The Falcon and The Tiger

@ThatGuyWithIdeas dude what happen to SV tradition of starting from the bottom and working our way up. Also while I agree that intrigue and tactics are important why are you disregarding diplomacy and politics is it a dump stat.

If we wanted to start from the bottom and working our way up, A Rock Hound or A Rising Star would had been more fitting than either Corporate Scion or Independent. Also, I'm disregarding Diplomacy and Politics because morale should remain high as long as we can win fights, fights in which Tactics and Strategy play a bigger role than the other stats except for Martial and maybe Intrigue and because Politics can be mitigated via constantly winning fights, which, again, mostly resumes to Strategy, Tactics , Martial and sometimes Intrigue.
 
[X] Plan Browncoat

The other plan is generic as hell

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Also votes aren't being counted properly
 
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If we wanted to start from the bottom and working our way up, A Rock Hound or A Rising Star would had been more fitting than either Corporate Scion or Independent. Also, I'm disregarding Diplomacy and Politics because morale should remain high as long as we can win fights, fights in which Tactics and Strategy play a bigger role than the other stats except for Martial and maybe Intrigue and because Politics can be mitigated via constantly winning fights, which, again, mostly resumes to Strategy, Tactics , Martial and sometimes Intrigue.
True. Haah sometimes I hope the QM would give serious consequences when we min max like if we go with a martial build we lose allies but become more stronger alone or something since any disadvantages martial character has will be mitigated anyway and leave no lasting effect on the players just wanting to win battles to offset the disadvantages. Also if we go with rising star we will just copy it based on Packrat's quest so I don't want to go down with that route since it is already been done so I was hoping something new here. Not a military genius or veteran but someone not related to the military entering it so that we can get a different perspective since we always get a military mindset character.
 
[x] Plan Warfare
-[x] A Rising Star
-[x] Hall of the Iron Wolves
-[x] Ma'am
-[x] Anna York
 
True. Haah sometimes I hope the QM would give serious consequences when we min max like if we go with a martial build we lose allies but become more stronger alone or something since any disadvantages martial character has will be mitigated anyway and leave no lasting effect on the players just wanting to win battles to offset the disadvantages. Also if we go with rising star we will just copy it based on Packrat's quest so I don't want to go down with that route since it is already been done so I was hoping something new here. Not a military genius or veteran but someone not related to the military entering it so that we can get a different perspective since we always get a military mindset character.
It's two options, dude. We're not min-maxing.

Rising Star = Reinhard is a fair comparison. I also wanted to avoid it.

Actually, in my experience, the players never really go for a martial-focused character. In all the CK2 or even vaguely CK2 quests I've seen, barring Terminus Quest <3, the focus has been literally anything else.


[x] Plan Warfare
-[x] A Rising Star
-[x] Hall of the Iron Wolves
-[x] Ma'am
-[x] Anna York

A character image, huh? That's a fair idea. I think we all know what Malcolm Reynolds looks like.

 
It's two options, dude. We're not min-maxing.

Rising Star = Reinhard is a fair comparison. I also wanted to avoid it.

Actually, in my experience, the players never really go for a martial-focused character. In all the CK2 or even vaguely CK2 quests I've seen, barring Terminus Quest <3, the focus has been literally anything else.

Really since were kinda focusing more on the military side of things while ignoring the political side which I get since we are an admiral after all but getting to the upper ranks of the military involves significant politics. Sure you can become high ranking quick but if their is no wars and conflicts your military skills is irrelevant since you need political skills to maintain it they have no use for you. I would think differently if the Plan Browncoat will have the character being Independent but graduated from Corvus or Gloriana so that we can have nice a resume and skills to maintain it in peace and climb quickly without sacrificing a lot of men in doing so, why waste men if you can just get and maintain you position with non violent means.
 
Really since were kinda focusing more on the military side of things while ignoring the political side which I get since we are an admiral after all but getting to the upper ranks of the military involves significant politics. Sure you can become high ranking quick but if their is no wars and conflicts your military skills is irrelevant since you need political skills to maintain it they have no use for you. I would think differently if the Plan Browncoat will have the character being Independent but graduated from Corvus or Gloriana so that we can have nice a resume and skills to maintain it in peace and climb quickly without sacrificing a lot of men in doing so, why waste men if you can just get and maintain you position with non violent means.
No. No no no no no. High-level military commanders shouldn't be political. Hell no. That's how military coups happen.
 
No. No no no no no. High-level military commanders shouldn't be political. Hell no. That's how military coups happen.
Dude when I said political I mean they need to get along with the government and administration not being hardcore partylist fanatics. Why would the government give people who are highly skilled but doesn't get along with the government high ranking positions in the first place. It is like asking for a rebellion.
 
Dude when I said political I mean they need to get along with the government and administration not being hardcore partylist fanatics. Why would the government give people who are highly skilled but doesn't get along with the government high ranking positions in the first place. It is like asking for a rebellion.
You can 'get along with' the government without being a political animal.
 
You can 'get along with' the government without being a political animal.
Yes you can but we would not be a high ranking one if we don't know how to maneuver in politics. History has shown us in times of peace it is very hard for competent people to rise in the military without wars to give them the prestige they need to get far and those who are less competent but skilled in the political game will rise higher and faster since they know how to get both the public and the government on their side.
 
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Yes you can but we would not be a high ranking one if we don't know how to maneuver in politics. History has shown us in times of peace it is very hard for competent people to rise in the military without wars to give them the prestige they need to get far and those who are less competent but skilled in the political game will rise higher and faster since they know how to get both the public and the government on their side.
And yet, without being a political machine, we are a rear admiral. And there's about to be a war soon for us to prove ourselves in anyway, making military competence a priority over how well we can politic.

Honestly, what point are we even arguing anymore? Could you explain what you're trying to convince me of? Because the closest I can gather is that you think not raising Politics and being a commodore/rear admiral is literally impossible.
 
And yet, without being a political machine, we are a rear admiral. And there's about to be a war soon for us to prove ourselves in anyway, making military competence a priority over how well we can politic.

Honestly, what point are we even arguing anymore? Could you explain what you're trying to convince me of? Because the closest I can gather is that you think not raising Politics and being a commodore/rear admiral is literally impossible.
I think the main point was us talking about min maxing the character and then we got side track when you said high ranking officers shouldn't be political. I never said anything about politics being impossible to raise I was just talking about our starting stats and background. Also are we really arguing I thought we are having discussion on the role politics in the military if that is irrelevant then I suppose we can drop that. Also about convincing you, you are free choose what plan you like I was just giving my opinion and all.
 
III - Orders
Happy Holidays everyone.

[X] Plan Browncoat
[X] An Independent –
+3 Martial, +3 Intrigue, -2 Strategy, -2 Politics
Start with 30 bonus Political Capital
Start as a Real Admiral
[X] Point Barrow Naval School –
+2 Tactics
+ Affinity: New Titan
[X] Sir
[X] Malcolm Reynolds


=\\//=​

Bounding excitedly down the corridors of Church Street, you trace your way past the dozens of identical office doors before alighting on the on the one you need. You pause for a moment to straighten your uniform and breathe before knocking. No worries, Malcom; It's only the culmination of the last twenty-five years of your life after all, no biggie.

Edging the door open, you come face to face with the man responsible for your current posting. Admiral Lionel Quesada is not the kind of man you'd ever envision as a military leader. Slight and kindly looking, his grey hair and slow rising from his desk betray his duration at the post. He's over twice your age, and has held the post of Space Forces Commander since the day the New Titan Defense Forces were founded.

"Rear Admiral Reynolds reporting, sir."

You snap off a salute and announce your presence formally. Your superior waves it off with a flick of his hand as he shuffles towards you. Once close enough he smiles warmly as he reaches up to pull you into an embrace.

"Malcolm, my boy, it's been too long," he releases your mutual hug and beckons towards his desk. "Please, sit. I might not have much time today, but there's no reason to be inhospitable."

You spot the pre-prepared coffee as you slide into the offered chair, exactly as you liked it. Not like you had any reason to be nervous in the first place. Lionel, like you, had been one of the early members of the Independent movements; around ever since little Mal Reynolds had been running messages between back alley hideouts. He'd commanded the New Titan cell's spacecraft back when that meant a half dozen converted freighters hiding amongst the dust clouds.

At his command, a holographic map of the Republic appears over the desk. One of its five districts, facing coreward and antispinward – towards the Empire and several other Border States, is highlighted. Quesada smiles as he plays over the map.

"I'm sorry Malcolm, but I've several other meetings to attend , so I can't reminisce today. You know that you're here to receive formal orders to take command of the Third Wing of the Outer Fleet, covering the Pandora District."

You nod. The exact same had been conveyed to you when you first got orders to travel to New Titan. Although, the reassignment had come rather suddenly, meaning that there were likely additional circumstances at play beyond a routine reorganization.

"Does Rear Admiral Gorski know," you ask. Given the suddenness, it's a fair bet that he'll have even less warning of his upcoming removal than you did.

Lionel's mouth twitches slightly, "I sent the message by courier an hour ago. Transport schedules being what they are, it should arrive a few days before you do." Another officer might not have spotted it, but you've known the old man long enough to know he's not entirely onboard with this.

"With respect, that's a might bit sudden," you say, "Man deserves a slight more warning than me showing up on his doorstep with orders to take his command."

Your old friend only sighs at that. "Now's not the time for righteous anger Malcolm. Gorski's already dug his own grave on this matter." Manipulating the map again, he pulls up an overlay labelled as showing recent piracy and smuggling incidents in the Pandora District.

"Wow," you let slip, "That is a lot of red."

"Exactly," Lionel says, "Twice the incidents of any other district in the past year. And it's not helped by Gorski chasing after flies with a sledgehammer. The defense minister wants results yesterday and I think someone of your background is far more suited than most of the officer corps for this."

"Who better to chase the wolves than another wolf," you muse.

"Quite," he says, pausing to sip at his coffee. "That said I'm sticking my neck out for you here by assigning you to this, given your particular foibles. Or lack of them, such as it is." Rising again from his desk, Lionel hands you the sealed data chip containing your formal orders.

Placing one hand on your shoulder, he leans in slightly. "You're a good kid Mal. I've got every bit of confidence you'll rise to the occasion." He sweeps his hand towards the door. "Now get on, I've got to speak with the actually important people soon."

You stand to leave, saluting as you do, before you notice the coffee on the desk, not a single sip taken. Grabbing it in your off hand, you make to chug it before considering the steam coming off the surface. "I… I'm just gonna take this," you say as the Admiral rolls his eyes good-naturedly.

=\\//=
The next few days are full of frantic preparation for your departure as you secure transportation and have your few worldly possessions packed for transit. Looking over the details of your posting, you consider that you still have some friends in naval intelligence and central command that might be able to help you get some more detailed info on the ground, and get the chance to go over things without any spin.

[] Don't call in any favors. Bank for later.
[] Request a detailed readiness overview. Ask your friends at Church Street to forward the last full readiness reports and analysis from both 3rd​ Wing and any relevant Volunteer Defense Forces and Corporate fleets
[] Find Personnel Files. Reach out to your pals at Naval Intelligence for the un-redacted personnel files of all major Squadron and Flotilla commanders who will be working under you
[] Political Analysis. While you know fewer people in the Republic's diplomatic services, you should still be able to get their analysis of the other stellar nations bordering Pandora District​

=\\//=
Additionally, as a major formation leader, it's within your right to request a particular starship to serve as your flag. The Admiralty had given you dispensation to pull one of the suitable ships currently undergoing fitting at the New Titan yards to serve as both your transport to the District and as your flagship going forwards.

[]NTV Virathus (Pennant O-09-01) – Standard cruiser (command variant)
  • One of the most prolific cruiser designs in the Second Sphere, serving in the navies of nearly two dozen states under licensed and serial production since the 1740s. This version has had additional communication and sensor modules installed to take up command roles for states which do not field larger ships.
  • DWT Mass: 1,600,000 tons
  • +2 to all tactics rolls where the ship is present
[] NTV Sohrab (Pennant O-06-12) – Strike cruiser
  • Cost: 5 Political Capital
  • Fast and brilliant, this class of ship was developed following independence in conjunction with shipwrights from the Ninth Sphere. Has high acceleration and a capable weapons complement, but is otherwise unremarkable. Commonly used in independent detachments or as a leader for smaller ships.
  • DWT Mass: 1,400,000 tons
  • +4 to tactics rolls for close range engagement
[] NTV Rabbit Hole (Pennant H-17-01) – Converted Yardship
  • Cost: 10 Political Capital
  • Dating to the original resistance movements, this stolen heavy freighter was converted into a mobile dry dock and command center. While virtually unarmed for its mass, the ship has comparable command and control capability to most cruisers, and can conduct repairs for its fleet.
  • DWT Mass: 13,200,000 tons
  • +2.5% health and morale per strategic turn, regardless of location
[] NTV Defiant (Pennant ATC-03) – Union prototype
  • Cost: 15 Political Capital
  • One of the competitors in the Union's Advanced Tactical Cruiser initiative, this ship is now being marketed to New Titan by Federated Interstellar. Still painted as a demonstrator, this ship carries advanced FTL sensors and navigation systems in addition to a top of the line weapons suite.
  • DWT Mass: 2,350,000 tons
  • +2 to all tactics rolls where the ship is present
  • +1 to fleet strategic speed, reroll the first failed strategy roll for navigation in a turn

In addition to the stats above, you will have enough time to perform a thorough inspection of two out of the four ships listed. This means that is practice I will give the full stat blocks for the first two ships you ask for on a first come, first serve basis.

=\\//=​

Malcolm Reynolds: Starting Stats:

Tactics: 14 (Good, you can handle a starship better than most)
Strategy: 5 (Very Poor, your lack of strategic acumen is blindingly obvious)
Charisma: 12 (Above Average, a winning smile and a good joke sometimes come in handy)
Intrigue: 16 (Excellent, you really should've taken a career in military intelligence)
Politics: 6 (Poor, sometimes telling it straight has consequences, to say nothing of your issues with authority)
Martial: 12 (Above Average, you can hold your own in a firefight)​
 
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New job in catching tax avoider, that means we probably need to work with other polity to crackdown this.

[x] Plan Daggers
-[X] Political Analysis. While you know fewer people in the Republic's diplomatic services, you should still be able to get their analysis of the other stellar nations bordering Pandora District
-[X] NTV Sohrab (Pennant O-06-12) – Strike cruiser
 
[X] Plan Research and Compensation
-[X] Find Personnel Files. Reach out to your pals at Naval Intelligence for the un-redacted personnel files of all major Squadron and Flotilla commanders who will be working under you
-[X] NTV Defiant (Pennant ATC-03) – Union prototype

The Defiant is the best ship we could go for, as it compensates for our low strategy stat until we can find a subordinate with high strategy.
Personnel files are needed so we can search for a good subordinate.
 
[X] Plan Research and Compensation
-[X] Find Personnel Files. Reach out to your pals at Naval Intelligence for the un-redacted personnel files of all major Squadron and Flotilla commanders who will be working under you
-[X] NTV Defiant (Pennant ATC-03) – Union prototype
 
Are the votes by plan, or by line?
Everyone seems to assume it's the former, but I can't see any particular reason for it? The votes don't seem to be connected, as the favor is apparently a separate resourse, and doesn't burn any PC. Does it use Intel Points? I don't see the costs, though.

Also, for us to be making a decision of how much Political Capital to expend... I don't see our reserves indicated anywhere.
 
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