Diomedea
A piece of the continent
- Location
- The interblag
- Pronouns
- She/Her
Character Sheet
Name: Ashley Williams
Age: 18
Gender: Female
Special Status: None
Attributes
Body
◊◊◊♦♦
Mind
◊♦♦♦♦
Soul | Fate
◊◊♦♦♦|♦♦◊◊◊
Skills
Craft (Wood) ♦ ◊ ◊
Craft (Wood:Whittling) ♦ ◊ ◊
Knowledge (Occult) ♦ ♦ ◊
Knowledge (Christianity) ♦ ◊ ◊
Knowledge (Christianity:Evangelical) ♦ ♦ ◊
Knowledge (Music) ♦ ◊ ◊
Survival ◊ ◊ ◊
Survival: Fires ♦ ◊ ◊
Weapon (Knives) ♦ ◊ ◊
Traits
Naturally Curious - You like to learn new things, and have a tendency to poke your nose anywhere and everywhere. You have an easier time learning esoteric things, for good or for ill.
Health
40 39 38 37 36 35 34 33 32 31
30 29 2827 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1 0
Sanity
80 79 78 77 76 75 74 73 72 71
70 69 68 67 66 65 64 63 62 61
60 59 58 57 56 55 54 53 52 51
50 49 48 47 46 45 44 43 42 41
40 39 38 37 36 35 34 33 32 31
30 29 28 27 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1 0
Willpower
ΟΟΟΟΟΟ
Equipment
$500
Key (House)
Cell Phone (Basic)
Some Mechanics explanation. There are three main attributes, Body, Mind, and Soul. Your attributes impact your skills, and can be raised and lowered as a result of your choices. Each Attribute also has a derivative stat, Body is Health, Mind is Sanity, and Soul is Willpower.
Health is quite obviously, how Healthy Ashley is, and can be lost through physical injury, sickness, as well as sleep deprivation. Get injured enough, and you might lose points in Body and/or gain negative traits. Health can be regained through medical care, and to a limited degree, sleeping.
Sanity is simply how sane you are. Less Sanity = Less Reliable Narration & Options that make much less sense. Sanity can be lost through learning things MAN WAS NOT MEANT TO KNOW, encountering...things, as well as the usual mundane stressors of life (like sleep deprivation). Again, lose enough sanity and you risk losing points in Mind and/or negative traits. Sanity can be regained through healthy interaction with other people, and to a limited degree, sleeping.
Willpower can be spent to select choices that otherwise would be impossible, guarantee success for breaking character (for the later Virtue/Vice character consistency system) or to help mitigate sanity loss. Unlike Health or Sanity, using all your willpower does not risk losing points in Soul or negative traits. However, it is regained slowly either through time consuming leisure activities (theatre, listening to music, reading for pleasure) or by following a code of conduct of some kind (personal or otherwise).
Skill rolls are determined by 2d6. For success you need to roll under your attribute score + General skill + specialty skill.
Example: Diomedon attempts to identify A Trope in fiction. He has four points in Mind, Two Points in Knowledge (Fiction), and Three Points in Knowledge (TvTropes). So to succeed he needs to roll a 9 (4+2+3) on 2d6.
Traits are usually explained in their description, but generally add a bonus(or malus) to appropriate die rolls.
Name: Ashley Williams
Age: 18
Gender: Female
Special Status: None
Attributes
Body
◊◊◊♦♦
Mind
◊♦♦♦♦
Soul | Fate
◊◊♦♦♦|♦♦◊◊◊
Skills
Craft (Wood) ♦ ◊ ◊
Craft (Wood:Whittling) ♦ ◊ ◊
Knowledge (Occult) ♦ ♦ ◊
Knowledge (Christianity) ♦ ◊ ◊
Knowledge (Christianity:Evangelical) ♦ ♦ ◊
Knowledge (Music) ♦ ◊ ◊
Survival ◊ ◊ ◊
Survival: Fires ♦ ◊ ◊
Weapon (Knives) ♦ ◊ ◊
Traits
Naturally Curious - You like to learn new things, and have a tendency to poke your nose anywhere and everywhere. You have an easier time learning esoteric things, for good or for ill.
Health
40 39 38 37 36 35 34 33 32 31
30 29 2827 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1 0
Sanity
70 69 68 67 66 65 64 63 62 61
60 59 58 57 56 55 54 53 52 51
50 49 48 47 46 45 44 43 42 41
40 39 38 37 36 35 34 33 32 31
30 29 28 27 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1 0
Willpower
ΟΟΟΟΟΟ
Equipment
$500
Key (House)
Cell Phone (Basic)
Some Mechanics explanation. There are three main attributes, Body, Mind, and Soul. Your attributes impact your skills, and can be raised and lowered as a result of your choices. Each Attribute also has a derivative stat, Body is Health, Mind is Sanity, and Soul is Willpower.
Health is quite obviously, how Healthy Ashley is, and can be lost through physical injury, sickness, as well as sleep deprivation. Get injured enough, and you might lose points in Body and/or gain negative traits. Health can be regained through medical care, and to a limited degree, sleeping.
Sanity is simply how sane you are. Less Sanity = Less Reliable Narration & Options that make much less sense. Sanity can be lost through learning things MAN WAS NOT MEANT TO KNOW, encountering...things, as well as the usual mundane stressors of life (like sleep deprivation). Again, lose enough sanity and you risk losing points in Mind and/or negative traits. Sanity can be regained through healthy interaction with other people, and to a limited degree, sleeping.
Willpower can be spent to select choices that otherwise would be impossible, guarantee success for breaking character (for the later Virtue/Vice character consistency system) or to help mitigate sanity loss. Unlike Health or Sanity, using all your willpower does not risk losing points in Soul or negative traits. However, it is regained slowly either through time consuming leisure activities (theatre, listening to music, reading for pleasure) or by following a code of conduct of some kind (personal or otherwise).
Skill rolls are determined by 2d6. For success you need to roll under your attribute score + General skill + specialty skill.
Example: Diomedon attempts to identify A Trope in fiction. He has four points in Mind, Two Points in Knowledge (Fiction), and Three Points in Knowledge (TvTropes). So to succeed he needs to roll a 9 (4+2+3) on 2d6.
Traits are usually explained in their description, but generally add a bonus(or malus) to appropriate die rolls.
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