The Human Engine (Mass Effect AU:Council Game)

Ministry of Defense

Funds: 61.7k
Budget: 18%
Support: 110%​

Action 1: Build the Wall (50k)

Action 2: Continue scouting nearby star systems, starting with those that reamin within the 10 lighyear bubble and then moving on to those in a 15 light year bubble.
 
Ministry of Progress Budget Turn 5:
Funds: 0.5k
Budget: 10.5k
Funds from fellow councilors: 0k
Treasury allocation: 0k
Total budget: 10.5k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the preview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)

Current Research Progress:
Krogan Systems (5k) (2/2? Turns) (research options)
LASER Fundamentals (20k) (1/? Turns) (Laser weapons unlocked)
-Vehicular LASER Weapons completed
Advanced Educational Systems (2k) (4/5? Turns)
Armstrongic Life (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)

Research the following projects this turn:
Advanced Educational Systems (2k) (4 -> 5/5? Turns)
Armstrongic Life (5k) (0 -> 1/? Turns)
Krogan Systems (5k) (2 -> 3/2? Turns) (research options)

[X] Advance a research with a science team on it
-[X] Advanced Educational Systems
[X] Poll
-[X] Local Cluster: Humanity (Contested/Hostile) 0.5k

Reserved Budget: 8k
 
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It is a sight to behold as the primary station comes online, the human race's most powerful fusion generator humming as it contains a newborn star, the skeletal structure is cast in shadows as armoured plates pass between it and the Relay, for now it was unfinished over ten thousand turrets, launch bays, and rails needed to be finished back on earth the whole thing was a piece of art, it was the first thing any aliens would see, close enough to the relay that even short range weapons could unload into the helpless enemies.
Armstrong facility 25k
While the wall is a sign for all those who would wish harm on humanity, the Armstrong Facility was a sign to humanity herself, it stood as a gleaming facility. It could host a million people with ease, and still have room in its labs for almost anything found on the surface of the planet. It was less of a Facility and more city, and even before it could be finished the engineers have to contend with the glasses from the Ministry of Progress who moved in as soon as the first section was habitable, luckly for your teams the scientists seem to not be the mad kind.

Action 1: Build the Wall (50k)
While e builders and engineers may find the dimond structure an amazing feat of engineering your people don't like it yet, with only its hyper cannon, and no shield emitters the whole structure is less of a work of art and more of a very big target for practice and even the one kilometer long rail gun couldn't defend it yet, the presence of the first fleet is helpful in that regard.
Action 2: Continue scouting nearby star systems, starting with those that reamin within the 10 lighyear bubble and then moving on to those in a 15 light year bubble.
The stars are still average, and the minerals low, with the exception of a previously unnamed red dwarf that hosts a vast amount of E Zero, it remains only numbered, but your people have taken to calling it jackpot.

Research the following projects this turn:
Advanced Educational Systems (2k) (4 -> 5/5? Turns)
[X] Advance a research with a science team on it
-[X] Advanced Educational Systems
The testing is finally getting good results, you are still not quite there but you can almost be sure that next year you will have the project finalized.

Armstrongic Life (5k) (0 -> 1/? Turns)
Armstrong has a very close nit biosphere, with every few pathogenic microorganisms. The majority of macroscopic life is plantiod, and insectiod. The plants are similar to earth, and the bug like creatures are almost earth like baring their massive size, with a athopodic creature that was found in the oceans being almost the size of an African Elephant. The A-01 station is very useful for the reseach providing a nearby base to study some of the lifeforms.

Krogan Systems (5k) (2 -> 3/2? Turns) (research options)
The Krogan computers are broken, you can't get anything more from them, the few files you have examined gives you a few more pieces of information that you didn't know before. The Citidel was at war with the Rachni Swarm, the Krogan had been allied with the citadel, until something that part of the files are damaged, the Krogan are at war with all other races.

[X] Poll
-[X] Local Cluster: Humanity (Contested/Hostile) 0.5k
It seems that mos of humanity supports the Ministries of Progress, Defense, and Plenty. There is support although lesser for Security and Relations. Most people support the UNE, their is very little unrest.

Contact the Citadel 20k

The journey is eventful as the Polo class HCS Marko is able to manoeuvre past Krogan forces on the way to the Citadel, they found a grand Mega structure, home to many races bound together against the Krogan hoard. The talks were friendly, ths Council showing sympathy for humanity's plight. Though they can not offer military support, being spread out defending their colonies against the more numerous Krogan, however they do give you a set of map data, as well as cultural and historical information as par of an exchange. The Batarians a race that is part of the Council have been willing to work together to help both of your races survive the Krogan. The Hanar another race have sent back a science team to help you with your technologies, and tell you of their ways.
 
Build ships (Cost of ships) (Time depends on ship) (Number of ships, depends on shipyards)
Scout Nearby systems (no cost) (1 turn)
Secure the Relay (no cost) (1 turn, continuous)
The Wall (0k) (4 Turns) (Requires Plenty to also assist.) To build a fortresses station at the Charon object.
Secondary Systems (5k) (1 Turn) A smaller station equipped with a single primary weapon, it can use the wall's targeting sensors to hit its enemies.
Rent Shipyard (-4k) (1 Turn)
Explore along the relay system (no cost) (???)
Relay Minefield (20k) (1 Turn)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Build Shipyard (Ground 10k, Orbital 50k) (Ground 1 turn, orbital 2 turns) (military or civilian)
Globalised Transportation (10k) (1 turn) (expect increased income)
The Wall (0k) (4 Turns) (Requires Defense to also assist.) To build a fortresses station at the Charon object.
Expand Sol Mining Systems (25k) (1 Turn)
Extrasolar Mining (100k) (2 turns) (free orbital shipyard.)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
(A hanar science team has come to assist with your research. Lowers cost and speed up one research.)

Krogan Systems (5k) (? Turns) (research options)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Drone Fundamentals (10k) (? Turns) (Drone Ship Weapons Unlocked)
Armstrongic Life (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Propaganda (1k) (1 Turn)
Contact the Krogan (20k) (1 Turn)
Prepare First Contact Package (10k) (1 Turn)
Contact another faction (no cost) (1 turn)
Talk with the Hanar Team (no cost) (1 Turn)
Meet with the Batarians (no cost) (1Turn)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
...
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
 
Ministry of Defense
Funds: 20.9k
Budget: 18%
Support: 110%​

Free Actions:

Send a message to the various countries of earth offering to build them an Anti-Orbital defense battery with Mass Accelerator Cannons in a location of their choosing as long as they can pay for construction costs.

Design Ship Classes:
Gauche-Class Destroyer
Size- 200 m (Frigate)
Crew- 80 (Frigate)
Weapon-1 triple-barreled Anti-Ship Railgun (dorsal turret mount), 2 double-barreled Anti-Ship Railguns (1 dorsal and 1 ventral turret mount) 5 PD railguns, 4 torpedo tubes (use MON Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI targeting, boosted engines

Gauche-Class Destroyers can carry 50 ground troops, as well as 2 Buffalos and 4 Rhinos to transport them

Saber-Class Light Cruiser
Size- 350 m (Cruiser)
Crew- 220 (Cruiser)
Weapon- 1 triple-barreled AS Mass Accelerator (dorsal turret mount), 1 triple-barreled AS railgun (ventral turret mount), 2 double-barreled AS railguns (1 ventral and 1 dorsal turret mounts), 7 PD railguns, 6 torpedo tubes (use MON torpedoes)
Engine- Ion Rocket
FTL- Cruiser Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI Targeting, Boosted engines

Saber-Class Cruisers can carry 75 ground troops, as well as 3 Buffaloes and 6 Rhinos to transport them. They also carry a combat-pair of Grizzly Main Battle Tanks and a Leopard MAAV to provide fire support.

Longsword-Class Heavy Cruiser
Size- 725 m (Cruiser)
Crew- 450 (Cruiser)
Weapon-Twin Spinal Mass Accelerator Cannons, 2 triple-barreled Anti-Ship Mass Accelerators (1 dorsal and 1 ventral turret mount), 12 PD Railguns, 8 torpedo tubes (use MON Torpedoes)
Engine- Ion Rocket
FTL- Cruiser Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI Targeting, Redundant Armor Plating.

Longswords can carry 75 ground troops, as well as 3 Buffaloes and 6 Rhinos to transport them. They also carry a combat-pair of Grizzly Main Battle Tanks and a Leopard MAAV to provide fire support.

I've also made some minor alterations to the Spatha and Gladius ships, the different colored text is the change/addition.

Spatha-Class Destroyer
Size- 220 m (Frigate)
Crew- 80 (Frigate)
Weapon- Spinal Mass Accelerator Cannon, 2 double-barreled Anti-Ship Railguns (1 dorsal and 1 ventral turret mount), 4 PD railguns, 4 torpedo tubes (use Multi-Ordinance Nuclear Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI targeting, Redundant Armor Plating

Gladius-Class Frigate
Size- 180 m (Frigate)
Crew- 45 (Frigate)
Weapon- 1 Anti-Ship Mass Accelerator on a Dorsal Turret Mount, 8 double-barreled light anti-ship railguns on broadside mounts (4 per side), 4 PR railguns, 4 torpedo tubes (uses Disruptor Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shielding
Power- Fission Generator
Special- VI Targeting, Redundant armor plating.

Action 1: Continue Constructing the Wall.

Action 2: Rent out ground Shipyards to the public.
 
Ministry of Progress Budget Turn 6:
Funds: 19.7k
Budget: 18% = 9.18k
Funds from fellow councilors: 0k
Treasury allocation: 10k
Total budget: 33.88k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the preview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)
Krogan Systems (5k) (3/3 Turns) (research options)
LASER Fundamentals (20k) (1/? Turns) (Laser weapons unlocked)
-Vehicular LASER Weapons completed
Advanced Educational Systems (2k) (5/6? Turns)
Armstrongic Life (5k) (1/? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Memetic/Propaganda Warfare (5k) (? Turns)
Vertical Farming/Hydroponics Systems (10k) (? Turns)
Aquatic Farms/Algae Farming (5k) (? Turns)
Cloning Systems/Techniques (20k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)

Bio/Genetic Enhancement (Stage 1) (15k) (? Turns)
-Would definitely done quickly because pre contact earth was almost on the cusp of this tech
--Of course gene 2 is locked behind this.

Artificial Organs (Human) (Advanced) (5k) (? Turns)
-Again already very close

Advanced 3D Printing (10k) (? Turns)
3D/Micro-Manufacturing Systems (20k) (? Turns)
-Locked behind other...


Research the following projects this turn:
Advanced Educational Systems (2k) (5 -> 6/6 Turns)
Armstrongic Life (5k) (1 -> 2/? Turns)
Vertical Farming/Hydroponics Systems (10k) (0 -> 1/? Turns)
Aquatic Farms/Algae Farming (5k) (0 ->1/? Turns)

[X] Advance a research with a science team on it
-[X] Advanced Educational Systems

[X] Assign The Hanar team to assist in:
-[X] Aquatic Farms/Algae Farming

Reserved Budget: 11.88k
 
Expand Sol mining system 25k

Remaining 5.7k

The mining has expanded through out the asteroid belt, but their is still trillions of tons left out in space that can still be mined. The number of freighters and miners have doubled.

Ministry of Relations

Action 1 talk with the Hanar
The Hanar have given a more in-depth description of their beliefs to all.

Action 2 meet with the Batarians
You have negotiated with the Batarians they have given you deadnought and fighter techs along with material to build a fleet in exchange for your help in the war effort and generosity form you when the Krogan war is over and new territory is acquired.

Ministry of Defense
Funds: 20.9k
Budget: 18%
Support: 110%​

Free Actions:

Send a message to the various countries of earth offering to build them an Anti-Orbital defense battery with Mass Accelerator Cannons in a location of their choosing as long as they can pay for construction costs.
Russia, the USA, China, Japan, Australia, Germany, Scotland, Canada, Iceland, and Egypt have accepted you offer and you can be gin construction next year.

Design Ship Classes:
Gauche-Class Destroyer
Size- 200 m (Frigate)
Crew- 80 (Frigate)
Weapon-1 triple-barreled Anti-Ship Railgun (dorsal turret mount), 2 double-barreled Anti-Ship Railguns (1 dorsal and 1 ventral turret mount) 5 PD railguns, 4 torpedo tubes (use MON Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI targeting, boosted engines

Gauche-Class Destroyers can carry 50 ground troops, as well as 2 Buffalos and 4 Rhinos to transport them

Saber-Class Light Cruiser
Size- 350 m (Cruiser)
Crew- 220 (Cruiser)
Weapon- 1 triple-barreled AS Mass Accelerator (dorsal turret mount), 1 triple-barreled AS railgun (ventral turret mount), 2 double-barreled AS railguns (1 ventral and 1 dorsal turret mounts), 7 PD railguns, 6 torpedo tubes (use MON torpedoes)
Engine- Ion Rocket
FTL- Cruiser Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI Targeting, Boosted engines

Saber-Class Cruisers can carry 75 ground troops, as well as 3 Buffaloes and 6 Rhinos to transport them. They also carry a combat-pair of Grizzly Main Battle Tanks and a Leopard MAAV to provide fire support.

Longsword-Class Heavy Cruiser
Size- 725 m (Cruiser)
Crew- 450 (Cruiser)
Weapon-Twin Spinal Mass Accelerator Cannons, 2 triple-barreled Anti-Ship Mass Accelerators (1 dorsal and 1 ventral turret mount), 12 PD Railguns, 8 torpedo tubes (use MON Torpedoes)
Engine- Ion Rocket
FTL- Cruiser Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI Targeting, Redundant Armor Plating.

Longswords can carry 75 ground troops, as well as 3 Buffaloes and 6 Rhinos to transport them. They also carry a combat-pair of Grizzly Main Battle Tanks and a Leopard MAAV to provide fire support.

I've also made some minor alterations to the Spatha and Gladius ships, the different colored text is the change/addition.

Spatha-Class Destroyer
Size- 220 m (Frigate)
Crew- 80 (Frigate)
Weapon- Spinal Mass Accelerator Cannon, 2 double-barreled Anti-Ship Railguns (1 dorsal and 1 ventral turret mount), 4 PD railguns, 4 torpedo tubes (use Multi-Ordinance Nuclear Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shield
Power- Fission Generator
Special- VI targeting, Redundant Armor Plating

Gladius-Class Frigate
Size- 180 m (Frigate)
Crew- 45 (Frigate)
Weapon- 1 Anti-Ship Mass Accelerator on a Dorsal Turret Mount, 8 double-barreled light anti-ship railguns on broadside mounts (4 per side), 4 PR railguns, 4 torpedo tubes (uses Disruptor Torpedoes)
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Shielding
Power- Fission Generator
Special- VI Targeting, Redundant armor plating.

Action 1: Continue Constructing the Wall.
The first wall is online, enough mass accelerators point at that relay, with enough torpedoes behind them that even a dreadnought would cower at the sight.

Action 2: Rent out ground Shipyards to the public.
The access to more shipyards has assessed with private expansion of the mining industry tripling it's current output.

Ministry of Progress Budget Turn 6:
Funds: 19.7k
Budget: 18% = 9.18k
Funds from fellow councilors: 0k
Treasury allocation: 10k
Total budget: 33.88k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the preview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)
Krogan Systems (5k) (3/3 Turns) (research options)
LASER Fundamentals (20k) (1/? Turns) (Laser weapons unlocked)
-Vehicular LASER Weapons completed
Advanced Educational Systems (2k) (5/6? Turns)
Armstrongic Life (5k) (1/? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Memetic/Propaganda Warfare (5k) (? Turns)
Vertical Farming/Hydroponics Systems (10k) (? Turns)
Aquatic Farms/Algae Farming (5k) (? Turns)
Cloning Systems/Techniques (20k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)

Bio/Genetic Enhancement (Stage 1) (15k) (? Turns)
-Would definitely done quickly because pre contact earth was almost on the cusp of this tech
--Of course gene 2 is locked behind this.

Artificial Organs (Human) (Advanced) (5k) (? Turns)
-Again already very close

Advanced 3D Printing (10k) (? Turns)
3D/Micro-Manufacturing Systems (20k) (? Turns)
-Locked behind other...


Research the following projects this turn:
Advanced Educational Systems (2k) (5 -> 6/6 Turns)
While many nations don't accept the new teaching methods your new system will allow students to learn in a way that maximizes their potential.

Armstrongic Life (5k) (1 -> 2/? Turns)
Your people discover a deep dwelling race of eusocial insects, while they use very primitive tools and seem to have communication your team describes them as on an intelligence level akin to orangutans.

Vertical Farming/Hydroponics Systems (10k) (0 -> 1/? Turns)
The explanation of modern complex farming, and hydroponic systems into truly independent facilities that could be built like skyscrapers is no easy task so far you are making headway to the goal.

Aquatic Farms/Algae Farming (5k) (0 ->1/? Turns)
[X] Assign The Hanar team to assist in:
-[X] Aquatic Farms/Algae Farming
The Hanar have a great understanding of the technology behind this kind of aquatic agriculture, and while they will not straight give you the technology their scientists help yours find many errors they were making, the technology hasn't quite been conquered, but with the Hanar acting like teachers you have made years of progress in just one.
 
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Build ships (Cost of ships) (Time depends on ship) (Number of ships, depends on shipyards)
Scout Nearby systems (no cost) (1 turn)
Secure the Relay (no cost) (1 turn, continuous)
The Wall (0k) (4 Turns) (Requires Plenty to also assist.) To build a fortresses station at the Charon object.
Secondary Systems (5k) (1 Turn) A smaller station equipped with a single primary weapon, it can use the wall's targeting sensors to hit its enemies.
Rent Shipyard (-4k) (1 Turn)
Explore along the relay system (no cost) (???)
Relay Minefield (20k) (1 Turn)
Planetary Defense Systems (0k) (2 Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Build Shipyard (Ground 10k, Orbital 50k) (Ground 1 turn, orbital 2 turns) (military or civilian)
Globalised Transportation (10k) (1 turn) (expect increased income)
The Wall (0k) (4 Turns) (Requires Defense to also assist.) To build a fortresses station at the Charon object.
Jovian Mining (50k) (5 Turns)
Extrasolar Mining (100k) (2 turns) (free orbital shipyard.)
Planetary Defense Systems (0k) (2 Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
(A hanar science team has come to assist with your research. Lowers cost and speed up one research.)

Krogan Systems (5k) (? Turns) (research options)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Drone Fundamentals (10k) (? Turns) (Drone Ship Weapons Unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Propaganda (1k) (1 Turn)
Contact the Krogan (20k) (1 Turn)
Prepare First Contact Package (10k) (1 Turn)
Contact another faction (no cost) (1 turn)
Talk with the Hanar Team (no cost) (1 Turn)
Meet with the Batarians (no cost) (1Turn)
Meet with the Citdel (no cost) (1 Turn)
Make nations adopt advanced Education systems. (5k) (1 Turn)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
...
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
 
2 Orbital military shipyards for 25k

Planetary Defense Systems 0k

The Wall 0k

Remaning income: 12.7k
 
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Ministry of Defense

Funds: 48.9k
Budget: 18%
Support: 110%​

Free Actions:
Outfit all military vessels with an IFF tag, and require all civilian ships be given a (different) IFF as well. Register batarian IFFs as friendly in our databases.

Dictate Fleet Compositions:
The 1st Fleet is now designated as a Battlefleet, and will have a composition as such.

The 2nd Fleet is now designated as a Defense Fleet, and will have a composition as such.

Design Ship Class:
Greatsword-Class Battleship
Size- 1200 m (Dreadnought)
Crew- 700 (Dreadnought)
Weapon-Twin large-bore Spinal Mass Accelerator Cannons, 4 triple-barreled Anti-Ship Mass Accelerators (1 dorsal, 1 ventral, 1 port and 1 starboard turret mount), 20 PD Railguns, 8 torpedo tubes (use MON Torpedoes)
Engine- Ion Rocket
FTL- Dreafnought Mass Effect Core
Shield- Heavy Kinetic Barriers
Power- Fission Generator
Special- VI Targeting, Redundant Armor Plating.
Role- Fleet Flagships and f*cking up people's days.

A Greatsword-Class Battleship can carry 100 ground troops, as well as 4 Buffaloes and 8 Rhinoes to transport them. They also carry a combat-pair of Grizzly MBTs and 2 Leopard MAAVs to provide fire support.

Action 1: Build Ships (at 25% discount due to Batarian Aid):
1 Broadsword-Class Cruiser (Orbital)-12.5k
1 Spatha-Class Destroyer (Ground)-5.5k
1 Spatha-Class Destroyer (Ground)-5.5k
1 Mule-Class Light Troop Transport (Ground)-3.75k

Total: 27.25k

All new warships are to be assigned to the 1st fleet until further notice.

Action 2: The Wall​
 
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Ministry of Progress Budget Turn 6:
Funds: 16.88k
Budget: 12k
Funds from fellow councilors: 0k
Treasury allocation: 16.5k
Total budget: 45.38k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the purview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)
Krogan Systems (5k) (3/3 Turns) (research options)
Advanced Education system
Armstrongic life
Krogan Systems (5k) (? Turns) (research options)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Drone Fundamentals (10k) (? Turns) (Drone Ship Weapons Unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)


Bio/Genetic Enhancement (Stage 1) (15k) (? Turns)
-Would definitely done quickly because pre contact earth was almost on the cusp of this tech
--Of course gene 2 is locked behind this.

Artificial Organs (Human) (Advanced) (5k) (? Turns)
-Again already very close

Advanced 3D Printing (10k) (? Turns)
3D/Micro-Manufacturing Systems (20k) (? Turns)
-Locked behind other...


Research the following projects this turn:
Advanced 3d Printing (10k) (0/?)
Advanced Automation (20k) (0/?)
Investigate anomalous signal (Mars) (15k)

[x] Assign Human team to Advanced Automation

[X] Advance a research with a science team on it
-[X] Advanced Automation

[X] Assign The Hanar team to assist in:
-[X] Advanced Automation

Reserved Budget: 0.38k
 
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2 Orbital military shipyards for 25k
The shipyards are built, the massive freighters from the Batarians bring enough materials to quickly start filling the skies of Earth with orbital factories that will build the fleets of humanity.

Planetary Defense Systems 0k
Russia, the USA, China, Japan, Australia, Germany, Scotland, Canada, Iceland, and Egypt now house massive orbital defense installations.

Action 1: Build Ships (at 25% discount due to Batarian Aid):
1 Broadsword-Class Cruiser (Orbital)-12.5k
1 Spatha-Class Destroyer (Ground)-5.5k
1 Spatha-Class Destroyer (Ground)-5.5k
1 Mule-Class Light Troop Transport (Ground)-3.75k
The fleets of humanity is preparing to defend the UNE. With only the second cruiser still being constructed.

The second wall is mostly complete its engine powering up the massive station, while UN armed except its spinal cannon it towers near the relay over all but the relay, and the other section of the wall.

Advanced 3d Printing (10k) (0/?)
Humanity has already had advanced to a great level with 3D printing, while still not ready for general use you are progressing at a good pace.

Advanced Automation (20k) (0/?)
[X] Advance a research with a science team on it
-[X] Advanced Automation
[X] Assign The Hanar team to assist in:
-[X] Advanced Automation
Robots have been a stable in factories on earth, while there is some contention about it, but in space robots are infinitely better then human, While the new types of machines have yet to reach the point that it can easily adapt to orbital construction and mining jobs, you are very close.

Investigate anomalous signal (Mars) (15k)
There is some sort of alien base on Mars hidden under the soil, it can't be researched until a research base is built on the red planet.

Contact another faction (no cost) (1 turn)
The Rachni speak of a silence, the Citadel says that this is myth.

Make nations adopt advanced Education systems. (5k) (1 Turn)
The new education systems are hard to force on all nations, while the USA, Russia and many European countries accept it Several middle eastern countries, as well as a few south American reject it. While criticized by other nations for this action they hold firm.
 
Build ships (Cost of ships) (Time depends on ship) (Number of ships, depends on shipyards)
Scout Nearby systems (no cost) (1 turn)
Secure the Relay (no cost) (1 turn, continuous)
The Wall (0k) (2 Turns) (Requires Plenty to also assist.) To build a fortresses station at the Charon object.
Secondary Systems (5k) (1 Turn) A smaller station equipped with a single primary weapon, it can use the wall's targeting sensors to hit its enemies.
Rent Shipyard (-4k) (1 Turn)
Explore along the relay system (no cost) (???)
Relay Minefield (20k) (1 Turn)
Planetary Defense Systems (0k) (2 Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Build Shipyard (Ground 10k, Orbital 50k) (Ground 1 turn, orbital 2 turns) (military or civilian)
Globalised Transportation (10k) (1 turn) (expect increased income)
The Wall (0k) (2 Turns) (Requires Defense to also assist.) To build a fortresses station at the Charon object.
Jovian Mining (50k) (5 Turns)
Extrasolar Mining (100k) (2 turns) (free orbital shipyard.)
Planetary Defense Systems (0k) (1 Turns)
Mars Research Station (10k) (1 Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
(A hanar science team has come to assist with your research. Lowers cost and speed up one research.)

Krogan Systems (5k) (? Turns) (research options)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)
Alien Tactics (Krogan, Asari, Salarian, Elcor, Batarian, Hanar, or Rachni) (20k) (? Turns) (Massive boost to military against that race.)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Propaganda (1k) (1 Turn)
Contact the Krogan (20k) (1 Turn)
Prepare First Contact Package (10k) (1 Turn)
Contact another faction (no cost) (1 turn)
Talk with the Hanar Team (no cost) (1 Turn)
Meet with the Batarians (no cost) (1Turn)
Meet with the Citdel (no cost) (1 Turn)
Make remaining nations adopt advanced Education systems. (5k) (1 Turn)
Return to the Rachni DMZ (0k) (1 Turn)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Investigate possible Terrorist Organization (BLADE) (15k) (2 Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
 
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Ministry of Defense

Funds: 36.25k
Budget: 18%
Support: 110%
Free Actions:
Contact the Batarian Military and inquire if they or the Asari have developed any martial arts or fighting styles meant to deal with Krogan. Also inquire to the Hanar team if they know anything on the subject.

Design Ship Class:
Pearson-Class Diplomatoc Ship
Size- 120 m (Frigate)
Crew- 50 (Frigate)
Weapon-2 hidden Torpedoe tubes (has nuclear armaments) 4 PD Railguns, 4 PD Mass Accelerators.
Engine- Ion Rocket
FTL- Frigate Mass Effect Core
Shield- Kinetic Barriers
Power- Fission Generator
Special- Redundant Armor Plating.
Role- Diplomatic Vessel.
Cost: 10k

Carries 20 Marines for security duties.

Action 1: Build Ships (at 25% discount due to Batarian Aid):
1 Broadsword-Class Cruiser (Orbital)-(Continued from last turn)
1 Greatsword-Class Battleship (Orbital)-27.5k
Pearson-Class Diplomatic Ship (Orbital)-2.5k (paid for by the Ministry of Relations)

Remaining yards may be used by civilian parties.


Total: 27.5k

Action 2: The Wall.
 
Ministry of Progress Budget Turn 6:
Funds:14.98k
From Treasury: 20k
From Deus Vult: .02k

Total budget: 35k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the purview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)
Krogan Systems (5k) (3/3 Turns) (research options)
Advanced Education system
Armstrongic life
Krogan Systems (5k) (? Turns) (research options)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Drone Fundamentals (10k) (? Turns) (Drone Ship Weapons Unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Advanced Automation (20k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)


Bio/Genetic Enhancement (Stage 1) (15k) (? Turns)
-Would definitely done quickly because pre contact earth was almost on the cusp of this tech
--Of course gene 2 is locked behind this.

Artificial Organs (Human) (Advanced) (5k) (? Turns)
-Again already very close

Advanced 3D Printing (10k) (? Turns)
3D/Micro-Manufacturing Systems (20k) (? Turns)
-Locked behind other...


Research the following projects this turn:
Advanced 3d Printing (10k) (0/?)
Advanced Automation (20k) (0/?)
Artificial Organs (5k)

[x] Assign Human team to Artificial Organs

[X] Advance a research with a science team on it
-[X] Advanced Automation

[X] Assign The Hanar team to assist in:
-[X] Advanced Automation

Reserved Budget: 0.00k
 
27.3k
Planetary Defense Systems (0k)
With the flip on a digital switch millions of VI start to speak the Omega network comes online, it is disconected from all other systems and only the planetary defense grid is part of it, but they speak with one another and the few watch posts they have. The head of the project an, computer systems researcher by the name of Robert Wong, claims that it is unhackable, your own aids says that is true as long as noone physically accesses the system.

Mars Research Station (10k)
After the construction of the much more expansive Armstrong base M-00 is a piece of cake. The structure is Build as a circle 1 km in diameter around the Mars Sight. It hosts the most powerful technology available and is second to none. Anything that the structure hides should be able to be understood by the men and women at this facility.

The second wall is finished and the third wall starts to power up in a year the Charon relay will be secure as we can make it.

Preferably the Asari Republics without the Councillor.
Information was transferred and Talks were had.

Time to talk about enkindlers
When the team returns they will speak with the Hanar government about the Silence.

Action 1: Build Ships (at 25% discount due to Batarian Aid):
1 Broadsword-Class Cruiser (Orbital)-(Continued from last turn)
1 Greatsword-Class Battleship (Orbital)-27.5k
Pearson-Class Diplomatic Ship (Orbital)-2.5k (paid for by the Ministry of Relations)

Remaining yards may be used by civilian parties.
Another great Cruiser leaves the shipyards, another step towards humanity's defeat of the Krogan. As it leaves it passes by the first dreadnought of mankind, a powerful beast if only a skeleton at its current state.

Humanity has taken the first step to war with the Krogan, our fleet fought alongside the Batarians and crushed a Krogan base keeping there hold on the Exodus Cluster.

"On May 5th 2059 The United Nations of Earth Navy engaged a Krogan base and it's defenses. They alongside our allies managed to route and destroy the enemy. But not without losses. 8 Shanks were lost in the battle with all hands. Along with the losses suffered in space we also suffered losses on the ground. 1 Rino was destroyed and 17 UNE Marines were killed in action. This marks the first time humanity has fought a enemy in space and the second time we have won against such an enemy. This marks a new period for humanity. A period where we must band together to survive. A period where we have to set aside our differences. We must cast aside what separates us. No longer are we American, British, Swedish, Korean, Chinese, Russian, Polish, or Middle Eastern. Nor are we Jews, Catholics, Muslim, Hindu, Buddhist. No we are Humans and we must come together in the coming years or we will fail and we will be conquered by those who wish to grind us beneath their boot heels. As a great man once said a house divided will fail but a house united will not."

Research the following projects this turn:
Advanced 3d Printing (10k) (0/?)
While the speed of the process is lacking almost anything smaller than a house can be built. That is not what makes this technology powerful rather it is the fect that any product can be built at the same factory, printed... it has yet to be released to the public but it has made building easier and cheaper.

Advanced Automation (20k) (0/?)
What was once jobs for men and women deep in the void around asteroids as been made into the task of VI and powerful machines.

Artificial Organs (5k)
With the breakthroughs in 3d printing the original ideas of this technology has been foregone, rather than build machines to work as organs you can instead clone organs perfectly healthy cell by cell. {OOC: Artificial Organs skipped, unlock technology Organ Cloning, and Simple Biotech}
 
Build ships (Cost of ships) (Time depends on ship) (Number of ships, depends on shipyards)
Scout Nearby systems (no cost) (1 turn)
Secure the Relay (no cost) (1 turn, continuous)
The Wall (0k) (2 Turns) (Requires Plenty to also assist.) To build a fortresses station at the Charon object.
Secondary Systems (5k) (1 Turn) A smaller station equipped with a single primary weapon, it can use the wall's targeting sensors to hit its enemies.
Rent Shipyard (-4k) (1 Turn)
Explore along the relay system (no cost) (???)
Relay Minefield (20k) (1 Turn)
Planetary Defense Systems (0k) (2 Turns)
Defend Mars Facility (5k) (? Turns)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Build Shipyard (Ground 10k, Orbital 50k) (Ground 1 turn, orbital 2 turns) (military or civilian)
Globalised Transportation (10k) (1 turn) (expect increased income)
The Wall (0k) (1 Turns) (Requires Defense to also assist.) To build a fortresses station at the Charon object.
Jovian Mining (50k) (5 Turns)
Extrasolar Mining (100k) (2 turns) (free orbital shipyard.)
Release 3d Priniting Tech (0k) (1 Turns) (???)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
(A hanar science team has come to assist with your research. Lowers cost and speed up one research.)

Krogan Systems (5k) (? Turns) (research options)
Complex Biotechnology (50k) (? Turns)
Krogan Exodus Cluster Facility Data. (5k) (1 Turn)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
3D/Micro-Manufacturing Systems (20k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Mars Study (2k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)
Alien Tactics (Krogan, Asari, Salarian, Elcor, Batarian, Hanar, or Rachni) (20k) (? Turns) (Massive boost to military against that race.) (Asari, Salarian, Batarian, Hanar, Krogan Research Now costs 15k)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
Propaganda (1k) (1 Turn)
Contact the Krogan (20k) (1 Turn)
Prepare First Contact Package (10k) (1 Turn)
Contact another faction (no cost) (1 turn)
Talk with the Hanar Team (no cost) (1 Turn)
Meet with the Batarians (no cost) (1Turn)
Meet with the Citdel (no cost) (1 Turn)
Make remaining nations adopt advanced Education systems. (5k) (1 Turn)
Return to the Rachni DMZ (0k) (1 Turn)
Inform the World of the Scilence (0k) (1 Turn) (???)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
(OOC: these are what I can think of. Please ask anything you think of I will give a cost.)
 
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Ministry of Progress Budget Turn 9:
Funds:14.6k
From Treasury: 20k
From Raptorus Maximus: 7.4k

Total budget: 42k
Free actions are actions that do not take up a turns actions, talking with your other ministers is always a free action!

The ministry of progress has a few free actions
()Advance a research with a science team on it.
Only can be taken once per turn.
()Check Cluster for Signs of Ruins
Only can be taken once per turn. 5k
()Poll
While it is the purview of the Ministry of Relations the Ministry of Progress can also determine the stae and make up of your nation. Update all popularity, stability, and support information. Cost 1k for every cluster onder control, 0.5k for every contested cluster.
Alien Language (5k) ( 2/2 Turns) (diplomacy, and research options)
Alien physiology (5k) (4/4 Turns) (more effective military, and research options)
Drone Fundamentals (10k) (3/3Turns) (Drone Ship Weapons Unlocked)
Krogan Systems (5k) (3/3 Turns) (research options)
Advanced Education system
Armstrongic life
Krogan Systems (5k) (? Turns) (research options)
Complex Biotechnology (50k) (? Turns)
Krogan Exodus Cluster Facility Data. (5k) (1 Turn)
LASER Fundamentals (20k) (? Turns) (Laser weapons unlocked)
Tri-Keen Physiology (5k) (? Turns)
Extraterrestrial Biospheres (15k) (? Turns)
Independent Systems (15k) (? Turns)
Independent Cyberwarfare (20k) (? Turns)
Drone Weaponry (10k) (? Turns)
Mars Study (2k) (? Turns)
Compact Energy Systems (25k) (? Turns)
Advanced E Zero Understanding (20k) (? Turns)
Advanced Kinetic Systems (25k) (? Turns)
Hanar Language (5k) (? Turns)
Hanar Physiology (5k) (? Turns)
Alien Tactics (Krogan, Asari, Salarian, Elcor, Batarian, Hanar, or Rachni) (20k) (? Turns) (Massive boost to military against that race.) (Asari, Salarian, Batarian, Hanar, Krogan Research Now costs 15k)
Biotech Prosthetics (10k) (? Turns)
Biomodification (50k) (? Turns)

Bio/Genetic Enhancement (Stage 1) (15k) (? Turns)
-Would definitely done quickly because pre contact earth was almost on the cusp of this tech
--Of course gene 2 is locked behind this.

3D/Micro-Manufacturing Systems (20k) (? Turns)
-Locked behind other...


Research the following projects this turn:
Mars Study (2k)
Nerve Mapping (15k)
Micro-Manufacturing systems (20k)
Krogan Systems (5k)


[x] Assign Human team to Micro-Manufacturing systems

[X] Advance a research with a science team on it
-[X] Micro-Manufacturing systems

[X] Assign The Hanar team to assist in:
-[X] Micro-Manufacturing systems

Reserved Budget: 0.00k
 
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Ministry of Defense
Funds: 27.95k
Budget: 18%
Support: 110%
Free Actions:
-Claim the Jovian Moon of Titan as the exclusive property of the Ministry of Defense until further notice.
-Give 7.4k to the Ministry of Progress
-Mothball all still-functioning Shank-Class Corvettes, while selling those that are minorly damaged but still functional (after removing all weapon systems) and scrapping those that are wrecked.

Action 1:
-The Wall (0k)

Action 2:
-Construct a Facility on the moon of Titan designed to train soldiers to an elite of the elite level (I believe the quote was 'Navy Seals +100). Splitting cost with the Ministry of Progress. (25k)​
 
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