The Iron Oath (An Oath/Contract Based Cultivation Quest).

Voting is open
Character Sheet
Character sheet.

Name: Aurora

Age: 16

HP: 26/26.

Wounds: none.

Armor: 1.

Mental armor: 1.

Social armor: 1.

Soul armor: 1.

Horkos: 8/8 (5/9 to horokos 9).

Attributes.

Body (second tier)- 5 (10) (60/96 to body 6).

Mind (second tier)- 5 (10).

Will (second tier)- 3 (6) (6/64 to will 4).

Heart (second tier)- 8. (16).

The four attributes represent the four pillars of one's existence and they represent the number of dice rolled (d10) when facing a challenge.

Attributes range from 1-10 (although they can go over 10 in some cases) and when they reach 10 you can attempt a breakthrough to refine your attribute and rise up a tier while resetting the attribute to 1 (although there are ways to prevent that). The attribute score is then multiplied by its tier and that is the final score used.

Body is used for physical challenges.

Mind is used for mantal ones.

Heart is used for social ones.

And will is used both for challenges of the soul and may for time to time add itself to other challenges in addition to their governing attribute.

HP is the number of health you've got, if this hits zero you're likely dead (unless someone can swiftly save you or you some treasure or technique) the formula for HP is (body x2 + will) there is also a wound mechanic but we'll get to how that works when you actually get injured.

Armor reduces the damage received from each attack; it can come form many forms but the base is physical armor which reduces the damage from physical attacks, it can come from many things either treasures, oaths, refinements or even actual armor but you get a base of (attribute tier -1) so with all of your attributes being in the second tier you passively have 1 armor in everything.

Then we have Horkos (which is Greek for oath -if you have a better name do tell-) this is the energy you're going to use to both strength yourself and use techniques, the base amount you receive is equal to your total oath rank (between all of your oaths) and whatever you manage to cultivate.

Skills.

Negotiation- adept 4
-Go high- as a noble, you are rich, richer than ninety percent of the empire so what if it cost you twice as much to get what you want you still go it, you may choose to double your rolled successes in a negotiation challenge in exchange of doubling the base and minimum "price".

Equitique- adept 5.
-Customs of the sun- your home, the empire of the sun, is host to a diverse range of cultures and subcultures, each one boasting of centuries of traditions and customs and you have learned many of them, when rolling an equitique check against someone whose culturally form the empire of the sun roll with advantage (roll twice and keep the higher result)

Sense motive- adept 5.

Fellowship- adept 4.
-Comradery- there is nothing quite like the bonds you crate between friends and it is of upmost importance to maintain them, how good is it that the knowledge gained form those bonds can be used to do so. when performing a fallow ship challenge against a target your already possess a positive relationship with add dice deepening on how positive your bond Is.

Composure- adept 3.

Stewardship- adept 2

Foot work- adept 1.
-Closing distance- you cannot win if you cannot hit, and you cannot hit if you cant reach your opponent, your foot work has been extensively trained to help you in closing with your enemy and ensuring you do not leave your grasp. When attempting to close the distance with an enemy or in pursuit, roll with advantage.

Great Axe - novice 5.

Strategy- adept 2.

Athleticism- novice 5 (5/45 to adapt 1).

Awareness- novice 3.

Meditation- novice 1 (6/8 to next level).

Skills possesses five ranks, novice-adept-expert-master-grandmaster in addition every rank possess five sub ranks going form 1-5.

Skills represent the things you know to do and how good you are at them, for every rank in a skill you have your successes threshold is lowered by 1 so a novice would gain a success when rolling a 8 or above (in a d10) while a grand master would gain one if he rolled a 4 or above, and if you don't have the skill, you only gain a success at an 8 or above.

Additionally, every rank also gives a talent which can give various benefits (your own talents are going to be voted on in the first few updates).

A sub rank will only give a reroll for a single failed dice (although there are things that can change that) improving consistency.

Oaths (1/1).

Total Oath rank: 5.

The First Oath (Oath rank 5).

You have sworn to perform a heavy exercise session for the current you (Body 5-tier 2) (Mind 5-tier 2) every two weeks and in return you may tap into the power of this oath (oath rank/2) times a month to multiply your mind attribute by oath rank for a single challenge.

Equipment"

Bracelets of heavy thoughts (T2)- The wearer of this treasure will feel as if they are heavier, they have been enchanted to only work when the wearer intends to train their body. Effect: 20% of body XP gained by training is also gained by will.

Earrings of unseen conversation (T3)- the wearer of this erring may send and receive small telepathic messages from and to other wearers of the set, the user may only send 3 massages every hour but may receive an unlimited amount. The cooldown may be negated with the use of 1 Horkos.

Minor dryad parts (low quality)- can be sold or used for alchemy.

Five elemental retribution talisman (T5)- should your HP reach 0 or upon activation this talisman would heal you to half of your Max HP, as well as strike the aggressor with an elemental attack equivalent to will 60 with a master skill. If the aggressor posses a weakness to one of the five basic elements (wood, fire, earth, metal or water) this blow will be equivalent to will 80 with a skill of grandmaster. This talisman will burn itself upon use.

Thrice refined phoenix feather pillow (T9999+)(T3) - using this pillow grants a good night sleep in all circumstances, additionally its very, very comfortable.

A great axe- damage- 3x body+ 1/2 successes. Traits: sharp, two handed, unwieldy (-3 dice), reach.
 
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heh, my plan won? I knew a catchy plan name was all I needed!

But really, I just found the idea of our girl would regret her choice right after, as Uri mentioned he'd play the lazy noble taking an intense oath.

I didn't quite go for the heaviest oath because it was just a bit too much, but still!

The four attributes represent the four pillars of one's existence and they represent the number of dice rolled (d10) when facing a challenge.

Attributes range from 1-10 (although they can go over 10 in some cases) and when they reach 10 you can attempt a breakthrough to refine your attribute and rise up a tier while resetting the attribute to 1 (although there are ways to prevent that). The attribute score is then multiplied by its tier and that is the final score used.
mh... the reset can be quite a price to pay for raising a tier. After all, going from 10 tier 2 (so 20) to 1 tier 3 (so 3) means losing 17 dice, and it would take up to 7 tier 3 to actually recover.

So yeah, ways to avoid the reset are going to be really valuable. It's probably not THAT bad for body and mind, which we're forced to train anyway, but even there skipping part of the retraining would be better.

Interestingly, the reset is more punishing the higher your tier. let's say that (absurd number incoming!), you are 10 tier 9, so effectively 90. a reset would bring you to 1 tier 10, so effective 10. And it would take until 9 tier 10 to actually go back to the older amount of dice.

while, in the beginning, from tier 1 to tier 2, you just need to reach 5.

Then we have Horkos (which is Greek for oath -if you have a better name do tell-) this is the energy you're going to use to both strength yourself and use techniques, the base amount you receive is equal to your total oath rank (between all of your oaths) and whatever you manage to cultivate.
oh, so Oaths are a shortcut, but you can get more Horkos even without them.

Then again Oaths also give extra powers, so there's that too to consider.

...Uri, I know there's plenty of typos in your stories, and I usually don't point them out, but... really? :rofl: :jackiechan:

oh, also the adapt. I think you meant adept. but Equtieq is just so out there :rofl::rofl::rofl:

Skills possesses five ranks, novice-adapt-expert-master-grandmaster in addition every rank possess five sub ranks going form 1-5.

Skills represent the things you know to do and how good you are at them, for every rank in a skill you have your successes threshold is lowered by 1 so a novice would gain a success when rolling a 7 or above (in a d10) while a grand master would gain one if he rolled a 3 or above, and if you don't have the skill, you only gain a success at an 8 or above.

Additionally, every rank also gives a talent which can give various benefits (your own talents are going to be voted on in the first few updates).

A sub rank will only give a reroll for a single failed dice (although there are things that can change that) improving consistency.
I imagine those are applied together with the stats, right?

So, for example, a

Body (second tier)- 5 (10).
Foot work- adapt 1.

roll would be 10d10, with successes on each 6 and 1 dice rerolled on failure, while for another example

Heart (second tier)- 8. (16).
Equtieq- adapt 5. :V

would be 16d10, success on each 6, and 5 rerolled dice on failure.

Do I have it right?


And I imagine any roll on pure attributes (because we don't have an appropriate skill) would basically behave as if we had novice 0, so success on 7s and no rerolls.

Oaths (1/1).

Total Oath rank: 5.

The First Oath (Oath rank 5).

You have sworn to perform a heavy exercise session for the current you (body 5-tier 2) every two weeks and in return you may tap into the power of this oath (oath rank/2) times a month to multiply your mind attribute by oath rank for a single challenge.
I'm going to point out you explicitly told us that "exercise" counts not only for body, but also for mind. I asked.

also, rounded down or up?

In any case that's basically a *5 multiplier to mind 2 or 3 times a month. that's... well, it's significant.

we just need to find the right rolls to use it on. I imagine if we end up studying ancient tomes of powers or trying to learn powerful spells/techniques, or to design something incredibly complex, or other stuff like that, this power will come in handy.

...I wonder if we can use it to design the "most efficient" training routine, to start with. you know, to optimize physical training.
 
...Uri, I know there's plenty of typos in your stories
I do try to minimize them, I go through two-word processing software's to help me catch them but they still crop up more then I care for.

oh, also the adapt. I think you meant adept. but Equtieq is just so out there
Okey, so sometimes while I'm in the zone of writing or just fiddling with mechanics and I don't want to lose my grove, I just skip correcting myself and mark it to return to do it later.

Here I removed the mark but didn't remove the error.

Also I do mean adept (English is hard :sad:)

Yes.

And I imagine any roll on pure attributes (because we don't have an appropriate skill) would basically behave as if we had novice 0, so success on 7s and no rerolls.
A pure attribute roll would be a success at 8 or above and with no rerolls.

I'm going to point out you explicitly told us that "exercise" counts not only for body, but also for mind. I asked.
I did, I just forgot to put your current mind there.

...I wonder if we can use it to design the "most efficient" training routine, to start with. you know, to optimize physical training.
That is something that you could do but even with tens of successes the impact won't be that large (but it can still be very impactful), the sect do's have a thousand years or so of wisdom and refinements to drop on your head.
 
I do try to minimize them, I go through two-word processing software's to help me catch them but they still crop up more then I care for.
it's just... this one was so out there!

Okey, so sometimes while I'm in the zone of writing or just fiddling with mechanics and I don't want to lose my grove, I just skip correcting myself and mark it to return to do it later.

Here I removed the mark but didn't remove the error.

Also I do mean adept (English is hard :sad:)
honestly english is a pretty simple language all things considered. but obviously any second language feels harder than your first one.

A pure attribute roll would be a success at 8 or above and with no rerolls.
understood

That is something that you could do but even with tens of successes the impact won't be that large (but it can still be very impactful), the sect do's have a thousand years or so of wisdom and refinements to drop on your head.
the sect sure does, but they won't waste their best minds on optimizing and customizing the training plan for a rookie. Especially not offering someone who'd have the equivalent of... Mind 50.

probably without a skill though, unless Strategy or Stewardship would count here, which I doubt.

We have this big advantage, so we'll want to use it for all it's worth.

The best uses I can think of in the short term are optimizing our training program (seeing as we'll HAVE to spend 12 APs per month on it, so even minor efficiency gain will compound on themselves), and possibly something like using it to advice our family on how to use their wealth (Mind 50, Stewardship Adept 2, so 50d10, successes on 7, 2 rerolls. I wouldn't be surprised if there was nobody in our family that can match that, depending on how important they are.
 
honestly english is a pretty simple language all things considered. but obviously any second language feels harder than your first one.
Maybe if your first language is one of the Latin/Germanic-based ones that share some aspects but mine is Hebrew and it's a whole different ball game.

the sect sure does, but they won't waste their best minds on optimizing and customizing the training plan for a rookie. Especially not offering someone who'd have the equivalent of... Mind 50.
It not optimized for a specific disciple but it is pretty good and the sect dos sell customized plans for contribution points and the very high end of that (of what is available to you) would be better than doing it yourself without the skill/higher mind score.

It would help but it's not something that would blow your training out of the water.

and possibly something like using it to advice our family on how to use their wealth (Mind 50, Stewardship Adept 2, so 50d10, successes on 7, 2 rerolls. I wouldn't be surprised if there was nobody in our family that can match that, depending on how important they are.
They do have someone better, maybe not with an equivalent of 50 mind, but definitely someone with 30+ and relevant oaths and he would have the advantage of being able to dedicate more time for it.

As for how important your family is, it is one of the thirty minor families, which are just below the five great families and above the one hundred and one lower families.

For reference a lower family would possess a few villages and might be able to challenge for the stewardship of a minor town (5k population max).

A minor family not only has a few dozen (if not in the low onehundred) villages under their banner (which are often given to a branch or vassal family to manage) they can easily claim 3-5 minor towns and maybe even a city (which averages 50K pop) in fact you family is in competition for the stewardship of three flames city (which is the city next to the sect) and while the seat is currently not in their hands, they are very influential in it.

While a major family would have several cities under their banner and are generally compared to the minor sects in terms of power (although they outstrip them in wealth).
 
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Maybe if your first language is one of the Latin/Germanic-based ones that share some aspects but mine is Hebrew and it's a whole different ball game.
Well, if you're changing from one family to another, then of course you'll have problems.

Among the main western/European main languages (English, Spanish, Italian, french, German...) English is, to my understanding, possibly the simplest.

If I'm wrong I'd like to see people correct me, I'm curious what language they believe to actually be simpler.


It not optimized for a specific disciple but it is pretty good and the sect dos sell customized plans for contribution points and the very high end of that (of what is available to you) would be better than doing it yourself without the skill/higher mind score.

It would help but it's not something that would blow your training out of the water.
Good to know, though I imagine the savings might be worth it.

Also if we can reach mind 10 tier 2 that means we can actually hit MIND 100 for those rolls, so there's that too
 
Initial treasures and retainers.
Okey, with your character chosen we have a few backgrounds votes we need to do.

The first is what treasure do you posses your family is rich and it both gives you a generous allowance and makes sure you have some "basic" necessities met.

As a start you have the following two treasures.

Five elemental retribution talisman (T5)- should your HP reach 0 or upon activation this talisman would heal you to half of your Max HP, as well as strike the aggressor with an elemental attack equivalent to will 60 with a master skill. If the aggressor posses a weakness to one of the five basic elements (wood, fire, earth, metal or water) this blow will be equivalent to will 80 with a skill of grand master. This talisman will burn itself upon use.

Thrice refined phoenix feather pillow (T9999+)(T3) - using this pillow grants a good night sleep in all circumstances, additionally its very, very comfortable.

Aside from the above treasures you also posses 5 points to distribute between treasures you want. I won't be listing out all of the possibilities so tell me what you want (in general terms) and how many point you spend on it.

Any treasure you wish to write in should have the following informetion.

[] name. (or if you can't think of something generic treasure X would be fine)

-[] is it active or passive.
-[] a general effect/purpose.
- [] and how many points you assign to it.

As an example.

[] Earring of the ice spirit.
-[] passive.
-[] fire resistance.
-[] 2 points.

Would give.

Earring of the ice spirit (T2)- this pair of earring blees by the power of the ice spirit and forged of heavenly ice grants the wearer 3 points worth of fire and ice damage reduction.

Our next vote is about your retainers, you start with two and they are completely loyal (the loyalty stat is where their loyalty is placed between you and your family). Please choose 2 of the following.

[] Pinelope Validi.

Masters of stealth the Validi are perhaps the most loyal of the servant families and the most trusted as well, there is no members of the family who doesn't have a validi shadow to defends against assassination attempts.

Of course, they far more then just body gourd and many of your family enemies found their end at the tip of their dagger.

Ponelope is one of their best -is the best out of those your age- and is completely loyal, she will sacrifice herself to save you without a second thought. Of course, the validi trin their young in secret and you have only met her a scant few weeks ago and you can already tell that she will report you every move to the family if asked -and they most certainly will- until you win her over that is.


Loyalty: to the family.

Attributes:

Body (T1)- 8.

Mind (T1)- 6.

Heart (T1)- 5

Will (T1) – 5.

Notable skills.

Stealth- expert 2.

Dager- adept 5.

Initial contract. (oath rank 4).

You have sworn to perform a heavy exercise session for the current you (Body 8-tier 1) (Mind 6-tier 1) every month and in return you may tap into the power of this oath (oath rank/4) times a month to multiply the damage dealt by you for oath rank for a single strike.

[] Tatiana Caleli.

Tatiana Caleli is your best friend, you practically grew up together.

Like you she is also a social butterfly and together you have wrought havoc upon your family manor and got away with it too, as no one could stand to the cuteness of two young girl coordinated in their pursuit for mayhem.

She's not the best with a blade and rather average in her other pursuits but she makes up for it with the motivation to push forward.


Loyalty: to you.

Attributes:

Body (T1)- 4.

Mind (T1)- 5.

Heart (T1)- 9

Will (T1) – 7.

Notable skills.

Sense motive- adapt 5.

Fellowship- adept 4.

Initial contract. (oath rank 4).

You have sworn to perform a light exercise session for the current you (Body 4-tier 1) (Mind 5-tier 1) every two weeks and in return you gain (oath rank/2) automatic successes on fellowship rolls.

[] Markos Vasseas.

Markos is a branch family member and while the Vasseas were shamed by the debacle a decade ago they have won the right for your retainer slot and they have sent their best in an attempt to regain their honor.

Being a of a branch family, you do know Markos and find him agreeable enough, most importantly your confidant that you can stop him from reporting your every move to your family.

Although if he's put under enough pressure your sure hell cave so best not to do anything to crazy.


Loyalty: torn.

Attributes:

Body (T1)- 10.

Mind (T1)- 7.

Heart (T1)- 5

Will (T1) – 8.

Notable skills.

Sword and shield- adapt 5.

Footwork- adept 5.

Initial contract. (oath rank 6).

You have sworn to perform a heavy exercise session for the current you (Body 10-tier 1) (Mind 7-tier 1) every week and in return you may nullify oath rank instances of damage per day.

[] Octavia Opimia.

From all of your potential retainers Octaia is the only one who isn't from a branch or a vassal family.

Rather she is of peasant roots and was picked up form one of the villages your family oversees when she awakened a powerful legacy.

Despite having met her only a few days ago Octavia is an open book and you have become fast friends and your sure that she will take your side no matter what.

Of course, having been picked up only a year or so ago her actual training and ability is lacking but her mind is a sharp thing indeed despite her apparent naivety.


Loyalty: to you.

Attributes:

Body (T1)- 4.

Mind (T1)- 9.

Heart (T1)- 5

Will (T1) – 4.

Notable skills.

Fellowship- adept 2.

Investigation- adept 3.

Legacy.

Truth seeking eye's- no lie or falsehood may be exist in the gaze of the bearer of this legacy.

Initial contract. (oath rank 2).

You have sworn to perform a light exercise session for the current you (Body 4-tier 1) (Mind 9-tier 1) every month and in return all of your skills count as (oath rank/2) sub ranks higher. (this can break the cap and give you an adept 6 skill).


[] Gallus Protus.

There is no easy way to say this but Gallus is a bastard both of birth and of personality.

Born to your uncle and a prostitute and shunned by the family for it, Gallus has become a bitter ,callus thing that is prone to anger and to insult.

He is a thug plain and simple, a brute who can only destroy and rage.

On the surface at least.

Peer a little deeper and you'll find the bigest nerd imaginable.

He reads about everything and anything, he's probably the most read out of the entire family, and some of them read for a living.

If you go further and ear down his walls, his sarcastic wit and cautious optimism will be plain to all.

He do's somewhat dislike the family which works to your benefit.

And your uncle dos have a soft spot for him, its how he got this post.


Loyalty: to you.

Attributes:

Body (T1)- 10.

Mind (T1)- 10.

Heart (T1)- 5

Will (T1) – 8.

Notable skills.

Mace- adapt 4.

Nothing else that is notable but he is a treasure trove of knowledge.

Initial contract. (oath rank 4).

You have sworn to perform a medium exercise session for the current you (Body 10-tier 1) (Mind 10-tier 1) every two weeks and in return you may instantly and perfectly recall any memory created in the past oath rank years.


when I wake up (in like 8 hours or so) I will both answer any question you asked in the meantime (so do ask) and gather up the various treasures proposals as well as outline their effects.

And I really hope I didn't make any mistake.
 
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For the retainers, I'm down for any of the ones that are loyal to us.

[X] Tatiana Caleli.
[X] Octavia Opimia.
[X] Gallus Protus.

And for the item I wanna suggest

[X] The Weight of Nobility (set of golden bracelets and anklets)
-[X] passive
-[X] training multiplier
-[X] 5 points

to go all in on training.
 
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Pinelope Validi.

Masters of stealth the Validi are perhaps the most loyal of the servant families and the most trusted as well, there is no members of the family who doesn't have a validi shadow to defends against assassination attempts.

Of course, they far more then just body gourd and many of your family enemies found their end at the tip of their dagger.

Ponelope is one of their best -is the best out of those your age- and is completely loyal, she will sacrifice herself to save you without a second thought. Of course, the validi trin their young in secret and you have only met her a scant few weeks ago and you can already tell that she will report you every move to the family if asked -and they most certainly will- until you win her over that is.


Loyalty: to the family.

Attributes:

Body (T1)- 8.

Mind (T1)- 6.

Heart (T1)- 5

Will (T1) – 5.

Notable skills.

Stealth- expert 2.

Dager- adept 5.

Initial contract. (oath rank 4).

You have sworn to perform a heavy exercise session for the current you (Body 8-tier 1) (Mind 6-tier 1) every month and in return you may tap into the power of this oath (oath rank/4) times a month to multiply the damage dealt by you for oath rank for a single strike.

Assassin, loyal to the family before being loyal to us, twice a month has a one shot one kill attack

Markos Vasseas.

Markos is a branch family member and while the Vasseas were shamed by the debacle a decade ago they have won the right for your retainer slot and they have sent their best in an attempt to regain their honor.

Being a of a branch family, you do know Markos and find him agreeable enough, most importantly your confidant that you can stop him from reporting your every move to your family.

Although if he's put under enough pressure your sure hell cave so best not to do anything to crazy.


Loyalty: torn.

Attributes:

Body (T1)- 10.

Mind (T1)- 7.

Heart (T1)- 5

Will (T1) – 8.

Notable skills.

Sword and shield- adapt 5.

Footwork- adept 5.

Initial contract. (oath rank 6).

You have sworn to perform a heavy exercise session for the current you (Body 10-tier 1) (Mind 7-tier 1) every week and in return you may nullify oath rank instances of damage per day

Super tank capable of nullifying 6 instances of damage per DAY.

Split loyalty. Ready for body tier 2.

Octavia Opimia.

From all of your potential retainers Octaia is the only one who isn't from a branch or a vassal family.

Rather she is of peasant roots and was picked up form one of the villages your family oversees when she awakened a powerful legacy.

Despite having met her only a few days ago Octavia is an open book and you have become fast friends and your sure that she will take your side no matter what.

Of course, having been picked up only a year or so ago her actual training and ability is lacking but her mind is a sharp thing indeed despite her apparent naivety.


Loyalty: to you.

Attributes:

Body (T1)- 4.

Mind (T1)- 9.

Heart (T1)- 5

Will (T1) – 4.

Notable skills.

Fellowship- adept 2.

Investigation- adept 3.

Legacy.

Truth seeking eye's- no lie or falsehood may be exist in the gaze of the bearer of this legacy.

Initial contract. (oath rank 2).

You have sworn to perform a light exercise session for the current you (Body 4-tier 1) (Mind 9-tier 1) every month and in return all of your skills count as (oath rank/2) sub ranks higher. (this can break the cap and give you an adept 6 skill).

Loyal friend, one extra dice reroll for every skill roll, LIVING LIE DETECTOR.


Gallus Protus.

There is no easy way to say this but Gallus is a bastard both of birth and of personality.

Born to your uncle and a prostitute and shunned by the family for it, Gallus has become a bitter ,callus thing that is prone to anger and to insult.

He is a thug plain and simple, a brute who can only destroy and rage.

On the surface at least.

Peer a little deeper and you'll find the bigest nerd imaginable.

He reads about everything and anything, he's probably the most read out of the entire family, and some of them read for a living.

If you go further and ear down his walls, his sarcastic wit and cautious optimism will be plain to all.

He do's somewhat dislike the family which works to your benefit.

And your uncle dos have a soft spot for him, its how he got this post.


Loyalty: to you.

Attributes:

Body (T1)- 10.

Mind (T1)- 10.

Heart (T1)- 5

Will (T1) – 8.

Notable skills.

Mace- adapt 4.

Nothing else that is notable but he is a treasure trove of knowledge.

Initial contract. (oath rank 4).

You have sworn to perform a medium exercise session for the current you (Body 10-tier 1) (Mind 10-tier 1) every two weeks and in return you may instantly and perfectly recall any memory created in the past oath rank years.


Loyal (probably) to us, body and mind ready for tier 2, perfect memory for things of the last 4 years


[X] The Weights of Nobility (set of golden bracelets and anklets)
-[X] passive
-[X] training multiplier
-[X] 5 points

EDIT: somehow this part of my post disappeared.

I proposed basically three possible treasures:

1)she asked her family for a treasure that makes training easier... But it also means she can (and will!) train harder because the treasure allows her to!

2)a treasure that allows her to leverage her high attributes in unconventional ways (punch out a fireball, for example)

3)a treasure that gives her extra uses of her oath power
 
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I'm kind of unsure who to go for.

Stealth thief/assassin can help us remove problems... Permanently.

Tank is obviously valuable in combat

Lie detector is INVALUABLE in social scenarios. If she's present she'll always let us know if we were lied to, if a deal was made in bad faith and they plan to double cross us, if someone is a true friend/ally... We just need to make the right questions. Imagine us jokingly asking "but you wouldn't do that, would you?" Or something like that.

Perfect memory can help us in many different ways. If there's something like super complex potion/elixir instructions, he'll never forget a step. If he can get but a glance at an artifact or a document, he'll remember it perfectly and be able to describe or read it to us. Look at a good map of the local area and we'll never get lost. Someone infiltrates a group and he can know if we've ever met them before.


I'm leaning lie detector + perfect memory, or lie detector + stealth assassin.



For the treasure, yeah, a training multiplier would be good, especially if we can share it with the other two (by training at different times maybe, or possibly because it has an AOE effect), or we might be able to allow allies to use it at times.

Alternatively... Mh...

@uri how about something that allows us to speak telepathically with our allies? Being told mid-talks that someone is lying to us, or having our walking encyclopedia confirm or deny facts from memory, or even keeping in contact with the assassin/thief on the move would be really valuable

Can you give us an idea of what we can get for different amount of points for these 2 types of powers? (Training boost and telepathy).


Oh, a third idea: an Oath is permanent, and I assume it can't be broken.

But maybe it can be bent a bit.

How about a treasure that would make social/will training, or skill training, count as exercise for the purpose of the Oath?

Basically it would buy us flexibility
 
how about something that allows us to speak telepathically with our allies? Being told mid-talks that someone is lying to us, or having our walking encyclopedia confirm or deny facts from memory, or even keeping in contact with the assassin/thief on the move would be really valuable
That's valid, and a single point would be enough if all you want is a one to one communication device, two point would suffice for three people.

How about a treasure that would make social/will training, or skill training, count as exercise for the purpose of the Oath?
This on the other hand not valid, maybe later but the treasures you start with are thing you had before swearing the oath and you didn't know what it would intel so you couldn't have tried to bend it.
 
Good to hear.

Either 1 or 2 points for telepathy (it can be something as simple as earrings) seem like a good purchase.

And also interesting to learn that yes, Bending an oath is possible.

Any comment on the training buff treasures?
 
And also interesting to learn that yes, Bending an oath is possible.
Not only is it possible its practically your duty to do so, one of the reasons the sect uses this specific oath is because they can bend it in certain ways.

Any comment on the training buff treasures?
Training buffs would give somewhere between 10-30% extra attribute XP for a specific attribute or give a certain percentage of gathered XP for a specific attribute even if it isn't actually being trained.

Somehow completely missed the moratorium bit, whoops
Enough people missed it that I'm just going to say it doesn't matter.

You never saw a moratorium.
 
Just noticed that I missed this.
2)a treasure that allows her to leverage her high attributes in unconventional ways (punch out a fireball, for example)
A touch the untouchable treasure would probably be all 5 points if it's a passive effect and 2-3 if it's an active one.

It would let you interact and manipulate things that you normally wouldn't be able to (although no guarantee that it would allow you to punch out a fire ball).

But in general treasures are valued because they aren't reliant on the user (to an extant a sword that deals fire damage would still require knowing to use a sword to be of any use) this is both their upside and their downside.

If you have a more specific effect in mind I could tell you if its valid or not.

3)a treasure that gives her extra uses of her oath power
You actually already used one when swearing the oath but if there is an item/treasure that gives extra oath's usage after its already set, it's very much out of your price range (and probably bankrupt your family in the process of acquiring it).
 
Mh... What about treasures capable of replicating the oath powers we know of? Just for curiosity.

Oh, and including the lie detection
 
Mh... What about treasures capable of replicating the oath powers we know of? Just for curiosity.
Depends on the oath but as a general rule they are mostly lesser and less absolute, like you can have a high-level armor or a talisman that absorbs an attack but those kinds of thing can be pierced or side steped, where an oath that just nullifies damage cannot be.

A really good sword will do more damage than a regular one but it wouldn't multiply your damage (and would have its owned damage multiplied by such an oath in fact).

There are treasures that would boost your mind and they can even be passive but something even remotely approaching your oath would bankrupt your family and probably have single digit uses before being destroyed.

There are less things that can help you remember all of your memories perfectly but there are treasures that can hold specific memories and they can hold those memories for decades but you could store mayby a few dozen memories with the good ones.

Skill boosters are a thing but they are both for a specific skill and normally can't break the sub rank cap.

There are also social treasures but their influence is both easier to notice and shake off and only the more high Tier stuff would match what the oath gives.

Oh, and including the lie detection
There are treasures that can detect a lie and even ones that pierces illusions but they are definitely not to the absolute standard the legacy grants and if one was ever discovered you can expect war to break out soon after.
 
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Ok, with all of this info, I think that as a noble who'll likely get involved in social/political challenges, lie detection and perfect memory powers are too good to give up.

So, for retainers

[X] Octavia Opimia.
[X] Gallus Protus

For treasures, I think we want to leverage our mind/social related powers, so three-nodes telepathy is worth the two points to allow us to basically share the three powers we have (we can inform each others of lies and falsity in our presence, we can be informed of related facts from the perfect memory (and maybe cheat for max grades, though I imagine they have ways to detect the telepathy...) AND if we need to come up with some Xanatos/Shikamaru/Minato-from-Konoha-Sect-quest tier OP superplan or idea bybusing our mind 50 (soonish to be mind 100!) we can communicate it quickly and silently.

That's two points. The other three can go on the training multiplier.


[X] Earrings of silent communication (a better name would be appreciated)
-[x] active
-[x] they allow to converse telepathically among all wearers of bonded earrings, either all together or just between a subgroup of them. It's possible to make more earrings to add to the telepathic network, but the crafter would need to both know how to make them, and to have access to all currently existing earrings to synchronize them, and Aurora eould need to justify such a request to her family
- [x] 2 points (1 earring for Aurora and 1 for each of her retainers)

[X] training multiplier treasure. Not sure about the type
-[x] something that can be used to make our forced training (so body and mind) better. Given to us by the family as they KNEW what the first oath would be about. Ideally something that can be shared with our retainers
- [x] 3 points
 
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