I take it that you then agree with my point about the importance of physique for a combat focused character.
Incorrect. I am making a point that I am far from ignorant of the physical demands of combat in armor in a harsh environment, and then explicitly disagreeing with your conclusions and choice of path. I am hoping that establishing that yes, I
am aware of all the points you raised, and an unconvinced thanks in part to direct experience would carry some weight. I've never had to kill someone with a sword, largely because the US Army no longer issues them. I have, however, fought in armor with full weight weapons.
I'm glad you established your own credentials as an experienced swordfighter and combat veteran first before inquiring 'how many veteran swordsmen do you know in this modern era?' and 'Do you know anyone who has fought for their life?'. Otherwise this would seem silly.
Alright, no, that was perhaps unkind. Forgive me, tone is impossible in text, but your early arguments did carry a dismissive note of 'what do you know? Are
you a swordfighter? Have
you ever fought?', and then shifting goalposts when I said 'why yes, in fact'. (As it happens, Iaido is not fencing. It is 'The Art of Drawing and Cutting', Japanese swordsmanship where all katas begin with your weapon sheathed. It is not meant for sport.)
Amusingly, I
am qualified to lecture on modern small arms doctrine. 14 years of combat experience, yo. I doubt that will come up in this quest, though.
we have already committed ourselves to a direct combat build.
One vote is hardly committing ourselves. We're on page 5, just the second vote, and still demonstrably in chargen.
This is a more significant concern and one you should of raised earlier.
Yes, quite right. I did try:
Brilliance and Analytical is very attractive, but not at the cost of Unfavoring Lifesense, which I think we're going to need a lot. So a sad no on Brilliance.
To cite things from that first battle:
Unnaturally quick, the man brings his palms together with a loud clasp. You feel a sharp tug at your insides; around you, the grass wilts and dies, turning to rotten dust in a single instant. With its death, the man swells. He raises his hands and meets the beast's blow head-on.
He met the beast with no weapon in hand, did magic to block, then swell to fight.
And then, its ribcage-maw explodes. Splinters of bone and droplets of rot shrapnel around. Free from his prison, the man drops down to the ground. He is no longer slender: he is a hulk of muscle, plated in spiked carapace. Hands like bread-loafs clinch around the beast's trunk-thick spine.
When he bursts from it's chest, he is huge and visibly non-human in appearance. He did not do this with a program of sensible exercise. He did this with the magic that is core to our vocation. That means Lifesense is rather key to this. We can improve swordsmanship via mundane means. You cannot say that about Lifesense. You can argue that Physique will tie in to just how he hulked-out like this, which is possibly true, but we've been arguing swordsmanship here, which was... not even involved in the only fight we've seen. Magic was.
All that having been said, I'm not unhappy to have Analytical. I just fear handicapping Lifesense will be more of a difficulty than Physique, and we're going to be involved in a lot of magical battles where we're going to have to make up the lack by leaning on Analytical hard to compensate. I worry that in the name of having a strong arm, we've chosen to be half-blind.
Then again, you might be right, and this will be more like Dark Souls or Berserk directly, where 'Hit the monster in the face with a sword that is somehow 2.5m long and should weigh 10kg' is a reliable tactic. I have faith that Garg will make it entertaining at the least. We should prod him to post his 'Tales of Castle Hasteenough' sometime.