The Last War - A Post World War Dieselpunk Quest

[X] Help the people of Remagen and attack the soldiers.

eh the best way to make sure that people who have too much fun hurting people stop is to make it not fun anymore. I find having to evade machine gun fire helps make that point clear..
 
[X] Help the people of Remagen and attack the soldiers.

Maybe it's futile, but doing a little good (if indeed this even is good) seems more interesting to me.
 
I do not think we should try to parley, surprise is one of the few ways we could win this. As for if we should attack or not, well I have to ask 'and then what?' I mean sure we might be able to take them, but then we will have a lot of bodies on our hands and probably a few who manage to run and tell the next military unit over that we are a traitor or something. There is also the chance that the villagers are actually poisoning these guys, not that this makes shooting the mayor right but we should keep in mind what we are dealing with here. It is chaos and Old Night out here and we do not know when or if any sort of order will be imposed. Do we want to stick around and guard this village?

[X] Ignore them and cross the bridge while the soldiers are distracted.

There is no end game for this as much as I would want Max to be the sort of person who would help I also want him to be the sort of person who is alive next week
 
There's for's and against's for both options. Running the bridge means more gear, fuel, and time saved, but also a guilty conscience. Running the men, means killing hangry soldiers just trying to have bad fun, and the town's gratitude for the save. But also means, we use/waste gear, ammo, possibly the truck, and fuel. Might not get all the men, and sooner or later someone from whichever army these convicts are from will send more, and do worse to the town... so unless we can convince the survivors to flee... they're dead later anyways. We just would put it out of mind and worry about how much fuel and ammo we used up trying to save them.

I'm leaning toward running the bridge, but it really depends on how bad our conscience would harangue us about abandoning them.


IF we attack. We attack without trying diplomacy. These soldiers have demonstrated the worst sort of Police Brutality Culture mindset. They won't care that they are hurting innocents. And in fact are quite pleased with the result.

Please take your head in the sand pacifism somewhere it won't end up with the quest bad ending. I get that "killing" is bad, and not something to get used to. Unfortunately, as a much hated author once said. "If bad things happen in the world, and it's not you doing them. Then logically it is someone else doing them. So question you should be asking isn't 'Why would I do such a bad thing?' it is, instead, 'Why is someone else doing this bad thing?'"

Part of the reason the author is much hated, is because the author has a tendency to reveal human nature to the reader. In this case the answer nearly 66.66667 percent of the time is "Because {the bad person} finds it fun!" Or some variation therewith.

So, no. There is no reason to diplomacy this specific scenario, unless you're wanting to end the quest. And given that you're just wanting to avoid killing "unnecessarily" I'd like to think you're not intentionally trying to wreck the quest.
Yes, yes it truly is.
why are you acting like trying to parley will lead to a bad end. There are a lot of ways to go about this. Why are you treating Taut like hes intentionaly trying to speedrun this quest to a bad end. they arejust someone who participated here and made a vote paln
 
These soldiers have demonstrated the worst sort of Police Brutality Culture mindset.

They don't seem like the worst ones. Even the villagers' accounts don't depict them as sadists revelling in suffering.

For me, they look like people whom the war had embittered. They at least deigned to cook up an excuse — it's a sign they try to rationalize their actions. And if poisoning indeed happened, they are merely trying to inflict pain on the villagers just like the villagers did on them.

In my opinion, parleying is possible, albeit unlikely to work. The main character has nothing to offer the soldiers except for Lynch's law and an impromptu trial with the deserter acting as a judge. Parley isn't the best idea, yet blindly trusting the villagers' words and attacking the soldiers can turn out to be even worse.
 
why are you acting like trying to parley will lead to a bad end. There are a lot of ways to go about this. Why are you treating Taut like hes intentionaly trying to speedrun this quest to a bad end. they arejust someone who participated here and made a vote paln
You specifically ignored the part where I specifically acknowledged that it was unlikely that he was intentionally trying to bad end the quest; but, was going about the wrong way of attempting to avoid "unnecessary killing" that would, at the very least severely hamper the MC if not further aggravate existing, and still not totally healed, wounds.

As to why I'm arguing that attempting to parley would lead to exceptionally bad results that, if bad enough, could end the quest? Well, it comes down to the fact that the soldiers were all set, willing, and presumably, have acted upon their frustration, against the village. It is beyond likely that the soldiers aren't going to listen to a single word. Will likely see the walker, and either think they can take for themselves if they can get us out of it, or at best completely ignore us trying to non-violently intercede on the village's behalf.

If fact, the more I think of just how F'ed up the circumstance is. Even if we had reason to believe these presumed refuges of the town, it just wouldn't benefit us in anyway to try and stop it. Cause, at worst, we'll lose the walker, and maybe some fuel. At best we'd still alert whichever army these soldiers are a part of to our presence, and if we're extremely lucky wouldn't have to fire a single shot. No, after long deliberation I'm going to have to go with

[X] Ignore them and cross the bridge while the soldiers are distracted.

as my vote.
 
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I'd appreciate if we could stick to a polite tone with each other here. Disagreements are fine, but kindly refrain from personal attacks.
 
[X] Help the people of Remagen and attack the soldiers.
-[X] Attempt to use the element of surprise to our advantage
 
[X] Help the people of Remagen and attack the soldiers.

We got a Walker, let's use a Walker. @Azel, what's Max's experience with morale break induced by mechanized forces? I'm thinking the adage of 'escalate to de-escalate'. We've a lot of rounds and flamethrower of area denial against foot soldiers, there should be something in the playbook for shock attack here.
 
You specifically ignored the part where I specifically acknowledged that it was unlikely that he was intentionally trying to bad end the quest; but, was going about the wrong way of attempting to avoid "unnecessary killing" that would, at the very least severely hamper the MC if not further aggravate existing, and still not totally healed, wounds.

As to why I'm arguing that attempting to parley would lead to exceptionally bad results that, if bad enough, could end the quest? Well, it comes down to the fact that the soldiers were all set, willing, and presumably, have acted upon their frustration, against the village. It is beyond likely that the soldiers aren't going to listen to a single word. Will likely see the walker, and either think they can take for themselves if they can get us out of it, or at best completely ignore us trying to non-violently intercede on the village's behalf.

If fact, the more I think of just how F'ed up the circumstance is. Even if we had reason to believe these presumed refuges of the town, it just wouldn't benefit us in anyway to try and stop it. Cause, at worst, we'll lose the walker, and maybe some fuel. At best we'd still alert whichever army these soldiers are a part of to our presence, and if we're extremely lucky wouldn't have to fire a single shot. No, after long deliberation I'm going to have to go with

[X] Ignore them and cross the bridge while the soldiers are distracted.

as my vote.

i suck at wording sentences so my bad since i ignored that you acknowleged there were probaly not trying to bad end the quest. i think why i responded to your original post is becouse how eloquently hostile your wording is to Taut. here an example "Please take your head in the sand pacifism somewhere it won't end up with the quest bad ending" sounds like a nice way of saying "Your idea is dumb and your dumb for thinking of it". Another thing is the "hostile auther" part, I don't really get why you included that part. it just feels like you building up to the last paragraph to say diplomacy wont work and if it does win the vote it will just bad end this quest and it will be your fault. Also like you said it was unlikely that he was intentionaly trying to but then why did you say "And given that you're just wanting to avoid killing "unnecessarily" I'd like to think you're not intentionally trying to wreck the quest" like did you immediately assume from his vote that he was trying to bad end the quest and only after thinking for a bit you gave him a chance

if this sound assholish or like a jerkwad wrote it i apologise

[X] Help the people of Remagen and attack the soldiers.
-[X] Try parleying first
 
[X] Help the people of Remagen and attack the soldiers.

We got a Walker, let's use a Walker. @Azel, what's Max's experience with morale break induced by mechanized forces? I'm thinking the adage of 'escalate to de-escalate'. We've a lot of rounds and flamethrower of area denial against foot soldiers, there should be something in the playbook for shock attack here.
Maxi is used to charging at trenches that had already been softened up by rolling artillery fire with infantry following after him. Usually that meant giving suppression fire with the machine gun and burning out trenches and dugouts with the flamethrower.

So that's what he would default to if no battle plan reaches majority approval.
 
There is no end game for this as much as I would want Max to be the sort of person who would help I also want him to be the sort of person who is alive next week
That's going to be a repeated point of tension in the coming days. People around us will desperately need heroes, but heroes are the ones who die first.
 
if this sound assholish or like a jerkwad wrote it i apologise
. . . . I'm starting to think it reads more like you left autocorrect on, while typing, and posting, from your smartphone. And it's doing an admirable job of altering the meaning of what you type into reading like an attack on my person. While neatly skipping the confusion you're suggesting you're trying to convey.

As to the rest of your post... eh, to each their own view, and with each world a person's PoV.
 
That's going to be a repeated point of tension in the coming days. People around us will desperately need heroes, but heroes are the ones who die first.
Well I guess that depends on what battles we choose to fight. This is a low risk fight imo. We have the element of suprise and shock (walker) and the enemy is very unlikely to have anything to deal with it. It would take truly consistently poor rolls for us to die. Our companions not being protected by a huge walking metal spider are more vulnerable, but even then I imagine the shooting will mostly be directed at us once the fight gets underway.

In all honesty the stealing of the walker was more dangerous than this.
 
[x] Help the people of Remagen and attack the soldiers.

Lots of ammo on that walker. It'd be a shame to have it all go to waste once we run out of fuel. :whistle:

Our walker isn't designed for negotiations. We had to open up the hatch and poke our head out to be heard. Against a squad of infantrymen who have no way to hurt the walker at long distances save for killing the driver?

Yeah, no way I am attempting that. Someone else will have to be parleying, and more likely than not with their officers still alive it's not happening until we make them rout.
 
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Well I guess that depends on what battles we choose to fight. This is a low risk fight imo. We have the element of suprise and shock (walker) and the enemy is very unlikely to have anything to deal with it. It would take truly consistently poor rolls for us to die. Our companions not being protected by a huge walking metal spider are more vulnerable, but even then I imagine the shooting will mostly be directed at us once the fight gets underway.

In all honesty the stealing of the walker was more dangerous than this.
We can win the battle. The battle is not what I am worried about. Our critical resource is fuel, and the spider walker is a gas guzzler as per Azel's word. I don't want to save civilians in a battle only to not have enough gas for the rest of our journey.
 
We can win the battle. The battle is not what I am worried about. Our critical resource is fuel, and the spider walker is a gas guzzler as per Azel's word. I don't want to save civilians in a battle only to not have enough gas for the rest of our journey.
Ah that's a valid point, although it wasn't really visible at all in your initial post.
 
Also, other soldiers aligned with those who we attack may very well start a manhunt for us, which is something that would make things harder for us and force us to leave as soon as possible. We're better off not fighting here and putting a large target on our backs.
 
Also, other soldiers aligned with those who we attack may very well start a manhunt for us, which is something that would make things harder for us and force us to leave as soon as possible. We're better off not fighting here and putting a large target on our backs.
Well looks to me like these soldiers have been abandoned by their superiors, they no longer receive rations, resorted to taking from the villagers, and they don't have any vehicles. It looks like the soldiers are about to take everything worth something, burn everything else and move on. If they haven't gotten supplies in that long and have no reliable form of transportation its safe to say they are cut off form whoever gave them the initial task of guarding the bridge
 
Why do so many voters want to attack fellow soldiers on the word of strangers? They are asking us to go murder people and we are not going to have any doubts about their story?
 
Why do so many voters want to attack fellow soldiers on the word of strangers? They are asking us to go murder people and we are not going to have any doubts about their story?
Because regardless whether or not some of the villagers poisoned a portion of the food– which were taken unrightfully to begin with–, we can see smoke rising up the air. So unless the folks at Remagen are affluent enough despite The Last War for open air barbecues, something wrong is happening– and the explanation given fits well enough.

And if our fellow soldiers have no sense and started reprisal killing of civilians, then they're no soldiers– they're bandits. Much less compunction taking them out.
 
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