[X] Plan: Beam Beam
-[X] [FEAT] Dual-Sphere: Imbue with nature
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Deep Nature
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] Ranged Basics
-[X] [STYLE] Shotgun Skirmisher
-[X] [TRAINING] Ki Blaster
--[X] Destruction: Absorb/Buy off drawbacks
--[X] Destruction: Penetrating Blast
--[X] Destruction: Extended Range
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Phantom Strike
-[X] [ESOTERY] Elemental Aura
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Ki Bomb
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Flight
-[X] [TERA] Anomalous Mutation
-[X] [MUTATION] [PLANT] Grove
--[X] Living Fortress
-[X] [MUTATION] [PLANT] Verdant Servant
-[X] [MUTATION] [PLANT] Budding Creation x3
-[X] [MUTATION] [PLANT] Living Creation x3
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x3
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x3
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Acrobatics
-[X] [SKILLS] Craft
-[X] [SKILLS] Survival
Basically applying the Beamspam Magical Girl Suite. Morsel doesn't get much STRONGER physically/close up, but theres enough durability/resilience options on top of fast healing that she should be able to basically just absorb any harm there. Tactically this build relies on flight and mid range all purpose acid bombardment to avoid contending in close combat(and relying on the relative narrative lack of slashing type ranged attacks that aren't spells to ablate a lot of hits off our damage reduction)
Had to do some shuffling around to pack Grove and attached functions in, I just kinda like the idea of making our school one.
[X] Plan: Basics of CQC
-[X] [FEAT] Spell Slugger
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Destroy Element
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] My Trap Card is FIST
-[X] [STYLE] Norsca Special
-[X] [TRAINING] Infuser
--[X] Boxing
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Phantom Strike
-[X] [ESOTERY] Elemental Aura
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Rubber Ki
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Flight
-[X] [TERA] Regeneration
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience x3
-[X] [MUTATION] [INTERNAL] Powerful Form x3
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x3
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x3
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [INNATE] Vestigal Wings x2
-[X] [MUTATION] [INNATE] Extend Reach
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Acrobatics
-[X] [SKILLS] Bluff
-[X] [SKILLS] Survival
This approach meanwhile invests more heavily into straight close combat specs, exploiting Rubber Ki to basically zip in and punish people with spell-punches. As its more close combat oriented I went all in on the stat buff mutations, since a close combatant, even one with reach can't count on distance and cover for safety.
And of course, wings and high aerial maneuverability, because if you're punching based I'll be damned if I'd let "being out of reach in the sky" stop us!
[X] Plan: Minions Go Do It
-[X] [FEAT] Extra Magical Talent: Nature (Advanced): Zoetic Geomancy
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Deep Nature
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] Watchful Monster
-[X] [STYLE] Hardcore Parkour
-[X] [TRAINING] Manipulator
--[X] Mana: Bulwark
--[X] Mana: Intelligent Interactions
--[X] Mana: Energy Modification
-[X] [ESOTERY] Absorb Magic
-[X] [ESOTERY] Ki Clone
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Nature's Barrage
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Roots
-[X] [TERA] Mobile Roots
-[X] [MUTATION] [PLANT] Grove
--[X] Living Fortress
-[X] [MUTATION] [PLANT] Verdant Servant x2
-[X] [MUTATION] [PLANT] Budding Creation x3
-[X] [MUTATION] [PLANT] Living Creation x3
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience x2
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x2
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x2
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Bluff
-[X] [SKILLS] Disguise
-[X] [SKILLS] Survival
Meanwhile here....just spawn adds and hide somewhere while supporting. Not sure if its too much in-play overhead, I don't think I'd mind too much if it got veto'ed for adding an unmanagable number of additional combatants
I hope I hadn't gotten the counts wrong somewhere....
-[X] [FEAT] Dual-Sphere: Imbue with nature
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Deep Nature
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] Ranged Basics
-[X] [STYLE] Shotgun Skirmisher
-[X] [TRAINING] Ki Blaster
--[X] Destruction: Absorb/Buy off drawbacks
--[X] Destruction: Penetrating Blast
--[X] Destruction: Extended Range
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Phantom Strike
-[X] [ESOTERY] Elemental Aura
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Ki Bomb
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Flight
-[X] [TERA] Anomalous Mutation
-[X] [MUTATION] [PLANT] Grove
--[X] Living Fortress
-[X] [MUTATION] [PLANT] Verdant Servant
-[X] [MUTATION] [PLANT] Budding Creation x3
-[X] [MUTATION] [PLANT] Living Creation x3
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x3
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x3
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Acrobatics
-[X] [SKILLS] Craft
-[X] [SKILLS] Survival
Basically applying the Beamspam Magical Girl Suite. Morsel doesn't get much STRONGER physically/close up, but theres enough durability/resilience options on top of fast healing that she should be able to basically just absorb any harm there. Tactically this build relies on flight and mid range all purpose acid bombardment to avoid contending in close combat(and relying on the relative narrative lack of slashing type ranged attacks that aren't spells to ablate a lot of hits off our damage reduction)
Had to do some shuffling around to pack Grove and attached functions in, I just kinda like the idea of making our school one.
[X] Plan: Basics of CQC
-[X] [FEAT] Spell Slugger
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Destroy Element
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] My Trap Card is FIST
-[X] [STYLE] Norsca Special
-[X] [TRAINING] Infuser
--[X] Boxing
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Phantom Strike
-[X] [ESOTERY] Elemental Aura
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Rubber Ki
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Flight
-[X] [TERA] Regeneration
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience x3
-[X] [MUTATION] [INTERNAL] Powerful Form x3
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x3
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x3
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [INNATE] Vestigal Wings x2
-[X] [MUTATION] [INNATE] Extend Reach
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Acrobatics
-[X] [SKILLS] Bluff
-[X] [SKILLS] Survival
This approach meanwhile invests more heavily into straight close combat specs, exploiting Rubber Ki to basically zip in and punish people with spell-punches. As its more close combat oriented I went all in on the stat buff mutations, since a close combatant, even one with reach can't count on distance and cover for safety.
And of course, wings and high aerial maneuverability, because if you're punching based I'll be damned if I'd let "being out of reach in the sky" stop us!
[X] Plan: Minions Go Do It
-[X] [FEAT] Extra Magical Talent: Nature (Advanced): Zoetic Geomancy
-[X] [FEAT] LOCKED: Ancient Mutator
-[X] [TALENT] Nature: Deep Nature
-[X] [MYTHIC] Mythic Spherecaster
-[X] [MYTHIC] Divine Source
--[X] [DIVINE] Lawful
--[X] [DIVINE] Healing
-[X] [STYLE] Watchful Monster
-[X] [STYLE] Hardcore Parkour
-[X] [TRAINING] Manipulator
--[X] Mana: Bulwark
--[X] Mana: Intelligent Interactions
--[X] Mana: Energy Modification
-[X] [ESOTERY] Absorb Magic
-[X] [ESOTERY] Ki Clone
-[X] [ESOTERY] Ki Wall
-[X] [ESOTERY] Ki Weapon
-[X] [ESOTERY] Nature's Barrage
-[X] [ESOTERY] LOCKED: Primal Strike
-[X] [TERA] LOCKED: Amorphous x2
-[X] [TERA] Roots
-[X] [TERA] Mobile Roots
-[X] [MUTATION] [PLANT] Grove
--[X] Living Fortress
-[X] [MUTATION] [PLANT] Verdant Servant x2
-[X] [MUTATION] [PLANT] Budding Creation x3
-[X] [MUTATION] [PLANT] Living Creation x3
-[X] [MUTATION] [PLANT] Hardy Damage Reduction
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Combat Instinct x7
-[X] [MUTATION] [INTERNAL] LOCKED: Evolve Skill x3
-[X] [MUTATION] [INTERNAL] LOCKED: Extra Talent x13
-[X] [MUTATION] [INTERNAL] Evolve Resilience x2
-[X] [MUTATION] [INTERNAL] Nimble Form x3
-[X] [MUTATION] [INTERNAL] Resilient Form x3
-[X] [MUTATION] [INTERNAL] Superior Cognizance x2
-[X] [MUTATION] [INTERNAL] Superior Grace x3
-[X] [MUTATION] [INTERNAL] Superior Instinct x2
-[X] [MUTATION] [INNATE] LOCKED: Evolve Movement
-[X] [MUTATION] [EX] LOCKED: Disease
-[X] [MUTATION] [EX] Damage Reduction x3
-[X] [MUTATION] [ANCIENT] LOCKED: Parasitism 3x (Base, Corpse Puppet, Healing)
-[X] [MUTATION] [ANCIENT] LOCKED: Symbiosis
-[X] [SKILLS] LOCKED: Autohypnosis
-[X] [SKILLS] Bluff
-[X] [SKILLS] Disguise
-[X] [SKILLS] Survival
Meanwhile here....just spawn adds and hide somewhere while supporting. Not sure if its too much in-play overhead, I don't think I'd mind too much if it got veto'ed for adding an unmanagable number of additional combatants
I hope I hadn't gotten the counts wrong somewhere....
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