THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

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For a thousand years, humanity has fought in the Infinite War - a three way factional struggle between the United Earth Federation, the Aeon Illuminate and the Cybran Nation. Though freed from resource limitations, each faction has an irreconcilable ideological difference with the other. They will only stop with total and complete victory.

General Samantha Clarke has been fighting the Infinite War her whole life. She has fought it from the cockpit of an Armored Command Unit - the centerpiece of modern war - and she has fought it from behind a desk. But now, something has shaken the galaxy to its foundations: A signal, beamed from a sector of space impassible to quantum teleportation.

The signal is from a world called Mar Sara.

It is human in origin.

And they say they're at war with aliens...

As General Clarke, you will lead the expeditionary force from Earth into the Koprulu Sector, with one goal: Protect humanity. But what will it cost you?

---

I've been playing too much Starcraft 2. My brain is now made of Starcraft. Anyway, this is a Starcraft/Supreme Commander crossover! I don't know every last canon detail beyond playing both games, so, if something's in, like, a book? And I don't know it? Tough shit! Fuck that book! It's now in the fireplace. It's burning. Oh no! Your book is on fire!
Rules!

1) Write Ins are Okay unless I say they aren't!
2) Democracy is the way to go, but if there's multiple choices, please use a plan vote.
3) If there are mature scenes, I will spoiler them!
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ACT ONE, MISSION ONE: Wasteland (0.1)
Pronouns
He/Him
You were sitting back in your chair and nursing a serious headache as General Hall decided to cut things short and kill a man before your very eyes.

He flicked through some papers - unthinkably ancient technology, brought into vogue in a universe where quantum teleportation and sentient supercomputers made any digital data eminently accessible - and then flipped the manilla brown envelope shut with his finger and said: "Commander DuGalle, you have gone through every step of your proposed program, and have yet to actually demonstrate to me any particular advantage that your weapon system has over any of the weapons or tools we've been using for the past ten centuries."

Commander DuGalle, who was standing before a holographic display of his proposal, managed to keep his narrow, angular face relatively composed. Impressive, since you knew for a fact he had been pushing his proposal for almost his entire career, ever since the Battle of Cygnus II - where he'd really gotten hooked on the concept.

It had worked great at Cygnus II when he'd utilized the intrasolar automated freighters for a sudden advantage - taking advantage of the solar system's unique history and place in the galaxy. Not many systems even had that many orbital freighters to weaponize.

But you had to admit…

General Hall had a damn good point.

"An orbital platform has no cover to shelter behind. It cannot be hidden, it cannot maneuver without expending reaction mass, it requires sophisticated gravitic technologies to accomplish anything of note we can't replicate with a ground based weapon system. Humanity hasn't built a starship for military purposes in the twelve centuries since we put a brace of men on Luna - and I don't think we'll ever need to do it." Hall slapped his palm down for emphasis. "We can, for the price of one of your proposed battlecruisers, put three ACUs on a planetary surface and, unlike your proposal, the ACU has been instrumental in every single notable victory in the entire Infinite War - including, I hasten to add, your own."

"That cost estimate is based on needing to first develop the manufacturing templates," DeGalle said, his voice tightening. "Once the system has the final components worked out, and it has been put into mass production, we will have a definitive edge over all other factions."

"Assuming, of course, the Cyrban don't just hack into the computer systems running this thing's fusion reactor. Or an Aeon planetary beam weapon doesn't cut it in half," Hall says. He looks left, then right. His eyes meet yours.

Your headache has been getting worse. You hate the endless grind of meetings like this. So, you throw a log onto the fire. Or maybe another knife in the back. "I'm sorry, Commander," you say. "But at the end of the day, the primary use of these weapon systems seems to be glassing planets. Earth doesn't want to administer cinders."

DuGalle gave a curt nod. "Sir," he said, woodenly.

After the meeting, you were escorted on your way to your office by your adjutant, who had a pile of papers and data-slates, full of information on new results in the endless, sprawling conflict that spread throughout the Milky Way. Your eyes took in none of the information, and her words just went into one ear and out the other. Then she said something that made you lift your chin.

"And you've been requested for a speech at V-Scorpii Day. Uh, they want you to be there, being that…um…" she trails off at your look. "Also, there's a, um, a message for you from a, uh, Mr. Riley?"

Your brows knit slightly and your headache rachets up a bit.

"Right," you say. "I'm going to need a bit of privacy, Juhani. Go and take the rest of the day off."

"Thank you, General Clarke!" She says, then bows, then hurries off. Adjutants are loyal, but…you know that when Riley sends a message, you want things to be very, very, very private. You have no idea what would get him to message you over a com, though. They worked hard to make his coms secure, but…memories of General Hall's paper flicks through your brain as you settle into your office. The window looks out on Geneva, and the faint silvery disk of the moon slices through blue air - the darkened side illuminated by Luna's vast, sprawling cities - built and occupied before people realized that there were better worlds out there, and clung to by people who no longer could live on Earth without serious genetic modification and acclimation.

You turned on the privacy devices you had, just to make sure, then…rubbed your temple as another spike of migraine shot through your head. "Fuck," you whisper. You open the drawer on your desk, where the painkillers are waiting.

Come on, Sam, you think. You can take a fucking painkiller.

You still hate taking medicine. Bad memories of months in a regeneration tank and the hideous side effects of antiradiation medicine. To you, a pill meant cramping. And vomiting. And worse. You closed the drawer with a thump.

"They should have fixed headaches when they were doing the genomic fixes…" you muttered under your breath. Then you thumbed on your desk, and leaned forward as the screen flickered on and Riley's face appeared on it.

"Sam," he said.

"Riley," you said. "What's this about?"

He snorted. "This is why no one likes you, Sam. You never have any time for small talk."

"Riley, you're the president of the UEF. You don't have time for small talk."

Riley frowns. "You look like hell, Sam. Are you okay?"

You sigh. Reach into your drawer. You dry swallow your painkillers, forcing them down. Once you've done so, you sit up a bit more and look square into Riley's eyes. "What's this about, Mr. President?"

Riley sighs, then frowns out of the screen. "Have you ever heard of the Dark Sector?"

You nod. "Yeah. It's a logistic pain in the ass - it requires routing of any quantum jumps in that area of space through three or four solar systems to avoid hitting the damn place. And every hundred jumps run into a bit of quantum wobble and just vanish." You sigh, feeling the headache fade, bit by bit by bit. "It can't even be a steady phenomenon, it has to have wobble."

"Still, several hundred star systems in it," Riley says. "Seems like it'd be more than a footnote."

"Galaxies are big places," you say. "And there are habitable planets everyone's busy fighting over, we've been over this before, Riley."

Early on in his first term, he had run the idea of racking up 'victories' by finding new habitable planets. But while space was big and transportation was instant - if you ignored the energy cost at least - finding habitable planets remained hellishly difficult. If it had been easy, or simple, there might never have been an Infinite War. Then again…considering humanity, maybe there would have. That was just a grim enough thought to make you think you should chase the painkiller down with something more recreational.

"Right. Well." He sighed. "Sam, we've received a signal from it."

You freeze. Your blood runs cold. You sit up - but before you can say anything, Riley adds.

"A human signal."

You let out a whuff of relief. "Thank god," you say.

The last time humanity had made contact with an alien species, it had spawned the Aeon Illumination - the only faction of humanity that had given the Cybran insurgency a run for their money on the galactic stage when it came to being deadly threats to Earth's supremacy. According to the propaganda, the Aeon were brainwashed maniacs, worshiping an alien species they called the Xel'Naga, proclaiming that they had foreseen some 'purity of form and purity of essence' that they would bring to the rest of the human race.

According to the…infosec you'd have access too…

You weren't sure.

Some of the Aeon had abilities that were hard to parse as just fancy pieces of technology derived from studying Xel'Naga ruins. And there had been enough Xel'Naga artifacts found throughout the galaxy to make it clear that they were a big deal, before they had gone extinct. But really, you didn't give a shit about the metaphysics. What mattered was that the Aeon had a goddamn monarchy. Founded by a fucking botanist. You were not going to cede any duly elected authority of the United Earth Federation to some fucking botanist's granddaughter. The very idea was insulting.

On the battlefield, you knew their commanders were skilled and their technology was cutting edge.

That was what really mattered, huh.

Riley chuckles at your reaction - and you ask the next obvious question. "Is it a sublight communication or-"

"Primitive quantum waveform," he says. "Right from the edge of the anomaly, which is why we think the signal bounced out. Though, the high forehead types say that they think that from inside the Dark Sector, quantum communications will still function - they think it's not a total suppression field, but a kind of…bowl." He shook his head. "What matters is…well…" He made a gesture.

The screen flicked on.

The human was shockingly familiar looking - not that you'd ever seen her before, but because she was just so…refreshingly mundane. No Cyrban implants, no Aeon tattoos, no UEF genosculpting. Just…basic human. She was dressed in a black jacket and blue jumpsuit, with a strange red and blue flag pin on her shoulder: Red square, blue X through it. She looked tired and…deeply fucking pissed off.

"Repeat, this is Colonial Magistrate-" static buzzed through the screen. When it came back, you could hear gunfire and screeching sounds. "-we're under attack by an alien species. I…listen, General Duke, you smug prick, I know you're out there. Mar Sara is overrun, and we need goddamn air support!" More gunfire. She ducked her head forward, then grabbed the microphone, her eyes flashing. "Repeat, this is Colonial Magistrate-"

The door to the room burst open and a man in articulated power armor - the kind you'd use if you were doing heavy cargo work and didn't have any bots on hand - came stumbling back into the room. His visor was down and he was carrying a heavy rifle, which hammered away as he fired at something. The door exploded inwards - and you jerked back slightly in your seat.

The creature was somewhere between a snake and a man, with arms that came to bladed points. Its face was skull-like, with extending mandibles that swept open as it hissed and screeched at the camera. It spread its arms wide, revealing that the muscular, tough brown flesh that covered its bony shoulders slitted open. Projectiles shot out of its chest, thudding repeatedly into the console right below the camera. The woman flung herself flat as the man in power armor lifted his rifle up - but two projectiles slammed into the rifle. It sparked, hissed.

"Tarnation!"

You mouthed the word slowly as the man threw the rifle at the creature. It lifted one arm, blocking the shot, but then he had pulled out his sidearm: A powerful looking, primitive pistol with a revolving chamber. He stepped forward, shoved his bulky power armored glove directly into the drooling maw of the beast. The report of the pistol was muffled. It took three shots before the top of the creature's curved skull exploded in a spray of red.

The Colonial Magistrate got back at the screen, her face filling the camera.

"This is Mar Sara, we need fucking help, General Duke, you…" she made a face. "Fine! Fine! Mengsk, if you're listening, pick us up! Now! Christ on a crutch!"

A heavy hand closed around her shoulder. The man in power armor pulled her away. "All right, Magistrate, we are leaving."

They went out the door, as more screeching filled the air - more gunfire. And in the distance, the thunder of heavier guns.

The feed cut off.

You whistled, slowly.

"I spoke too soon."

***​

In the war room, everything you knew about the Koprulu Sector was projected on a great big screen while you, General Hall and President Riley stood in a line and listened to the good historian. Dr. Keller had been pulled from Earth's billions of people in a tearing hurry, and he had been cast into this position without knowing thing one about why he was being pumped for information - but none of that seemed to matter, since he was just happy to talk about his…fixation.

You found it all rather fascinating.

"See, the first quantum tunneling experiment was accomplished in 2025, but the energy requirements for pushing past a moving few atoms required cracking fusion power. And there was a century-long period between then!" he said. "And the Ecotastrophy was going full swing. Oh, it was a turn of the millennium problem, involving carbon production, we fixed it with the nano…anyway, uh, as I was saying, the Ecotastrophy was going full swing, quantum tunneling looked like it was well outside of our bounds of possibility. So, a collection of extranational forces worked to create a series of colony ships. The Regan, the Nagglfar, the Argo, the Sarengo. They launched, and beamed information back all the while. Really remarkable stuff. Remarkable. Then, well, fusion tech was cracked, and quantum tunneling made starships something for bad holo shows…"

"Fascinating. How long would it have taken them to have reached this hypothetical end point?" Riley asked.

"Oh, based on the information you've given me, I'd say…eleven, twelve centuries. They probably only arrived a few decades ago, honestly…"

"Is it possible to survive that long in cryosleep?" you asked.

"Well, it's…possible…" Dr. Keller said.

"Thank you for your input, doctor," Riley said. He made a gesture and the line was cut. General Hall shook his head slowly.

"Well, fuck me," he said. "They're from the dark ages."

"They're from the dark ages, yes, but they're also human and they're also facing an alien threat. We've managed to get a few more signals…" Riley said, frowning as he turned to face you and Hall. Hall stroked his mustache, slowly. "The colony that was attacked? It was destroyed from orbit by the aliens they were fighting - or possibly, a different species, entirely. We have some images…"

The screen flicks on. Vast, golden ships - huge and elegant and curved fill the screen, surrounded by throngs of strike fighters. You cross your arms over your chest, frowning intently. "Shit," you say. "Please don't tell me they're Xel'Naga."

"That's not what the local government is calling them," Riley said, quietly.

"Are we sure that these are the same aliens?" Hall asked, frowning as he pointed at the gently curved ships. "That creature down there looked barely sentient. And it had no tool using appendages."

"A bioweapon, maybe?" you hazarded.

"Maybe," Hall said.

"Whatever the situation is, it's dire," Riley said. "They glassed the planet."

You made a face, remembering DeGalle's suggested weapons platform. It seemed, in the Koprulu Sector, people had listened to him. And they'd made it work. You had no idea how, or why it had become practical, but clearly, there was a calculus you were missing here.

"Mr. President, there's only one problem with all this," Hall said, shaking his head. "We can't reach them. Our war-fighting apparatus is built entirely around the quantum gate. If we can't tunnel there, if we can't get an ACU there…"

"That's what the high forehead types are working on," Riley said, quietly. "I hope that these Terrans can hold on until then."

You nodded, then quietly. "Do the Aeon and the Cybrans know about this?"

"We don't know," Riley said.

You pursed your lips.

***​

The headaches were getting worse. No one had managed to find a reason beyond 'stress'. No shit you were stressed. The reports coming from the Koprulu Sector were patchy and inconsistent - reports of civil war between Terrans, of two distinct alien species - confirming Hall's guess that there were different breeds, not one species with wildly divergent technology. Protoss. Zerg. Their names were heavy on your tongue, and the scattered images left more questions than answers.

And the headaches kept hitting you.

Two months after the message arrived, two months after you had this new piece of worry to work on, you woke up in the middle of the night, your head pounding. Your hands went to your temples and you half closed your eyes. "Fuck," you whispered.

Then…

Samantha.

Your head jerked up, looking around the room. Your hand dove under the pillow - and you drew out your snub nosed pistol, aiming it around the room. The laser for the targeter flicked on and the holographic sights came on as you glared around yourself, remaining perfectly still. You'd been targeted for assassination before.

At least your head had stopped-

"Samantha."

Your pistol swung and you saw the woman crouched at the end of your bed. Glowing orange eyes. Spines instead of hair, short and sharp and stabbing. Black lips. And wings. Wings spread around her shoulders like a dark angel. She looked right into your eyes and you immediately pulled the trigger and sent several high caliber rounds into the wall with a roar.

You slapped the lights on and lowered your pistol, slowly.

The woman was gone.

Three holes smoked in the wall.

"Fuck," you whispered.

You had to get to the Koprulu Sector. The fact of that bloomed in your brain, so…impossible to resist, even as you heard the thundering sound of footsteps. The door to your bedroom burst open and two security officers came in. "General!?" One asked, the other sweeping his rifle around to cover the room.

"False alarm," you said, rubbing your face. "False alarm."
You had to get to Koprulu Sector.

***​

You stood on the Equadordiato tether station and watched as the final stages of construction wrapped up. The UEF Expeditionary One had taken an unthinkably long time to build - almost six days of straight nanofabrication, running on five orbital printers, straight out. Those printers had also take a preposterous length of time to build in orbit - a week each! - because they had all been designed for naval operations on planetary surfaces. But civilian printers for making civilian starships like asteroid haulers and science ships couldn't produce the hardened alloys and materials required for the E1, so…

You watched as the print-beams skimmed along the glowing superstructure of the E1, layering down the corridors and internal components atom by atom at dizzying speed - several hundred of the beams intersecting and interfacing with one another as they emerged from countless projectors, while the mass tanks grew more and more empty, and the energy plants ran into the dangerous yellow zones of their power emissions.

"Quite a ship, eh?," a cheerful, panslav accented voice drew your attention. You turned and gave a serious frown to the man approaching. He was in UEF blue and had the collar tabs of a Lt. Commander, with the interlocking gears of a support ACU pilot under his breast. He froze as your shifting posture let the dim lights of the observation bay play along your collar tabs. He came to attention. "A-Ah, General Clarke. My apologies."

"Stukov, right?" you asked. "At ease. I'm not going to jump down your throat."

He relaxed, fractionally. "Thank you, General."

"You're in the selection for the expeditionary force," you said, speculatively.

"Yes," he said, nodding. "I've always wanted to see new worlds. That's why I joined up with the UEF. And to protect Earth, of course." He smiled, wryly. "These Zerg don't seem like they will be a big problem. Maybe for some colonials with primitive technology…"

"That is why this expedition is so important," you said. "Advice, as a former SACU pilot." you smiled, wryly. "Keep up on the repair work. Unnoticed attrition is the number one killer of green Commanders, and as SACU, you'll be the one who can keep an eye on the primary logistic train."

"Thank you, General," he said, nodding.

You turned back, watching the E1.

The final layer appeared around her hull - and the pale glow faded as the entire ship came online. You watched as it, in silence, broke away from the makeshift dockyards and began to cruise towards the equally large, equally makeshift quantum tunnel that had been created. At least that had been relatively simple to make. Space based quantum tunneling systems had been in use ever since the first solar system with valuable asteroids and no workable planets had been discovered - it was just a matter of fishing the schematics out of the ancient database and rebuilding it with some orbital printers.

This had used civilian models.

Unlike the E1, the gate wasn't going to get shot at.

***​

You'd read, once, before you had ever traveled beyond Earth, that quantum tunneling was like being reborn.

You wished.

Instead, for you, a quantum jump was just a painful white flash, a sickening sense of nausea, and then a lurching feeling through your entire nervous system. You usually threw up.

This time was worse. Many times worse. The headaches were back, with a vengeance, stabbing into your temples as you rubbed your fingers fiercely against your head, trying to keep the pain from overwhelming you. Throughout the officers jump room, restraint harnesses were coming free, and you could hear the cheerful sound of Lt. Commander Stukov's voice ringing out from the underofficers section. You forced your eyes open and lifted your head, slowly.

You were the commander of the expedition. You had gotten to choose who was coming with you.

Sitting across from you, their own faces haggard and drawn from the quantum jump, were…

Pick your Science Advisor
[ ] Dr. Egon Stetmann - a highly skilled and broadly educated specialist in various kinds of advanced physics and biological fields, Stetmann has the slight disadvantage of being the youngest officer in the room and a deeply nervous attitude. You plan to just aim him at science and wait.
[ ] Dr. Ariel Hanson - a civilian logistics and medical specialist, Dr. Hanson is noted as being professional, cool under fire and has been in hands on scientific research across the Infinite War. Military Intelligence has her flagged for having Cybran loyalties - or at least a less than glowing attitude towards the UEF. But you're fairly sure that when it came to saving humans from not one but two alien menaces, that she could be relied upon.
[ ] Dr. Zachery Arnold - an outrim scientist from the edge of UEF space. He has the most expertise with non UEF social structures - not that he's been to the Aeon or Cybran spheres, but he has interacted with minor polities that have yet to be snapped up during the Infinite War. While his specialty knowledge isn't as great as others, his 'common sense' is hard to beat.
[ ] Dr. Michelle Aiko - a doggedly professional academic from Pacifica. She's not…brilliant, but also, she's one of the most stable, steady people you've ever seen. She won't panic, make erroneous assumptions, or run into flights of fancy. Good for a leap into the unknown.

Pick your Operations Advisor
[ ] Major Matt Horner - an ACU pilot who accomplished several impressive victories in defensive battles against Aeon invasions, Horner was sidelined after he refused to fire on Cybran targets that he claimed weren't military assets but, rather, civilian areas. The tribunal cleared him of any charges, but the general staff was leery of trusting him with anything. That light touch is exactly what you need.
[ ] Major Mira Han - a Support ACU pilot and naval specialist who was responsible for the amphibious landings on no less than three worlds. Called, in her various reports, "a pirate in blue" and "basically a criminal", Major Han also has something else going for her: She gets shit done. And she gets mixed up. Her SACU (and later, when promoted, full ACU) tends to support heavy combat weapons and just as much battle damage. Hence…the cybernetics.
[ ] Major Mikal Fletcher - a longterm veteran of Cybran and Aeon combat, Fletcher has driven an ACU in nearly every environment and fought in each of them with skill, tenacity and courage. Though psyche has cleared him for this mission, you know that he has recurring issues with combat fatigue. You plan to keep a close eye on him - use his eminent skills while keeping him out of any fighting that might leave him too rattled to be of use.
[ ] Brigadier General Zachary Arnold - the oldest officer in the roster, and the only one who is no longer listed as being fit for ACU combat (despite his grumbling to the contrary), Zachary was the man who said that, one day, you'd outrank him. He was right, but you still relied on his advice and good sense for years and want his confidence and his steadiness, even if that leaves you down an deployable ACU.

Pick your Political Officer
[ ] General-Coordinator Tychus Findley - of course PolitCom assigned Findley to your orgchart. Findley is a larcenous, lecherous, corrupt prig. The fact he's been one of your best drinking buddies over the years doesn't change the fact that him being highly ranked in PolitCom and the Coordinator officer corps is a sign that the UEF needs a major overhaul in their military/civilian oversight commissions. Still. At least you won't be drinking alone.
[ ] General-Coordinator Gabriel Tosh - you've heard rumors about GC Tosh. Rumors like he's a washout from some black ops attempt to crack the rumored Aeon psi projects. You don't know much more than that, but he seems professional…enough.
[ ] General-Coordinator Abigail Toth - her documentation is incredible, but you've never personally interacted with GC Abigail Toth. That's not too strange - PolitCom is huge and employs a lot of officers. She was assigned to you and while you don't like political officers, you hope that she lives up to her background.
[ ] General-Coordinator Jericho Dostya - an up and comer in the PolitCom, GC Dostya has exploded onto the scene by closing out several procurement scandals and cleaning up after a Cybran sleeper cell attack on Tartev II. You've never worked with him before, but having a political officer that actually seems to want to accomplish things would be…nice.​


You rubbed your palm against your face as the PA crackles.

"Jump complete. Beginning preparations for sublight passage through the sector's boarders."

You smacked your lips as the entire ship rumbled. Vast antimatter engines were starting to propel her forward through space using the preposterously expensive method of throwing matter out the back - but it would clear the theoretical barrier between the Koprulu Sector and the rest of the galaxy…

The…theories were a bit sketchy here. Some of the egg heads had said that the barrier was only a few hundred thousand kilometers thick, and would be cleared in less than an hour. Others theorized it was a light year or two thick.

Which was why E1 had been loaded with cryocrypts.

But you hoped against hope that wasn't the case - or else everyone you were here to rescue would be dead. Dead. Dead.

---
Plan vote, please!
 
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THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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ACT ONE, MISSION ONE: Wasteland (0.2)
Major Horner rubbed his palm against his jaw, wincing as he did so. "Is it just me or was that one of the less pleasant jumps I've ever had?" he asked, standning and stretching as the ship thrummed under your feet.

"It's in acceptable parameters," Dr. Hanson said, standing from her restrain harness, groaning as she rubbed her hands through her hair. Then, smiling, she reached into her pocket and tossed something underhanded to the Major. He caught it, remarkably well for someone who had just been punched through the quantum foam and into a distant part of the universe. He turned it around, and you saw it was a package of painkillers. Just seeing them made your own head throb. You pushed the headache down out of sheer force of will.

"Dr. Hanson," you said. "I know we're still in the gray zone, but if you can get to the science lab and start seeing what you can see through the scopes and the long ranged scanners?"

"Yes, General," she said, giving a curt nod.

Your political officer sighed as he heaved himself to his full height. Gabriel Tosh was a bulky man - he clearly didn't just work in an office, and he seemed to have taken the jump better than everyone else. His smile was thin and enigmatic as he watched you. You ignored him. You didn't like political officers. Instead, you turned to Major Horner. "Major, lets do a quick equipment check. It'd be a shame to take this much expensive military hardware so far and not have anything to show for it."

"Yes sir," he said, nodding.

The E1 was long and large, but that size was deceptive. Most of it contained the quantum drive that would, hopefully, provide FTL travel once you were within the Koprulu Sector proper. The cargo hold was devoted to the three ACUs that were the centerpiece of your expeditionary force, and as you and Major Horner walked along the gantry bay around the first of them, you shook your head in slow appreciation. It had been too long since you'd been in the cockpit of one of the beasts: A heavy armored walker that stood almost forty meters tall - a staggering, inhuman size when you weren't looking down at it from an ObSat. It was easy to think of them as relatively tiny compared to the planet consuming battles that raged around them...but standing on the catwalk, you could see just how big they were.

Each ACU had a portable fusion reactor, an arm mounted nanolathe that could print buildings out of local matter and raw energy, and a series of intricate systems on the back for drone delivery of new matter and materials, not to mention a gossamer web of glittering patterns built into the shoulders that were the antenna systems for beamed energy to arrive from a wireless power grid. Their right arms had a DC9 Zephier cannon, using the fusion reactor to build a reserve of antimatter shells to lob downrange. It wasn't a lot of antimatter, just enough to ruin someone's day in a serious way.

Not enough to flatten cities.

At least...not when you kept them within firing parameters.

Horner nodded as he looked over the charts on the display. "Well, General, it seems all the ACUs managed the jump just fine. No sign of any wear, tear, or anything the techs need to look at. No field repairs."

"Good," you said, dryly. "I've had a few jumps where I needed to rebuild half a leg. While under fire."

"Those are the tough ones," he said, chuckling. "But if it was easy, everyone would do it, right?"

"Heh," you said, gripping the bars of the catwalk. A tingling pain shot through your temple, then faded back to the normal background throb.

"Are you all right, General?" he asked.

"Fine," you say, nodding to him.

Your communicator chirruped and you tapped the collar tab to activate it. "General Clarke," you said.

"General, this is Dr. Hanson," the doctor's voice sounded excited. "We've cleared whatever disturbance creates the edge of the Koprulu sector. Our quantum drive is capable of point to point travel and we're getting back information on the long range scans."

You nodded, then glanced at Major Horner. "Lets see what we're working with here."

***
The operations center of E1 had a large holographic display unit that projected every planet and star that had been detected with human colonial settlement on it - and to your surprise, it looked like nearly every other star in the damn sector was inhabited. Dr. Hanson moved from console to console, while her staff worked with eager murmuring and soft whispers. "Did we just hit the jackpot here?" General-Coordinator Tosh rumbled from the corner, where he was leaning against the wall, watching everything intently.

"No, this is like hitting the jackpot ninety times in a row," Dr. Hanson said, turning back to face you, her eyes alight with excitement. "General, there's more habitable planets in this one sector of space than in most of the rest of the galaxy. It's...impossible!"

"Unless someone made them," you said.

"Terraforming planets takes such time and energy that...well, we could maybe do it, if we didn't have the war to fight," Dr. Hanson said, her eyes darkening as she put her hands together before her chin, tapping her pointer fingers together. "It'd take a civilization at least as advanced as ours, but ten thousand times more long lasting and without any distractions. Or...or a civilization even more advanced than that and less time."

"Aliens, then," Horner said. "Maybe the Zerg? If their weapons are biological, maybe their terraforming is off the charts as well?"

"Lets not leap to any conclusions," you say. "Are we getting any signals from the humans? Military traffic? News media?"

"I got something, sir!" one of the techs said. "It's a news media channel. They're running it in English."

"Interesting," you say, frowning. "No linguistic drift. Is that...normal?"

"Well, if their technology never crashed, then it's not impossible. We still speak English," Dr. Hanson said. "There may be some dialect changes, but, we should be able to understand them. We understood the first distress transmission."

"Put it on then. I want to see what we're working with here," you say.

The holoprojector shifted and came to life, showing a human woman in a rather nice looking suit, with the letters UNN floating below her and a scrolling ticker running along the bottom - so like Earth broadcasts that it makes you blink. She was midsentence: "-th his vessel last sighted heading deep into Protoss territory against orders, it is entirely possible that Jim Raynor, hero of the revolution, must be presumed dead." She looked solemn as an image of a man with a scruffy goatee and warm eyes appeared in the upper right. "Our beloved Emperor recorded these words."

The image flicked to a genteel looking man with a well trimmed beard, dressed in finery that would make an Aeon princess blush. "My fellow Terrans," he said, his voice an aristocratic drawl that made your hackles rise. "Today, we are in mourning. The Zerg have been driven back in disarray by our brave forces, and the Protoss have retreated to their enigmatic homeworld - but in this victory, we have also lost so many brave heroes. Jim Raynor...was my friend. He fought tireless to destroy the Confederacy. And now that he is dead, we must honor his memory." He closed his eyes solemnly.

The news feed cut back to the human woman, who looked solemn as well. Then she brightened. "Now, turning to other news, we have Danny Vermillion on site for a breaking story: Subversive Attitudes, how to spot them and where to report them."

The feed continued as you waved your hand to mute it. You turned to Horner, who snorted quietly. "Well, that's propaganda," he says.

"You think?" you ask. "An Emperor. Do we have any indication of how much of this Sector this Dominion controls?"

"Based on our initial readings and IFF bouys...a significant portion of the sector," Dr. Hanson said. "But not all of it. We're detecting signals with a distinct enough encryption system and IFF patterns that they indicate other political bodies."

You frowned. "It sounds like there's been a major change in their politics. A recent one too."

"Something we can use, then." Horner said, nodding.

---
CURRENT HEAT: 0/6

Okay! You're actually IN the Koprulu sector and now, you get to make some decisions

[ ] Lurk and Peek - use Tosh's expertise in covert ops to send in some spies to learn more information about this Terrain Dominion and their current status. (Covert Ops Diff 5, base skill 0, +2 from Tosh: 3 Heat)
[ ] Go Loud and get a base - pick a weakly defended fringe world, drop on the planet and secure a ground based infastructure. This spaceship is not to your tastes. (Strategic Thinking Diff 2, Base Skill 2: 0 Heat)
[ ] Hearts and Minds - there's two dangerous alien species here. You can wait, watch, and swoop in during a Zerg or Protoss attack. It'll be risky, since you have no idea how you'll fare against their technology. (Awareness Diff 3, base skill 2: 1 Heat)
[ ] Write In
 
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ACT ONE, MISSION ONE: Wasteland (0.3)
"We need information. We need a foot in the door. We need some locals who recognize the UEF is here to help," you said, nodding. "Dr. Hanson, find us an isolated planet in distress. We'll send an ACU there, pre-loaded with civilian infrastructure programs."

"Yes sir," Dr. Hanson said, brightening.

Major Horner nodded. "Which ACU pilot are we going to send on this?"

Your bones ached to go. And...damn it. You had reason to go. You had to see things on the ground, didn't you? You drummed your fingers against the console and turned to face Major Horner. "Me," you said.

"General Carter, are you sure?" he asked. "We've got three ACU and combat ready pilot."

"I'm damn sure. We're going to be bringing this sector into the UEF. This is either going to be the easiest fight of our lives or the hardest, depending on how well their technology can hold up to ours. Either way, I need to know and I have the most combat experience. I want to assess the situation on the ground, from the front. And I've spent too long behind a desk as it is."

The more you spoke, the more right it felt, and you felt the faint pressure of your migraine fade slightly. The thought of getting to ride an ACU again was a damn sight better than being stuck in this metal can for another few days. Major Horner nodded - and you could practically see him doing the mental math. It is the safest mission, I suppose, he thought.

ACU pilots also had a relatively low casualty rate. And you'd been through the mill often enough to know when to hit the eject and cede a fight. Quantum teleporting home in a one shot tunnel that was snapped into existence a fraction of a second before a fusion core detonation blew you to vapor wasn't fun but it was a lot funner than learning which afterlife was right after all this time...

***
Gabriel Tosh followed you from the command center to your bedrooms - and only spoke after you were a good distance away from the nerve center of the expedition. "General Clarke," he said, his grin disarming. "I like the way you're thinking about this. Securing a toehold with hearts and minds? It's good. It's good." He nodded, slowly. "There are some worlds that might be better, though, than just any old random outback."

You turned to face him, arching an eyebrow.

"This sector's been long range charged by astrography," he says, shrugging. "Some things, some big things, change over the thousands and thousands of years light lag gets you, yeah? But some things don't."

"Yes, General-Coordinator?" you asked.

Tosh rubbed his large palms together, his eyes glinting. "There's some long range geophysics research, pointing to exotic materials that are rare in the rest of the galaxy, and too inefficient to synthesize without planetary fusion driving them. And, well...we have a war on..." He spread his hands. "So, if you focus on these planets, the UEF's Resource Board? They'll be happy with the first results."

"Right," you said, slowly. "What kind of exotic materials are we looking at here."
The political officer's smile remains the benign 'we're all in this together' bullshit you're used to seeing from his breed. Tosh is better at it than most. The light almost reaches his eyes. Almost. "I've sent the data to Dr. Hanson. She'll be keeping an eye out. I just wanted you to know how much I'd appreciate it if you kept the RB's thoughts in mind here."

"Right," you said, again. "Well, GC Tosh, I'll keep what you said under advisement."

He inclined his head.

"That's all I'm here for."

And with that, you were free. Extricated to get to your room. You rested your head against the door, frowning. You went to your desk, then called up the information he'd sent to Dr. Hanson. Being the CO, you had access. You scrolled through the data and got to the first name - Terafloxinehydroclorderite - and decided that the science precise was a bit above your pay grade. But you started to run cross references. Computer memory meant you had come to the Koprulu Sector with pretty much every non-classified piece of information you could, as you'd have limited chances to get a quantum download off the galactic networks. You snorted quietly. "Well, isn't that interesting."

Tera...fl...fucking whatever was a psychoreactive compound. Vitally useful in some medical industries, chronically short on supply, and almost never actually up for synthesis in the RB's calculation. You knew the precise numbers of matter/energy equations for the fabricators. It was simplified down to 40E to 1M for ACU pilots, who needed a quick napkin math for this kind of thing, but the real math was a lot more fucky and complicated. It should have just been E=MC squared, but...well, you didn't live in a perfect universe.

Course, it was also possible to turn it into quite a few drugs.

Was this just you hating political officers, or was this actually shady?

You rubbed your temples slowly.

There was the headache. It had been nice while it had been gone.

***
Three days later, and Dr. Hanson had her report together. The command staff met with her in the C&C, and she had a pair of worlds on display. Both were, as seemed fucking common in the Koprulu Sector, habitable: Green forests, blue oceans, dappling spreads of white clouds. There were differences in continent shape and faint hues of oceans and forests - but on the whole, it was like someone had come through and given this Sector enough free real estate to make you feel damn stinking jealous. Dr. Hanson nodded as she stepped out before the projections, nervously. "S-So, uh, I have been observing Dominion communication and some other communication from other Terran factions - the Umojan Protectorate, the Kel-Morian Combine, and others...and, well, we've narrowed the specifications down to two, uh, worlds." She gestured. "The first candidate is Agria."

The first world drew larger in the hologram.

"Population is low - sub hundred thousand - and primarily rural. They seem to mostly survive by shipping food growing on this world to other planets. They're near the edge of the Dominon and are supplying less habitable worlds with what they have...this kind of economic structure may seem odd to us, but, remember, they don't have the same technological foundation we do. Starships are common enough for freight shipping between planets to be economical..." She shook her head. "What matters is that during the recent war, it seems that pockets of their land got infested by the local Zerg and the Confederates on the planet have turned bandit rather than surrender to the Dominion."

"Sounds like those people could use some help," Horner said, nodding.

"The other world has been designated Bel'Shiar. It has a great deal of non-human construction on it, but human refugees have been heading there since the war with the Confederacy started. It has a smaller population and, um, no current distress, but it also contains an...immense amount of naturally occurring Terafloxinehydroclorderite. And the refugees are in a signifcantly more dire situation. Agria has towns, farms, homes. They have tents and transmitters." She looked between the two worlds. "There's also some spotty reports of what may be Protoss or...possibly a third alien faction. They're called the Tal'darim. It's unclear."

"That's just what we need," Tosh rumbled. "More damn aliens."

You rubbed your chin. "Good thing we have multiple ACUs..." you said, smirking slightly.

---
CURRENT HEAT: 0/6

Where too first?
[ ] You'll take the ACU to Agria - begin "Backwater Colony."
[ ] You'll take the ACU to Bel'Shiar - begin "First Strike."

And who do you send to the other place you're not going?
[ ] Major Horner (-1 use of Matt Horner)
[ ] Commander Stukov (Diff 5 Leadership check - gain 3 Heat)
[ ] No one. You don't want to send up too big of a signal flare.
 
ACT ONE, MISSION TWO: First Strike (0.1)
The cockpit felt like coming home. The combat suit, tight to your body. The attachment points that would key your hands, your arms, your legs, all of them into the greater body of your Armored Command Unit. The forward screen came online, showing not just the interior of the gantry bay, but also, the display of the strategic mission level - which was currently black, as you were situated in the center of the E1. TacCom's voice came through the line - the voice of Commander Stukov, who was going to be managing your intelligence and updating you on everything that you weren't directly focusing on at the moment.

"General, can you read me?"

"Loud and clear, TC," you said, quietly, tapping your throat com with one finger. "Fusion reactor in the green. Antimatter production at acceptable levels." Your fingers lifted from one of the control interfaces to touch the secondary switches. "We're loading up the full tech tree." Blueprints flickered along the corner of your vision and you smiled, wryly. "Assuming you think you can trust your CO with a fully armed nuclear weapon."

"We are order to limit collateral damage to habitable planets, General," Stukov said, his voice dry. "Everything looks green from your end. We're aiming at placing you within a few hundred kilometers of the largest human settlement on the planet, and a good distance from the alien base. This should give you time enough to assess local conditions, build your basic economic infrastructure, and contact the human governance. For what counts as it, at least."

You nodded, then closed your eyes. "Time to launch?"

"T minus sixty seconds, General."

You settled into the quiet. The low, subliminal human of the quantum gate coming to life around your suit. You murmured softly, under your breath. "I hope the locals don't get too...alarmed."

***
The two who watching...weren't prepared.

They had expected
something.

But not the actinic white flash, more akin to the atomic fire of a detonating tactical warhead than anything else. Not the roaring boom. Not the shockwave of blue energy that whipped out, flattening trees and blowing the ocean mirror flat, then roaring up into a miniature tidal wave, crashing outwards towards sea as it broke on the sea floor. They didn't expend the ozone stink, thick enough to smell dozens of kilometers away.

Her nose wrinkled. "Interesting," she said. "A bit flashy for my tastes."

"We'll see what happens next, I suppose," he said, quietly.

"Are you ready?"

His smile was bright white on dark features.

"Of course, my Queen."


***
You were spared the cataclysmic concussive forces of the quantum tunneling. Just one moment, you were on the E1. The next, you were surrounded by shattered trees and landscape, the nearby ocean waters roaring back to fill the area your concussion wave had blasted away from you. Your fingers immediately tapped the launch button and you felt the CHONK CHONK CHONK noise of the autoloader on your back as your spinal catapult magnetically launched the obsats into orbit. They gave a birds eye view of your local area, with enough zoom that you could see your own ACU - looking toylike and dinky at this scale and angle.

"We've detected some shockingly rich mineral deposits," Stukov said, highlighting them on your map. You frowned, then looked at them visually.

"Well fuck me," you said off mic. In most of the rest of the galaxy, mass deposits were buried underground and needed to be extracted with laborious excavation systems built into a rather large structure called a mass extractor. They were lightly armored, volatile, and vital for any functioning economic base in war. These mineral deposits were just as rich, but placed above the ground in growing, glowing crystals. You aimed your omni-scanner at them, running the data through back to E1. On mic, you kept your voice professional: "Dr. Hanson, I want an assessment on these."

"It's like some kind of force has made the mineral deposits more...efficient," she said, sounding shocked. "I'm seeing geological indications on the surrounding stone that give me enough to guess their formation is only ten, twenty thousand years old. If I was to speculate, I'd say something made these mineral deposits artificially. And...since every other planet in the Koprulu Sector seems to be tailor made to support life, I think that would support the hypothesis that this mineralization is also a byproduct of that, uh, agency."

"ACU actual, we are also detecting a geothermal vent nearby," Stukov said.

You swung your omni-scanner around and frowned. "It's green."

"Uh...that it is, General," Stukov said, sounding amused.

"If you could build a geothermal plant as quickly as possible!" Dr. Hanson said. "It'd provide energy, yes, but also we'd be able to begin to study whatever it is."

"Understood," you said. Then...

You received a signal. It didn't use any radio cypher you were used to, but that wasn't exactly surprising. You tapped it on and a picture in picture snapped on and a young, rather handsome looking man of African decent appeared in the upper right. He was dressed in green coveralls, with a red flag with a blue X through it - the symbol of the overthrown Confederacy of Planets that the Terran Dominion had knocked over within the past few months. He wore a beret, at a jaunty angle, and immediately said: "You're human!?"

"General Samantha Clarke, United Earth Federation Expeditionary Force" you said, nodding to him curtly - aiming your fabrication arm at the mineral field. Nanites began to spray from your arm and towards the minerals. The hazy outline - the nanoscafold - of the mass extractor started to get to work, while you queued up a surrounding collection of micro-fusion reactors to both power the mass extractor and to add more energies to your reserves. Your eyes flicked to the counters and you saw you'd be able to get it done before you started redlining. As you worked with one hand on the control board, the black man shook his head slowly.

"This is...quite remarkable to hear. We have thought Earth a myth..." He sounded shocked.

"We're not," you say, frowning. "The UEFEF is here to liberate the Koprulu Sector from the dictatorship that runs it - this so called Terran Dominion is an affront to the UEF constitution, which grantees all humans a right to self determination under the United Earth Federation's protection."

"I see..." the man said, frowning.

"Now...who are you?" you asked, watching his face. He inclined his head.

"I am Lieutenant Samir Duran, Confederate special forces. I'm what's left of our former detachment, and I've been here for the past two months trying to keep the refugees that the tyrant Mengsk left to fend for themselves. We're under constant attack from fanatic aliens known as the Protoss. They hate humanity - they've burned three of our planets to cinders..." He shook his head. "If you can provide any assistance, we would be overjoyed. And I, personally, will dedicate myself to assisting you."

You felt a faint easement of your nerves.

At least some people were glad to see you here.

"All right, Lieutenant Duran. Consider yourself an ally of the UEFEF - first thing? Tell me everything about what's going on here," you said.

He nodded. "The Protoss-"

Another signal came in.

It was...definitely not any radio message you'd ever seen before. Despite that, your ACU managed to decode it and spit out another image. This...was your first view of an alien. It was hard to see their face, as most of it was covered by a dark silvery helmet. Their skin was smooth leather, drawn over what almost looked like a chin and jawline - but there was no mouth. The helmet had red seams along the edges, reminding you of Cybran design aesthetics, but even they had more humanity to them than this elegant, alien facade. THeir voice...didn't come from the speakers. Instead, it echoed between your ears - resonant and beautiful and...strange.

"More human interlopers?" he boomed. "Come to despoil this sacred place with your...profanity?"

"I am General Samantha Clarke. You must be a Protoss," you said, frowning.

"I am Templar Relashem of the Tal'darim and I have sworn an oath to the Dark One, this world will not be befouled by your kind any longer! Even now, my forces seek to obliterate the mewling wretches that lurk at the edge of our sacred jungles. Once they have been reduced to ashes, you will be destroyed as well. This, I swear!"

The image of the Protoss vanished.

"You can see what threat we're under," Lt. Duran said, seriously.

"General," Stukov said, his voice concerned. "I'm picking up multiple energy signals heading for the refugees. They are definitely hostile!"

You checked the ob-sat. The blips zoomed in on your view and you saw graceful, gull winged craft that twirled in place as they flew, escorting sleek, silver-black vehicles that looked all too similar to fightercraft for your tastes. Your gut said...transports and fighter escort. Even if you saw no way for the gull winged ships to carry anything close to enough troops for an assault, even on a lightly defended colony.

---
Looks like we're in our first fight! It's relatively easy - you're facing three Scouts (diff 2), and two transports representing the Zealots (Diff 1 each.) Defeating a bad guy is just beating their difficulty with a skill check! However, there's some complications! Firstly, each action you take adds +1 difficulty to the next action. Secondly, the enemy also has 8 Shock points (since their total danger is 8: 2+2+2+1+1!) Shock points can be spent to spawn more enemies, or make things more difficult for you!

If your check ever exceeds the difficulty - and you can do this intentionally by gaining extra heat at any time, you can create a Spark. A Spark is a narratively coherent chunk of plot control. So, so long as it makes sense for the thing you're doing, you can chain Sparks together!

so, here are some example turn orders you can do!


[ ] Plan: Airstrikes! (Make a Diff 2 ACU Pilot [Nanofabrication] check to take down the first scout by manufacturing a wing of fighters. Then gain 1 and 2 heat to defeat the other two using your Social [Leadership] skill versus diff 2+1, then diff 2+2. Gain 2 heat to make a diff 1+3 nanofab check to make bombers and blow up the first wave of zealots when they hit the ground. Vent 4 heat to use TAKE COVER, MEN and have your bombers lay down napalm between the last zealot squad and the refugees, creating a "Take Cover" spark for the Refugees.

[ ] Plan: Ground Pounders! (Make a diff 1 ACU [nanofabrication] check to take out the first Zealot group by fabricating a platoon of rapid Mech Marines to engage the enemy infantry. This grants you +1 spark, which you'll use to take out the second Zealot group as they land to try and support. Then make gain 1, 2 and 3 heat to do a diff 2+1, 2+2 and 2+3 fabrication check to build three platoons of tier 1 anti-air Archer tanks to shoot down the first scout! Vent 6 heat to create a "Just as Planned" spark for the Refugees in case they do anything.

[ ] Plan: Working Off Some Tension (Make a diff 2 Guns [vehicular weapon] to start blasting with your ACU's antimatter cannon. Blast the three scouts for 0, 1 and 2 heat. Then vent 3 heat to use your Marksman power twice to blast the Zealots, generating two sparks of "Shock and Awe" which will induce panic in any Protoss units until they're removed!


So, uh, hopefully that makes sense! It's all kind of loosy goosy cause this is a fast and frenetic game. HEAT is big on playing as big damn heroes!
 
ACT ONE, MISSION TWO: First Strike (0.2)
Time to get to work.

You aimed your fabrication arm - and a flickering webwork of blue lines exploded, then solidifed. Mass filled in, expanded, then settled. The nanites worked quite well in Koprulu air and conditions, you had to say. You weren't really expecting that they'd suddenly go on the fritz...but...everything else had been fucking weird here. When you lowered the arm on your ACU, a large land-based factory had been constructed. The flat plane of metal that made up the center of the factory floor was already pre-programmed plan you had typed into your command interface before it had even finished. You turned and began to stomp to a nearby area to construct another mine.

The factory buzzed and nanites flowed. Within seconds, the first of your tier one infantry started to march off the factory, still steaming in the early morning light.

They were mech marines - light assault bots, or LABs. Each faction had their own riff on them, but the UEF preferred simple, direct, proven methods. No beams, no sonic disruptors, just straight up machine guns and kinetic weaponry and armor plating. The first ten were off the rack before you had even finished your second mineral extraction system. You had begun work on the geothermal station that Dr. Hanson had asked for by the time the platoon was finished - and the first of the Archer class tier one anti-air vehicles were trundling away from the second factory you had established to branch out your production.

"General, the enemy forces are ETA, five minuets from the colony," Stukov said.

You tapped at your internal screen. Green and red lines drew along your screen and the ETAs snapped up.

You grinned.

Four minuets.

"Damn," you murmured off com, just to yourself. "It's almost like I'm good at this."

The alien forces were moving towards the colony at a steady marching pace: Two contingent of platoon strength infantry. They were putting out energy signatures that made you think of a low level shield emitter - but you had no idea what their actual gear was. You frowned and considered queing up some additional heavier hitters when the LABs and AA started to move into positions. You had commanded your Archer squads into a pair of hills that overlooked the curving, winding pathway that led to the colony proper. You chined in a picture in picture POV camera of one of the lead LABs as they thundered towards the position. The sound of their mechanical legs chewing up the meters by the second filled your cockpit - but you also got your first look of actual Koprulu Sector humans through actual cameras. Civilians, at least.

They watched the LABs thunder by - and several of them went sprinting for their tents. You tapped at your secondary control interface and your POV LAB swung off and stomped towards the first collection of gaping civilians. Upon seeing you approach, they immediately started to break and run - some of them to the tents, but some to a low, dense looking bunker that had been built near the entrance of the colony. You commanded your LAB to slow and stop, patched into their PA system, and spoke through it.

"This is General Samantha Clarke. Everyone, remain calm. We are going to keep you safe. If you have shelters, get to them. It's going to get hot out here."

Then you went back to the overhead view.

The LABs had formed up into platoon formation in the center of the row - blocking.

The alien fliers were keeping pace with their infantry - moving so glacially slowly that you were fairly sure they were full hover units. But as the infantry got close, the fliers swept in. They had weaponry mounted under their stubby wings - and they opened up as they stooped on your mechs. A few of the LABs blew in brilliant white flares as their internal reactors cooked off - and a spinning hunk of debris got almost halfway to the bunker before drawing a furrow in the green grass. But as the enemy fliers started to pull up and sweep around for their second pass, the Archers started to hammer away with their gauss guns. High velocity rounds whipped through the sky and you threw up a picture in picture view.

"Shit," you whispered.

The fighters screamed away - one of them smoking, then bursting into an explosion of blue-white fire and scattering, silver-black chunks.

The others kept going, outlined with flares of blueish light, the rippling impact of projectiles hitting defensive shielding clear, even at their relatively slow speed.

"They appear to have shields," Stukov said.

"Amazing. Their shields are drawing far less power than I'd have thought possible," Dr. Hanson said. "Maybe we can study the wreckage afterwards."

You threw up a picture in picture view from one of the mech marines. The enemy infantry were starting to approach faster. They were digitigrade, their legs pumping along. Then your brow furrowed. "What the fuck?" you whispered.

The infantry...

Were alive.

You almost gave the order to hold fire - an intense revulsion exploding inside of you. These weren't an enemy Commander, not some equal on the field of battle. These were people. Holy shit, did they use people as soldiers here? The idea made you clench your jaw - but you forced it down. You had a job to do. You lifted your chin. The words were remarkably hard to say. "This is General Clarke to headquarters. Rescind the biological locks on my units."

"...oh...yes, yes sir, General," Stukov said, and the tiny warning indicators on your HUD cleared up.

You just hoped it hadn't wasted too much time. The enemy were close enough for small arms fire. You tapped at the controls - but then as your mech marines lifted their arms and prepped to fire, the enemy spread their arms and crackling blue blades of raw energy burst from their arms. You were too shocked to even respond.

Fortunately, your infantry weren't.

Machine gun rounds started to kick up dust around the rushing aliens. They sprinted faster, blue-white flashes crackling around their bodies. They were shielded. They got them through the first few meters, then the next, then the next. Your mech marines started to back up, their Tom Cat MGs hammering away as they held their arms up and sprayed the incoming enemy. The first shield popped and the alien got a few more paces on sheer fucking willpower, blue blood bursting from his body. He got a few more paces before his entire form exploded into blue flames and vanished. Then the next, then the next, and the next.

Then it got into melee. Their blades were, it turned out, more than sharp enough to slash into the armored core of your LABs. One blew, then another - but you kept moving the remainder backwards and the last alien burst into flames and dropped. "Jesus Christ," you whispered under your breath. You'd lost half the platoon - but that was fine. You could replace them. You had no idea how long these aliens lived, nor how fast they bred. Or...maybe those were...biological robots?

You shook your head, then scrolled back on your overhead view.

Their surviving fliers were withdrawing, but that didn't seem to be them letting the colony off the hook - about half the fliers were clustering around their base - and something...

"What's that energy signature I'm reading?" you asked.

"It...looks like a much more stable, controlled, focused quantum teleportation effect and-"

Something bloomed on the screen. Six hundred meters of gleaming silver and glowing red - hovering in the air above the base that the aliens had established. Their fliers formed into an escort around it as you frowned. "Well, that's going to be tricky."

It wasn't just tricky.

It was fast.

The immense vehicle rumbled through the air - clearing the distance as the scouts broke off. They dove on your archers - and this time, they were joined by friends. The big new ship was a carrier, and she was launching interceptors. They were smaller, more nimble than the fliers, and they confused the Archer's guns - opening up space for Archer after Archer to pop. Your front line was starting to collapse...but hey. What else was new with Tier One?

Which was when the missiles started to streak up from the colony. Someone there had some defensive fortification you hadn't noticed before - likely cause you hadn't known what to look for. Missiles flew straight at the carrier - slamming into the side and blooming like small flowers against a shield thicker and larger than most you'd see around bases back in a regular engagement.

"They have fight, at least," you murmured.

---
Okay! Your turn ended when you used your Power. This let up to 4 (or a number of enemies equal to the players, whichever is higher) enemies act! ...all the enemies were dead. So, the round ended.

New Round begins with "arrivals" and I spent 1 shock to spawn another flight of Scouts - but these are just the heavily damaged survivors (hence why they're only Diff 1) of the first sortie. Then I spent the remaining 7 shock to create a Diff 7 Carrier! Since combat has actually started, it gets to act when it arrives.

So, in HEAT, when you act, you create Sparks - these are tiny nuggets of narrative control. Like, when you used your nanolathe skill, you were making "Platoon of Mech Marine" sparks, which justified you then blasting enemies. Sparks decay naturally and narratively, but some sparks are "sticky" - these would be sticky since, you still have those mech marines around!

Anyway, the Carrier created 7 sparks (since it is diff 7) and used 4 of them to turn your Mech Marine spark and Archer sparks into "Lots of burning, smoking, ruined wreckage." Which, hey, free mass if you suck it up! Then its remaining 3 sparks were used to create Imposing Air Cover 3, which you're going to have to work around if you want to accomplish anything! Fortunately, the 'just as planned' spark you gave the NPCs is being used, reducing the carrier's diff by 1 for this round (until the missile turret is, uh, ker smoked.)

Destroying the carrier just requires you to beat a diff 6 check somehow!

Once again, I will provide some example turns - but you can also do write ins! The system is pretty simple!


[ ] Operation: The Bigger they Fall - while your factories are producing your counter attack (narrative background fluff, not a skill check), you will show these aliens why they don't put all their eggs in one basket. You will advance, tanking interceptor damage (using your Endurance 2 skill and gaining 1 heat to negate all the air cover sparks), then blast the Carrier with your Vehicular Guns skill, taking 5 heat to do it, venting 4 heat to use Marksman and blast the surviving scouts too with your antimatter gun.

[ ] Operation: We Fight Different - use your Nanofabrication skill to build tier 1 AA guns nearby the engagement field (taking 1 heat to negate all 3 air cover), then use your Leadership skill and take 5 heat to convince the carrier to go back where it came from by demonstrating just how differently you fight - throw the fact no human has died in this fight, and you can just keep making things until they get the picture. Vent 4 heat to use Take Cover Men, and begin fabricating cover for the colonists as further demonstration of how the Protoss should just go.

[ ] Write In
 
HEAT - the Basics!
This quest is a playtest for the basic, core level rules of HEAT - High Excitement Action Tabletop, by me! Dragon Cobolt! (Also, my friend @StrigaRosa, who did an oustanding job editing it!)

CORE RESOLUTION

HEAT has a very simple core resolution system: You have a Skill rated between 1-5. This is modified up and down by environmental factors (range, better guns, assistance from friends) and forms your Total Value (TV). Your TV is compared to the Difficulty (Diff). If your TV is equal to or higher than the Diff, you make one or more Sparks. If your TV is less than the Diff, you need to gain Heat or choose to fail!

You can have up to 6 Heat without any problem. Past that, you begin to Overheat.

At 1-2 Overheat (7-8 Heat total), you succeed at a cost/complication.
At 3-4 overheat (9-10 heat total), you succeed at an extreme cost/complicatino
At 5 Overheat (11 heat total), you succeed and are injured.
At 6 Overheat (12 heat total), you succeed and are badly injured.
At 7 Overheat (13 heat total), you succeed and die irrevocably.

HOW TO LOSE HEAT

You lose heat in three ways in structured play: By ending your turn (this allows 1 enemy to act and reduces your heat by 1), venting to activate a power (this actives a power, reduces your heat by anywhere from 0 to 6 depending on the power, and allows 4+ enemies to act), or by overheating and surviving.

You can lose heat in two additional ways that are only availably during narrative play: If you spend an hour just kicking back and relaxing, your heat hits 0. Alternatively, if you choose to fail an action, your heat resets to 0. This is the normal way of resetting heat when just roleplaying.

SPARKS AND HOW TO USE THEM

A Spark is best understood as a narrative consequence for your action. Normally, they're not tracked since...like, for example, if you use your Athletics skill to create "I have climbed to the roof!" Sparks, then, uh, you don't really need to remember that, it happens automatically in the background.

Sparks decay naturally - either when narratively appropriate outside of combat, or at structured points during combat scenes (you reduce all sparks created by you by 1 at the end of your turn, and NPCs reduce all sparks created by them by 1 at the end of the round), or if someone takes an action to remove them.

There are three kinds of special sparks that act differently from others.

Nested Sparks: This is when you have a spark that is dependent on another spark. For example, you can pin someone (prevent them from moving), then suppress them (prevent them from acting.) You need to remove sparks in the opposite order they're created.

Hit Sparks: These represent incoming damage and is created by NPCs. Each type of Hit Spark that you have increases your heat minimum and when they decay, they create heat. So, if some Zealots are attacking and create "Psi Slash" 3, then your minimum heat is now 1 (since you have one type of hit spark), and once the "Psi Slash" 3 decays, you gain 3 heat! If a Hit Spark is removed before it decays, then it is negated. So, the time between a Hit Spark landing and a Hit Spark decaying is a kind of a quantum state - where you're under threat, but not damaged yet.

Sticky Sparks: If nested Sparks decay, then they cause a permanent alteration to the narrative, which are called Sticky Sparks. Usually this is in the form of Hit Sparks (if you have lots of plasma bombs going off, you're going to make craters), but can also apply to other nested sparks - for example, any factories you produce as part of your attempts to blast enemies with units? Those factories will stick around. Since they're sticky! Sticky sparks!
CHARACTERISTICS

Sometimes, interactions will involve levels of raw characteristic difference that makes simple difficulty an inaccurate or less than useful model. For this, we have characteristics! Characteristics are rated from 1 (normal!) to 10 (supergod!) and they cover things like range, speed, mass, intelligence, armor, size, and so on. But the way they work is very simple: if an enemy is higher level above you, then you need to get a stack of six sparks and it'll bump you up one characteristic level! Now, obviously, this means you can't get more than 1, maybe 2 characteristic levels this way.

You can also raise your characteristics by acquiring tools. A battlecruiser might have level 5 armor, but if you get a level 5 gun, you can blast them good!

Now, inversely, if you use higher characteristics against lower characteristics, you will get an overwhelming success - with the success getting bigger and bigger the higher over the other characteristic is. So, like...using a nuclear weapon on a house fly will kill the fly! It will also kill everything else in a big area!

Sometime, characteristics hinder you (or your enemies.) A battlecruiser has level 5 armor, yes! But it has level 5 bigness too! That gives you in your tiny ship a +5 bonus to escape it by flying into an asteroid belt since it's so big!

If characteristics are all roughly on par narratively, they can be ignored. That's why, for example, a Protoss Carrier might be a diff 8 enemy to you in your ACU, but a diff 1 enemy with tons of augmented Characteristics if you were a normal human on foot. It's easier to hide from, or to trick, or to sneak aboard (since the diff is 1), but if you try and actually contest it's deadly weapons or astounding force fields, you're literally going to do nothing at all!

ACTIONS & COMBAT

Combat has the same set routine!

Step 0) GM spends Danger to create enemies
Step 1) New Enemies Arrive (if this is the 2nd+ round, they also act)
Step 2) PC acts (+1 diff per action) until they end their turn or vent for a power.
Ste[ 3) PC sparks decay
Step 4) Enemies act! Go back to Step 2 until there are no more PCs!
Step 5) Enemy sparks decay
Step 6) GM spends Shock! Go to Step 1! If no new enemies arrive, go to Step 2.

And that's how HEAT works!
 
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ACT ONE, MISSION TWO: First Strike (0.3)
Your home base's economy was thrumming nicely - which was good, because you had to start construction on some metal heavy, energy intensive projects. The first step was getting to the colony in question. "The enemy fighters shouldn't be able to blast through your armor quickly, but I still wouldn't want you to be at the center of their attention for long, General," Stukov said as you took the controls, then started to work your legs. The ACU's cockpit translated movement pretty effectively - the immense legs lifted, then stomped down, chewing up the kilometers as you clambered up and over the low, craggy hills between you and the colony. You crested and got a great view of the approaching alien airship. No.

Not airship.

"DeGalle would love this," you murmured softly.

The vehicle was more angular than the golden hulled ships in the recordings, with black and red patterning giving it that Cybran appearance you were used to. You wondered if the Tal'darim had significant differences in technology, or if it was just aesthetics. Then you had no time for wondering because the carrier started to launch her fighter compliment. Hissing, buzzing, two pronged vehicles the same dark black as the main hull. They screamed over your surviving bots and Archers - and antiaircraft weaponry peppered the air. Missiles launched from the colony stopped coming up in a tearing hurry as the interceptors swooped on it, beams scything down. You winced, then frowned.

So far, it seemed that these people didn't fight like the UEF did. This carrier hadn't been constructed in a factory - your obsats had made it quite clear.

It had been teleported here.

They didn't have the capabilities to build on the field. They had to use quantum tunneling and some factory facility elsewhere in the Sector - for all you knew, it was being beamed here from their homeworld.

You aimed your fabricator at the ridge you had clustered. "Come on..." you whispered - and mass started to drain from your tanks almost as fast as the automated drone systems could drop it off from the extractors. Your nanolathe worked overtime, and within a few seconds, the first of the DA1s. Armed with two rapid fire railguns, the turret immediately swung, tracked, and targeted the nearest flight of alien fighters. They started to hammer away and a shield burst and popped before the interceptor plowed into the ground a few dozen meters away, leaving behind a streamer of red flames.

The next DA1 went up, then the next, before the aliens even seemed to realize what was happening. The carrier started to slew away from the range of the guns - and her surviving interceptors swinging around to stop strafing the colony and instead come straight for your gunline. By then, you had finished the fourth DA1 and the railgun rounds slammed into the approaching interceptors. They didn't fly like they had any idea what self preservation was, and within a few moments, more than half were smoldering wreckage before your gunline. A beam slammed into your shoulder armor and yellow indicators flicked on across the ACU's hud. You flicked them away, then growled. "Stukov, think they'll hear me on broadband?"

"I believe so, General. They did send us a communication, after all."

"Good," you said, then tapped on the transmit. "Tal'darim starship. This is General Samantha Clarke of the United Earth Federation Expeditionary Force. I have technology the local human inhabitants don't have - and the capacity to wage war unlike anything you have seen here. My force has one human in it. Me. Everything else is robotic. Replaceable. And mass manufacturable. Your warriors bleed, Tal'darim. Mine do not. Take this into account before you continue this unprovoked aggression against these human colonists."

You stomped forward, moving down the hill - your nanolathem aiming. Simple concrete bunkers were easy as hell to flash fab - and as they formed, your loudspeaker boomed out: "I'm building fortifications - if anyone's shelter has been destroyed, if your home has been destroyed, get in!"

People started to run from smoldering wreckage, dragging wounded and injured, towards the bunkers as you created another DA1 overshadowing it, the tower aiming its gun at the carrier. The carrier remained floating there - and then the picture in picture of the alien captain appeared once more while the scouts that were providing escort swung around, maneuvering around to hover to the flanks of the carrier. His eyes blazed with a red light.

You'd be scared, if you hadn't seen a similar special effect on half a dozen cheap holovids.

"You will pay for this, Terran," the Tal'darim growled. "Initiate immediate dimensional recall."

A glowing blue light flared in the center of the carrier formation - then swept outwards. The displaced air collapsed inwards with a WHOMP. Your ACU rattled and you breathed out a slow sigh, before saying: "Stukov - tell me they're off planet."

"I am sorry, General, I cannot. They're several hundred kilometers away, at a significantly larger base," Stukov said. "Intelligence is somewhat unreliable - there are odd energy signatures, vehicles seem to appear and disappear...I believe they have some kind of stealth system...hmm..." The sound of typing came over the line, while you frowned - then noticed that the colonists were emerging. They remained distant, as your ACU towered over them, gaping up at you. An older man stepped away from the crowd - your magnification showing him to be weather beaten and tough looking.

He held a com in his hand - and his voice came through your cockpit as scratchy, creaky and crackly. "Well, I'd say yer a sight for sore eyes, ma'am-" he pronounced it marm "-but I ain't got a damn where in Creation yer from, or what kind of tech that is. You make the Dominion's biggest toys look like...toys!"

"I'm General Clarke, from the United Earth Federation," you said, crisply. "Our technology has some tricks you're not used too."

"I can see that. I'm Clarence DeFree, former Confed Marine, current head of this here place." He paused. "You must be the friends that there Samir Duran said was coming to help."

"You know him?" you asked, frowning. No sign of him yet.

"He came by here a few days ago, said he was on the run from the Dominion. Not many of us old red and blue diehards left." he snorted. "Well, to be honest, ya'll can't call me a die hard. I never did fight hard for the Confederacy cause I particularly had a notion for it." He looked around. "Are you stuck up there in that them there robot, or can we at least give you a bit of a potluck, to thank you fer this?"

You frowned. The alien threat was...for the moment...not present. And you had chosen this place for initial diplomacy.

---
Current Heat: 2/6

[ ] Sure! You want to check this place out. Some diplomacy might go well for these folks. (take an hour long RP break to reset heat to 0 - Protoss may get more dangerous.)
[ ] Before you do, offer your services - what does this place need built?
[ ] Build their basics utilities (no heat)​
[ ] Built their basics and some defenses (1 heat)​
[ ] build their basics, some defenses, and municipal structures the UEF citizens expect - civic center, library, clinic (3 heat)​
[ ] Get economically stifled by your mass extractors suddenly and unexpectedly running dry as the minerals crap out (fail to reset heat to 0)​
[ ] Apologize and say you need to deal with the Protoss permanently (start the Danger 15 attack)
[ ] Apologize and say you need to find this Lt. Duran (gain 1 heat to succeed a Diff 3 awareness check)
[ ] Write In
 
ACT ONE, MISSION TWO: First Strike (0.4)
"Sorry, Mr. DuFree," you said, already beginning to que up your options. Your eyes flicked up to your intake and outflow and you were fairly sure that you had enough for what you were planning. "I have some pressing tasks...but, my political officer is on hand for diplomatic talks. He'll be managing your introduction into the UEF and transition from being colonial auxiliaries to being actual citizens. There's going to be a few tests it's...not too hard." You tapped in the last switch, adding. "But there's one thing I can do before I head out."

"Am I to understand you've decided I'm going to be a diplomat now?" Tosh's voice came over the line.

You grinned slightly, switching to his channel. "Isn't that your job?"

"Oh yes, very amusing..."

As his voice tailed off, everyone in the crowd gasped as you aimed your arm at the camp - and then the nanofabber started to hiss. Several people screamed and dove for cover and you realized that maybe you should have warned them. You were so fucking used to this technology - the idea of people not knowing what it was, not knowing that it wasn't anything to be afraid of? It was...almost as surreal as using actual people in combat. But fortunately, civilian structures weren't made of the same hyper-dense materials of combat capable structures. They were, in effect, just normal buildings and only took a small amount of materials...comparatively...

People started to get up from where they were cowering about thirty seconds later, once you had finished the medical facility. You lowered your arm. "The autodocs in there aren't anything special. They can't do genetics or rejuvenation treatments - they're mostly burn and gross trauma replacement. Not sure what your medtech is like around here."

"Anything like the A-9 medical nanobot and laser suture model?" Clarence asked.

"Checking records..." Stukov sounded impressed. "There's...nothing in the data banks, but they're using their own terminology. If I was to guess, I'd say it might be based on the pre-Infinite combat systems used by the Earth Empire marine corps. Crude, but effectively identical to modern autodoctor technology."

You translated: "Yes."

Clarence turned to the confused and shocked people. He started to wave his hands. "Get everyone in the...magic new building, folks!"

You?

You turned your ACU and frowned. This was following a pattern...and it wasn't one you particularly liked. Modern Aeon were fanatics. Maniacs who'd murder anyone in their way to spread their xenophilic ideology - and you were sure that it had just as much distortion and disruption to its original fabric as any religion or ideological system would have after a thousand years of history and war. But it didn't take much thought and introspection to see that the Aeon's modern fanaticism was born in the actions of one old Earth Empire asshole: Commander Trent Smith. He had reacted to the discover of an alien species known as the Xel'Naga with violent horror. His journals were still kept in double lockup for PR purposes - no one wanted the general public to read unhinged rants about a dark god that might incite completely unfounded Aeon sympathies in modern UED citizenry.

What had he called it? ...it wasn't Anubis...it started with an A.

It didn't matter.

He had been a lunatic and he had responded to aliens with violence and thermonuclear fire - then, when that failed, biological warfare. Easy, when you had nanotechnology.

"We don't need another fucking front," you grumbled under your breath.

"General?" Stukov asked. "Also, Tosh is preparing for quantum teleporting. If you could establish a sub-gate before he arrives, it'll be a lot easier on our systems."

"Of course, of course," you said. "First, I want you to connect me to the Tal'Darim commander."

"...General?"

"They use people as infantry, Lieutenant. We have a crushing battlefield advantage - I want to see if we can use that for a diplomatic one. After all..." You shifted back in your seat. "Imagine what those Aeon Illuminate maniacs might think if we showed up with our own aliens."

"Understood. Opening channels." Stukov sounded confident.

You waited.

Waited.

Then the picture in picture flashed on. Relashem, the alien commander, appeared in his ornate headgear. Somehow, without lips, he still managed to convey a sense that he was frowning intensely. It was possibly entirely in the glowing red eyes. "Speak, Terran."

"Firstly, I'm not Terran. I'm not from the Koprulu Sector. We're from Earth, the homeworld of humanity. We're not here to despoil your sacred relics. We're here to save the lives of the humans that live here - and I think you'd much prefer us as an ally, or at least a friend...rather than an enemy." You leaned forward, slightly, watching the alien's face, waiting for a reaction.

---
Current Heat: 3/6

So, that's a charm check and I'm pegging it at diff 5. You got two choices in how Relashem responds!

[ ] "The Chain of Ascension is clear. Our master does not brook allies like yours. We will see your base broken, your people slaughtered, and your profane technology reduced to their component atoms. For we are the Forged. The Tal'Darim. And we do not falter." - You Fail, and start at 0 Heat for combat.
[ ] "Hmm...you do possess a remarkable strength. Strength allows you to claim what normally you would not. We demand only that the Breath of Creation, what you know as Terrazine, to be kept from your people's hands. You do not understand its true value." - Succeed by taking 5 heat - putting you at 2 Overheat, which allows success with consequence. In this case...Tosh will be unhappy.
 
ACT ONE, MISSION TWO: First Strike (0.5)
The alien's glowing red eyes narrowed fractionally. His voice dripped with a menace you were used to hearing in combat - the kind of fierce, attentive voice that another commander could fling at the other. "The Chain of Ascension is clear. Our master does not brook allies like yours. We will see your base broken, your people slaughtered, and your profane technology reduced to their component atoms. For we are the Forged. The Tal'Darim. And we do not falter."

The line clicked off.

"I wonder if they know how much they sound like an Aeon," you mutter. Then, firmly. "All right, Stukov. What are we looking at here?"

Stukov threw up the OrbSat view of the battlefield you were going to take. It was just outside of the pickup range of your current economic structures - annoying as hell, but at least you could reach it relatively quickly. Your ACU started to move even before you finished checking over the terrain - your autopilot up to moving you without your full attention.

"They're holed up in some kind of ruin structure - surrounded by jungle, mountains, some rivers," Stukov said.

You already saw the possibilities.

Okay! You have the trait "Tactical Genius" - and I skipped using it last time for simplicity. But we're now more comfortable with the system, so lets chuck it in! The way this works is at the beginning of a structured scene (say, combat), you can create a piece of the environment that exists as a Spark (which means you can use it narratively!) So, pick one! The value is randomized since the battlefield is never fully under your control, with a value between 1-6, which I shall roll after I post!
[ ] "There's a lot of raw material and gas there." (Resource Spark)
[ ] "That harbor looks useful - I wonder how these people handle wet navies..." (River Access)
[ ] "Ah, do they know that we can traverse that terrain with the right gear?" (Secret Access to Enemy Base)​

Stukov chuckled. "I like the way you think, General."

"No need to butter me up, Lieutenant," you said, voice faux-stern. "You're already earmarked for ACU duty."

He chuckled - while you scrolled back the view, frowning. "What's that...we're getting slightly better images on their base. It's like their stealth field has dropped."

"Yes. Detecting some infantry, fliers...walkers of some kind. Quadrupedal." Your view zoomed in and you saw half a dozen of the things clattering around - they were swift and as you watched, they vanished from a low path to appear on a high ridge, continuing their path rather than finding a way around. You frowned. "Capable of short ranged quantum teleportation. These aliens and their mastery of point to point transport is incredible. But...we're not detecting the quantum signatures we would expect. It's very strange."

"I'll try and get some intact for Dr. Hanson," you said. "What do you think those are?"

"From the energy signatures? I'm not sure. Dr. Hanson?"

"They appear to be storing large amounts of power in subterranean systems, our deep penetration scans can't read much resolution past their shielding." Dr. Hanson sounded focused. "And yes, their buildings appear to be all equipped with a shielding system - rather than one centralized shield system, like we would use."

"Hurm," you frowned. "Their placement says defensive." You tapped at the screen, highlighting the circular buildings you had spotted. "See how they cover this area here, here, here?"

"That does make sense," Stukov said.

"I'll leave defensive fortifications to- oh my!" Dr. Hanson sounds shocked - and you can't blame her. As you watched, another set of their infantry had appeared - en mass, shimmering and crackling as they popped into existence from one of the angular, black and red buildings. "That's a quantum gate."

You nodded. "They're getting reinforcements from somewhere. This fight might be interesting."

You smiled, slightly.

As you hit the rise that separated your last few steps from the autopilot route, you tapped on a private message to Tosh. "Yes, General?" he drawled.

"There's a lot of Terazine here." You paused. "We'll see about trying to avoid too much collateral damage."

"My thanks, General Clarke," he said, having that fucking self satisfied sound of a cat who had gotten her paws on the canary and was planning to enjoy it. "I've begun to open up a dialog with the locals. Very interesting stories they have to tell about the last few years. Very interesting. I'll see what I can find here that's true."

"Good," you said. Then. "Keep an eye out for that Lt. Duran. I want to know where he's been."

"Yes sir."

The line clicked off and you regarded your options. In the distance, settled among ancient ruins of dark stone and massive, monolithic statues of alien beings, you could see the Tal'darim base - their structures angular and bladed, their dark black and red color scheme reminding you of the Cybrans, almost as much as their hovering structures and graceful curves made you think of the Aeon Illuminate. You frowned, then took up the controls.

Time to get to work.

---
Okay! This is a Danger 15 battle, +1 for your Hunted!

We got...three platoons of Slayers (Three Diff 3, 1 Range Characteristic for teleportation, but also, a penalty size characteristic.) This means they can teleport a few hundred yards at any time, but you find it easier to hit them at range if you can pin them down (size is normally a positive/neutral characteristic, since it increases toughness, but Slayers are relatively fragile.)

Then we have Protoss Base (1)->5 Proton Canons (5) nested sparks! You can't destroy the base without dealing with the cannons first! However, each round, the Proton Canon sparks will decay by 1 - and once they hit 0, the Protoss Base spark will decay - so, at round 6, the nested sparks decay! But remember, nested sparks decay into Sticky Sparks, and become a permanent fixture. In this case, that represented them becoming so fortified that it gets REALLY hard to dislodge them and, I'd say, counts as a failure condition.

Since the enemy has a base and we're moving from the simple tutorial to the complex one, we're adding in range modifiers! The way this works is you get 5 free "movement" per turn, that lets you erode the range penalty to any unit/object you want. You can take additional actions/heat to sprint at them, or spend sparks to do so!

Slayer Platoon 1: -10 range
Slayer Platoon 2: -20 Range
Slayer Platoon 3: -30 Range
Protoss Base: -30 Range

"What about the zealots?" they're narrative fluff and don't exist mechanically at the moment. But they may later, as I spend shock!

Now, what you do for the first round really depends on what lucky break you picked. So, here's some examples.


[ ] Operation: Breakwall: Use your Nanofabrication (2) skill vs Diff 1 to build a nested Spark in the Resource spark of Metal Extractors & Energy Generators (2). Then take a pair of actions to use the same skill (at 1+1 and 1+2 diff) to make a pair of nested sparks of Defensive Buildings (1)->Dragon's Teeth (1) for a total cost of 1 heat. Since only one spark is easy to boop away, take and +2 heat to make the Dragon's Teeth (3). This puts you at 3/6 heat! Vent 3 heat to use your power Take Cover, Men! to make an additional Take Cover (2) spark for additional protection. At the end of your turn, each spark value drops by 1. When they hit 0, they'll decay into the Sticky Sparks of "Fully Functional Economy" (2) and "Defensive Fortifications" (3). The Take Cover spark decays into nothing since it's not nested!

Mechanically, this one is nice and defensive. The enemies are still far away, and even if one manages to get close enough to attack, they need to bash down 1 take cover, then 3 dragon's teeth, then 1 defensive buildings before they can attack you or your resources. If you keep everything safe until it decays, you'll have a permanent base that will require an equally potent sticky spark to remove (requiring the enemy to nest and let their attacks decay, which gives you just as long to blast them!)

[ ] Operation: Brown Water Navy: Use your Awareness (2) vs Diff 1 skill to "find" Resource (2) sparks for 0 heat, then use Nanofabricate (2) vs a diff 1+1 to build a nested spark of Metal Extractor & Energy Generator (1) for 0 heat. Follow this up with Nanofabricate (2) vs Diff 1+2 and a Organizational Expertise (2) vs Diff 1+3 for a cost of 1 and 2 heat to create a Shipyard (1) and Tier 1 Navy (1). Take an additional 3 heat to add +3 to the Tier 1 Navy. Vent 6 Heat with Just as Planned... to create 1 just as planned spark! This...it doesn't really matter, you're mostly just ditching heat. Your economic sparks decay immediately into the sticky spark of "Fully Functional Economy" (1), and after four turns, the Naval Sparks will decay into "Deadly Navy" (4). The just as planned spark is irrelevant, honestly.

Mechanically, this one is a long term scheme. A Deadly Navy spark will let you use your Background skill to "buy" gear (gear is purchased via background skill checks, and gives you access to characteristic values that alter actions.) Basically, it lets you go, "I now have [Battleship], it has 3 range characteristics and 2 damage characteristics" much easier, which means that the Protoss...can't do shit about it unless they spawn something of equal or greater characteristics. You just need to survive until then!

[ ] Operation: Commander Rush: Use the value of your Secret Route sparks to erode the distance to the Protoss the nearest Stalker platoon, then use your Vehicular Weapons (2) skill to blow them to hell and gone for a cost of 1 heat. Then use Awareness (2) to find Resources at diff 1+1, creating a Resource (1) spark and Nanofabrication (diff 1+2) and take 1 heat to make your economy. Then use your Strategic Training (2) vs diff 1+3 for a cost of 1 heat to make a Hidden (1) spark. Then take 3 more heat to bump it to Hidden (4). Vent 6 heat to make a useless just as planned spark to just zero out your heat! Your economy sparks decay into the sticky spark you're all familiar with by now, and your hidden spark decays to 3. Hopefully it keeps you hidden until the next turn!

Mechanically, this is the most aggressive. You blow away some Stalkers (removing them from play completely) and build your economy in an unexpected place. Since range is loosy goosy and abstracted, you're still -20, -30 and -30 away from everything else. Cause I say so! That's my job, as the GM!
So, uh...that's a lot! But I hope someone tries a write in. But also, if no one does, I do not blame you, lol.
 
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