What should the next Quest be?

  • Paths of Rhun (Middle Earth East Quest)

    Votes: 5 31.3%
  • By Your Will (Dungeon Keeper 1 Quest)

    Votes: 5 31.3%
  • Another Legend Quest (Gilgamesh, Lucrezia, Mordred, etc)

    Votes: 5 31.3%
  • None of the Above

    Votes: 4 25.0%

  • Total voters
    16
  • Poll closed .
1) It's immaterial if they are or aren't. My plan does work better if they will bother to melee, because frankly most things in a real situation won't be limited (and if frost nova is supposed to be a relevant spell of theirs then they will want to close to use it) but even if they want to stay at ranged then keeping together on the charge to mass shock is still a good tactic.

Ranged units directly behind the attackers can't shoot in any situation, either static or advancing. That way lies the magic situation of friendly fire in the back. They MUST displace for line of sight to do anything or the frontal attackers were alternatively so far dispersed in skirmish mode as to be unable to hold a frontline anyway (ie all the elementals rush through the gaps and/or shoot their ranged attacks back onto a common target themselves).

2) This very much depends on how the enemy chooses to react but my inclination is to say that kind of targeting that isn't attack closest is more risk prone than anything else, because it just takes one situation of one guy having to solo for things to start going wrong with the kind of spacing you seem to describe.

3) They still need to surveil the whole line for who to heal most at any given point in time as well as maintain focus and presumably line of sight. There's no handy healer UI.

4) Damage potential of riflemen isn't relevant, it's about putting them both in the best position to succeed and giving a no-brainer situation on what to focus on first.

5) They're going to be far less capable of taking that damage than the footman in any circumstance. And in a realistic scenario, they either risk getting mobbed in melee with no one assigned to them to where they start being able to not even shoot, or they take more damage anyway and place more healer strain.

6) No, I was questioning how the elementals get to the caster even if they frost nova. They're still physically body blocked. They can't teleport past.

And you can't have your cake and eat it too with game logic. ;P
ok in order
1) they have ranged frost nova, plus I never said the riflemen will be right behind the footmen as the footmen will be moving forward to close in. Finally DO YOU HAVE ANY clue how HARD it is to charge while holding up a shield wall? there is a reason why footmen using defend move slower! And before you try to pull 'veteran troops' card NO that tactic is so RARELY used that expecting them to be experienced in it is ridiculous.

2) once again veteran troops.

3) true I will give you that but I am prepared to lose a couple given everything we probably will.

4) I still say my method is a fair bit better.

5) they are unlikely to be mobbed in melee but even if they are WoW riflemen have melee weapons and can use them fairly well.

6).... your kidding right? you do remember the 'they are on flat terrain by a riverbank' right? meaning they can just walk around? and even ignoring that without the footmen engaging them they are free to range attack our casters.... which is what they would do

I am not using GAME logic I am using the Logic that comes from thinking about how magic effects a battle like this and how Warcraft tactics happen in cannon... NOT IN GAME but in the books, in descriptions of battle etc.
 
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Hrrm...
So, Sans plan failure points!
1. First turn fail-the notion here is that while we form up into the little pods, the elementals don't wait and crash into us like a tidal wave, drowning the men.
2. As a plan based upon Attrition, should the enemy break containment we will fall.
3.Jeanne cannot actually 2v1 these elementals.

Spectrum failure points.
1.Inability of footmen to reliably remain in contact with elementals (to explain, a shield wall formation is sturdy but slow, and thus the elementals could reasonably disengage from the footmen, and then choose targets at their leisure.)
2.Potential for elementals to brute-force the formation and then promptly AOE wipe the force we're commanding/ enter a firing line formation of their own to counter shield wall.
3.Mages left to their own devices, may have sub-optimal spell-work.

Also no one seems to consider the notion of setting the trees on fire given Tharassian's last comment...Not sure how that interacts with things beyond 'don't trust there will be cover beyond that which the footmen provide.
 
Hrrm...
So, Sans plan failure points!
1. First turn fail-the notion here is that while we form up into the little pods, the elementals don't wait and crash into us like a tidal wave, drowning the men.
2. As a plan based upon Attrition, should the enemy break containment we will fall.
3.Jeanne cannot actually 2v1 these elementals.

Spectrum failure points.
1.Inability of footmen to reliably remain in contact with elementals (to explain, a shield wall formation is sturdy but slow, and thus the elementals could reasonably disengage from the footmen, and then choose targets at their leisure.)
2.Potential for elementals to brute-force the formation and then promptly AOE wipe the force we're commanding/ enter a firing line formation of their own to counter shield wall.
3.Mages left to their own devices, may have sub-optimal spell-work.

Also no one seems to consider the notion of setting the trees on fire given Tharassian's last comment...Not sure how that interacts with things beyond 'don't trust there will be cover beyond that which the footmen provide.
ok my only contention to this is Jeanne not being able to 2v1 these guys... she was able to go against several forsaken soldiers before this and proved herself against the scourge... and these things are powered by the fel... she SHOULD be able to 2v1 them since she has only gotten more efficient since her previous battles where she beat comparatively stronger forces.

Though I will admit your 1 and 2 points are somewhat sound and sound respectively.... I still think it is our best option given I doubt our guys will simply run.
 
Well... Vote's over.
Adhoc vote count started by King Tharassian on May 18, 2018 at 11:25 PM, finished with 1055 posts and 9 votes.

  • [X] Plan I ain't no armchair General!
    -[X] First give out orders
    --[X] Order the Footmen to move to engage the Water elementals with their shields up, 2 per elemental taking the closest 7.
    --[X] Order the riflemen to engage the next 3 water elementals with 4 focusing their fire on one while the other two hold the attention of the next two to take them down swiftly.
    --[X] Order the Hydromancer and Tidesages to focus on healing and buffing the footmen but throw in whatever damage spells they can on the footmens targets.
    --[X] tell everyone you will take care of the last two.
    -[X] Next move in to take care of the final two water elementals making judicious but measured use of your new spell.
    --[X] Focus more on defense and to hold their attention while staying alive and keeping an eye on the troops to heal or guide them where you can.
    [X] Plan Rifle and Anvil
    -[X] Direct the soldiers - Form a standard shieldwall and protect the Tidesages and Hydromancer
    -[X] Flank the elementals and try to attack from the side
    --[X] Bring troops with you: The Riflemen displace out wide for distance and to obtain line of sight while Jeanne also pushes in that flank and prevents them from being rushed
 
Okay, rolls needed.

1d20 for Coordination
1d20 for Footmen Attack
1d20 for Footmen Defense
1d20 for Rifles
1d20 for Tidesages
1d20 for Is Lucius Useless?
1d20 for Attack
1d20 for Defense
1d10 for Smiting!
 
ME FIRST!

... SONE OF A BITCH.... ummm this one is for.... footman attack.
san threw 1 20-faced dice. Total: 6
6 6
 
I PROTEST THESE LOW ROLLS! RNGESUS WHY HAS THOU FORSAKEN US! :mad:

RNGESUS YYYYYYYYYY!!! :cry:

two 6's and a 9 *sob* :cry::cry::cry::cry::cry::cry::cry::cry::cry:
 
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Alright here we go! Footmen keep your shields up!
Dat's not bad but do better next time,dudes who live!
Zaealix threw 1 20-faced dice. Reason: Footman Defense Total: 9
9 9
 
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Okay. This is the current spread:

Coordination: 6
Footmen Attack: 6
Footmen Defense: 9
Rifles: 13
Tidesages: 8
Is Lucius Useless: 13
Attack: 19
Defense: 10
Smiting: 10!
Elementals: 6
 
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I hesitate to try again but..

There we go... this one is for is Lucius useless?
san threw 1 20-faced dice. Total: 13
13 13
 
As always, the LIGHT is with us.
I wonder how many rolls it'll be before Jeanne's streak ends, because it's a bit hilarious to imagine her learning to heal, practicing on some dude who maybe sprained an ankle and then this massive wave of light echoes across town.
 
As always, the LIGHT is with us.
I wonder how many rolls it'll be before Jeanne's streak ends, because it's a bit hilarious to imagine her learning to heal, practicing on some dude who maybe sprained an ankle and then this massive wave of light echoes across town.
ya thats about the one thing we can always trust in lol. We have incompetent allies, weak armor.... but THE LIGHT PROTECTS!
 
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Chapter 4.6
You were about to yell orders to the footmen, but everything fell apart before you even had a word in edgewise.

The footmen broke lines and scattered, drawing the elementals in every direction in their zeal to destroy the unholy magic tainting them. There was no coherence except for the soldiers' keeping the elementals from attacking the more vulnerable troops.

Looking over, you saw the Tidesages weaving spells to try and force the elementals to disperse. Lucius was doing something similar, but appeared to be meeting with far more success. The elemental he was focusing on was struggling and seemed unable to move.

"We're with you, miss." You hadn't noticed, but the six riflemen had joined you at the rear line. You looked back at the battle, looking for any way to turn this in your favor more than in simple numbers.

"Can you tell which ones aren't being focused on by our footmen?" You looked back in time to see them nod. "Then bring them down first. Take every shot you can, and whittle down their numbers."

"We'll do our best, miss. What do you intend to do?"

"I'll let the Almighty guide me, as always." The lack of confusion in the woman's eyes gave you the impression that she was among those who had been at the Bulwark with you. With a nod and a salute, the rifles moved to their task, and you were left to yours. Drawing your sword, your hands now hidden in plated leather, you ran to join the battle.

Behind you, the crack of rifle fire was followed by the sight of blasted water before you, the elementals recoiling as they were struck. One saw you, and prepared to swing a fist that, despite being liquid, could surely strike with the force of a boulder, before it was hit by something from the side.

One of the footmen, Anos, you thought, had thrown a stone and broken its momentum. He immediately returned to the battle, and you managed to catch the creature off-balance. One strike cut off an arm, and a second split its body from its root. Both only hampered it temporarily, but it seemed to become smaller as it regrew the missing body parts. Maybe while it was in this 'plane' it had to use itself as a reservoir for its self-repairs? You put the thought aside as you smashed it with the flat of your blade, scattering it and leaving a foul taste in the air.

Another glance around the battlefield told you that the elementals were disoriented, in pain, or both. They were scattered and disorganized, and they didn't seem to have any plan in mind beyond 'smash everything that moves.' Scanning the field, you found another one of them that seemed weakened, close to several others. If you understood the spell you had learned right, it could sometimes have effects beyond its main target. That seemed like an ideal opportunity.

Channeling the Light briefly, you threw your right hand forward, and you saw a golden aura gather around your target. It grew and became blinding, until it simply burst.

A blast of force nearly knocked you off of your feet, the soldiers around you crying out in shock. There was the sound of glass in your ears, and crystals knocking together in a great symphony. After what seemed an eternity, the light dimmed and the noise faded. As you looked around the field, you saw that all four of the elementals that had been in the vicinity of the blast were gone, without a trace.

Even more surprising was the grove itself. The grass was greener, and the ground seemed to have recovered from the blighting of the land, however little had risen this high.

Looking back to the combatants, the elementals were almost all disoriented and retreating, and your soldiers were cheering and shouting. You thought you heard your name among the battle cries, but you discounted it as a strange fantasy of the mind. Only one footman, who you gathered was Anos, seemed disoriented by the Light. He was rubbing his eye blearily, as though he had been blinded.

That proved a mistake as you were forced to watch an elemental twice the size of the others rise from the stream and slam a fist into his breastplate. He was sent flying, and the number of cracking noises that he gave off as he landed didn't give you much faith that he had survived.

The rifles seemed to take the new foe somewhat well, and you soon heard their guns firing again from behind some of the sparse trees. Unfortunately, there did not seem to be as much success. The footmen, for their part, were gathering into a group, shields raised to guard against the heavy blows and magical bolts of the elementals. There were only six of the small ones left, but the new, larger one presented a new problem.

What was more, you couldn't imagine why the spell had reacted as violently as it had. You hadn't seen anything like that during your practice, that was certain.

"Jeanne!" Phillipus was running over, followed by a very irritated Lucius. "We've got something!"

"We might have something, damn Tidesage bastard! Get it right and don't give wrong ideas!" Lucius sounded strained. You'd probably want to have a talk with him about profanity later, but that time wasn't now.

"And what might that be?" You surveyed the spring as you spoke, becoming increasingly frustrated as little changed.

"We can't summon anything here, but we might be able to turn what's already present! Lucius almost had control of his target before he banished it, so we might be able to turn these things against the bigger one!" It was promising, but was it practical?

"Or, you know, we could just keep doing what we're doing… Maybe hope for another blast like that last one… Damn." Lucius was looking at the spring. "That's not normal. That isn't normal at all."

"So…" Phillipus seemed Inured to whatever Lucius was theorizing. "What's the plan now?"


[] Create a battle plan for Jeanne (Write in, may include elements of other votes)

[] Focus on attacking (Specify tactic)
-[] The larger Elemental
-[] The smaller Elementals

[] Focus on healing.

[] Focus of defending.
-[] The Rifles
-[] The Tidesages

[] Direct the soldiers (Write in orders)
-[] Try to dominate the Elementals
-[] Focus on banishing the Elementals




Battle Status: High

Scarlet Crusade: 1 Jeanne, 1 Hydromancer, 3 Tidesages, 6 Rifles, 13 Footmen (3 Wounded)

Darrow Elementals: 1 Fel-touched Darrow Patriarch, 6 Fel-touched Elementals (Disoriented)
 
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Hrrm...What I REALLY want is to purify them.
Barring that, I'd say Domination is probably better, if riskier...Though maybe the elementals will be grateful if we can cleanse them of fel energy...Gonna wait and see before I try to throw out plans.
 
I am thinking the magic users need to dominate the regular elementals with the footmen distracting them while Jeanne and the Rifles hold the attention of the big one. Probs with some smiting thrown in.
 
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