The Exiled (CK2 Fantasy Empire Quest)

[X] Tethys Allora
[X] Female
[X] 25(or whatever the Elfen equivalent is)
[X] Race
-[X] Elf
[X] Alignment
-[X] Neutral
[X] Specialty
-[X] Diplomacy
 
Still on honeymoon and can't really post much -- I only have a few seconds now -- but I so want alerts on this. :D Looking forward to more!
 
[X] Tethys Allora
[X] Female
[X] 25(or whatever the Elfen equivalent is)
[X] Race
-[X] Elf
[X] Alignment
-[X] Neutral
[X] Specialty
-[X] Diplomacy
 
[X] Plan: Smoking my pipe while making money, saving the world, getting gals for my Harem, chilling on my cushion, get mo moneyz, eat baklava bruh, whipping my slaves back and forward, sending my minions to save the world, get gut.
 
[X] Tethys Allora
[X] Female
[X] 25(or whatever the Elfen equivalent is)
[X] Race
-[X] Elf
[X] Alignment
-[X] Neutral
[X] Specialty
-[X] Diplomacy
 
for the record, I envisioned my goblin as mustache-twirling villain or a Scooby-Doo real estate scammer; you know cartoonishly evil instead of the grim-dark ones...
 
for the record, I envisioned my goblin as mustache-twirling villain or a Scooby-Doo real estate scammer; you know cartoonishly evil instead of the grim-dark ones...
But that kind of cartoon villainy only works if the villain always loses, which doesn't seem attractive in the context of a quest.
 
Honestly when it comes to the good/neutral/evil alignment idea, I like the notion one guy came up with.

That the 'alignments' aren't so cut and dry.
An 'evil' character might have good friends or people he cared about deeply and would protect with his life. But when it comes to J.Random person in trouble or philanthropy he doesn't give a s**t unless he sees how it could directly benefit him or his faction.

'Good' characters on the other hand are those that extend the hand of aid and mercy, helping those they see in need. Even if they had not been asked to.
 
An 'evil' character might have good friends or people he cared about deeply and would protect with his life. But when it comes to J.Random person in trouble or philanthropy he doesn't give a s**t unless he sees how it could directly benefit him or his faction.
Yes, but someone who neither helps or hurts J.Random person is neutral, in my opinion. Someone who is evil has to be willing to actually harm J.Random person for their benefit. (Or some other reason that doesn't truly justify doing harm.)
 
Chargen Two
[Tethys Allora]

Ah, an Elf. Usually the most long-lived race on most of the more mundane planes of Existence and infamous for their arrogance or reclusiveness but also for their intelligence, beauty and often a connection to nature. Its not allways true, but this stereotype has spread through most of the Multiverse except on any worlds that have quite different Elves. Those tend to not be quite as common though and totaly defy ALL expectations.

Not that this will matter where you are going... Probably at least.

Trait Selection (three only)


[] Duelist: A touchy ego and a hand that tends to quickly draw a blade make for a lethal combination. (+2 Martial, -1 Diplomacy).

[] Giant: By the gods, you're enormous! Genetics has (blessed? cursed?) you with a towering size, to use as you see fit. Many find you intimidating, but you have no hope of hiding in a crowd. (+1 Diplomacy, +2 Martial, -3 Intrigue)

[] Spartan: You shun decoration and frivolities. Instead, you require simplicity and practicality. (+1 Martial, +1 Intrigue)

[] Gregarious: You are outgoing and boisterous, much to the delight of your company. (+2 Diplomacy, -1 Intrigue)

[] Recluse: You shun the company of others, and have dedicated your time to other pursuits. (-3 Diplomacy, +3 Intelligence)

[] Suave: You are attractive, know how to manipulate others, slay your enemies, and how to look good doing it. (+1 Intrigue, +1 Diplomacy)

[] Trusting: You like people, and they appreciate that. (+2 Diplomacy, -2 Intrigue)

[] Attractive: You are beautiful/handsome. (+2 Diplomacy)

[] Administrator: You've mastered one of the most essential of things in most civilisations. How to navigate through paperwork. (+1 Stewardship +1 Intelligence)

[] Hunter: You have hunted many things in your life. Beginning from deer and rabbits to the more vicious things like wolves, boars, bears and so on. (+1 Martial, +1 Intrigue)

[] Brave: You fear nothing… even if you should. (+2 Martial, -1 Intrigue)

[] Smuggler: You used to work with smugglers a long time ago, a quite educational experience on how to not get caught. (+1 Intrigue, +1 Intelligence, -1 Martial)

[] Bruiser: Never has a problem presented itself that cannot be solved with violence. (+3 Martial, -2 Intrigue, -1 Intelligence)

[] Flair for the Dramatic: You missed your calling as an actor, as you are able to easily emotionally invest those you work with. However, you are less inclined to take subtle, less glory-winning approaches. (+2 Diplomacy, -1 Intrigue)

[] Scribe: Due to your history of hoarding and studying books of any kind you know a litany of facts and trivia. (+1 Intelligence, +1 Stewardship)

[] Quick-Witted: You are a fast learner. (+2 Intelligence, +1 Martial).

[] Booming Voice: Your vocal cords go all the way to eleven, a useful trait to wield if you need drown out any other noise… but not anywhere else (+2 Martial, -1 Diplomacy, -1 Intrigue)

[] Persuasive: You always find the right words, no matter the situation. Unfortunately in exchange for a sharp tongue your ability to get your point across through violence has a bit blunted. (+2 Diplomacy, -1 Martial)

[] Hedonist: Life has to be lived to the fullest, and you can use that experience well. (-2 Diplomacy, +2 Intrigue)

[] Interrogator: Sometimes, the gangs used you for unsavory work, and put you to task at bringing answers out of others in a violent fashion. This has made you very adept at the practice, but your mindset is off-putting in polite company. (+2 Intrigue, -1 Diplomacy)

[] Strong: You are blessed with a powerful physique. (+2 Martial, +1 Diplomacy)

[] Wroth: Your anger strikes frequently and without mercy. (-1 Diplomacy, +2 Martial)

[] Agile: You are flexible and quick. (+1 Martial, +1 Intrigue)

[] Scholar: You have spent a long time doing nothing but studying. Unfortunately you neglected your body in the meantime. (+2 Intelligence, +1 Stewardship, +1 Intrigue, -3 Martial)

[] Leader: You are a natural born leader, able to inspire and draw others to your cause. (+2 Diplomacy, +1 Martial)

[] Whisperer: You keep your speech (and often your thoughts) quiet. (+2 Intrigue, -1 Diplomacy)

[] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assuming the worst of everyone. (+2 Intrigue, -2 to Diplomacy)

[] Small Frame: You aren't as large as many of your peers, but you are certainly more agile. (-1 Martial, +1 Intrigue, +1 Diplomacy)

[] Just: You always do your best to wield the scales of justice with care, and hold yourself to a higher standard than most. (+2 Diplomacy, -2 Intrigue)

[] Heretic: Oh, many clerics would love to get their hands on the knowledge in your head... or at least just your head. You've collected a great amount of information on the more vile beings in existence, and while you don't worship them, you don't fear them as much as you probably should (+1 Intelligence, bonus to interacting with cultists, demons and devils)

[] Religious: Even if you may not follow them to the letter, you hold the teachings of your religion dear to your heart. (+1 Intelligence, bonus to interacting with most Clerics and Celestial beings)

[] Dwarf-friend: While in some worlds Dwarves and Elves tend to bicker like there is no tomorrow you meanwhile had the luck that either in your world the relationship between your races was far better and more along the lines of siblings instead of rivals or that you yourself simply managed to get along with them quite well. (+1 Martial, +1 Stewardship, bonus to interacting with Dwarves)

[] Necromancer: You know a lot more about Necromancy than any person should. Not that you care particularly much, since you consider it rather interesting. (+1 Intelligence, +1 Intrigue, bonus to interacting with Undead Forces, capable of some Necromancy)

Personality Quirks (pick two): Quirks that have no statistical effect on the quest but lets me make some funny comments here and there.

[]Neat-Freak: EVERYTHING MUST BE NEAT AND TIDY.

[]Sarcastic: Your wit is caustic in nature.

[]Blunt: You don't sugar coat anything.

[]Slob: Though your outward appearance is normal, whatever living spaces you use are a nightmare straight from some kind of hell.

[]Energetic: You put a little more energy into interaction and speech than most.

[]Subdued: You put a little less energy into interaction and speech than most.

[][write-in-hobby]: You devote a portion of your free time into a reasonable, non stat-affecting hobby.

[]Romantic: You entertain dreams of being unimaginably heroic.

[]Optimistic: You always look at the brightest side of a situation.

[]Realistic: You look at situations how they are.

[]Pessimistic: You've come to expect the worst from every situation.

[]Calligrapher: Your handwriting is not only impeccable, it's beautiful.

[]Poultry Scribe: Your handwriting is a disgusting mess.

[]Easily bored: You are easily bored.

[]Not A Morning Person: Waking up is an arduous and difficult task.

[]Omnivore: You can eat things that would creep most others out.

[]Connoisseur: You practice fine dining and are quite a picky eater.

[]No Sense of Smell: A childhood accident left you without the ability to smell.

[]Sleepy: You are prone to cat-naps.

[]Materialistic: You like having and spending money.

[]Artistic Eye: You have a knack for tasteful decoration and fine art.

[]Absent-Minded: You sometimes get lost in your own thoughts.

[]Traveler: You find a unique beauty in the countless cultures and locations offered by the Multiverse. Not that you are likely to see much of it anymore, but the Realm of Exiles is quite interesting as well.

[]Disheveled: You don't have time to clean up, you have important things to do!

[]Well-Groomed: You keep yourself tidy. It might be quite difficult to ensure that sometimes, but you make do.
 
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[X] Plan Praying With Style

[X] Leader: You are a natural born leader, able to inspire and draw others to your cause. (+2 Diplomacy, +1 Martial)
[X] Suave: You are attractive, know how to manipulate others, slay your enemies, and how to look good doing it. (+1 Intrigue, +1 Diplomacy)
[X] Religious: Even if you may not follow them to the letter, you hold the teachings of your religion dear to your heart. (+1 Intelligence, bonus to interacting with most Clerics and Celestial beings)
[X] Romantic: You entertain dreams of being unimaginably heroic.
[X] Well-Groomed: You keep yourself tidy. It might be quite difficult to ensure that sometimes, but you make do.

*Stylish hair flick*
 
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Oh dear, so many choices!

[X] Plan Rational Leader
- [X] Quick-Witted: You are a fast learner. (+2 Intelligence, +1 Martial).
- [X] Leader: You are a natural born leader, able to inspire and draw others to your cause. (+2 Diplomacy, +1 Martial)
- [X] Administrator: You've mastered one of the most essential of things in most civilisations. How to navigate through paperwork. (+1 Stewardship +1 Intelligence)
- [X]Realistic: You look at situations how they are.
- [X]Sarcastic: Your wit is caustic in nature.
 
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Well, huh. My character won. Now to vote...

[X] Plan Khepri

Trait Selection
[X] Attractive: You arebeautiful/handsome. (+2 Diplomacy)

[X] Strong: You are blessed with a powerful physique. (+2 Martial, +1 Diplomacy)

[X] Leader: You are a natural born leader, able to inspire and draw others to yourcause. (+2 Diplomacy, +1 Martial)

Personality Quirks:
[X]Calligrapher: Your handwriting is not only impeccable, it's beautiful.

[X]Omnivore: You can eat things that would creep most others out.
 
[X] plan swole elf

[X] Giant: By the gods, you're enormous! Genetics has (blessed? cursed?) you with a towering size, to use as you see fit. Many find you intimidating, but you have no hope of hiding in a crowd. (+1 Diplomacy, +2 Martial, -3 Intrigue)
[X] Strong: You are blessed with a powerful physique. (+2 Martial, +1 Diplomacy)
[X Dwarf-friend: While in some worlds Dwarves and Elves tend to bicker like there is no tomorrow you meanwhile had the luck that either in your world the relationship between your races was far better and more along the lines of siblings instead of rivals or that you yourself simply managed to get along with them quite well. (+1 Martial, +1 Stewardship, bonus to interacting with Dwarves)
personality quirks
[x]Blunt: You don't sugar coat anything.
[X]Realistic: You look at situations how they are.
 
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