THE KETHERIC-HIVE AFFAIR (Balder's Gate 3 in Space! Quest)

BORN TO TIEF, WORLD IS FUCK
NAME: Karlach Cliffgate
RACE: Tiefling
HIT DIE/MELEE DAMAGE: 1d12 | HIT POINTS: 21/21 | LUCK: 6/6
PROFF: +2
XP: 0 | LEVEL: 2

STRENGTH​
DEXTERITY​
CONSTITUTION​
INTELLIGENCE​
WISDOM​
CHARISMA​
16 (+3)​
16 (+3)​
13 (+1)​
8 (-1)​
10 (+0)​
12 (+1)​
Save: +5​
Save: +5​
Save: +3​
Save: +1​
Save: +2​
Save: +3​

RACIALIZED TRAITS
Darkvision: Can see 100 feet in darkness without colors. Born this way, ma called it 20/Evil vision.
Light Sleeper: Only needs four hours of sleep for a long rest. Learned this in CapFor - nap when you got it.
Energy Resistance [Fire]: Take 1/2 damage from fire. This is why we got the cheap apartments, near the radiators.
Speed Malus: -1 meter of movement per round. Gorby Jr. is a pain in the ass.
Hider: Can hide when even only lightly obscure. Learned to duck pretty fast in the military.
ABLITIES
Action Surge (1/rest): Can take an extra action, refreshes on a short rest.
Reckless attack: Can gain advantage on Str based attacks while giving enemies advantage to hit you.
Rage (2/day): can go into a rage for 1 minute, gaining advantage on str checks and saves, +2 to str damage, reistance to B, P and S damage. Can't cast spells while raging.
Fighting Styles: Defensive (+1 to AC while wearing armor), Ranged (+2 to hit with ranged weapons), Blind Fighting (gain blindsight to 10 ft)
Second Wind (1/rest): Can use a bonus action to get 1d10+Level HP.
Natural Explorer: Ensure that the group has enough vac-suits and full tanks unless enemies take specific actions to negate it. When trapped with limited resources, double what the GM says you have. Create 3 shifts as a crew, rather than 2. Can patch suit as a free action. once per session, you can declare one thing to be true about a space station, habitat or spaceship - if the GM refuses, you're given a Luck Point.
Favored Enemy (Fascists): Get advantage on Wisdom (Survival) to track them and Intelligence rolls to know about their tactics.
Broad Proficiency: Martial Weapons, Heavy Weapons
Single Proficiency: Vac-Suits, Light, Medium, Heavy
Tool Proficiency: Repair, Shuttles, Armored Fighting Vehicle
Fighter's Luck: Get x3 LP per level.
Skills [8]: Skilled in Athletics, Acrobatics, Stealth, Perception, Persuasion, Performance, Intimidation, Insight
Expertise [2]: Expertise in Athletics and Stealth (double proff bonus.)​

GEAR

Armored Vac Suit (AC 19, 7 Bulletproof)
Bulletproof: AC applies to gunfire. If an enemy rolls 8-17, remove 1 bulletproof.)​
M-Gloves: Can create two mage hands as a free action, controlled by focused

Collapsable Knife: +5 to hit, 1d12+3 damage
Concealable: Advantage to hiding, -1 intimidation
Sharp: Deals 3 damage on a miss.​

MP-5: The Solar System's sexiest SMG
Effective Range: 0-25 Meters | 25-50 Meters
Damage: 1d4+3| Caliber: Medium | Recoil: 4 | ROF: 8 | Magazine: 30+1 | Intimidation: +3
Special: Tacti-Cool (comes with a built in, infinite use wand of Ray of Frost, which can be fired from the weapon whenever you want.)
Underslung DC8-ROFW: 60 foot range, 1d8 frost damage, reduces enemy movement speed by 10 feet on a hit.​

Arachne 9mm
Effective Range: 0-50 Meters
Damage: 1d4+3 | Caliber: Medium | Recoil: 7 | ROF: 3 | Magazine: 15+1 | Intimidation: +2
Special: Frangible - you can buy Small Caliber rounds for this to reduce the recoil to 4.​

23 magazines fully stocked of 9mm rounds

Standard patch kit
Effect: It can patch any hole of about palm size or smaller. Unfortunately, since they're designed to be 'slap and forget' patches, they can't really patch bigger holes effectively. Fortunately, you can apply them as a free action.

Computer Tool Kit
Effect: The computer tool kit is the collection of various lengths of wire, soldering gun, screwdriver (magnetized) and other nibbly little bits you need to do repair work on a computer, physically speaking. This won't do anything to debug it, unless you're being really literal about debugging here.

Cuffband
Effect: A plastic set of restraints. Good for dissidents, bounties and, until the Supreme Court's decision re Staton V Solarium Primary School, unruly children.

FINANCES

Q-Card: +0
Specie: 1 Gold

LEGALITY
Current Hab Legality: Not in Hab
Intimidation: Not in Hab
Total Criminality: Not in hab


STARSHIP - USAF-SGF Short Sword (Drizzit Class)
Acceleration Max: 3Gs | Handling: +4
Sensors: 5 Locks, 2 Jams

STRUCTURE SPACES: 300
Thrusters (10): 25 [10 Armor]
Externalities (9-4): 85 [0 Armor]​
Weapons: 72​
2 Fore, 2 Starboard, 2 Port, 2 Aft, 2 Dorsal, 2 Ventral S&R Draconic Limited Twin Linked 40mm PDCs
1 Dorsal Multipurpose 32cm Launch Tube​
EW/COM: 5​
D98 Panopticon Installation​
Cargo: 6 Tons​
Life Support (3): 39 [10 Armor]​
Radiators: 10
Water Recycling & Air Filtering: 15
Cabins: 10 (6 Bunk Rooms, 3 Cabins, 1 Officer's Cabin)
Sickbay: 5
Mess Hall: 5​
Command, Control & Communication (2): 5 [10 Armor]
Engines (1): 90 [10 Armor]
ARMERMENT
S&R Draconic Limited PDCs
Range: 0 | Damage: 1 Damage
ROF: 4d10 | Special: +5 to hit Torpedoes

32cm Launch Tube
Range: N/A | Damage: Per torpedo
ROF: 3 per round | Capacity: 17 Torpedoes

MD-82b Armor Piercing Chemical Torpedoes (12)
Special Note: These use high density hydrogen fuel bricks and have an extremely short duration
Acceleration: 20G | Handling: +4
Structure: 3​
Thrusters: -
Externalities (9-4): 1 [Armor 1]​
Weapon: 1​
High Yield Armor Piercing Warhead: 30 damage​
Life Support: -
Command, Control & Communication: -
Engine: 1​

T2-9 Tactical Nuclear Interplanetary Ballistic Missiles (5) [INOPERABLE]
Special Note: These use Zevar drives and have infinite range.
Acceleration: 10G | Handling: +4
Structure: 3​
Thrusters: -
Externalities (9-4): 2​
Weapon: 2​
Tactical Nuclear Warhead: 300 Damage (5km radius)​
Life Support: -
Command, Control & Communication: -
Engine: 1​
Description: A 300 ton warship, the Short Sword comes armed with 12 point defense cannons capable of covering every angle of attack and a 3 tube dorsal mounted torpedo bay, with 20 torpedoes, currently stocked with 15 MD82b antiarmor torpedoes that burn high density hydrogen fuel (making them high speed, short range), and 5 IPBMs with 30 kiloton tactical nuclear warheads. These have Zevar drives. They do not have "range" limitations.
 
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Tbh I never got how DnD deals with demons and devils, I hate alignment on a conceptual level but even within it CE seems like the clear "lesser" evil to LE (NE is the worst obviously) but it feels like they always get portrayed as the reverse
 
The Bug (1.6)
You gulped. "Okay...I'm going to try and talk to him."

"Don't get shot," Shadowheart said.

"Yes, it would be a shame to have to leave you to die in this forsaken wasteland," Lae'zel added, her voice sounding like she was talking into the wrong part of the radio. You sighed, then holstered your Black Widow along your thigh, shoving it into the leather loop you had bound there. Then you slowly raised your hands and peeked up with your head. You watched the Ettercap slowly pan through the room. His eyes skipped over your gloves and helmet, then he jerked back and sprang backwards with a flail of mandibles. You held your hands up higher and slowly stood, letting him see you. You hoped your shotgun remained behind the counter, which would make it...um...less awkward.

The ettercap clicked his mandibles and jerked his head, twitching with his grease gun. You shuffled in the direction he indicated, saying: "Okay. Okay. We're alllll friends here."

The critter shuffled forward, a little bit. A little bit more. Then he pulled one hand off his gun, pointing it at your hip. You glanced down, then slowly, verrry slowly, reached down and grabbed your belt. Rather than drawing your shotgun, you yanked the whole thing awkwardly up around your shoulders, then set it onto the counter with a tinny thump, heard more through your gloves than your ears.

In silence, you and the Ettercap regarded each other.

Then he slid his grease gun around his shoulder strap and nodded, bobbing his whole body.

You laughed and bent your knees in return, nodding. "Yeah. Yeah, we're all friends here. WE're good, guys! We're good!"

The ettercap scuttled past you, then knelt by the hatch. He slapped it twice, then pointed at you.

"...and I think he's inviting us inside!"

***
The interior of the ettercap's bolt hole was a cluttered survivalist den, full of half broken parts, old scrap, books, bits of computer components, tired electronics, and everything you'd need to keep a place like this running: A wand of goodberry - cheap plastic with a long peeled away logo of a smiling berry on the pistolized handle - and a slightly less jerry rigged DEWS system: A decanter of endless water, an electrolysis machine hooked to three RTGs that were buried half in the wall. Once you and the rest of the party were inside, the ettercap scuttled over and checked the wand. It had five glowing dots on the side. He nodded, then aimed and fired it into a bowl three times, a dot vanishing each time. He set it down as the second to last dot flashed a warning yellow.

The last dot would have been red, and then...well, wands broke after six for a reason.

The ettercap then scuttled over to the RTGs, sliding a goodberry into each of them, then measuring out a cup and pouring them in as you sat down on a small scrappy stool.

"What is he doing?" Gale whispered, gripping his helmet in both hands.

"He's feeding his RTGs," you said.

"RTGs?" Gale asked.

"Remorhaz Thermal Generators," Shadowheart said.

"...Remorhaz? The gigantic monsters?" Gale asked.

"Six centuries of selective breeding," Shadowheart said, shrugging as the Ettercap scuttled back and sat his rump down on his spidery hammock. He nodded, cheerfully, then clicked and warbled at you in a language that was definitely not Nah. It ended in a little trill and Gale held up his hand.

"Ah!" he said. "He's speaking Slyvian. Rather better than any of you speak Nah."

"Hey!" you said, scowling. "What's wrong with our common tongue? Huh?"

"Well, I...wasn't going to mention it, but you all sound like back country hicks. The pronunciation has changed, and...well, you do all curse an awful lot," Gale said, frowning.

"We do fucking not sound like hicks, this is normal United States talking!" you said, while Shadowheart shook her head and laughed.

"What does the beast say?" Lae'zel growled.

"And can we have some of those-" Wyll started, but the ettercap was already holding out a bowl. Wyll took one berry, beaming at him. "Thank you kindly, good sir."

The ettercap clicked and warbled.

"He says his name is..." Gale frowned. "I think it translates to...Mr. Johnson."

Click click. Trill.

"Ah, Christopher Johnson, he says, we can call him Chris," Gale said.

"Well, Chris, uh...hi?" You asked, waving.

He waved back, clicked more. Gale nodded and smiled. "He says hello."

"Ask him if he knows anything about the adventurers," Lae'zel said. "So we might continue our mission and hasten to...to some kind of medical treatment." She sniffed. "This is already wasting enough time, speaking to some foolish creature."

Trill, trill, warble click.

Gale, trying not to smile, murmured. "He says, ah, that he speaks the common tongue, he just can't make the noises."

Lae'zel's face actually flushed and she harrumphed.

You frowned. "Listen, Chris, we're tracking down some real bad asshole. Adventurers that are here, looking for imtal-"

He exploded into clicks, hisses and gesticulations, springing to his feet. Gale frowned, listening. "He says, uh, those Adventurers were here, earlier. He hid from them. This place used to just be...a...a...city in the rock?"

"Colony," you said. "Habitat."

Chris nodded, pointing at you.

"A colony for people who had nowhere else to go. They were doing fine, using the Zone to avoid taxes, to avoid trouble. They didn't make imtal. Imtal is nothing but trouble," Gale said. "Then...the..." He frowned. "The..."

Chris continued clicking, holding his hands together, then punching the air. He was clearly getting pretty agitated, and he started to stomp back and forth in the room, waving his hands.

"He's ranting about something he calls Green Bitch Queen of Fiefdom Faeiry Court Sucker," Gale said, looking at the rest of you. "I don't quite know how to translate it - it's all familiar words, but he's using them very strangely. Who is it?" He asked, turning back to Chris, who slowed in his stomping. "Who forced you to start making imtal?"

Chris kept clicking. Gale's voice grew grave with every word he spoke. "Got us addicted to drugs. In debt for our supplies. Bought us. Sold us like cattle..." He frowned. "Took us one by one until no one was left, no one but me. I refused to leave, and I hid when her enforcers showed up. Been here alone for two years now." He shifted in his seat, frowning as Chris wound down, then sat on the spider-silk hammock, his head hanging forward. His mandibles clicked together and he let out a little warbly creak. "Alone." Gale sighed. "It seems that this colony was destroyed by some malicious actor using economic and criminal methods - forcing them into the drug trade, then extracting every gold coin they had." He shook his head. "Shame."

You frowned. "Where is this Green Bitch?" you asked.

Chris lifted his head, squeaking.

"Nearby orc city," Gale said, pursing his lips. "Nuke, I believe. Says that she owns a club called The Petal. Her name is..." He frowned. "Ethel."

You frowned even harder. "Those adventurers, when you hid from them, did you see them do anything?"

Chris nodded. Gale translated: "They split up - half went south, half went east."

You checked your mental map. "So, half those went to our black market ceretamorphosis lab, and the other half went to their base camp, I think." You rubbed your chin. "Did they come from the direction of Nuke?"

Chris nodded and clicked a word you were pretty sure was yes.

"Yeah," Gale said.

"This is all quite tragic, but it's not anything to do with us, now is it?" Shadowheart said, frowning.

"Dude!" you exclaimed. "We gotta help this guy out."

"How?" Shadowheart asked.

---
[ ] Write in how to help
[ ] Realize you don't actually know and wish Chris good luck - continue on to the Racist Fucktruck.
 
but even within it CE seems like the clear "lesser" evil to LE (NE is the worst obviously) but it feels like they always get portrayed as the reverse

Most DnD verses depicted Lawful Evil as the corrupt, abusive authority instead of fascists while demons are typically depicted as slavering monsters who will rape everyone to death, eat their flesh, and sew their skins into their clothes, and the very lucky ones are thes they do that in that order, while Neutral Evil is typically depicted as amoral mercenaries who do shit for the highest bidder.

That said, I do wish there were more depictions of devils as pereptatrators of institutional genocide as a means of powering their human(oid) sacrifice powered war machines while more demons as amoral hedonists who don't care about things like safe words or the human body can't handle that many drugs.
 
Also, the demons that destroyed Laturr are from a very deep part of the Abyss which has shifted from representing mortal sins to representing universal ones - specifically, extinction!
 
[X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.

Don't want to delay rescuing Halsin in case he's actively in danger, but also don't want to abandon this guy out in the middle of nowhere.
 
[X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.

if we have a communicator
[X] Offer to send a communication to the grove to see if anyone would be willing to pick him up. They don't have a secure transmission though, so it's his call, either they use the radio to contact the Grove now and risk interception, or hope they find an encrypted radio later and that the Grove will be willing and able to pick him up.
 
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Most DnD verses depicted Lawful Evil as the corrupt, abusive authority instead of fascists while demons are typically depicted as slavering monsters who will rape everyone to death, eat their flesh, and sew their skins into their clothes, and the very lucky ones are thes they do that in that order, while Neutral Evil is typically depicted as amoral mercenaries who do shit for the highest bidder.

That said, I do wish there were more depictions of devils as pereptatrators of institutional genocide as a means of powering their human(oid) sacrifice powered war machines while more demons as amoral hedonists who don't care about things like safe words or the human body can't handle that many drugs.
Yeah I've never got that ig

LE always seemed to me like the lawyer fascist people, CE is "shitty people who just do whatever they feel like" or like, just generally shit people having a fun time being the absolute worst. Tbh I always saw them as more of a corruptive thing then the LE guys

NE in my mind was always the "these people are just fucking awful and love murder"


Lmao linguistic drift makes them all sound like hicks I love it
 
Not really, it's just a civilian radio built into your buggy!

Yeah, I would offer to radio in if we found a more secure comm. We could tell him some code phrase to reply to with another code phrase, but I don't think a cap trooper like Karlach would risk blowing Chris' cover like that with a civilian radio

LE always seemed to me like the lawyer fascist people, CE is "shitty people who just do whatever they feel like" or like, just generally shit people having a fun time being the absolute worst. Tbh I always saw them as more of a corruptive thing then the LE guys
I think the issue is that all branches of Evil incarnate are smashed into only a few archetypes, and that there should be room for the skeezy, soul-deal-making lawyer devil and the genocidal authoritarian devil, the cruel, amoral mercenary yugoloth and the nihilistic end-bringer yugoloth, and the party-so-hard-half-the-attendees-died-of-overdose demon and rampaging indescriminate slaughtering horde demon.
 
[x] Write-in: "I know you all want the squids outta your heads fast, but I can't be walking past a slaver without at least seeing if I can fill em fulla holes. So I gotta go to Nuke after we deal with the fucktruck. Maybe that means we gotta split."
 
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[X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.

[X] Offer to send a communication to the grove to see if anyone would be willing to pick him up. They don't have a secure transmission though, so it's his call, either they use the radio to contact the Grove now and risk interception, or hope they find an encrypted radio later and that the Grove will be willing and able to pick him up.

[X] Offer him any guns they can spare, directions to the Grove and something to help identify him as a friendly.
 
[X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.

[X] Offer to send a communication to the grove to see if anyone would be willing to pick him up. They don't have a secure transmission though, so it's his call, either they use the radio to contact the Grove now and risk interception, or hope they find an encrypted radio later and that the Grove will be willing and able to pick him up.

[X] Offer him any guns they can spare, directions to the Grove and something to help identify him as a friendly.
 
I think the issue is that all branches of Evil incarnate are smashed into only a few archetypes, and that there should be room for the skeezy, soul-deal-making lawyer devil and the genocidal authoritarian devil, the cruel, amoral mercenary yugoloth and the nihilistic end-bringer yugoloth, and the party-so-hard-half-the-attendees-died-of-overdose demon and rampaging indescriminate slaughtering horde demon.
Well yeah, that's DND for you.

It's a system which does not accurately reflect the many different kinds of evil, because it's creators believed in one universal,intrinsic good and universal, intrinsic evil, to the point that you can categorize entire species as good or evil.
Moral nuances are the complete opposite of what was intended by the system.
 
[X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.

[X] Offer to send a communication to the grove to see if anyone would be willing to pick him up. They don't have a secure transmission though, so it's his call, either they use the radio to contact the Grove now and risk interception, or hope they find an encrypted radio later and that the Grove will be willing and able to pick him up.

[X] Offer him any guns they can spare, directions to the Grove and something to help identify him as a friendly.
 
Adhoc vote count started by DragonCobolt on Apr 14, 2024 at 1:38 PM, finished with 20 posts and 6 votes.

  • [X] Offer to give him a ride to either the grove or nuke after we're done with the adventurers.
    [X] Offer to send a communication to the grove to see if anyone would be willing to pick him up. They don't have a secure transmission though, so it's his call, either they use the radio to contact the Grove now and risk interception, or hope they find an encrypted radio later and that the Grove will be willing and able to pick him up.
    [X] Offer him any guns they can spare, directions to the Grove and something to help identify him as a friendly.
    [x] Realize you don't actually know and wish Chris good luck - continue on to the Racist Fucktruck.
    [x] Write-in: "I know you all want the squids outta your heads fast, but I can't be walking past a slaver without at least seeing if I can fill em fulla holes. So I gotta go to Nuke after we deal with the fucktruck. Maybe that means we gotta split."


Roll a persuasion check, DC15! (he doesn't want to go, he likes his hole)
 
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