Voting is open for the next 1 day, 5 hours
[X] Plan: Banzai!
-[X] Weekdays
--[X] [ASSISTANCE] Knight-Errantry x4
---[X] [ERRANTRY] Alien Brain Slugs Kidnapped My Dinner Date
---[X] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
---[X] [ERRANTRY] A Shining Jewel In The Sky
---[X] [ERRANTRY] The Enemy Of My Enemy Occasionally Leaves Messes For Me To Clean
-[X] Weekends
--[X] [BINDINGS] Fulfill Appointments
---[X] [APPOINTMENT] Vertumnan Tea Party (Recurring Monthly)
---[X] [APPOINTMENT] Resurrection Exhibition (Singular)
--[X] [CONNECTIONS] Social Connections x3
---[X] M0
---[X] Homura (Free: Check In On Homura)
---[X] Madoka's new Maid
-[X] Night Shift
--[X] [ASSISTANCE] Take a job from the League of Extraordinary Ratcatchers x2
---[X] [ENVELOPE] Eldritch Magenta
---[X] [ENVELOPE] Xenomoth
--[X] [MATERIAL] Upgrade the Farm
---[X] [UPGRADE] Sewage and Plumbing
--[X] [POWER] A King's Ransom x5 (0/144)

Hanging with our buds, clearing out skeevy shit, and starting to work on things for the farm and Gor'lo-nos.
I'd be glad to add a line or two of rules spelling this out more clearly if needed, but you can't have different Planes on concurrent [WEEKDAY] and [NIGHT SHIFT] actions like this. You only have one casting of Plane Shift per day, and even if you had more, pinballing back and forth like that is a really good way to run afoul of the teleport miss chance inherent to Planeswalking.

Can we do the Leauge as Night Shift? While nothing RAW seems to prevent it, I'd like a clarification, given that most of our allies do need 8 hours of sleep per day.
Morsel, Isabella, and Sierra have done nightly missions before (a particular incident with a cupacabra comes to mind), but your family would either need to stay in the travel-cart or in town. The wakefulness trouble comes when your concurrent [WEEKDAY] action is also something that requires their participation.
 
Morsel, Isabella, and Sierra have done nightly missions before (a particular incident with a cupacabra comes to mind), but your family would either need to stay in the travel-cart or in town. The wakefulness trouble comes when your concurrent [WEEKDAY] action is also something that requires their participation.
Well, it doesn't make a lot of sense for the family to act as agents, imo. None of them are suited the jobs that agents would carry out.
 
Right now the Agents section is just how this quest processes "people you optionally take with you", which does apply to the family. They're not useful for adventuring purposes, sure, but leaving them at the farm gives them time to try Capital Acquisition actions, which is more-or-less what medieval peasants are built for (alongside Profession: Farmer/Rancher skill checks, of course). You just didn't get the option to deploy them back at the farm this turn because of how recent their reunion was.
 
[X] Plan: Banzai!

Checked it over in detail and about the only quibble I have is that I think joining Madoka's church would be nice.

Wish free time was more consistent
 
It's been the entire original voting period and we don't have a plan that compiles correctly (Plan Banzai! would require Morsel to Planeswalk back and forth between her homeworld and a moving spaceship in the WUB Plane twice as often as she has Planeshifts for that week), so I've reset the 3-day duration. I've also adjusted the voting rules for actions that require Planeswalking slightly and tagged actions based on what Plane they take place on, and if they're restricted to [WEEKDAY] or [NIGHT SHIFT] slots specifically. The new rule is as follows:

"Actions with a Plane tag differing from Morsel's starting location (currently {WBG}) must be packaged together within a [TRAVEL] or [BINDINGS] Fulfill Appointments Action. Only one unique Plane tag can be contained within a given [TRAVEL] action."

Additionally, the Fulfill Appointments and Expedition actions have been updated with rules text accommodating this rules change, and the action for joining Madoka's church has been restructured in light of Morsel's increased self-confidence.

Select Four Actions of Each Type (Weekday, Weekend, Night Shift)

NOTE:
Actions with a Plane tag differing from Morsel's starting location (currently {WBG}) must be packaged together within a [TRAVEL] or [BINDINGS] Fulfill Appointments Action. Only one unique Plane tag can be contained within a given [TRAVEL] action.

  • Actions tagged with [DIURNAL] are specific to [WEEKDAY] slots, and those tagged [NOCTURNAL] are specific to [NIGHT SHIFT].
    Assistance
    • [] [ASSISTANCE] [Plane: WBG] Take a job from the League of Extraordinary Ratcatchers
      • Grants Gold and combat XP. A very convenient excuse to travel around finding new Lands to bond to, or even more... esoteric secrets hidden around your homeland.
      • [] [RATCATCHING] Ghastly Caravan
        • A pair of Marrowstone Golems have been sighted in the caves connecting Hennia to the Darklands--but this information is old, and you wonder what they could've gotten up to in the meantime. These things rarely wander alone--what could've led them here?
      • [] [RATCATCHING] The Third Humor
        • A tribe of Charda--four-armed, somewhat insectoid, somewhat reptillian Monstrous Humanoids--is migrating through the mountain caverns. They're not a threat if they stay down there, but their vicious nature and immense strength means that each one could easily wipe out a village before the army caught up to them. It's unheard of for them to be even this close to the surface--what could've driven them upwards?
      • [] [RATCATCHING] A Strange Envelope
        • A few days after you left for Mitakihara, an envelope arrived at the mail-house. Addressed to you, its exterior reads: "FOR YOUR EYES ONLY. Tell no one outside your adventuring party what you're hunting here."
        • [] [ENVELOPE] Eldritch Magenta
          • The first paper speaks of a strange plague on the northern shore that seems to be causing Ability Drain in its victims. However, its spread is oddly limited for such a plague, and it seems to be affecting more than just the people up there...
        • [] [ENVELOPE] Xenomoth
          • The second paper has one word, which strikes fear in your people's hearts nearly as much as your own species does--Gloomwing. All else is location data.
    • [] [ASSISTANCE] Knight-Errantry
      • Accrues Favor Debts from the relevant Planeswalker(s) (that is, ones they owe to you) and progresses the Plane Quests of the relevant worlds.
      • [] [ERRANTRY] [Plane: UB] [DIURNAL] Alien Brain Slugs Kidnapped My Dinner Date
        • You feel a bit concerned about the fact that this has been left unattended for multiple months? Like, you're an abomination of nature's uncaring cruelty against mankind, but at least you're not a cordyceps--and it looks like you don't even need to be a fungus to puppet someone like that anymore! You don't really have a plan--and M0 will be here next month to investigate on their own--but maybe you could have... what was the term? "An enthusiastic walk"? In the general direction of this world's California. Empathic Healing, after all, can remove parasites... and place them directly into your own hungrier flesh.
      • [] [ERRANTRY] [Plane: WUR] In Space, No One Can Hear You Scream "Clear!"
        • M0 could probably use some help in the medical tents over in the White-Blue-Red plane... you're not qualified to do nonmagical healing, but you can certainly eat infections with Empathic Healing. Can be taken multiple times.
      • [] [ERRANTRY] [Plane: WUB] [DIURNAL] A Shining Jewel In The Sky
        • Unbeknownst to anyone involved, Cho'Xlantzan's group is nearing the end of the plotline of the first Spectrobes game--and there is something VERY far up the Lizardmen's alley that happens within the first two weeks of turn 009. They're entirely capable of handling this on their own, but Morsel travelling with them counts as a Social Connections action to them and this "Rallen" guy (and his work-partner, Jeena) and gives me an excuse to write this scene without needing to make a whole extra omake about it.
          • Can be taken up to twice, unless the following option (Enemy of my Enemy) is taken twice.
      • [] [ERRANTRY] [Plane: WUG] The Enemy Of My Enemy Occasionally Leaves Messes For Me To Clean
        • Help Grimaldo and XCOM assault the nest that the Thing From The Stars has set up in the Mexican rainforest. You're not sure why it attacked the prison, but at least it slows down whatever the Triumvirate were planning.
          • Can be taken up to twice, unless the previous option (Shining Jewel) is taken twice.
    Wealth (Bindings)
    • [] [BINDINGS] Fulfill Appointments
      • Planeswalk to an appointment you had planned, then back again (or to another appointment) the next day. These days will be split up throughout the month or chained together as needed. Taking this as a [WEEKDAY] or [NIGHT SHIFT] action allows for up to five appointments, or two if taken as a [WEEKEND] action. You cannot take this as both [WEEKDAY] and [NIGHT SHIFT] action within the same week. Cannot be placed within [TRAVEL] actions.
        • [] [APPOINTMENT] [Plane: B] Vertumnan Tea Party (Recurring Monthly)
          • Jaminah and Lhakpa--and now M028--have been meeting on the last weekend of each month over in Vertumna. You are expected, but not commanded to be there.
        • [] [APPOINTMENT] Resurrection Exhibition (Singular)
          • Cho'Xlantzan wanted to see how your Resurrection spell worked, but didn't want to deal with the social inevitabilities of attending Althea's.
            • May be completed as a free action by writing it in along with any other action with Cho'Xlantzan, including Shining Jewel In The Sky.
        • [] [APPOINTMENT] [Plane: WB] Check In On Homura (Recurring Monthly)
          • Contribute to the stability of the spacetime continuum by dispensing headpats to your local archmage. Not strictly mandatory, but neglecting this for too long will make Homura concerned.
            • May be completed as a free action by writing it in along with any other social action with Homura.
        • [] Write-In.
    • [] [BINDINGS] [Plane: WB] Formally Join the Church of Madokami (Requires [CONNECTIONS] Social Connections: Madoka)
      • You've worked with Madoka before primarily as a side-effect of being close friends with Homura, her high priestess. Your life situation has changed since you first considered this, and thus so have the benefits and responsibilities of each position. Any of these positions will open options to build Madoka's church and flock.
      • [] Clergy
        • Privy to the mysteries (which at this point is mostly stuff you wrote) and favored by Madoka herself, there's not really a way to fade into the background here anymore. However, you can still retreat into a more bureaucratic postition, rather than a public-facing one that'd require you talk to people.
      • [] Saint
        • Given your immense contributions to Madoka's ascension, you have the right to claim a higher position in her church, enough to make you a celebrity in the eyes of her flock. As the church spreads, you'd be increasingly asked to speak on matters of the faith, and what exactly earned you Madoka's favor. Correspondingly, though, you'd be one of the twenty most powerful people in her church, and would have a say in church policy going forwards.
      • [] Goddess(Requires Mythic Ability: Divine Source)
        • Step alongside Madoka and her four Magi friends into the heights of power in the church. The eyes of the world will be upon you--as will their prayers, given your accomplishments.
    Wealth (Research)
    • [] [RESEARCH] Teach yourself a new language (0/4)
      • Can be taken multiple times, each time advancing the counter. Max 2*(INT+1)+Linguistics_Ranks languages known.
      • [] [LANGUAGE] Write-in the language to learn.
    • [] [RESEARCH] Adapt a Skill to Local Conditions
      • Raise a skill's adaptation to the local conditions by one step (Unfamiliar -> Familiar -> Studied -> Fluent). Progress is separated for each Plane, though similar planes may share progress in certain skills (ex: K: Engi may be shared across two planes with similar tech levels, while K: Nobility relies so much on individual people that it almost never does). Increasing adaptation to a given plane requires either a teacher who commonly lives there or a textbook written there.
      • [] Mitakihara
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Familiar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Familiar)
        • [] Knowledge: Local (Familiar)
        • [] Knowledge: Nature (Familiar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Unfamiliar)
      • [] Vertumna
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Unfamiliar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Unfamiliar)
        • [] Knowledge: Local (Unfamiliar)
        • [] Knowledge: Nature (Unfamiliar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Unfamiliar)
      • [] Fódlan
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Unfamiliar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Unfamiliar)
        • [] Knowledge: Local (Unfamiliar)
        • [] Knowledge: Nature (Unfamiliar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Familiar)
    Wealth (Material)
    • [] [MATERIAL] Sell low-level Life-sphere spellcasting
      • The market for this is rather... finite. Frankly, only the desperate and the rich are willing to spend 20gp on medical care they could get from sleeping for a few days. Most of your day here is searching for doctors who know a patient in need. Grants gold.
    • [] [MATERIAL] Sell Latent Healing
      • ...On the other hand, being able to have ten minutes of Death Is For Other People is insane, and can actually get you swimming in gold. Very few people would be able to afford this, so you're unlikely to get more than one client per action... but they'd be wealthy ones, ones that might have Connections that you could exploit, or gossip about something you were looking for...
    • [] [MATERIAL] [Plane: WBG] [DIURNAL] Upgrade the Farm
      • The farm lacks amenities you're used to having now that you've been exploring... ones that make your sense of hospitality rankle at the absence of. Buy some upgrades for your home and see how you can fix up the place. Further Adaptations of K: Engineering increase the available options.
        • [] [UPGRADE] Sewage and Plumbing
          • Costs 3gp. Commission a septic tank and some plumbing fixtures, then spend some time later to use Nature (Earth): Manipulate Nature (Geomancy) to Minecraft your way into having a septic tank-sized hole in the ground that you can just as easily cover up. The pipes themselves you'll have to install manually using Creation magic to "sculpt" the earth at a finer level.
        • [] [UPGRADE] Homura's Solar Scheme
          • Costs 3gp. Homura, in a fit of Loop Madness some cycles back, decided to learn enough mechanical engineering to make steam turbines and sterling engines. She thinks she remembers enough of it to make a solar boiler with enough steam storage to fuel the generator overnight, as long as you aren't running a fridge. Realistically, this is mostly for the water heater--you're not sure how more complicated wiring works.
        • [] [UPGRADE] A Monster's Home Is Her Cavern
          • You can compact earth into stone through Nature: Earth Mastery. Maybe it's time to replace the wooden walls with something more sturdy?
    Wealth (Power)
    • [] [POWER] +2 Hit Points
      • Eat your vegetables and exercise regularly, and one day you too can be SWOLE. Cannot bring you above the maximum value of your combined Hit Dice, calculated before other modifiers such as CON.
    • [] [POWER] Firearm Acclimatization (Requires a Plane with Common Firearms)
      • Firearms are considered Simple weapons to those who grew up around them. You can't teach an old dog new tricks--but can you teach an old goat? It would be very funny if Gor'lo-nos could swap out his longbow for something more... explosive. (Morsel and Gor'lo-nos treat the selected category of Firearm as Simple weapons. If a weapon is in multiple categories, it requires all categories to be taken to be considered Simple. You must have access to a weapon in order to train with it.)
      • [] One-Handed
      • [] Siege/Heavy
      • [] Early (ex: Muskets)
      • [] Technological
    • [] [POWER] Craft Implement (Requires 10 Magic or 1kgp, minimum)
      • Write-in what you're looking to craft--the magic item pricing guide can be a bit wonky, so ask the QM for pricing. At 1kgp, you're only able to craft a plain implement of +1 to a sphere's Caster Level.
    • [] [POWER] Forge Charm (Requires 1 Magic or 100gp, minimum)
      • Write-in what you're looking to craft. Below 20 Magic, you're mainly looking at +1's to a stat of your choice. Bonuses to a specific skill are one-tenth the cost of combat-relevant stats.
    • [] [POWER] A King's Ransom x5 (0/144) (Requires one Social Connectionswith A9G-M028 to start)
      • Attempts five Spellcraft skill checks against a DC of 27. Each success adds 1 Progress to the list. Reaching level 11 or improving Abyssal Anchor to a +2 Implement will lower the DC to 22. When completed, Gor'lo-nos will no longer be your Eidolon, and will instead be a lich-like Conjuration Companion set loose on the world. When complete, a sub-vote will open on where to drop him off.
      • [] [RANSOM] Speed
        • Adds 5 to the Difficulty Class, but doubles your gained Progress. Remember: failing a crafting roll by 5 or more causes Problems. Remember also that skill checks don't autofail on a nat 1 unless the QM interferes.
    Wealth (Connections)
    • [] [CONNECTIONS] Capital Acquisitions
      • Using the Capital resources (Goods, Labor, Influence, Magic) is faster than normal skill checks for raw gp/hour wealth gain--but it decays (1/week) when you spend too long outside the community you earned it in, and requires some buy-in cost. The fastest way to get the materials for a magic item or another large project. Current stock: 2.5 Magic (laptop).
    • [] [CONNECTIONS] Rolo-dex Building
      • It's time for the true endgame of being a Planeswalker: collecting a bunch of little cardboard rectangles detailing the various people you've encountered so that you have an easy reference point for when you need to call upon them. Results vary by plane, but generally produces Contacts for use in Trading Favors, or else upgrading into Agents.
      • [] Write-In the criteria you're looking for--a given Skill, class, etc. More specificity results in a more difficult search.
    • [] [CONNECTIONS] Land Bonding x5
      • Harder here than it was in Mitakihara--but the more spread-out nature of these Lands means it's a good way to set up a travel network around the country, should you ever need one.
    Travel
    • [] [TRAVEL] Expedition
      • Planeswalk to a target Plane and perform a [WEEKDAY] and [NIGHT SHIFT] action there. This action does not take a slot on its own, instead overlapping with its contained actions, which should be written as sup-options under the Expedition. Morsel will travel back to her starting Plane at the end of the contained actions. Longer stays can be achieved by chaining Expedition, Supply Run, or similar actions in series.
      • [] Travel with another Planeswalker.
        • [] Which one?
        • [] [EXPEDITION] [Plane: U] [DIURNAL] Mech License (0/2)
          • Incurs a Favor Debt and a Major Boon Debt owed to Jaminah when taken the first time. Jaminah and Analise are willing to guide you through the steps to get a mech license from the Blue plane--though they'll need to get creative about somehow leaving out the minor (heh) complication of your age.
      • [] Write-In plane and general purpose. If taken alongside an action that requires a specific Plane, these occupy the same action slot unless specified otherwise.
    • [] [TRAVEL] Relocate (Write-In where to)
      • Planeswalk to a target Plane and stay there for a time. Essentially functions as a chain of Expeditions.
    • [] [TRAVEL] [DIURNAL] Moving Day
      • Alternatively, you could help your parents move to Mitakihara or Vertumna... It'd be a big shift for them, and they'd need to find something to do in Mitakihara, but in the face of such prosperity elsewhere, they would understand if you didn't want to be a farmer anymore. Spawns Appointments to keep up Althea's social net until she gets new friends.
        • [] [MOVING] [Plane: WB] Mitakihara
          • Live in Homura's old aparment.
        • [] [MOVING] [Plane: B] Vertumna
          • Live in the crew quarters of the Stratospheric, with easy access to the colony outside.
  • (Assume that any [Weekday] actions are also available as half-effectiveness [Weekend] actions. Conversely, you may spend a [Weekday] action to do two [Weekend] actions.)
    • [] [ASSISTANCE] [Plane: WB] Ask Kyubey for his testimony on Madoka's ascension (Requires Plane: Mitakihara)
      • On the one hand, sensor data you'd struggle to get anywhere else, and a very detailed recollection of what exactly happened with an account so detached that it would significantly reduce any bias you got from asking people who like Madoka about her ascension. On the other hand, talking to Kyubey.
    • [] [BINDINGS] Trading Favors
      • [] [TRADING FAVORS] [Plane: WBR] M0's Artificery Garage
        • [] Write-in what item(s) you want. M0 will work at a speed of ~4kgp per day, and will charge one Favor Debt per 16kgp in the item's cost. This is a free action when taken alongside Social Connections with them. The QM is always willing to discuss magic item ideas.
      • [] Write-In which character, what you want, and what you're willing to give. Contacts and Agents will be willing to take on larger tasks. Because she is Lawful, Morsel may take on Debts instead of paying up-front--but she must pay them eventually. Feel free to ask the QM about the feasibility of a trade here--some favors are simply inadequate to trade, while others may involve a negotiation sub-vote.
    • [] [MATERIAL] Shopping Trip! (Write-In desired items)
      • As the name implies. Budget is of little concern in Mitakihara, what with the ¥71k per gp conversion ratio.
    • [] [POWER] Retrain Folded Spell
      • Once you have folded spells known (from Mythic Spellcraft, in this instance, though originally it was for vanilla Sorcerors and Bards), you can spend two days per (Complexity if Spellcrafted, or Spell Level if vanilla Vancian casting) to swap it for another such spell. Both Regeneration variants count as having 1 Complexity.
    • [] [CONNECTIONS] Social Connections
      • Use the relaxation of the weekends to bond with people in their free time.
      • [] [SOCIAL] Write-In a character.
      • [] [SOCIAL] Madoka's new Maid
        • Something about her situation feels... familiar.
    • [] [CONNECTIONS] [Plane: WBG] Mycorrhizal Work
      • The whole reason you're a Verdant-bloodline Sorceror in the first place is being able to cast Plant Growth at-will--in addition to halving the incubation time of your spores, it also adds 33% to crop yields and immediately refills the coppice-groves (...albeit only with firewood, and not anything sturcturally useful). Acts as a full Capital Acquisitions, but is only available at Hillscorch.
        • The crops aren't in the ground now... but the spell never specified that the plants had to be grown for it to affect them. Seeds are thus valid targets.
    • [] [TRAVEL] Supply Run (Write-In target plane and purpose of travel)
      • Hop by to another plane for a couple days. Can be combined with other [WEEKEND] Actions (usually Shopping Trip! or Social Connections) to get things from off-Plane. Combined actions occupy the same slot.
  • Assignments
    All of your Agents are traveling with you this month--unless you go to the {WUR} or {UB} planes. Those are simply unsafe for your friends at the moment. In those cases, they'll be dropped off at the first safe plane.

[o] Example Plan: [ASSISTANCE] Near And Far
- [o] Week 1
-- [o] [WEEKDAY] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Xenomoth
-- [o] [NIGHT SHIFT] [RESEARCH] Learn A Language (0/4)
--- [o] English (from Mitakihara Data Cache (see Inventory: Wealth: Knowledge)
-- [o] [TRAVEL] [Plane: WBR] Supply Run
--- [o] [WEEKEND] [CONNECTIONS] [SOCIAL] M0
- [o] Week 2
-- [o] [TRAVEL] [Plane: UB] Expedition
--- [o] [WEEKDAY] [ASSISTANCE] [ERRANTRY] Alien Brain Slugs Stole My Dinner Date
--- [o] [NIGHT SHIFT] [POWER] A King's Ransom x5 (0/144)
-- [o] [TRAVEL] [Plane: WB] Supply Run
--- [o] [WEEKEND] [CONNECTIONS] [SOCIAL] Madoka's New Maid
- [o] Week 3
-- [o] [TRAVEL] [Plane: WUR] Expedition
--- [o] [WEEKDAY] [ASSISTANCE] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
--- [o] [NIGHT SHIFT] [ASSISTANCE] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
-- [o] [TRAVEL] [Plane: WUB] Supply Run
--- [o] [WEEKEND] [CONNECTIONS] [SOCIAL] Cho'Xlantzan
---- [o] [BINDINGS] [APPOINTMENT] Resurrection Exhibition (Free via Social Connections)
- [o] Week 4
-- [o] [WEEKDAY] [MATERIAL] [DIURNAL] [UPGRADE] Sewage and Plumbing
-- [o] [NIGHT SHIFT] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Eldritch Magenta
-- [o] [WEEKEND] [BINDINGS] Fulfill Appointments
--- [o] [APPOINTMENT] Check In On Homura
--- [o] [APPOINTMENT] Vertumna Tea Party
 
Hm. Alright, so, I'm kind of in favor of the new saint flavor text. However, I can't think of anything to cut out of Near and Far for it...

[X] Example Plan: [ASSISTANCE] Near And Far
- [X] Week 1
-- [X] [WEEKDAY] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Xenomoth
-- [X] [NIGHT SHIFT] [RESEARCH] Learn A Language (0/4)
--- [X] English (from Mitakihara Data Cache (see Inventory: Wealth: Knowledge)
-- [X] [TRAVEL] [Plane: WBR] Supply Run
--- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] M0
- [X] Week 2
-- [X] [TRAVEL] [Plane: UB] Expedition
--- [X] [WEEKDAY] [ASSISTANCE] [ERRANTRY] Alien Brain Slugs Stole My Dinner Date
--- [X] [NIGHT SHIFT] [POWER] A King's Ransom x5 (0/144)
-- [X] [TRAVEL] [Plane: WB] Supply Run
--- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] Madoka's New Maid
- [X] Week 3
-- [X] [TRAVEL] [Plane: WUR] Expedition
--- [X] [WEEKDAY] [ASSISTANCE] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
--- [X] [NIGHT SHIFT] [ASSISTANCE] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
-- [X] [TRAVEL] [Plane: WUB] Supply Run
--- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] Cho'Xlantzan
---- [X] [BINDINGS] [APPOINTMENT] Resurrection Exhibition (Free via Social Connections)
- [X] Week 4
-- [X] [WEEKDAY] [MATERIAL] [DIURNAL] [UPGRADE] Sewage and Plumbing
-- [X] [NIGHT SHIFT] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Eldritch Magenta
-- [X] [WEEKEND] [BINDINGS] Fulfill Appointments
--- [X] [APPOINTMENT] Check In On Homura
--- [X] [APPOINTMENT] Vertumna Tea Party
 
It occurred to me that I might need to clarify something: When I said "reset the 3-day duration" in the rules update post above, that also meant moving the start date for the tally forwards, cutting off the votes for Plan Banzai!. @MrRageQuit and @veekie, you might want to edit it into something that fits the new rules.
 
Uh... I wouldn't be upset if there was another delay for either Veekie to finish whatever is happening at work or MrRageQuit to become more confident.
 
Same here. I'm also thinking of doing another housekeeping vote after this to see about simplifying the main voting format--having three different action types might be more fiddly than they're worth. Judging by the Sunmist replacement vote and the prison break votes, voter turnout increases with lower complexity by 3x-5x the usual amount.
 
Turn 009 Plan Vote (Morsel) Closed // Housekeeping Vote 3 Open
Scheduled vote count started by Mlmiii on Jul 27, 2024 at 2:47 AM, finished with 7 posts and 1 votes.

  • [X] Example Plan: [ASSISTANCE] Near And Far
    - [X] Week 1
    -- [X] [WEEKDAY] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Xenomoth
    -- [X] [NIGHT SHIFT] [RESEARCH] Learn A Language (0/4)
    --- [X] English (from Mitakihara Data Cache (see Inventory: Wealth: Knowledge)
    -- [X] [TRAVEL] [Plane: WBR] Supply Run
    --- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] M0
    - [X] Week 2
    -- [X] [TRAVEL] [Plane: UB] Expedition
    --- [X] [WEEKDAY] [ASSISTANCE] [ERRANTRY] Alien Brain Slugs Stole My Dinner Date
    --- [X] [NIGHT SHIFT] [POWER] A King's Ransom x5 (0/144)
    --- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] Madoka's New Maid
    - [X] Week 3
    --- [X] [WEEKDAY] [ASSISTANCE] [ERRANTRY] In Space, No One Can Hear You Scream "Clear!"
    --- [X] [WEEKEND] [CONNECTIONS] [SOCIAL] Cho'Xlantzan
    ---- [X] [BINDINGS] [APPOINTMENT] Resurrection Exhibition (Free via Social Connections)
    - [X] Week 4
    -- [X] [WEEKDAY] [MATERIAL] [DIURNAL] [UPGRADE] Sewage and Plumbing
    -- [X] [NIGHT SHIFT] [ASSISTANCE] [RATCATCHING] [ENVELOPE] Eldritch Magenta
    -- [X] [WEEKEND] [BINDINGS] Fulfill Appointments
    --- [X] [APPOINTMENT] Check In On Homura
    --- [X] [APPOINTMENT] Vertumna Tea Party


With this voting period (such as it was) drawing to a close, and once again receiving word of players not having the time to puzzle out the complex nature of these votes, I'm offering to simplify the voting structure somewhat.

WEEKDAY
Weekday actions will remain largely as they are. Most of them are drawn from the Downtime rules to some extent, or else are story-specific plot beats or quest contrivances (skill familiarity and land bonding, most notably). This adherence to the Downtime rules helps keep things anchored in the Pathfinder system, which is a structural part of this quest and neither can nor should be easily removed.

NIGHT SHIFT
Originally intended as a special bonus for M0 and Morsel's inhuman sleeping patterns, Night Shift actions were originally intended to clear through backlogs (M0's item crafting and Morsel's spell research) so that players didn't have to drop something interesting while still doing their due diligence on long-term projects. With the purchase of a certain Mythic ability, Morsel's Night Shift actions were no longer restricted to non-"strenuous" actions, but were still limited by character availability... something nonobvious in Mitakihara, because only Madoka really has a sleep schedule there. Consequently, Night Shift actions had in-universe restrictions that were just... never made clear? Leading to votes suggesting that Morsel do heavy construction underneath her house at a time when her parents were sleeping.

Now, it could be that the [DIURNAL] tag clears up these stipulations. It could also be the case that these need to be removed entirely, and a Project Queue implemented instead. Heck, if they're really causing problems, we could just jettison the whole idea and give the sleepless characters more free time for offscreen stuff like playing video games.

WEEKEND
A great many other quests have specified [SOCIAL] actions in addition to their actual ones. This isn't quite something I wanted to do with Morsel, largely due to her autism and partially due to the fact that some of these actions just... wouldn't take up a whole week. Beyond that, basically everyone except Jaminah is driven enough to work weekends if the task calls for it, hence the half-[WEEKDAY] conversion offer. However, outside of [] [RESEARCH] Spell Familiarity and [] [POWER] Retrain a Folded Spell, the majority of these thus far have still basically just been [SOCIAL] actions of one kind or another. It might then be possible to just collapse these back down to just [SOCIAL] actions, or consolidate them into extra [WEEKDAY] actions.

Vote on How To Simplify This
- [] [NIGHT SHIFT] Leave as-is.

-- Nothing ventured, nothing gained.
- [] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
-- Night Shift Actions will still exist, they'll just be locked into whatever long-term Project that the PC has going. This will usually be research or magic item crafting, such as A King's Ransom. The [NIGHT SHIFT] actions tag will be replaced with a list of current projects, with the option to fiddle with the order if desired. Each turn, the PC will throw progress time at these projects from top-to-bottom of the list, moving on to the next when one is completed.
- [] [NIGHT SHIFT] Give sleepless characters the night off.
-- A smidge out-of-character for M0, but their turns would've needed a simplification even more than Morsel's anyway.

- [] [WEEKEND] Leave as-is.
-- Inertia.
- [] [WEEKEND] Convert Weekend Actions to Social Actions.
-- All [APPOINTMENT] and [WEEKEND] actions will be removed. The [WEEKEND] tab of the quest votes will be replaced with a reminder of your Contacts list, some Special Appointments or plot-relevant conversations (ex: [] [BINDINGS] [TRADING FAVORS] [Plane: WBR] M0's Artificery Garage), and four slots to write-in a social visit.
- [] [WEEKEND] Assume Overtime.
-- Lose four [WEEKEND] Actions. Gain two [WEEKDAY] Actions. Existing [WEEKEND] Actions will be folded into [APPOINTMENTS] if possible.

Additionally, do we re-litigate the Turn 009 Plan with these new rules?
- [] [REDO] No.

-- Perhaps this voting cycle has been long enough.
- [] [REDO] Yes.
-- Perhaps a simpler format would result in more voices heard.

Votes will by by approval, no plan necessary, no moratorium necessary.
 
A one voter majority? No one bird should have all that power.

[X] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
[X] [WEEKEND] Convert Weekend Actions to Social Actions.
[X] [WEEKEND] Assume Overtime.
[X] [REDO] Yes.
 
[X] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
[X] [WEEKEND] Convert Weekend Actions to Social Actions.
[X] [WEEKEND] Assume Overtime.
[X] [REDO] Yes.

yes,this would make it easier.
 
[X] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
[X] [WEEKEND] Convert Weekend Actions to Social Actions.
[X] [REDO] No.
 
[X] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
[X] [WEEKEND] Convert Weekend Actions to Social Actions.
[X] [WEEKEND] Assume Overtime.
[X] [REDO] Yes.
 
[X] [NIGHT SHIFT] Sacrifice Night Shift Actions to a new Project Queue.
[X] [WEEKEND] Convert Weekend Actions to Social Actions.
[X] [WEEKEND] Assume Overtime.
[X] [REDO] Yes.

Apologies, I'd normally be able to plan more but crashed hard Friday, since I ended the day mildly ill.
 
Housekeeping Vote 3 Closed // Turn 009 Plan Vote (Morsel) Redo 2: Project Queue Boogaloo
Scheduled vote count started by Mlmiii on Aug 3, 2024 at 1:00 AM, finished with 7 posts and 5 votes.


Alright, looks like [SOCIAL] Weekends won out. Reworked some of the actions (mostly recategorizing and trimming unneeded ones), so we should have fewer actions to choose from. Most of the "generic" actions have been moved to the Project Queue, where they will sit in a spoiler until added to the queue. If the queue empties, Morsel will probably just generate some Magic capital for later. Queue voting options are neither required nor limited in number available.

[APPOINTMENTS] no longer exist, so you don't have to keep track of the Tea Party and Homura's check-ins. They'll still happen, of course, but they're taking place within the extra day or two that a month contains outside of four weeks.

Don't worry too much about how that works in February, we won't get there until Turn 020 :V.

Select Four Actions of Each Type (Weekday, Social)
  • Bindings
    • [] [BINDINGS] Knight-Errantry
      • Accrues Favor Debts from the relevant Planeswalker(s) (that is, ones they owe to you) and progresses the Plane Quests of the relevant worlds.
      • [] [ERRANTRY] [Plane: UB] Alien Brain Slugs Kidnapped My Dinner Date
        • You feel a bit concerned about the fact that this has been left unattended for multiple months? Like, you're an abomination of nature's uncaring cruelty against mankind, but at least you're not a cordyceps--and it looks like you don't even need to be a fungus to puppet someone like that anymore! You don't really have a plan--and M0 will be here next month to investigate on their own--but maybe you could have... what was the term? "An enthusiastic walk"? In the general direction of this world's California. Empathic Healing, after all, can remove parasites... and place them directly into your own hungrier flesh.
      • [] [ERRANTRY] [Plane: WUR] In Space, No One Can Hear You Scream "Clear!"
        • M0 could probably use some help in the medical tents over in the White-Blue-Red plane... you're not qualified to do nonmagical healing, but you can certainly eat infections with Empathic Healing. Can be taken multiple times.
      • [] [ERRANTRY] [Plane: WUB] A Shining Jewel In The Sky
        • Unbeknownst to anyone involved, Cho'Xlantzan's group is nearing the end of the plotline of the first Spectrobes game--and there is something VERY far up the Lizardmen's alley that happens within the first two weeks of turn 009. They're entirely capable of handling this on their own, but Morsel travelling with them counts as a Social Connections action to them and this "Rallen" guy (and his work-partner, Jeena) and gives me an excuse to write this scene without needing to make a whole extra omake about it.
          • Can be taken up to twice, unless the following option (Enemy of my Enemy) is taken twice.
      • [] [ERRANTRY] [Plane: WUG] The Enemy Of My Enemy Occasionally Leaves Messes For Me To Clean
        • Help Grimaldo and XCOM assault the nest that the Thing From The Stars has set up in the Mexican rainforest. You're not sure why it attacked the prison, but at least it slows down whatever the Triumvirate were planning.
          • Can be taken up to twice, unless the previous option (Shining Jewel) is taken twice.

    • [] [BINDINGS] [Plane: WB] Formally Join the Church of Madokami
      • You've worked with Madoka before primarily as a side-effect of being close friends with Homura, her high priestess. Your life situation has changed since you first considered this, and thus so have the benefits and responsibilities of each position. Any of these positions will open options to build Madoka's church and flock.
      • [] Clergy
        • Privy to the mysteries (which at this point is mostly stuff you wrote) and favored by Madoka herself, there's not really a way to fade into the background here anymore. However, you can still retreat into a more bureaucratic postition, rather than a public-facing one that'd require you talk to people.
      • [] Saint
        • Given your immense contributions to Madoka's ascension, you have the right to claim a higher position in her church, enough to make you a celebrity in the eyes of her flock. As the church spreads, you'd be increasingly asked to speak on matters of the faith, and what exactly earned you Madoka's favor. Correspondingly, though, you'd be one of the twenty most powerful people in her church, and would have a say in church policy going forwards.
      • [] Goddess(Requires Mythic Ability: Divine Source)
        • Step alongside Madoka and her four Magi friends into the heights of power in the church. The eyes of the world will be upon you--as will their prayers, given your accomplishments.

    • [] [BINDINGS] [Plane: U] Mech License
      • Incurs a Favor Debt and a Major Boon Debt owed to Jaminah when taken the first time. Jaminah and Analise are willing to guide you through the steps to get a mech license from the Blue plane--though they'll need to get creative about somehow leaving out the minor (heh) complication of your age.
    Research
    • [] [RESEARCH] Expedition
      • Write-in a Plane. Morsel will travel to that Plane for a week, camping and exploring as needed to establish some combination of Land Bonds and information on the local quests and inhabitants.
    • [] [RESEARCH] Teach a Language
      • Help a Contact learn a new language. A language needs four actions to learn. Write-in which language and which Contact. Assume each character knows their home nation's primary language. (ex: Esperanto for characters in Vertumna, Japanese for Mitakihara, etc.)
    Material
    • [] [MATERIAL] [Plane: WBG] Take a job from the League of Extraordinary Ratcatchers
      • Grants Gold and combat XP. A very convenient excuse to travel around finding new Lands to bond to, or even more... esoteric secrets hidden around your homeland.
      • [] [RATCATCHING] Ghastly Caravan
        • A pair of Marrowstone Golems have been sighted in the caves connecting Hennia to the Darklands--but this information is old, and you wonder what they could've gotten up to in the meantime. These things rarely wander alone--what could've led them here?
      • [] [RATCATCHING] The Third Humor
        • A tribe of Charda--four-armed, somewhat insectoid, somewhat reptillian Monstrous Humanoids--is migrating through the mountain caverns. They're not a threat if they stay down there, but their vicious nature and immense strength means that each one could easily wipe out a village before the army caught up to them. It's unheard of for them to be even this close to the surface--what could've driven them upwards?
      • [] [RATCATCHING] A Strange Envelope
        • A few days after you left for Mitakihara, an envelope arrived at the mail-house. Addressed to you, its exterior reads: "FOR YOUR EYES ONLY. Tell no one outside your adventuring party what you're hunting here."
        • [] [ENVELOPE] Eldritch Magenta
          • The first paper speaks of a strange plague on the northern shore that seems to be causing Ability Drain in its victims. However, its spread is oddly limited for such a plague, and it seems to be affecting more than just the people up there...
        • [] [ENVELOPE] Xenomoth
          • The second paper has one word, which strikes fear in your people's hearts nearly as much as your own species does--Gloomwing. All else is location data.

    • [] [MATERIAL] Sell low-level Life-sphere spellcasting
      • The market for this is rather... finite. Frankly, only the desperate and the rich are willing to spend 20gp on medical care they could get from sleeping for a few days. Most of your day here is searching for doctors who know a patient in need. Grants gold.
      • Write-in which Plane this takes place on.
    • [] [MATERIAL] Sell Latent Healing
      • ...On the other hand, being able to have ten minutes of Death Is For Other People is insane, and can actually get you swimming in gold. Very few people would be able to afford this, so you're unlikely to get more than one client per action... but they'd be wealthy ones, ones that might have Connections that you could exploit, or gossip about something you were looking for...
      • Write-in which Plane this takes place on.

    • [] [MATERIAL] [Plane: WBG] Upgrade the Farm
      • The farm lacks amenities you're used to having now that you've been exploring... ones that make your sense of hospitality rankle at the absence of. Buy some upgrades for your home and see how you can fix up the place. Further Adaptations of K: Engineering increase the available options.
        • [] [UPGRADE] Sewage and Plumbing
          • Costs 3gp. Commission a septic tank and some plumbing fixtures, then spend some time later to use Nature (Earth): Manipulate Nature (Geomancy) to Minecraft your way into having a septic tank-sized hole in the ground that you can just as easily cover up. The pipes themselves you'll have to install manually using Creation magic to "sculpt" the earth at a finer level.
        • [] [UPGRADE] Homura's Solar Scheme
          • Costs 3gp. Homura, in a fit of Loop Madness some cycles back, decided to learn enough mechanical engineering to make steam turbines and sterling engines. She thinks she remembers enough of it to make a solar boiler with enough steam storage to fuel the generator overnight, as long as you aren't running a fridge. Realistically, this is mostly for the water heater--you're not sure how more complicated wiring works.
        • [] [UPGRADE] A Monster's Home Is Her Cavern
          • You can compact earth into stone through Nature: Earth Mastery. Maybe it's time to replace the wooden walls with something more sturdy?
    Power
    • [] [POWER] Firearm Acclimatization (Requires a Plane with Common Firearms)
      • Firearms are considered Simple weapons to those who grew up around them. You can't teach an old dog new tricks--but can you teach an old goat? It would be very funny if Gor'lo-nos could swap out his longbow for something more... explosive. (Morsel and Gor'lo-nos treat the selected category of Firearm as Simple weapons. If a weapon is in multiple categories, it requires all categories to be taken to be considered Simple. You must have access to a weapon in order to train with it.)
      • [] One-Handed
      • [] Siege/Heavy
      • [] Early (ex: Muskets)
      • [] Technological

    • [] [POWER] Accelerate Project
      • Puts more time into the first valid Project in the Project Queue. Can be chosen multiple times.
      • If the project queue contains a magic item, you may write-in that you're commissioning M0 to make it instead. M0 will work at a speed of ~4kgp per day, and will charge one Favor Debt per 16kgp in the item's cost. The item will be delivered whenever you next meet, usually during the monthly Tea Party or a Social action.
        • [] [ACCELERATE] Speed
          • For this action: add 5 to the Difficulty Class of the magic item's crafting check, but double your gained Progress. Remember: failing a crafting roll by 5 or more causes Problems. Remember also that skill checks don't autofail on a nat 1 unless the QM interferes.
    Connections
    • [] [CONNECTIONS] Rolo-dex Building
      • It's time for the true endgame of being a Planeswalker: collecting a bunch of little cardboard rectangles detailing the various people you've encountered so that you have an easy reference point for when you need to call upon them. Results vary by plane, but generally produces Contacts or Agents relevant to the search criteria.
      • [] Write-In the criteria you're looking for and what Plane you're looking in--a given Skill, class, etc. More specificity results in a more difficult search.
    • [] [CONNECTIONS] Moving Day
      • Alternatively, you could help your parents move to Mitakihara or Vertumna... It'd be a big shift for them, and they'd need to find something to do in Mitakihara, but in the face of such prosperity elsewhere, they would understand if you didn't want to be a farmer anymore.
        • [] [MOVING] [Plane: WB] Mitakihara
          • Live in Homura's old aparment.
        • [] [MOVING] [Plane: B] Vertumna
          • Live in the crew quarters of the Stratospheric, with easy access to the colony outside.
    • [] Social Connections
      • Use the relaxation of the weekends to bond with people in their free time. By default, this is a simple social visit, though you may write-in specific topics to talk about. Plot-relevant conversations will appear separate from the write-in option, and Morsel's Contacts are provided below for ease of planning. Other player characters are also available to talk to, if desired.
      • Additionally, this action has replaced [BINDINGS] Trading Favors--if you wish to trade Favors to gain assistance on a given action, you can do it here.
      • [] [SOCIAL] Write-In a character.
      • [] [SOCIAL] Cho'Xlanztan
        • You did promise to show them a resurrection at some point. Free if taken with A Shining Jewel in the Sky.
      • [] [SOCIAL] The Other Planeswalkers
        • Mostly just here if you want to make a series of deals at the Tea Party before you leave--some socializing is already assumed.
      • [] [SOCIAL] Kyubey
        • You could always ask for his account of Madoka's ascension if you wanted more data... but then again, you've procrastinated on it for half a year by now.
      • [] [SOCIAL] Madoka's new Maid
        • Something about her situation feels... familiar.
    Agents
    Isabella "The Sharp" Lobo (Always Has My Back): CG Human Conscript (Duelist/Fencer focus)
    Sierra Tenor (Princess In Exile/Sharp Mind and Sharper Wit): LG Merfolk Fey Adept (Seelie Disciple Archetype)
    Gor'lo-nos (Loyal Eidolon/Royal Pain In My Side): CE Schir Demon Eidolon
    Althea Hawthorne (Sweetest Sister): TN Young Human Commoner
    Bartholomew and Daisy Hawthorne (Best Parents A Monster Could Ask For): NG Human Commoners

    Contacts
    Hillscorch Village (My Hometown)
    Kaname Madoka (Recently-Ascended Demigoddess):
    NG Aasimar (formerly human) Zealot/Soul Weaver (Ghost Sovereign Archetype)
    Akemi Homura (Archmage of Time, Cleric of Madokami): LE Human Meguca/Cleric (Time-Scarred Cleric Custom Archetype)
    Miki Sayaka (Solar Dragon of Mitakihara): LG Young Adult Solar Dragon Warrior/Meguca
    Tomoe Mami (Baroness of the Silver Bullet): NG Human Meguca
    Sakura Kyoko (Fightin' and Feastin'): CN Human Meguca
    Dys (Potential Druid): CN Young Human Expert
    Tangent (Potential Arcanist): LN Young Human Expert
  • Current Queue Items:
    • [Q] [RESEARCH] Adapt a Skill to Local Conditions
      • [Q] [Plane: WB] Knowledge: Engineering (Familiar)
        • Example Conditional Statement: Morsel is hyperfixating on K: Engi for architecture reasons, but will only reasearch this while actually in Mitakihara. Target familiarity is "Studied".
    • [Q] [POWER] A King's Ransom x5 (0/144)
      • Attempts five Spellcraft skill checks against a DC of 27. Each success adds 1 Progress to the list. Reaching level 11 or improving Abyssal Anchor to a +2 Implement will lower the DC to 22. When completed, Gor'lo-nos will no longer be your Eidolon, and will instead be a lich-like Conjuration Companion set loose on the world. When complete, a sub-vote will open on where to drop him off.

    Queue Options:
    • [] [QUEUE] Add an Item
      • Write-in something from the Potential Queue Items spoiler as a sub-option. Can be taken multiple times.
    • [] [QUEUE] Rearrange Queue
      • The queue works from bottom-to-top, skipping invalid options, but you can add conditionals like "if on X plane" or "until we have X copies", etc. to also adjust order of activation.
    • [] [QUEUE] Remove an Item
      • Proceed with caution. Can be selected multiple times. Only viable on in-progress options if a story reason permits it or if you have redesigned the item.

    • [] [RESEARCH] Teach yourself a new language (0/4)
      • Can be taken multiple times, each time advancing the counter. Max 2*(INT+1)+Linguistics_Ranks languages known.
      • [] [LANGUAGE] Write-in the language to learn.
    • [] [RESEARCH] Adapt a Skill to Local Conditions
      • Raise a skill's adaptation to the local conditions by one step (Unfamiliar -> Familiar -> Studied -> Fluent). Progress is separated for each Plane, though similar planes may share progress in certain skills (ex: K: Engi may be shared across two planes with similar tech levels, while K: Nobility relies so much on individual people that it almost never does). Increasing adaptation to a given plane requires either a teacher who commonly lives there or a textbook written there.
      • [] Mitakihara
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Familiar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Familiar)
        • [] Knowledge: Local (Familiar)
        • [] Knowledge: Nature (Familiar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Unfamiliar)
      • [] Vertumna
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Unfamiliar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Unfamiliar)
        • [] Knowledge: Local (Unfamiliar)
        • [] Knowledge: Nature (Unfamiliar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Unfamiliar)
      • [] Fódlan
        • [] Appraise (Unfamiliar)
        • [] Knowledge: Engineering (Unfamiliar)
        • [] Knowledge: Geography (Unfamiliar)
        • [] Knowledge: History (Unfamiliar)
        • [] Knowledge: Local (Unfamiliar)
        • [] Knowledge: Nature (Unfamiliar)
        • [] Knowledge: Nobility (Unfamiliar)
        • [] Knowledge: Religion (Familiar)
    • [] [POWER] +2 Hit Points
      • Eat your vegetables and exercise regularly, and one day you too can be SWOLE. Cannot bring you above the maximum value of your combined Hit Dice, calculated before other modifiers such as CON.
    • [] [POWER] Craft Implement (Requires 10 Magic or 1kgp, minimum)
      • Write-in what you're looking to craft--the magic item pricing guide can be a bit wonky, so ask the QM for pricing. At 1kgp, you're only able to craft a plain implement of +1 to a sphere's Caster Level.
    • [] [POWER] Forge Charm (Requires 1 Magic or 100gp, minimum)
      • Write-in what you're looking to craft. Below 20 Magic, you're mainly looking at +1's to a stat of your choice. Bonuses to a specific skill are one-tenth the cost of combat-relevant stats.
    • [] [CONNECTIONS] Capital Acquisitions
      • Using the Capital resources (Goods, Labor, Influence, Magic) is faster than normal skill checks for raw gp/hour wealth gain--but it decays (1/week) when you spend too long outside the community you earned it in, and requires some buy-in cost. The fastest way to get the materials for a magic item or another large project. Current stock: 2.5 Magic (laptop).
    • [] [CONNECTIONS] Land Bonding x5
      • Harder here than it was in Mitakihara--but the more spread-out nature of these Lands means it's a good way to set up a travel network around the country, should you ever need one.
  • Assignments
    All of your Agents are traveling with you this month--unless you go to the {WUR} or {UB} planes. In {WUR}, a recently-active war zone makes it unsafe for your family to be present, while the brain slugs in {UB} make that Plane unsafe for non-spellcasters like your family and Isabella. Agents not currently alongside you will be left at the last safe Plane and be retrieved when the unsafe action ends.


[o] Example Plan: Literally The First Four Options Per Type
- [o] [ERRANTRY] [Plane: UB] Alien Brain Slugs Kidnapped My Dinner Date
- [o] [ERRANTRY] [Plane: WUR] In Space, No One Can Hear You Scream "Clear!"
- [o] [ERRANTRY] [Plane: WUB] A Shining Jewel In The Sky
- [o] [ERRANTRY] [Plane: WUG] The Enemy Of My Enemy Occasionally Leaves Messes For Me To Clean
- [o] [SOCIAL] Cho'Xlantzan (Free with A Shining Jewel In The Sky)
- [o] [SOCIAL] The Other Planeswalkers
-- [o] Offer a Favor (per person) for helping investigate/rescue.
- [o] [SOCIAL] Kyubey
-- [o] Get data on Madoka's ascension for later book-writing
- [o] [SOCIAL] Madoka's new Maid
-- [o] Ask about her dissociation, it seems familiar.
- [o] [SOCIAL] Hillscorch Village
-- [o] Fish for favors using your Verdant-Bloodline Sorceror ability to double a plant's yield. The rules never said the plant had to have sprouted yet.
- [o] [QUEUE] Add an Item
-- [o] [RESEARCH] Teach Yourself A New Language (0/4)
--- [o] English

EDIT: Ah, right, format. Plan votes as usual, no moratorium, 3 day voting period.
 
Last edited:
I know a couple people put reactions in before I was done editing the vote post, so I'm sending this to make sure everyone has had a chance to see the complete version. Let me know if something else needs simplified or if we need extra time for vote assembly.
 
[X] Plan Making It Official
-[X] Weekday
--[X] [MATERIAL] [Plane: WBG] Upgrade the Farm
---[X] [UPGRADE] Sewage and Plumbing
--[X] [ERRANTRY] [Plane: WUB] A Shining Jewel In The Sky x2
--[X] [BINDINGS] [Plane: WB] Formally Join the Church of Madokami
---[X] Saint
-[X] Social
--[X] [SOCIAL] Hillscorch Village
--[X] [SOCIAL] Althea Hawthorne
--[X] [SOCIAL] Cho'Xlanztan - Free
--[X] [SOCIAL] Kyubey
--[X] [SOCIAL] Madoka's new Maid
-[X] Projects
-[X] Agents

IMO we shouldn't be avoiding Kyubey's input, even if its not wise to give him too much information, and much the same goes for our role in the faith.
Aside from that though, I'm doing this in 15 minutes snatched before bedtime, so let me know if theres any issues.

General thrust is actually connect with our hometown and our sister, then go on the Shining Jewel adventure before turning back to Meguca world and getting our business wrapped up properly
 
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