ThatGuyWithIdeas
Treize died for our sins
- Location
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[X] Ignore them and cross the bridge while the soldiers are distracted.
why are you acting like trying to parley will lead to a bad end. There are a lot of ways to go about this. Why are you treating Taut like hes intentionaly trying to speedrun this quest to a bad end. they arejust someone who participated here and made a vote palnThere's for's and against's for both options. Running the bridge means more gear, fuel, and time saved, but also a guilty conscience. Running the men, means killing hangry soldiers just trying to have bad fun, and the town's gratitude for the save. But also means, we use/waste gear, ammo, possibly the truck, and fuel. Might not get all the men, and sooner or later someone from whichever army these convicts are from will send more, and do worse to the town... so unless we can convince the survivors to flee... they're dead later anyways. We just would put it out of mind and worry about how much fuel and ammo we used up trying to save them.
I'm leaning toward running the bridge, but it really depends on how bad our conscience would harangue us about abandoning them.
IF we attack. We attack without trying diplomacy. These soldiers have demonstrated the worst sort of Police Brutality Culture mindset. They won't care that they are hurting innocents. And in fact are quite pleased with the result.
Please take your head in the sand pacifism somewhere it won't end up with the quest bad ending. I get that "killing" is bad, and not something to get used to. Unfortunately, as a much hated author once said. "If bad things happen in the world, and it's not you doing them. Then logically it is someone else doing them. So question you should be asking isn't 'Why would I do such a bad thing?' it is, instead, 'Why is someone else doing this bad thing?'"
Part of the reason the author is much hated, is because the author has a tendency to reveal human nature to the reader. In this case the answer nearly 66.66667 percent of the time is "Because {the bad person} finds it fun!" Or some variation therewith.
So, no. There is no reason to diplomacy this specific scenario, unless you're wanting to end the quest. And given that you're just wanting to avoid killing "unnecessarily" I'd like to think you're not intentionally trying to wreck the quest.
Yes, yes it truly is.
These soldiers have demonstrated the worst sort of Police Brutality Culture mindset.
You specifically ignored the part where I specifically acknowledged that it was unlikely that he was intentionally trying to bad end the quest; but, was going about the wrong way of attempting to avoid "unnecessary killing" that would, at the very least severely hamper the MC if not further aggravate existing, and still not totally healed, wounds.why are you acting like trying to parley will lead to a bad end. There are a lot of ways to go about this. Why are you treating Taut like hes intentionaly trying to speedrun this quest to a bad end. they arejust someone who participated here and made a vote paln
You specifically ignored the part where I specifically acknowledged that it was unlikely that he was intentionally trying to bad end the quest; but, was going about the wrong way of attempting to avoid "unnecessary killing" that would, at the very least severely hamper the MC if not further aggravate existing, and still not totally healed, wounds.
As to why I'm arguing that attempting to parley would lead to exceptionally bad results that, if bad enough, could end the quest? Well, it comes down to the fact that the soldiers were all set, willing, and presumably, have acted upon their frustration, against the village. It is beyond likely that the soldiers aren't going to listen to a single word. Will likely see the walker, and either think they can take for themselves if they can get us out of it, or at best completely ignore us trying to non-violently intercede on the village's behalf.
If fact, the more I think of just how F'ed up the circumstance is. Even if we had reason to believe these presumed refuges of the town, it just wouldn't benefit us in anyway to try and stop it. Cause, at worst, we'll lose the walker, and maybe some fuel. At best we'd still alert whichever army these soldiers are a part of to our presence, and if we're extremely lucky wouldn't have to fire a single shot. No, after long deliberation I'm going to have to go with
[X] Ignore them and cross the bridge while the soldiers are distracted.
as my vote.
Maxi is used to charging at trenches that had already been softened up by rolling artillery fire with infantry following after him. Usually that meant giving suppression fire with the machine gun and burning out trenches and dugouts with the flamethrower.[X] Help the people of Remagen and attack the soldiers.
We got a Walker, let's use a Walker. @Azel, what's Max's experience with morale break induced by mechanized forces? I'm thinking the adage of 'escalate to de-escalate'. We've a lot of rounds and flamethrower of area denial against foot soldiers, there should be something in the playbook for shock attack here.
That's going to be a repeated point of tension in the coming days. People around us will desperately need heroes, but heroes are the ones who die first.There is no end game for this as much as I would want Max to be the sort of person who would help I also want him to be the sort of person who is alive next week
. . . . I'm starting to think it reads more like you left autocorrect on, while typing, and posting, from your smartphone. And it's doing an admirable job of altering the meaning of what you type into reading like an attack on my person. While neatly skipping the confusion you're suggesting you're trying to convey.if this sound assholish or like a jerkwad wrote it i apologise
Well I guess that depends on what battles we choose to fight. This is a low risk fight imo. We have the element of suprise and shock (walker) and the enemy is very unlikely to have anything to deal with it. It would take truly consistently poor rolls for us to die. Our companions not being protected by a huge walking metal spider are more vulnerable, but even then I imagine the shooting will mostly be directed at us once the fight gets underway.That's going to be a repeated point of tension in the coming days. People around us will desperately need heroes, but heroes are the ones who die first.
We can win the battle. The battle is not what I am worried about. Our critical resource is fuel, and the spider walker is a gas guzzler as per Azel's word. I don't want to save civilians in a battle only to not have enough gas for the rest of our journey.Well I guess that depends on what battles we choose to fight. This is a low risk fight imo. We have the element of suprise and shock (walker) and the enemy is very unlikely to have anything to deal with it. It would take truly consistently poor rolls for us to die. Our companions not being protected by a huge walking metal spider are more vulnerable, but even then I imagine the shooting will mostly be directed at us once the fight gets underway.
In all honesty the stealing of the walker was more dangerous than this.
Ah that's a valid point, although it wasn't really visible at all in your initial post.We can win the battle. The battle is not what I am worried about. Our critical resource is fuel, and the spider walker is a gas guzzler as per Azel's word. I don't want to save civilians in a battle only to not have enough gas for the rest of our journey.
Well looks to me like these soldiers have been abandoned by their superiors, they no longer receive rations, resorted to taking from the villagers, and they don't have any vehicles. It looks like the soldiers are about to take everything worth something, burn everything else and move on. If they haven't gotten supplies in that long and have no reliable form of transportation its safe to say they are cut off form whoever gave them the initial task of guarding the bridgeAlso, other soldiers aligned with those who we attack may very well start a manhunt for us, which is something that would make things harder for us and force us to leave as soon as possible. We're better off not fighting here and putting a large target on our backs.
Because regardless whether or not some of the villagers poisoned a portion of the food– which were taken unrightfully to begin with–, we can see smoke rising up the air. So unless the folks at Remagen are affluent enough despite The Last War for open air barbecues, something wrong is happening– and the explanation given fits well enough.Why do so many voters want to attack fellow soldiers on the word of strangers? They are asking us to go murder people and we are not going to have any doubts about their story?