you can do before the Gyrm arrive.
Effect: In the space of a month you're hollowed out enough earth to create a good sized Gyrm town. They won't forget this act of kindness- and it's incredibly impressive to them in particular.
Intrigue: 59 +22+14 (DC reduced to 60 due to Sieglinde's success)
Great success.
With what happened to their pardoner, Anna had to step in to do the deed. It wasn't something she was happy about to say the least, but what her lord ordered, she would do.
Sieglinde's efforts made the task easier, some of the most high profile chiefs and priests swearing eternal friendship so long as their new home stood. The arguments that sprouted from the anti-human traditionalists in turn drew attention to them and marked them for death. False-flagged hollow attacks with only a few casualties, an unforeseen allergy to some fruit they plucked along the side of the road, a specific tankard being poisoned. Carimian guards paid to detain one specific Gyrm or another at checkpoints. The Gyrm were quicker to point fingers at each other or simply shrug and call it bad fortune than even imagine that consistent outside interference could be a factor. While they were a warry people, they weren't the most subtle, and in turn had trouble spotting enemy action when it wasn't out in the open. Anna felt a little bad for them, given how they were used to very blunt method of oppression, the more subtle kinds were like a virus they had no defense for. But she told herself it had to be done. Leaving these elements be would be like leaving an infected limb in place. Or at least she hoped that was justification enough. Sleep would trouble her for a few nights onward.
Effects: Mild gyrm unrest, anti-human faction effectively dissipates. Anna is somewhat unhappy and doubting.
Learning: 81+27+17
Crit success!
Gedo was admittedly a bit shaken that his first true assignment was to… tear apart the corpse of the father of sorcery, but it was a learning opportunity beyond compare, a true dragon, one of the eldest beings! It boggled the mind that Gwyndolin had left it be for so long, given their own scholarly nature… but given how much the god had on his plate? It was understandable. He wasn't a biologist like some of his contemporaries, but he knew magic, enough to get a solid understanding of what was going on outside his state as the only mortal dragon. The remnants of the primoridial crystal was also discovered, but they were no more than hunks of stone now that it was shattered.
The results were… interesting. Seath was cursed. It wasn't exactly like the curse of the basilisk, but from what Gedo could gather, it was more his vitality was constantly being drained into the crystalline mass that had grown out of him at his base, and that was somehow projected back into the crystal which kept Death from reaching him in turn. With the only real issue being that his flesh was steadily being replaced with more crystal over centuries. It was, on paper, a good trade, but after it was broken Seath was left with a body that was more crystal than flesh internally, it was a wonder he could even live, let alone fight. The internal lattice of crystals had also traveled up his spine and into what might be a brain. Gedo wasn't sure which was more likely, that his insanity was the result of his experiments, or his insanity lead to such an extreme procedure. Regardless he would remind himself of the fate of the paledrake when dealing with his own matters.
As to what they gained? His remaining splayed limbs were amputated, and the natural blades that formed at the tips unveiled. That such a beautiful weapon resulted from such a terrible fate was unnerving- but in Lordran you took what you could get. The real insight was into his unique physiology. In addition to a basic understanding of dragon biology and how it related to wyverns, Seath's being was suffused with magic in a way that promised some potential when used in the field of demonology!
Gedo could have sworn he saw a flash of white from above at a few points during his work, particularly as the last pieces of Seath were consigned to storage. He wondered if at any point, the young crossbreed ever thought of the Paledrake as father… or if she was just making sure he was truly dead.
Two Moonlight Greatswords added, Gedo noted as a potential wielder, knowledge of draconic anatomy noted, theoretical effects of the primordial crystal noted. Gain access to demon concept: paledrake.
A concept can be layered on top of any existing demon, in a way that could change how it's traits manifest. In this case the paledrake concept grants the recipient greater intelligence, and potential access to a magical breath attack. Cannot be applied to any stone or metal constructs.
Gedo gains trait: Paledrake's final lesson. A +5 whenever he's committed to a 'dangerous' learning action, any failure lessened in scope.
Piety: 91+22+26+10 (Ingward) +5 (darkwraith success)
Critical success!
For this Rhea was able to call upon Ingward, an expert in the methods of combating the creatures of New Londo. Now, how did one slay a ghost? Three methods were known. One, be cursed by a basilisk. Clearly not an option as it was so painful most undead didn't return from it. Two, have a weapon with the property. Ingward had one on his person of course, but actually acquiring enough to arm an army was an insane proposition, not least of which because it would make their backline non-existent. And the third and most reliable method (if only by default) was to activate a transient curse. The general logic was that ghosts arose by curses, and becoming cursed yourself was a way to attune yourself to their plane of existence. Yet making these required breaking off the limbs of the cursed, and crushing them to activate the effect.
This lead Rhea to another route she threw all her effort into. Miracles, of course. She noted that the effect was similar to the weapon-buffing miracles that were well known in Anor Londo due to the presence of the darkmoons, and went about trying to reverse engineer it with the help of the sealer. It was arduous, and at one point she had to be talked down from trying to capture a basilisk, but by the end of the month she had a breakthrough. The resulting spell didn't take much Faith to be useable, but provided the ability to strike down ghosts, but also increased damage against them! Yet it didn't stop there, the theory behind the enhancement was that the magical emanations would cause -any- nonsolid foe to be shaken apart, whatever flimsy things that held them together rattled and frayed until they failed. Though that was admittedly a small list of opponents, the ghosts and the slimes, perhaps it would have uses in the future. Rhea all but preens at the achievement, now one of the few humans to actually create a miracle on their own.
Result: Transient curses now producible albeit not in the most reliable numbers. Rhea has developed miracle 'Consecrate weapon', which grants bonuses against ghosts, slimes, humanity-things, and other strange opponents that don't have a solid form. Reduced DC for claiming the depths.
Write memoirs:
What's next is more a history lesson than anything, you've covered the majority of your thoughts on your family and their exploits, but the age of strife that lead to the great exodus? That had been covered by many bards and so on, even if according to Rhea the truth had fallen out of memory. You write of the betrayal of the four kings that lead to the great wrath against the undead that continued into the modern day, you wrote of the destruction of Oolacile, and emphasize the mystery around it to spare Dusk any suspicion, you wrote of the sudden vanishing of Nito, first of the dead, and how that lead to the Witch's disastrous good intentions, and your father's sacrifice. How he was begged not to leave by his servants, but he would brook nothing to dissuade him. Not even the pleas of his family. He had made the world, and so it was his duty to save it. These were all things that were well known, even if the order was often mixed up and the personal aspect forgotten by outsiders.
What followed afterward required a careful hand, lest you wanted to start a proxy war between yourself and Quen Londo any more than you already were by writing of Aegwyn. You write in a matter of fact way, and even write down some observations that you made on Solaire as he passed through Anor Londo. Which leads you to the present. You actually stopped there. How you wrote of the present would influence readers the most, and more had happened in the last year than the century prior. You would have to take time and -think- of the image you wanted to impart upon the world. For all you knew this humble tome you penned would be your legacy in the future, what a sobering thought that was.
Anna: Give humanity: charity 47, moru reroll triggers! 74
The hollow hunts had gone in several strange directions that lead to frustration for the would be wranglers, but the one that they had managed to catch was secured largely by accident. This particular one bore the qualities of a sorcerer, and was surprisingly slippery, until a serpentman casted vow of silence and managed to tackle the sorcerer when they tripped.
Anna stepped back as the hollow absorbed one of the dozens of wriggling humanity that surged within her, and promptly regrew their skin. Such occurrences were extremely rare out in the wild places of Lordran, largely due to the fact that hollows tended to fall upon the newly humanized in droves, leading to the humanity being divided so many ways that it wound up largely useless.
"Where's master Logan-" The former hollow managed to cough out, before bursting into a coughing fit, his throat dry from disuse. He gratefully took a canteen and chugged the contents eagerly, as Anna began putting together some pieces. She had read up on Logan after the incident that saw two darkmoons perish, and only one person fit the description before her, a bit player amongst the true movers and shakers, but notable for the raw courage to follow big hat into Lordran.
"You're Griggs aren't you?"
"Yes… I think that's my name?" He muttered as he scratched his brow. "Yes, yes I'm Griggs, but tell me, where is master Logan?"
Anna was glad for her helm once more, as her mouth was set into a thin line. This… probably wouldn't end well. "How about you tell me what you remember first, you've been a hollow for about a year after all, most have been around far far longer. Consider it… academic curiosity."
It turned out that the young man remembered quite a bit, though his memory was foggy the further he went back in time, the events of the journey to Lordran were quite well remembered, including meeting Solaire and so on. However, just because he was lucid didn't mean that he accepted the truth. When told of Logan, the young man's face turned to shock, then distress, then anger as his gloves creaked from how tight his hands gripped.
"No- no, he can't be mad, he wouldn't! You're lying to me! Where is master Logan!?" Anna shifted in place as she made ready to subdue the increasingly erratic sorcerer, at this rate he may well go hollow again- but then another voice spoke up.
"Griggs? Is that you?" Spoke a voice, quiet and nervous.
The apprentice froze, his anger stalling as his formerly fractured mind tried to put the pieces together. "You… I know you… M…Moru? Right? Sage Gedo's apprentice."
"That's right, he's here in the city too, would you like to come see him?" Anna had to give the girl credit, clearly afraid- but she offered up her hand to him anyway.
"Yes- yes, surely a sage of the dragon school will surely tell me the truth of everything that's going on." He muttered as he moved towards her. Anna stepped aside, deciding to trust the instincts of the young witch, as the young witch led the former hollow towards into the city proper, she turned to one of her aides.
"Watch him, and make sure he poses no threat to the girl." Trust, but verify, she wasn't about to leave a prospective madman alone with an innocent thing like her.
In the days to come, Griggs would have to come to terms with what happened to his master, but having the truth broken to him by people he knew and respected at least helped. He wound up working alongside Gedo, at first out of pity, but he proved a dab hand at combat, at organization, and bright in sorcery. Gedo himself only felt saddened that the loyalty of the young man wasn't spent on someone that truly wanted him in return.
Effect: Discover a correlation between length of hollowing and the presence retained memories. Sage Gedo gains ancillary: Griggs of vinheim, increases his learning, martial, and stewardship by 1
Sieglinde: Roll irrelevant.
Between the overall high morale and Sieglinde's fame as your left hand and the leader of the sunlight warriors, Sieglinde's efforts to surpress any unrest is largely unneeded… but it's not wasted. When asked by curious members of the public, she wound up explaining things from the Gyrm's point of view, and wound up striking a cord with some of them, particularly the undead, who had been driven out of home after home, and Priscilla's followers. A general zeitgeist of welcoming the Gyrm emerged, gifts were prepared, food was cooked or baked, and more than a few take up decorating, weaving, or so on to make the proto mountain-city that had been constructed by your workers not too long ago more inviting for their prospective inhabitants.
Result: Gyrm properly welcomed into Lordran by your average subjects.
Rhea: 92
Given what happened during her attempt to spread her doctrine, Rhea dug in and studied how to speak to people. It was strange that she would have to study what everyone did, but true debate and rhetoric was a largely dead art in Thorolund. The intensely religious population simply largely agreed on what was important, and only truly cared about words when two important figures clashed so they knew who to throw stones at. But she truly believed in her ideal, her vision, and she needed the tools to carry it out. She first analyzed what she learned from her parents and tutors, and discarded what was only useful in Thorolund. She chatted with people of every stratum and race, taking in what worked and what didn't from various approaches and attempts, and then asked Priscilla, Sieglinde, and Gwyndolin if she was feeling bold, their thoughts whenever she thought something went wrong. To her surprise, she was finding success, even in her robes she was being greeted more warmly by the people of Anor Londo these days. However she felt… guilty, almost, that she was treating interaction as something she had to learn and optimize, it felt dishonest, manipulative. When she came to Gwyndolin with her worries, he simply paused his work, and asked her why she thought he wasn't in the public eye so often.
"Some are simply not born suited to deal with others. I was simply unfortunate enough to have a family composed entirely into a family of those that were. Take pride in the progress you have made, I am sure people will be calling you abbess Rhea soon enough."
She had to flee the room afterwards, to hide the blush on her cheeks… but she did like the sound of that title in all honesty.
Effect: Diplomacy increased by 4, her reach grows amongst the citizens of Anor Londo.
Oswald: 1
When working with sin, one makes enemies, even if one wasn't aware of them until it was entirely too late. Oswald descended into nearby Catarina to assumedly meet with an old friend with whom he had been sending correspondence… only to be attacked by a masked figure wielding a pardoner's rapier. Due to a mix of surprise and skill, Oswald found himself terribly wounded and on the back foot until the giant crow swooped in to carry him away. Worse yet, he had to be treated by nonmagical means given the nature of occult wounds and their ability to ward off divine healing. You offered the injured pardoner agents to be used deal with this, but he simply shook his head in the negative, fury bubbling off him in the only sincere emotion you have seen from the man.
"Whoever it was, they didn't have the build of my friend, but he was the only one that could have received my messages, that or someone trapping pardoners. I have no doubt he is dead, and their killer used his blade in an attempt to end me. Someone is attempting to wage war on the followers of Velka, and it falls to one to teach them the folly of their sin."
Oswald is out of commission for (1d4=1) turns, once he recovers he will be dedicating his personal actions to try to get to the bottom of this. Oswald's bonus removed from this turn's intrigue.
Priscilla and Moru: Socialize?
Moru wondered how she came to this, a mere matter of weeks ago her biggest worry was that Gedo would bonk her on the head for catching her digging into his stash of sweets, but now? Now she was having tea with what by all accounts -should- be an abomination against all that lived and breathed… that was also pouring a comically small teapot into a human sized cup with perfect poise that made Moru feel like she had hammers for fingers just looking at her. She wished Gedo was here as well- she realized that she clung to the mage a bit too tightly for a girl her age, but she couldn't help it, in the dragon school, she felt she was always just a few wrong turns away from being abducted and vivisected by curious academics! She was confident that Priscilla wouldn't do anything of the sort, at least, she hoped that was the case.
"So, ah, Priscilla- er, Lady Priscilla!" She started, before immediately regretting opening her mouth.
"Priscilla is fine." She smoothly replied as she poured herself a cup and picked it up as if it weren't a bit too small for her hands.
"Right, Priscilla, may I ask- what inspired you to invite me for tea? I imagine you have… quite a bit more on your plate than dealing with the likes of me."
"Oh, it's because we're the same, can't you feel it?" She said such a strange thing so offhandedly! Moru froze and looked herself up and down, wondering if she suddenly sprouted a tail, prompting a chuckle from Priscilla.
"Ah, I see, this might be another aspect that I have trouble parsing from a 'normal' person. I too have a concept, and much like thineself it has caused me no end of grief." The twist of her lips was almost too subtle to be called a frown. "So I wanted to… bond, I suppose, over our shared experiences." A light dusting of pink caused Moru's cheeks to be set aflame from embarrassment at how low this 'crossbreed' was putting herself! It was absurd! It was demeaning it was…. Frankly welcome. How many times had she wished for someone that could truly understand her woes, her struggles?
"It… it started when I was young. My parents were merchants, and would find themselves going from windfall to the brink of destitution ever since I became old enough to go with them on their journeys. They believed ourselves cursed, and bade the sorcerers of Vinheim to aid them. When it was discovered what I was, they were quick to lay their troubles at my feet, and took the… financial generous offer of a sorcerer to have myself released into he custody of the dragon school."
"You were sold." Priscilla's voice is calm, but Moru could almost feel the universe still around them at the barely contained anger that radiated through it. She had always thought stories of the gods to be exaggerations, but the way the world seemed to hold it's breath as Priscilla spoke…
"I… like to think the sorcerer talked them into blaming me, they were good to me beforehand. Loved me like I was any other child." She muttered, looking down into the cup. "I wasn't sure what happened afterwards, only that the first sorcerer was preparing to do something, and then he died when his workplace exploded. Gedo took me in afterwards and ever since I've been a burden on him." Speaking to Priscilla was surprisingly easy, the aura she radiated just made her feel trustworthy…
"You're afraid, of yourself aren't you?" She spoke quietly. "You don't understand what you have, so you try to force it down and away…" She reached out, and wrapped one of Moru's hands in her own, cold as a winter morning, and soft as silk. "I understand your fears, your regrets, if you would work with me, I would help you. Your caretaker cares for you, that much is obvious, but he isn't like us- I can teach you to at least direct it more efficiently."
How could anyone say no to such an earnest plea? Especially when it was the first real hope Moru had since she got here! This was the reason she was brought to Lordran! "I would like that very much Lady Priscilla-"
"No." Her voice is firm, but kind, as a smile creeps up her lips. "We share too much to be separated by a title. Think of me… as a friend, and I will do the same for you. Now, to make things fair, I will tell my story. I was born in the laboratory of Seath the scaleless-" She released her hand and sat up as Moru gripped her cup in both hands, looking on in wonder as Priscilla described an origin that couldn't be imagined by the most insane academics.
Effect: Two lonely souls find a friend. Unlock actions to train Moru under Priscilla.
Learning roll for butterfly: 45+5 (Dusk notes)
Shooting down a butterfly is the easy part all things considered. Doing it in such a way that you can dissect it without the damage ruining it is far harder. Dusk's notes on the matter do help somewhat, but you have some way to go before you untwine the mystery of how this insectoid artillery functions. Your current hypothesis is that it draws in ambient light as energy for it's abilities, but it's only conjecture so far.
Revealed Progress: 1/3
Dusk national
Dusk has managed to bridge some boundaries between the clans with her sunny disposition and growing respect! They won't act so well as one cohesive unit still, but any existing rivalries are quashed to make way for a more united force in the future. Hardly anything earth shaking compared to what she accomplished previously, but it was an important step all the same.