The Frontier is Ours! A Collaborative GSRPG Wargame

Name: MK. III Mobile Robotic Versatile Entity Automated Assistant (or Marvin for short!)

Pronouns: He/It

Homeworld: Angelia

Ideology: Pilot Paradise (You look after these guys Marv, these Pilots will change The Frontier).

Archetype: Organizer (Mercenary/Military)

Boon: Army Quality (These Pilots are top notch Marv, send them onto a battlefield and the IMC is sent running).

Bio:
>Mobile Robotic Versatile Entity OS V.4.0

>Current User Directive:

"I'm runnin' out of moonshine, Marv. You stay here and wave these guys through, all right? I'll be back in an hour... and don't say a word!"

>Directive received: (XXXX) days ago


Disposition:
  • Motivation
  • Erudition
  • Intuition
Personal Titan: Moonshine- Tone Class Titan.

Preferred Starting Location: Baker's Moon, Firewater System
 
Name: Alexandra "Hero of Desponia" Chawla
Pronouns: She/her
Homeworld: Earth
Ideology: Get-Rich-And-Retireism
Archetype:
Educated - Be it scientist, engineer, educator or perhaps even student, your prestigious and or extensive erudition provides an advantage.

Boon: Support
Known far and wide as the "Hero of Desponia", many are happy to support her and her reluctance to accept honors and thanks only increases her reputation as humble anddown to earth.



Bio:
Some call the IMC evil, but Alexandra always knew that it was just a very efficient machine, consuming resources and spitting out great pay if you know how to deal with it. 8 Years of education in Earth's greatest university gave her the skills required to attract the attention of IMC headhunters and clever manoeuvring secured her a spot as a manager on Perseophone, secure from the depravations of the rebel militias and with a pay large enough to reach an early and comfortable retirement.

Or so she thought…

During a vacation on Desponia, Alexandra managed to get mixed up in one of the militia raids on the planet, which aimed to knock out the defences of Demeter. Through a wacky adventure including a secret tunnel beneath her hotel and a few glasses of wine late at night and nonexistent security caused by the general fighting, she accidentally found herself at the core of one of the power plants maintaining the shields and weapons preventing the First Fleet from advancing in the aftermath of a brutal battle between a small group of Militia infiltrators and the Guards defending the plant.

While the Militia members had fought heroically and managed to defeat multiple times their number in IMC numbers, their pyrrhic victory had left the entire group either killed or heavily wounded, with noone able to fulfil the mission of sabotaging the reactor like they set out to do. Yet, seeing the entrance of Alexandra, the leader of the group had an idea that could be called foolhardy or brilliant:
Convincing the defenceless manager that further militia reinforcements are just around the corner, he promised her that an IMC functionary like her would never survive the resulting conflict, except for one possible outcome:

Defecting to the side of the militia and finishing the job before further militia troops have to be sent in. Seeing no other way out, Alexandra accepted the argument and steeled herself, entering the reactor room with the certainty of a dead woman. Using the codes proved by the Militia infiltrators, she induced a deliberate surge in the plant, frying many of the more delicate defences and causing an emergency shutdown depriving an entire section of IMC defences of power.

Ironically, this decision was the only thing that would allow the promised militia reinforcements to enter the plant, as the IMC forces suddenly found themselves left without their fortifications and rapidly overrun. Entering the facility the only survivor they found was a woman who barricaded herself in the control room, claiming to have sabotaged the plant, the remnants of their infiltration team and a dead Guard complement that far exceeds what an ordinary infiltration team could defeat. Putting 2 and 2 together they quickly arrived at their version of the story:

Believing Alexandra to be a lone operator that joined the Infiltration team in secret, they deduced that she had supported the infiltration team with her great skill by concealing herself as an IMC manager and smuggling the militia into the facility, led them towards a surprise attack against the unsuspecting IMC guards, where she managed to defeat the enemy force, unfortunately losing her allies during the skirmish. Still, knowing the importance of the mission, she surely decided that she could not mourn her dead comrades and rapidly pushed towards the control center, where she created the opportunity for the broader militia to push into the facility.

The fact that the story is completely wrong did not hinder its spread, and Alexandra quickly found herself at the center of a great myth calling her a Hero of the Frontier, the "Hero of Desponia" and a great mass of people looking up to her as leader, role model and elite militia operative.

While she would love nothing more than simply leaving the frontier and to return to the great luxuries of earth, the vast amount of eyes on her leaves her unable to ditch the responsibilities hoisted upon her as one of the Heroes of the Frontier. With a smile on her face and the spectre of being revealed as a fake hero always behind her, Alexandra continues to act as the hero she was declared to be, fearing retribution from the Frontier Militia upon desertion more than the distant threat of IMC enforcement…

Disposition:

Highest: Motivation - Tendency towards inspiring others to overcome problems.

Middle: Erudition - Tendency towards using your sheer knowledge, education, or planning ability to overcome problems.

Lowest: Intuition - Tendency towards quick-thinking and improvisation to overcome problems

Personal Titan:

"Victory"

A Vanguard Titan, gifted to Alexandra by a collection of admirers who were convinced that she would be a natural pilot and just as good in the cockpit as she is on foot.

Preferred Starting Location:
Suki
 
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Name: Jaune Arc
Pronouns: He/Him
Homeworld: Earth
Ideology: Independent IMC Oppositionist Centralist Reconstructionite
Archetype: Post Demeter Deserter - Limit rd - Perhaps you had reservations before James MacAllan blew Demeter to ash. Or maybe you're something of an opportunist. Either way, you're a professional of the IMC and brought a toy or two with you.
Boon: Army Quality: While they might never be equal to Pilots, Arcs men are very well trained and supported by an overabundance of specters.

Bio:
Born to an old money family on Earth which owned 1% of the IMC, Jaune was the youngest and only son out of 8 children. Growing up he was showered in stories of all the great things his family had done through the centuries and dreamed of adding to this history of greatness. Unfortunately, all 7 of his sisters were amazing in their own ways. 2 were super scientists, 1 was a renowned tycoon and another was head of a highly sought after construction company, 2 more were famous doctors specializing in cybernetics, and the last and oldest sister was a war hero famous for crushing dozens of pirate and raider bands. All of this along with him being seemingly average lead to his family coddling him.

When he hit 16, he had grown fed up with this and snuck away from his family to go join the military. He dreamed of saving innocent people from pirates, delivering aid to people struck by disasters, and covering himself with honor and accolades. When he reached the IMC's bootcamp he was pushed to his limit physically and mentally, as were all the other recruits. After the first couple weeks thought the trainers had taken serious note of Jaune's serious tactical acumen and ability to rapidly accurately asses a units abilities and create highly effective strategies on the drop of a hat and punted him up to officers school. Throughout the next 2 1/2 months of officer training school he excelled in most categories, enough that when he graduated he was then sent to Pilot training. This is where the first major incident that would shape Jaune's future would occur.

During his time training to pilot a titan he would come to know and hate Cardin Winchester, a fellow trainee and son of a CEO for one of the IMC's subsidiaries. Cardin would constantly deride his fellow trainees and every grunt in the IMC armed forces. Jaune would constantly get into arguments with him over this, week after week. And 2 weeks before graduation it would culminate in a full out brawl between Cardin and his cronies and Jaune and his friends and comrades. Both Jaune and Cardin were put in the hospital for multiple broken bones, bruises, and lacerations from bare knuckle impacts along with 13 other trainees. Incensed by this perceived insult to his entire family, Cardin's father pushed for Jaune's expulsion despite his son's objections. Jaune, not willing to ask his family to influence this and "admit" he couldn't do it by himself, was expelled from Pilot training and made a captain for the infantry.

He was 17 when he first saw combat, having been sent with a taskforce to deal with a fairly large pirate colony on the edge of the core. It was an absolute slog of a fight that would almost immediately turn into a siege. The pirates, having been tipped and had either dug into the hills or scattered into the forests and it took 5 months to drag the last of them out of their holes and every day was a grinding mess. But, through it all, Jaune held his head high as this was what he had set out to do (though with less "Glorious" set piece battles) and he was filled with pride at his men's good performance. He would spend another 3 years putting down raiders, showing the flag at important garrisons, and assisting disaster victims before he was transferred to the frontier. At this point Jaune had trained and equipped his men better than most units and "requisitioned" more Spector battalions than normal.

The Titan Wars had been going on for 8 years and the newly promoted Major Arc was thrown into the hell that was the Frontier conflict. He was sent into some of the most intense fighting, mostly urban in environment as his men were able to weather the brutal fighting much better do to their increased Spector compliment and veterancy. He was also made a point of contact for most garrisons he was stationed at in regards to the civilians as his more "noble" demeanor was better at winning PR than a gruff sergeant would get. Over the next 6 years Jaune would lose his idealism as he saw the ugly nature of this war, seeing entire settlements put to the torch, watching the oppression, and seeing the devastation. He would also reach the rank of Colonel on the 4th year. A year before Demeter was when Jaune finally started using his family connections, to ask for help.

It was at this point he was promoted to Brigadier General and began to assemble his core troops. From his longtime infantry vets and robotic divisions to a small core of pilots who shared his distaste of the IMCs rampant tyranny. He would spend the next 11 months getting all the supplies needed, the newest gear for his people, and setting his people up on Pierre in the Dakota system, intending to turn the system into his stronghold, and especially wanting to sway the local commanders to his side. Then Demeter happened and the situation spiraled rapidly.


Disposition:
1) Intuition - Tendency towards quick-thinking and improvisation to overcome problems
2) Motivation - Tendency towards inspiring others to overcome problems.
3) Erudition - Tendency towards using your sheer knowledge, education, or planning ability to overcome problems.

Personal Titan:
"Ironwood" Atlas-Class Titan

Preferred Starting Location: Pierre
 
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Name: General Armand Du Pont
Pronouns: He/Him
Homeworld: Harmony
Ideology: Primacy of Civilian government over the military, Harmonian Frontier Unity



Archetype: Organizer - Bureaucrats, Quartermasters, Logisticians, Organizers, or other folks who track the stock and keep it moving along the lines - military and civil


Boon: Supply – The Heart of the Frontier

All planets of the militia have their own, valuable contributions to the cause of the Militia, helping everywhere they can. But a large part of the frontier cannot deny that no one contributes more to the fight than its self-proclaimed capital. Whether it is ships, arms, troops or many of the less glorious but still vital tasks required to ensure the frontier stays connected and together, Harmony is the beating, living heart connecting the entire frontier, ensuring it always stays in fighting shape.




Bio:
The exploits of SCUM - the third Militia - continue to reverberate across the Frontier. As worlds continue to get liberated and IMC forces get bloodied, it continues to amass military, economic and most importantly political power. Whether it is their interventions on Cyprus and Bismarch or even directly controlling civil positions like in Angel City, the militia continues to strengthen and exert their influence among the governments of the Frontier. With the unanimous Chawla Declaration, SCUM has proven that it is a political actor itself, independent from any oversight by the Civilian government of the Frontier, most important of them of course Harmony, its self-proclaimed capital.

As multiple leaders with sympathies toward Angel City, their primary rival for influence thrive, and Ambessa forges closer bonds with her fellow leaders in the JFCC, Prime Minister Tallyrand and the Harmonian Parliament determined it was time to seize the initiative in the battle for the Frontier's very essence. They greenlit the deployment of an Expeditionary Unit from the Harmonian Reserve, commanded by none other than General Armand du Pont.

Armand du Pont had enlisted at a young age in the Harmonian Reserve, shortly after the end of the Titan wars. Though he did well in the duties of a rifleman, he quickly found his true calling to lie not in simply ensuring the enemy dies, but rather through ensuring his comrades have everything they need to do the same, prompting him to join the Quartermaster Corps. His easy charisma, great talent and the patronage of the powerful network of anti-IMC sympathizers in the Harmonian government allowed him to rapidly rise in the ranks, climbing from simple quartermaster to one of the Generals in the newly reinstated Harmony Guard following the coup.

General Armand du Pont is renowned for his unwavering belief in the supremacy of civilian authority over the military. He stands resolute, ready to put his personal convictions aside to serve the wishes of the Harmonian Parliament to which he has sworn allegiance. Fortunately, such a situation has rarely arisen, as du Pont, a true harmonian patriot committed to the liberation of the Frontier, typically finds himself in agreement with his superiors



Disposition:

1 – Erudition
2 - Motivation
3 - Intuition


Personal Titan:
A factory fresh Legion Class Titan named "Phyrrus", with du Pont stating that seeing its ammo consumption would hurt him more than any devastation it could wreak among his enemies. (The truthfulness of this claim is disputed)


Preferred Starting Location: Harmony
 
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Howdy! I never closed it, and since we're still under 25 players, it might just be! So if your interested feel free to hop on the discord (assuming the link still works) and have a look see while getting stuff together.

@NSchwerte Armand Du Pont looks good, just figuring stuff out behind the scenes
 
XX59
@NSchwerte

Elevated by political pressure brought on from Harmony, the removal of Alexandra Chalwa during the Suki Affair ostensibly opened up a seat on SCUM for Armand Du Pont, commander of the newly formed Harmony Expeditionary Force. The result of a year of pressure, Armand Du Pont was only the first admited to SCUM in the later half of XX59.

@DogREAL

Perhaps a symbolic of either growing revolutionary fervor or political divides, the open seat left by Chalwa was simultaneously filled by longtime Revolutionary agitator and radical Esmee Levesque. Propelled by connections to the revolutionaries of the Unconditional Liberation Front, Levesque represents a continuing course for the Militia.

Stats updated to reflect their presence. Welcome to the Militia.
 

Name: Dr. Elyse Raleigh, Director of the Nidavellir Institute,
Pronouns: She/Her
Homeworld: Angelia
Ideology: Moderate Zmatista - Left Tendency
Archetype: Tech


Boon: Supply - The Dis Arcology is the first of it's kind, a near- fully automated factory city of considerable output relative to it's size working a constant pace, supplies delivered by autopiloted merchant freighters whose cutting in life support systems has allowed larger volumes of goods to reach the front quicker.

Bio:
"A lone genius will be outperformed by even a team of mediocre researchers every time. So too will the new era of designed intelligence be defined; not by the god like AIs feared by our ancestors, but the same way every new age of development has come about. Countless minds and perspectives reaching something beyond their sums from their interactions, now communicating faster and more unified then ever." - Excerpt from The Coming Democratization of Intelligence, by Director Elyse Raleigh

Elyse Raleigh is a woman of the future.

She never found anything in the past worth holding onto.

Born as the youngest of a number of siblings a year after the IMC invaded through the newly built gate, Elyse has never known a time frontier that wasn't marred by war or exploitation. The earliest bit are a familiar story for a great many recruits throughout the militia's history. By her earliest memories, Angel City had already went to shit, and the Raleigh family just happened just happened to catch the short end of it. Despite the line of the current government, the IMC occupation had a number of winners and losers, at least relatively. Almost all of them were pronounced by the iconic dividing walls that the IMC had put up as security cords around dozens of districts. Some portions of the city were arguably comparable in prosperity to Persephone, full of compradors and core transplants who benefited immensely as middle managers of the most populous system in the sector. On the other end of the spectrum were the various Containment Zones running through the city, where even the IMC didn't bother to send in regular patrols. Often areas most heavily impacted by the brutal urban warfare that marked it's naked conquest, those left behind were generally those too stubborn or destitute to leave, a growing itinerant population slowly corralled inside as the IMC destroyed what semblance of a welfare state that preceded their rule.

Life their was never ending cycle of violent and poverty. Among people who always have a story about the Imsees destroyed their life or that of a loved one, the various militia's found them to be the perfect breeding ground for some of their most fanatical partisan cells. Often, they were the only de-facto authority in these densely populated regions, able to direct their fury if not improve the lot in life of the people there. Periodically urban guerilla's would manage some form of raid or strike on the IMC that they couldn't ignore before retreating back, prompting the local garrison to level any building they thought might have a riflemen in it with the predictable lack of care for civilian casualties, pushing the local militia units into another retaliatory strike for another round. Eventually the Garrison commanders would be forced to send in boots on the ground to restore order for a time, before pulling out with another pile of dead bodies and ruined infrastructure the IMC was under no rush to replace, setting up the parameters of the next conflict. Elyse's earliest years were punctuated with extreme deprivation, a acute fear of the sound of Phantom's passing over head, and slowly watching family or neighbors end up crippled or killed as time passed by. The Raleigh's were desperate to escape this sort of hellhole, if not for themselves then for the children.

The Imsees had plenty of smooth talkers who knew how squeeze gold out of desperation.

One such man went by the name of Richard Calder, a loser of the cut throat board room fights that the IMC underwent after it's scramble to seize the wealth of the frontier. Their was a touch of irony too the fact that much of Calder's action were borne from his own desire to flee from what he persevered as a uncivilized backwater, though it was somewhat hard to sympathise with a man set up as dictator of a entire celestial body. As governor of the manufacturing moon Teninia, Calder was quick to realize that his one hope of getting back to the core was heavily increasing his domains profit margins on quarterly returns, and pocketing enough of the change in graft to to build the fortune for the necessary bribes back home. Part of this was a recognition that the most booming business in the frontier was that of war, something even the formal surrender of the first militia couldn't put a end too. The other part involved cheapening the cost of labor by expanding a captive workforce with little in the way of eyes on them to prevent inhumane treatment by the standards of the paradise occupation.

Their is a dark humor in the fact that Governor was at forced praised as a humanitarian for the act.

Working with Angelian authorities that were happy to see some of the most problematic areas of their jurisdiction, Governor Calder instituted a lottery for families to be moved from containment zones to Teninia, which had gained a reputation of being isolated from the war and was seen as prosperous due to it's manufacturing base. The Raleigh's were one of many chosen over the years to start a new life, most unknowing of what awaited them due to the IMC enforced media blackouts. Their they would find themselves having taken on immense debts for their relocation to cramped housing within Teninian company towns. Forced into ironclad contracts to work in the rapidly expanding military industrial complex on Teninia, his peers applauded him for finding a way to thin the problem planetside and put the frontiers-men's 'natural talent' for making firearms or explosives out of anything to good use. Migrant workers were forced into brutal working conditions for long hours at subsidence wage when taking into account the mandatory debt payments, circumstances that saw a frightening increase in morbidity or suicide rates to government that particularly cared for it's people.

Not even the children were spared.

It was true enough that IMC occupied frontier didn't have the most stellar education system across the board, but the governor's special programs to focus on 'practical, marketable skills' was simply a excuse to force them into the same factories their parents slaved away in. When they weren't learning the bare minimum to get them out on the floor for whatever complex they were stuck in, kids like Elyse were given a front row seat to the same labor their parents destroyed their bodies doing. For Elyse, who had watched these same weapons tear apart her old home, it was a cruel reminder of how every hand the core reached out was to exploit them further and make them complicit in their own oppression. Having been placed in a specter factory the governor futilely hoped might one day compete with Jeju or Zone 18, this was where Elyse first imagined her vision of a future where metal soldiers that stomped on her people's necks were instead turned towards easing their toils. A new model industry where swords were turned to plowshares and allowing everyone to enjoy the riches of the frontier or easy lives, harnessing the rapid developments made in artifical intelligence for a new industrial revolution. For most people, this would merely be idle day dreaming. Elyse had measure of luck, on the other hand.

She would simply call it a certain amount of creativity, a memory tuned for rote memorization, and a talent for a variety of intellectual fields that she was fortunate enough to have the interests or means to spend most of her time pursuing.

Most normal people just called her a genius, much to Elyse's chagrin.

While most kids her age in the core were busy learning algebra, Elyse had learned to field-strip a smart pistol then refit it with enhanced imaging modules for better accuracy, build flocks of improvised drones running off networked intelligence that outpaced some military models during the core wars, and jail-broke the OS of a specter in order to program to perform advanced technical work. When it was discovered the last earned a brief detainment for 'sabotaging' company property, followed by being transferred so some of the most elite schools in Angel City paid for via the Heinrich Hammond Scholarship for Future Innovators, her colonial masters eager to draw more blood from a stone. Though her bare bones primary education left her at a initial disadvantage compared to her core or comprador peers, Elyse was heavily motivated to catch up both by her parents who saw in her the best chance to reverse the families fortunes and well practiced at incentivizing the patterns of her behavior. Her teachers throughout the years would describe her a prodigy regardless of field who had never had to be told anything twice, gaining a reputation as a modern day renaissance woman as she entered the highest ranked academia faster then even most accelerated tracks.

Despite her polymath tendencies, Elyse quickly managed to secure a PhD representing her first love in robotics and neural networks, with quite the fanfare over where she'd pursued a professional career. Everyone from Vinson Dynamics to the SEC military industrial complex offered her contracts in the core worth a fortune, so it was something of a surprising turn for her to agree to a prestigious in Governor Caldwell's in house RND division on Teninia. Public remarks cited a desire to pursue work she was familiarity with and staying near her homeworld, while internal IMC documents speculated that Caldwell had used some leverage over her family living in his domain to keep Elyse within his grasp. Only a single organization really had a inkling of the young woman's true motives throughout her career.

The Frontier Bureau of Intelligence.

Though initially have pursued scientific advancement as a way to improve her homeland due to disillusionment with revolution or agitation, falling in with one of the many underground radical student groups across frontier campuses led her to eventually becoming a partisan of the militia. Recruited by the FBI under the auspices of Case: CRIMSON, one of three plans orchestrated at the end of the Titan War to allow continued Militia operations alongside COBALT and GOLD, she was one of the many undercover operatives working from within the sprawling, byzantine corporate fiefdom to bring it down. Making improvements to the costs of IMC designs without overly impacting their performance played well with her corporate masters without overly impacting the IMC's material advantage over the second militia. Quickly rising to a position of prominence and independence, she was able to use to compromise a number of IMC networks, leak key data to Cobalt Station and other hidden militia holdouts, along with changing shipping manifests to hide smuggling operations of the copious amounts of small arms coming out of Teninia's factories. It was a position she held onto even as the war turned against them after the first battle of Lariette, to idealistic to betray a dying cause even as operatons became increasingly dangerous with a resurgent IMC security apparatus. In the wake of the mass uprisings post Demeter, this perseverance was rewarded when she was able to assist in the liberation of the moon she called home.

Ahead of a major offensive by various guerilla groups that would go on to form Teninia's Emergency Protection Council, she aided a M-Corp Strike team hitting a hidden convoy full of IMC VIPs, including herself and Governor Caldwell. Having hit it fast enough under Jamming to get back in contact to pull of a deception, Elyse was able to use stolen codes and a pseudo-simalcrum of the Governor created from a destructive scan of his brain to fool garison commanders into being out of position during the major offensive that broke the local Imsees back. In the wake of this, Elyse was one of dozens who met with Partisan Leader Eliza Varchnko, General Sebastian Miranda, and President Zul Zmat with proposals to clean up the clusterfuck that had become the most populated front of the war. Their in Elyse outlined plans for a near fully automated underground arcology capable of solving the systems perenial supply issues and new warfare doctrines focusing on using emerging technologies to reduce causalities, the result of years of plans she had never been in a position implemented. Given a moderate amount of seed money due to her idea being one of the few not deemed 'bat-shit crazy,' few expected that much of it given the scale of the problem and the ambitions of her promises. This only compounded as Elyse dissapeared for years into a underground facility on the Manufacuturing Moon, supposedly built to withstand orbital bombardment based on emerging Nagani construction techniques.

Little word on the progress of the Dis Arcology was moved upstairs despite progress reports, the conflict over Valkyria and the difficulties in administrating paradise countless millions taking up far more attention then blue-sky RND projects. Nonetheless, Elyse Raleigh's name or her pseudonyms of specialized AI's came up often as a assistant researcher in various projects undertaken by the Navel Research Institute, LICH, and GAIA, though it was her major role in the analysis FBI's 'Biosphere Bomb' report that first brought her to wider SCUM attention. Finally, two years after she had first descended into Teninia's depth she emerged with news of a sprawling underground factory city dubbed the Dis Arcology, capable of outputting absurd amounts of even supplies compared to it's size in groundbreaking advance in automation, it's attendant digital overseers always expanding their domain in the background. In the wake of the Battle of Sigurd, it's auto-piloted supply cruisers have done considerable work allowing for voidfarer trained frontiersmen to be freed up to replace Naval personnel losses while allowing for larger stores of supplies to reach the front without need for life support systems.

In the wake of the disturbing revelations of alien superweapons coming out of Exoplanet, death of Samantha Chen and the retirement of Asarmind Hasra, Elyse Raleigh has been chosen too ascend to SCUM as the Militia's chief science advisor. Along with the resources too pursue emerging technologies and build new Arcologies, Director Raleigh has been given the go ahead to put together the Applied Physics Division of her nascent Nidavellir institute, focused on being a sleek, high tech with copious access to automatons, cutting edge tools, and precision ammunition to complements the paradise front numerous high manpower, high tempo forces. Aided by the Simalcrums of some of the Militia's finest minds and purpose neural networks, she hopes she get put her military theories to the test in the hopes of lessening the bloodshed the conflict creates.

The faster she can get to making people lives happier, healthier, and more prosperous rather then simply cutting them short, the better.


Disposition:
Erudition: 1
Intuition: 2
Motivation: 3

Personal Titan: Vanguard Titan Prototype - BT-0001: A high end developmental model produced in the first six months of the Vanguard Titan Project that used a number of experimental equipment including a phase-shift device, the immense cost of the design saw the eventual production goals scaled back. Possesses a remarkably advanced and skilled artificial intelligence that some argue is sapient, rumored to be constructed based off data from some of the most veteran Pilot Simalcrums in the Militia.

Preferred Starting Location: Teninia
 
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Name: La Dogaressa
Pronouns: She/Her
Homeworld: Smuggler's Bay
Ideology: Adrenaline
Archetype: Aerospace
Boon: Navy Size
La Dogaressa has called in a lot of favours, greased many palms, and given many incentives in order to create the battlefleet she is leading to the militia's aid. It hasn't always resulted in getting the best of the best, but there sure are lots of them.

Bio:
La Dogaressa is known by everyone on Smuggler's Bay. She has a finger in every pie, an fly on every wall, and absolutely everyone owes her a favour. She stands out from the crowd, so she's impossible to miss. On a world filled with criminals and mercenaries, she is a tall woman with dyed dark green hair who loves to wear lavish clothing. The dresses she wears are more expensive than many of the homes on the planet, and she always seems to have new ones to flaunt, that's to say nothing of the bags, scarves, shoes, rings, and other accessories that go with them.

La Dogaressa is a bit of a loner. It's rare to see anyone even recognise her, let alone speak to her. That is an oddity, considering her striking looks. Standing taller than most of the residents of Smuggler's Bay, her dyed dark green hair and expensive suits should make her stick out like a sore thumb. Instead, she is the kind of person who could fade into the background when she's the only thing in sight.

La Dogaressa is a social butterfly, always talking to someone. She is an affable soul, quick with a laugh and filled with affection, at least for those who play along. People who oppose her quickly find a sharper tongue, and a lot of very angry friends. Her closest allies love her, and even her most hated enemies can't refuse an invitation to her latest party. The culture of Smuggler's Bay is written deep into her bones.

La Dogaressa has been described as easy going, this is likely done out of an excess of generosity. In reality, she is dull, and those who try to talk to her usually leave bored. A woman without vice, and somehow also without virtue, she seems totally uninterested in the world around her. Smart? Absolutely, but without any passion for anything, so it is ultimately wasted.

La Dogaressa was a fighter, once, it's said that she still has a titan around somewhere. These days, though, she is much more concerned with coordinating and commanding others. She has found a talent for managing the many mercenaries who pass through or live on Smuggler's Bay, always managing to get them to where they need to be. It is said that a contract mediated by La Dogaressa is worth more than gold, and a favour from her is worth much more than that.

La Dogaressa only really comes alive when near fighters. Her personal Hornet is lovingly maintained, needing extra maintenance from its many, many missions. Once in the cockpit, she becomes a totally different person. Utterly silent in combat, she nevertheless constantly shocks with the feats of sheer bravery that she undertakes. The more dangerous, it seems, the better. Anything to get an edge, to complete the mission. No challenge against La Dogaressa has ever gone unanswered, and since she has never been shot down, that should tell you about her challengers' fates. It is when she is in the skies that she proves that the culture of Smuggler's Bay is written deep into her bones.

La Dogaressa is the name shared by a pair of twin sisters. They couldn't be more different on the outside, and yet inside they are natives of the world through and through. Both reckless to an extreme, both enigmatic in their goals. They work together perfectly. It is said that they have only been seen together in public twice, both times when they were boarding the fighter that has made them famous. With one at the controls and the other serving as co-pilot, there's no hope for whoever it is they are hunting.

The war in the frontier has been watched by everyone, not least by those on Smuggler's Bay. Everyone is trying to figure out who will win, who will die, and who they can profit off of. The question on everyone's minds is: What's the smart bet?

The battle of Sigurn was something that nobody could miss, and in all probability, to many it would show the Militia's frailty. The loss of Chen along with the barest of margins for victory, as well as the following court martial could have been seen as signs of vulnerability, losses that couldn't be recovered. La Dogaressa though, she sees what's actually there.

The Militia is the smart bet.

So she does the one thing she has never done. In the days after the news of Sigurn reaches Smuggler's Bay, the word goes out. La Dogaressa is cashing in her favours. It's a major dilution of her power, and she may never wield that kind of influence again thanks to it, but it works. She is able to assemble a fleet, an armed force of vagabonds, mercenaries, daredevils, and brigands loyal to her and her coin. Then, she takes them to SCUM, and puts them at their service.

Her price? Just a favour.

Disposition:
Erudition - 1
Intuition - 3
Motivation - 2

Personal Titan:
La Dogaressa was a titan pilot. Once. Her personal titan is old, an ancient Ogre model that she and her sister spent ages tinkering with and modifying. She hasn't piloted it in years though, and last anyone saw it took a debilitating hit to the leg that left it immobilised. Outdated, damaged, and with some of the modifications likely hurting more than helping, it's unlikely it would be useful as more than an emergency defence even if she brought it along, but you never know. Sometimes you need to roll the dice, and titans can hold a lot of dice.
 
Midgame Post
XX60, D-DAY + 978

Separated from the rest of Human Space by an impossible gap of interstellar phenomenon, the Frontier is a garden amidst a dead galaxy. Hundreds of perfectly habitable worlds concentrated in an impossibly small space only reachable through a five year trek or the 2 week miracle of the Demeter Gateway. For more than two decades, the Frontier has been at war. One the Core, backed by the Demeter Gateway, was poised to win.

One thousand days ago, the last Militia Fleet in service conducted a daring, if not suicidal, campaign to destroy the Demeter Gateway. It was the last grasp of the Second Militia in their long, bloody, war against the incursion of the Core Mega conglomerate the Interstellar Manufacturing Corporation. Lead by the IMC Deserter James MacAllan, and amidst the slow annihilation of resistance forces, the last Militia Fleet did the impossible, and destroyed Demeter using the special Fuel Refineries on world. The Explosions from those detonations were to large and violent as to breach the world's atmosphere in and of itself. Their deaths bought the Frontier 5 years of breathing room to overthrow the IMC. The Third Militia, a union of regional warlords and partisan commanders, stood up to carry the banner the last few steps.

In the two and a half years since, the Third Militia and its command staff "SCUM" has prosecuted a daring and groundbreaking war against the IMC. The Previously invincible monolith that was the highly technologically advanced IMC navy has been checked by the fanatical daring of converted warships, the desperate ingenuity of engineers and scientists, and the staunch command of SCUM's Naval Clique. At Second Lariette, at Faraway, at Sigurn, the IMC navy's impossibly powerful fleet was grappled, ground down, and even beaten back. Across a dozen fronts, the Titans and Bayonets of now famous Regimental Commanders have driven the occupiers from their bunkers and trenches. And at home, political mobilization and the creation of the Frontier Oversight Liaison Committee has inflamed the passions of a people who knew only war and dream now of peace. Cities are rebuilt, industries are developed, and technologies are breathed new life as the Third Militia makes every sacrifice to snatch from the IMC one more victory - or most every sacrifice. In the face of twenty years of atrocity, twenty years of murder, twenty years of pent up righteous anger, the leaders of SCUM have consistently suppressed the most blatant outbursts of violence and held to their guns on the basic honors of war.

But how long can they maintain that dedication in the face of wanton annihilation?

In these last six months alone, the Militia destroyed an entire, second, planet - Medusine. Though populated mostly by IMC Military personnel and the staff of the Refinery that was detonated to destroy the world, an entire inhabitable world, was rendered wholly uninhabitable by the Militia. Those fiercely loyal to the IMC, like the thuroughly populated Refinery world of Izona or the spurned and spent sons of Dagon will not forget that. Worse, the IMC has begun to unveil its secret weapon, the ill understood BIOSPHERE BOMB. Twisting the megafauna found spread across the highly habitable frontier into extreme and unhinged violence while deteriorating the entire Atmosphere into collapse. When Apocalypse is a weapon, and as time runs out for the Militia, how staunch are their dedications to decency?

Two and a half years remain in the five years purchased by James MacAllan. What comes next will be defined by you.

Major Events

TURN ONE / XX58.1-6

…at the battle of SECOND LARIETTE, Militia Forces route the IMC's Naval Station at Lariette, evening the massacre of their comrades from several years before and tallying the first unqualified victory of the Militia in space…

…loosely united under defector Jaquelin Dubois, the children of NAGA suffer a brutal orbital bombardment by an IMC fleet that results in millions of deaths and nearly renders the world uninhabitable. Dubois barely survives, and is raised as the Marshal of what remains of their world…

…The commander in chief of the IMC, Marcus Graves, defects to the Militia after the death of his long lost friend in the Demeter Campaign. In a narrow vote, the new Militia Command decides to spare his life in exchange for improvements to the military, to the outcry of twenty years of suffering…

TURN TWO / XX58.7-12
…liberated from siege, the colossal Angel City begins to flex its political muscles as a strategic location and long lasting battle scene for the future of the Frontier, with particular focus given to the occupied refinery on Valkyria and the space around it…

…The war world of Bismarch expands its reputation for soldiers over a long series of profuse political embarrassments to both the world's effective dictator and Militia commanders who attempt to manuver through its treacherous grifts…

…a dichotomy grows in the Militia - while Defectors and moderates build an increased infrastructure for the noble treatment of prisoners, Alexandra Chalwa equally lays the foundations of the Sukan Killing Fields during the brutal sectarian violence set on by the IMC's invasion of Suki by their longtime rivals the Izoni. Chalwa will later be removed from SCUM for the increased violence…

TURN THREE / XX59.1-6
…after prosecuting a ruthless carpet bombing campaign of the civilian world of Schengcheng that counted a six figure death toll, IMC Admiral Constance Mazian assaults the all important Cobalt Station, crippling the heart of the Frontier's navy and seemingly killing the defector Marcus Graves…

…Fighting on the world of Victor comes to a close with the rising star of the Royal Flush Regiment under Barlowe Whitlock. Meanwhile the conclusion of campaigning on Cyprus results in brutal reprials against the equally brutal and captured IMC Garrison. Already moving to suppress Chalwa, Cyprus will find its efforts stopped in the name of professionalism…

…whispers of an secret IMC project have perforated a dozen Campaigns - from the atomic bombing of a downed ship on Melissa to the peculiar movements of the IMC Squadron around Leviathan and Yellowlemon. The Militia will be piecing together the meaning for some time, but the answer will be the Biosphere bomb, a weapon of apocalypse…

TURN FOUR / XX59.7-12
…in orbit of Valkyria, the IMC Navy is challenged to open battle by the finest hulls and crews the Militia can muster at the battle of Sigurn. Ferocious casualties and fatalistic fervor see the Militia hold the field despite suffering immense casualties and sacrificing the more fanatical core of their naval officers, a well trained honor cult that were proud to perish in such an exchange…

…for the first time in twenty years, the Frontier has a real chance to try and imagine what its future might be. For many, FOLC is that dream. The Frontier Oversight Liaison Committee formalized the exchange of power between the Militia and Frontier Governments, but also excits the passions of a population burdened by a long and deadly war…

…for most of the IMC's war with the frontier, it relied on Core Born Contract soldiers, and never appeared to especialyl rely on loyal local populations. It would not be until Jeju and Izona when this begins to change. While Izoni Legionnaries on Suki earned a reputation for wanton cruelty, the Jeju Blackwatch started to become famous for a well conducted, well fought, well planned and well motivated war of manuver against the elite Royal Flush forces invading their home. As the War progresses, the IMC will increasingly rely on automated soldiers and loyalist locals, known by the Militia and themselvse as Compradors…

TURN FIVE/ XX60.1-6
FOLC is tested when it is presented to try a member of Miltia command for failing to join in battle during last year's action at Sigurn. The Naval Honor Cults, though hollowed out, bay for blood at what they believed to be nothing less than outright treason. After months of tense trial, Cheif Judge Fir of the FOLC Tribunal holds Conner Vorishev guilty of two of the three counts…

…Increasingly, the Frontier is seeing the growth of Ideological lines. On one side, the forces of Anti Capitalism are increasingly centered around the doctrine of Esmee Levesque, while Zul Zmat's convergence society federalism bulges in appeal. With Frontier Solidarity at its peak, the rivalry is not aggressive, but the fate of the Frontier rests on the competition of Levesquistas and Zmatistas.

…fires burn on dead world as the Militia destroys the Refinery world of Medusine in a suicide attack. Meanwhile, in the same star system, the Militia aligned forces on Dagon and their goodwill are spent to buy time for the Medusine Operation - but the cost is judged to be worth it. The IMC Fortress of Kraken has been forced open in the name of Militi Victory…


---

The War Carries on! Applications are open for THE FRONTIER IS OURS! As the Militia entered the second half of its five year window to defeat the IMC. If you'd like to join, now would be an excellent time as the war transitions into set piece sieges and the mystery of the Biosphere bomb comes to a head. If you are intrested, there's some stuff too know


  • There has been a military rework that has not been represented on the main OOC. I encourage you to join the discord [Mandatory] so we can work you through it.

  • The Militia has suffered colossal naval losses, so a naval quality character is not recommended.

  • All Future applications, a reason as to why you've been invited to SCUM would be appreciated in applications
Discord Link

Join the The Frontier is Ours! Discord Server!

Check out the The Frontier is Ours! community on Discord - hang out with 23 other members and enjoy free voice and text chat.
 
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