The Hexos Crisis [40K Dark Imperium GSRP]

FACTION: Loyalist,
SUBFACTION: Adeptus Mechanicus, Divisio Biologis Agronomy Extension Lamia
FACTION LEADER: Genetor Extremis Magdalena Lamarck

The Genetor Extremis lives for all things living. Her mission for the last several decades has been the study and improvement of Hexos' horticultural products, and work has been fulfilling! This recent distraction will surely pass in due time, and if she is forced to refit her agricultural servitors and deactivated skitarii in order to secure the interests of Mars then so be it.
 
Changelog New
Important edits, balance changes, answered questions, and PSAs will be noted here.

11/20/24

  • Zealots are an Imperial Faction Unit.
  • Each faction has secret Faction Mechanics. These will be PMed to accepted players.
  • Rebels may choose Zealots, Raiders, or Cults as their faction unit.
  • All player created assets are Mobile. The only Locations are the pregenerated ones.
  • Clarified the options for Naval assets against ground-based locations
 
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Well, may as well throw my hat in the ring.

FACTION: Loyalist
SUBFACTION: The Brunern Concern
FACTION LEADER: Ador Brunern

A merchant concern that began on Hexos, the Brunern grew from it's safe harbours like a moss, spreading across the local sector, seeking ever more power and ever more wealth.

Ador Brunern himself is only middle-aged, but many of the merchants that now support this once young upstart see the spectre of old age hanging over them. Theywant comfortable lives, with their connections and deals persisting down to their children; and a chance at nobility and Juvenat treatments that may come from showing their loyalty to the Imperium.

Rebels, after all, seldom live long lives.
FACTION: Loyalist,
SUBFACTION: Adeptus Mechanicus, Divisio Biologis Agronomy Extension Lamia
FACTION LEADER: Genetor Extremis Magdalena Lamarck

The Genetor Extremis lives for all things living. Her mission for the last several decades has been the study and improvement of Hexos' horticultural products, and work has been fulfilling! This recent distraction will surely pass in due time, and if she is forced to refit her agricultural servitors and deactivated skitarii in order to secure the interests of Mars then so be it.

loyalist brethreeeeeeeen (transitions from making the aquila into a high five)
 
Right then.

FACTION: Interloper, Drukhari
SUBFACTION: The Kabal of the Flayed Face (Commorragh outskirts)
FACTION LEADER: Archon Sraelian Juud

You know how it is. You're a minor Commorragh-born noble, not from one of the really big houses like Xelian, Kraillach or Yllithian but from one of the smaller ones that always have to struggle and don't get access to the best Webway gates. Nonetheless, your transcendant military prowess and all-around incomparable skill at anything you set your mind to makes it a simple matter to build a kabal of loyal soldiers, and your unmatched visionary genius and natural charisma further spur you to make contact with two... well, not peers, but potential allies; a Succubus who commands a respectable Wych cult and a Haemonculus who's not quite powerful enough yet that sane or non-desperate people refuse to go anywhere near it. You suggest a partnership to them - a triumvirate, allying and combining your three forces (under your banner and your ultimate strategic leadership, naturally) to gain greater rewards together than any of you could apart. Obviously you have sixteen separate plans to assassinate both of them at any given time, and you don't doubt that their inferior-but-still-potentially-dangerous intellects have come up with half a dozen each for you, but they nonetheless tentatively accept your proposal and the future is ripe for exploitation.

... well, alright, you haven't actually had any successes with your newly-forged alliance yet, save for a couple of vehicle trades and one or two joint operations against petty street gangs and beasts in Commoragh that all of you were only taking part in to scope out the others. And you may have made some, uh, rather extensive boasts and promises to your House about the successes you're going to reap by the end of the next cycle. And, yes, your two allies aren't actually committing many of their forces to serve as auxiliaries to yours until they're sure they're going to profit from it. And on top of that most of your kabalites are busy holding your position against the various other factions in Commoragh who will knife you in the back if they sense so much as a second of weakness, so you have very few to spare for away missions.

But it's all fine! Because you've gained control of a Webway Gate that opens onto a world that's always previously been more trouble than it's worth to attack, but which has now, mere months after your acquisition of the gate (clear proof of your incredible foresight), fallen into open rebellion that will leave it vulnerable to your assault! All you have to do is wreck havoc on the naval forces of the slow-witted mon-keigh who are squabbling among themselves and you'll render not only the entire system but also its neighbours easy prey for future raids, proving to one and all that you are the Archon to follow for wealth, success and power. And of course you can also improve your own position by dragging thousands of screaming mon-keigh back to your estate on the outskirts of Commoragh for sale, amusement or raw materials.

Yes. Everything will soon be coming up Sraelian, and the only things standing in your way are the pitiful, primitive mon-keigh of a half-forgotten backwater world. They'll be easy to outstrategise and defeat, and it's not like anyone else will care about this obscure little Imperium remnant.

What could go wrong?



Edit: Whoops, entirely missed the "two to four sentences" limit because I was splitting my attention between the objective types and the faction assets. My apologies. (But I had fun writing it, so I'll leave it as-is).
 
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FACTION: Loyalist.
SUBFACTION: 679th Penal Legion (Sin-Eaters).
FACTION HERO: Colonel Hollowshade.
Nearly everyone has gone mad in Hexos, writhing in sedition, with a glance there for repugnant chaos and a wink yonder for vile xenos. It would have been the perfect time for the 679th to rebel—a class of condemned criminals, mutants or worse, from Imperium Nihilus that serve as disposable troops for want of His all too rare clemency. Yet they remain loyal not because of the explosive collars around their necks but because their leader Colonel Hollowshade does so. It is her promise to them that they shall absolve in righteous violence the sins of Hexos and through the bloodshed seize salvation in the Emperor's name. For this is the covenant of the Sin-Eaters in service of the cruelest and most bloody regime imaginable.
 
FACTION: Loyalist(?)
SUBFACTION: Stormwind Host
FACTION HERO: Khan Agramede Fochia

Long has Hexos contributed Rough Rider regiments to the Imperium, and long have the Tribes of the Stormwind ridden off to the stars to serve the Emperor and His Four Angels. Long also has the loyalty of the tribes been called into doubt, with heretical oppressors swooping in with fire and blade, proclaiming blasphemies against His Holiness and His Primarchs. The slain governor was the first in a long time who seemed to understand theology, and his death and the subsequent rebellions and incursions by the ignorant and wretched has caused the fractious tribes to rally under a single banner. The faithless shall be put to the sword and order restored!

Blood for the Blood Angel! Souls for the Soul Throne!
 
you know what'd be funny, is if at least one rebel faction DMs its subversion by like the Inquisition or some other organ of the Imperium, a la all the Okhrana informants in the lead up to the February Revolution, and further expounding on the Imperium's left hand doing the exact opposite of the right :V
 
I find it low-key hilarious that the "we just want to be chill and trade" faction is the Necron. "Yes. It's true. I have a superweapon, and if you force me to, I will use it... but I don't want to. At this point, all I really want is to stage a massive raid on your Blockbuster Video Going Out Of Business Sale, with my wallet open."

I notice that under Adjusting Factions, it says "They should push you into conflict with other factions in ways analogous to the current writeups." Well... fair. Necrons don't really need the help on that one, do they?
 
I notice that under Adjusting Factions, it says "They should push you into conflict with other factions in ways analogous to the current writeups." Well... fair. Necrons don't really need the help on that one, do they?

Every faction's objectives are designed to Not Play Nice with several other factions and encourage alliances with different people depending on how well things are going for you.

This is most obvious with the Invaders.
 
Interlopers
Flensed into Thirty Seven Trillion Pieces
Necron Death Mark Marlilith

Marlilith is one of the rare Warrior-caste Necrons who maintain more of themselves than just undying obedience and their skills at war. In this case, she maintains an ego and perfectionism that cause her to be undying in her obedience, skilled in battle, and intensely curious about refining her abilities. As the premier scout and outranger of the Oruscar Dynasty, she was the first choice for the minor but vital task of leading a Necron taskforce and securing—hunting—for the bounty the Exalted aristocracy of the Dynasty required of her: fashionable t-shirts, music, and everlasting reruns of Emperor and Friends.

Marlilith harbors a dark secret that could ruin her in the eyes of her superiors: she has come to know of the Necron Superweapon and desperately wants to fire it and learn better the arts of killing in service to her dynasty. This streak of independence could spell her doom.
 
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FACTION: Interlopers
SUBFACTION: Tau Fifth Sphere Expansion Force
FACTION LEADER: Kor'O Sa'cea Shasawa 'Truesun'

Shasawa was supposed to be bringing freedom, liberty, and prosperity to barbarous Gue'la along the planned route of expansion, the tip of the shining spear of the Tau'va. Now she has found herself babysitting the Water caste and staying out of the sensors of far too many Gue'la military vessels, all in order to win over a fractious and divided world that would likely take more resources to sort out then it was worth, but she would not be the officer that she was if she did not do her level best to bring the light of civilization to those poor, beaten down barbarians. And if she's lucky, things will go like they did with the O'res'la and she'd be let off the leash.
 
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