Turn 4
- Location
- United Kingdom
Turn 4
Another year passes. With the aid of the Mechanicum and Galaxia work seems to speed along, structures going up for the newly arrived and landed personnel, as well as medical and spiritual care given to the wounded of the orbitals.
The Chapter Master begins to look to the future. To the creation of a home, a great Fortress-Monastery and stronghold for his people.
But in the meantime there's much to attend to.
Previous voting rules apply. See updated action budget. Turns will take place over roughly a year's worth of time. Actions will have a difficulty rating. Write ins or modifications permitted. Ask me if unsure. Voting moratorium for 12 hours to encourage discussion, do not vote before this, make only draft plans before this.
Diplomacy (Choose 2)
While Corax, Master of Rites, retains his responsibilities in the Chapter, you've appointed Confessor Hermina of the Missionia Galaxia, a woman of great faith and grace, to manage the Imperium's external relations.
[ ] Further Xenos investigation
Building on the previous success, Corax suggests attempting to capture more of the Lizardmen for further experiments.
[ ] Bear Island
Conduct a rescue mission to retrieve the crew of the downed Rapah, then destroy the ship.
[ ] The City of Bronze
A large city lies almost hidden by sand dunes to the north. Hath-Horeb has suggested trying to speak to the humans closer to the psytek pyramid to better understand what it is, and to gather any folklore about it.
[ ] Vassals
There are cities on the coast nearby, command them in the name of the God-Emperor of Mankind to submit.
Martial (Choose 3)
Tuthmes Skytalon, Master of the Fleet, is now aided by a Master of Skitarii and Colonel Seleucus of the Macharia 45th and all three work together to ensure this small Imperium's safety.
[ ] Conquer the Coast
There are cities on the coast, small ones, mortal ones…
[ ] Fortify
Your newly enlarged perimeter needs protecting. Set up fortifications in your immediate surroundings, perhaps in preparation for some attack by the Lizardmen.
[ ] Acheron Crash Site
The Acheron, though relatively secure, has apparently been periodically attacked by Orks, take battle to them and show them the Emperor's Fury!
[ ] Scourge the Xenos
The Lizardmen attacked the Mordant's crash site and pockets of stranded survivors, defiling the corpses of the fallen, some of them even being eaten. This insult against the Chapter cannot stand.
[ ] Kill the Mutant!
There are two large congregations of mutants, firstly in the mountains to the northwest on the coast, secondly in the jungles over the larger mountain range to the south. Aerial reconnaissance has confirmed their disposition and numbers, and they will not stand against the Lions' claws. Likely they have been turned by the same influence which affected your serfs, but all the same they must be purged.
[ ] Train Auxiliaries (1 of 2)
Many of the Chapter-serfs are well trained, but they lack the military discipline and experience of long campaigns that the Imperial Guard do. Set the 45th Macharians to training a regiment up.
Stewardship (Choose 3)
Khotan, Master of the Forge, has taken on management of most of the organisation of the crash site.
[ ] Establish Basic Manufacturing
While you have sufficient supplies for the moment, Khotan has suggested getting some basic supply lines of ammunition and similar set up early. Must be established by turn 9 to prevent supply issues.
[ ] Establish Advanced Manufacturing (1 of 8)
The Magi Explorator have various equipment in their care which will allow the production of more advanced items like power armour and some tanks and aircraft. Establish these foundries. Can be moved after but will require further actions.
[ ] Establish Exotic Manufacturing (1 of 12)
The Magi Explorator have various equipment in their care which will allow the production of exotic items like plasma munitions and anti-grav technology, as well as spacecraft. Establish these foundries. Cannot be moved after construction.
[ ] Establish the Apothecarion (1 of 2)
Thalis describes how no further aspirants can be brought into the Chapter without setting up the more sensitive equipment he maintains. Find a place and set him to work. Must be completed by turn 7 to prevent disruption to reinforcements. Cannot be moved after construction.
[ ] Rites of Unity (Ships)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed ships to strengthen the remainder. Set him to repair the Serenkai using the materials from the smaller, more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Rites of Unity (Vehicles)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed vehicles to strengthen the remainder. Set him to repair the vehicles using the materials from the more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Rites of Unity (Equipment)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed equipment to strengthen the remainder. Set him to repairing any suits of Power Armour or weapons he can using the materials from the more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Cut a Way
Accept Khotan's suggestion to cut a way through the Serenkai to the vehicle bay to give you access to the heavier equipment in the bowels of the ship.
[ ] Dig a Way (1 of 4)]
Though it'll take much longer, you could also dig your way through and create tunnels to the cargo bays of the ships.
[ ] Salvage the Demios
The Demios, a frigate, exploded on impact during landing. The wreckage is still scattered about the surroundings and it would be good to salvage some of the intact pieces, possibly even repairing the other ships?
[ ] Artillery
Khotan described how he might employ the downed ship's cannons as artillery, approve this project.
Intrigue
Vularakh, Master of Scouts, is skilled and able as an infiltrator and information gatherer.
[ ] Further Afield
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] Observe the Xenos
Using all the guile and skill of the 10th Company, mount a mission to observe the Xenos city more closely.
[ ] The Desert.
Concentrate the Scouts' efforts on the northern desert.
[ ] The Coast
Concentrate the Scouts' efforts on the western coast.
[ ] The Mountains
Concentrate the Scouts' efforts on the eastern mountains.
[ ] The Black Pyramid
Concentrate the Scouts' efforts on the Xenotech pyramid in the centre of the northern desert.
[ ] Seeking a Home
You cannot stay at the crash site forever. Direct the Scouts to looking for possible sites to establish a Fortress Monastery.
Learning (Choose 2)
Hath-Horeb, the Chapter's Chief librarian, is certainly the most learned Astartes in the Chapter.
[ ] Scrying
The Librarians are able to perceive many mysterious things, walking in the Realm of Spirits using their abilities. Apparently the prognostication will be protracted, but potentially very useful in learning various things.
[ ] The Pyramid
Direct Hath-Horeb to investigate the Xenotech pyramid and its effects.
[ ] Warding
Hath-Horeb believes he can create a psychic ward that will protect the crash site from the green moon's baleful influence.
[ ] Unusual Warp Activity.
The Chief Librarian describes how the Warp seems to work strangely on this world, set him to studying it in more detail.
Personal (Choose 1)
You, Amra, are a veteran of a hundred wars, an able administrator, and more besides, and there is much to do after all…
[ ] Personal Attention
Select one action from another area to give your personal attention.
[ ] Reorganisation
The Chapter is severely wounded, two companies lack commanders, and all but one company is below 50% strength. It has been suggested that certain companies be amalgamated. See to this, filling specialist roles where necessary and distributing the Marines of understrength companies to form more cohesive and well-resourced units.
Another year passes. With the aid of the Mechanicum and Galaxia work seems to speed along, structures going up for the newly arrived and landed personnel, as well as medical and spiritual care given to the wounded of the orbitals.
The Chapter Master begins to look to the future. To the creation of a home, a great Fortress-Monastery and stronghold for his people.
But in the meantime there's much to attend to.
Previous voting rules apply. See updated action budget. Turns will take place over roughly a year's worth of time. Actions will have a difficulty rating. Write ins or modifications permitted. Ask me if unsure. Voting moratorium for 12 hours to encourage discussion, do not vote before this, make only draft plans before this.
Diplomacy (Choose 2)
While Corax, Master of Rites, retains his responsibilities in the Chapter, you've appointed Confessor Hermina of the Missionia Galaxia, a woman of great faith and grace, to manage the Imperium's external relations.
[ ] Further Xenos investigation
Building on the previous success, Corax suggests attempting to capture more of the Lizardmen for further experiments.
[ ] Bear Island
Conduct a rescue mission to retrieve the crew of the downed Rapah, then destroy the ship.
[ ] The City of Bronze
A large city lies almost hidden by sand dunes to the north. Hath-Horeb has suggested trying to speak to the humans closer to the psytek pyramid to better understand what it is, and to gather any folklore about it.
[ ] Vassals
There are cities on the coast nearby, command them in the name of the God-Emperor of Mankind to submit.
Martial (Choose 3)
Tuthmes Skytalon, Master of the Fleet, is now aided by a Master of Skitarii and Colonel Seleucus of the Macharia 45th and all three work together to ensure this small Imperium's safety.
[ ] Conquer the Coast
There are cities on the coast, small ones, mortal ones…
[ ] Fortify
Your newly enlarged perimeter needs protecting. Set up fortifications in your immediate surroundings, perhaps in preparation for some attack by the Lizardmen.
[ ] Acheron Crash Site
The Acheron, though relatively secure, has apparently been periodically attacked by Orks, take battle to them and show them the Emperor's Fury!
[ ] Scourge the Xenos
The Lizardmen attacked the Mordant's crash site and pockets of stranded survivors, defiling the corpses of the fallen, some of them even being eaten. This insult against the Chapter cannot stand.
[ ] Kill the Mutant!
There are two large congregations of mutants, firstly in the mountains to the northwest on the coast, secondly in the jungles over the larger mountain range to the south. Aerial reconnaissance has confirmed their disposition and numbers, and they will not stand against the Lions' claws. Likely they have been turned by the same influence which affected your serfs, but all the same they must be purged.
[ ] Train Auxiliaries (1 of 2)
Many of the Chapter-serfs are well trained, but they lack the military discipline and experience of long campaigns that the Imperial Guard do. Set the 45th Macharians to training a regiment up.
Stewardship (Choose 3)
Khotan, Master of the Forge, has taken on management of most of the organisation of the crash site.
[ ] Establish Basic Manufacturing
While you have sufficient supplies for the moment, Khotan has suggested getting some basic supply lines of ammunition and similar set up early. Must be established by turn 9 to prevent supply issues.
[ ] Establish Advanced Manufacturing (1 of 8)
The Magi Explorator have various equipment in their care which will allow the production of more advanced items like power armour and some tanks and aircraft. Establish these foundries. Can be moved after but will require further actions.
[ ] Establish Exotic Manufacturing (1 of 12)
The Magi Explorator have various equipment in their care which will allow the production of exotic items like plasma munitions and anti-grav technology, as well as spacecraft. Establish these foundries. Cannot be moved after construction.
[ ] Establish the Apothecarion (1 of 2)
Thalis describes how no further aspirants can be brought into the Chapter without setting up the more sensitive equipment he maintains. Find a place and set him to work. Must be completed by turn 7 to prevent disruption to reinforcements. Cannot be moved after construction.
[ ] Rites of Unity (Ships)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed ships to strengthen the remainder. Set him to repair the Serenkai using the materials from the smaller, more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Rites of Unity (Vehicles)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed vehicles to strengthen the remainder. Set him to repair the vehicles using the materials from the more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Rites of Unity (Equipment)
Khotan describes the 'Rites of Unity', essentially the cannibalisation of parts from destroyed equipment to strengthen the remainder. Set him to repairing any suits of Power Armour or weapons he can using the materials from the more damaged ones. Will destroy the 'salvaged' pieces of materiel, preventing their possible repair. Specify what you want to concentrate on.
[ ] Cut a Way
Accept Khotan's suggestion to cut a way through the Serenkai to the vehicle bay to give you access to the heavier equipment in the bowels of the ship.
[ ] Dig a Way (1 of 4)]
Though it'll take much longer, you could also dig your way through and create tunnels to the cargo bays of the ships.
[ ] Salvage the Demios
The Demios, a frigate, exploded on impact during landing. The wreckage is still scattered about the surroundings and it would be good to salvage some of the intact pieces, possibly even repairing the other ships?
[ ] Artillery
Khotan described how he might employ the downed ship's cannons as artillery, approve this project.
Intrigue
Vularakh, Master of Scouts, is skilled and able as an infiltrator and information gatherer.
[ ] Further Afield
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] Observe the Xenos
Using all the guile and skill of the 10th Company, mount a mission to observe the Xenos city more closely.
[ ] The Desert.
Concentrate the Scouts' efforts on the northern desert.
[ ] The Coast
Concentrate the Scouts' efforts on the western coast.
[ ] The Mountains
Concentrate the Scouts' efforts on the eastern mountains.
[ ] The Black Pyramid
Concentrate the Scouts' efforts on the Xenotech pyramid in the centre of the northern desert.
[ ] Seeking a Home
You cannot stay at the crash site forever. Direct the Scouts to looking for possible sites to establish a Fortress Monastery.
Learning (Choose 2)
Hath-Horeb, the Chapter's Chief librarian, is certainly the most learned Astartes in the Chapter.
[ ] Scrying
The Librarians are able to perceive many mysterious things, walking in the Realm of Spirits using their abilities. Apparently the prognostication will be protracted, but potentially very useful in learning various things.
[ ] The Pyramid
Direct Hath-Horeb to investigate the Xenotech pyramid and its effects.
[ ] Warding
Hath-Horeb believes he can create a psychic ward that will protect the crash site from the green moon's baleful influence.
[ ] Unusual Warp Activity.
The Chief Librarian describes how the Warp seems to work strangely on this world, set him to studying it in more detail.
Personal (Choose 1)
You, Amra, are a veteran of a hundred wars, an able administrator, and more besides, and there is much to do after all…
[ ] Personal Attention
Select one action from another area to give your personal attention.
[ ] Reorganisation
The Chapter is severely wounded, two companies lack commanders, and all but one company is below 50% strength. It has been suggested that certain companies be amalgamated. See to this, filling specialist roles where necessary and distributing the Marines of understrength companies to form more cohesive and well-resourced units.
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