Maer, that was the name your parents had given you all those years ago. Though you had gone by many since. Helga, Astrid, Thorunn , Isabella, Too many to count, so many you've probably forgotten.
Two thousand years was far too long for one person to endure. Yet endured it you have. Once, a very long time ago. You were Queen of Jorvik, leader of the Norse people. Great Granddaughter of Ragnar Lodbrok. Your grandfather, Whiteshirt had carved out Jorvik from the Angles. It was your Father who saved Jorvik from Wessex and the other Saxons. But it was you who would define it.
You were a
[]Warrior Queen: You led Jorvik from your tent. The first decades of your rule were marked by constant warfare against the Anglo-Saxons. You sacked Churches, burned towns, personally killed two kings of Northumbria with your axe. You crush the Anglo-Saxons and drive them from the Isles. You also did your fair share of raiding, looting and pillaging All along the North Sea and the Mediterranean. Courts as far as the Eastern Roman Empire Feared your ships.
[]Priest: The Gods came first to you. Thor and Odin, Tyr and Skadi. You kept the faith alive despite the efforts of the Christian priests. In time you would write the first Norse tomes, codifying the faith and establishing an ordered Priesthood. In time you would spread the words of Odin and Tales of the Frost Giants to the Anglo-Saxons as well. Converting the islands away from their Blessed virgin.
[]Law Giver and Merchant Queen: Kingdoms are about more than Faith and War. Something you understood all too well. The only 'Heathen' Kingdom in the very christian British isles, you were going to need more than axes to survive. You introduced codes of law to Jorvik, giving your people much needed stability. You traded with Slavics in Rus, Christians in the Constantinople, and Muslims in Iberia. Under your rule Gold flowed into Jorvik. Gold that made surviving against the Saxons far more easy.
Around the time you were Thirty Five, barely six years into your rule. Something changed in you, drastically.
Immortality
[]Unexplained: You don't know what happened, one day you woke up feeling different, strange. looking back you realize this was the day your body stopped aging
[] The Gods: A One eyed man with a Raven came to you in the woods one evening. He said Fólkvangr and Valhalla would be forever beyond you, and that your duty to this world was eternal. Then he vanished as quick as he came.
[] The Pact: You feared Death. Rot of the Stomach had claimed your father and you feared it would claim you as well. You don't know how the Steward found the woman but he did. She was small and young looking, claiming to be from lands very far to the east. After numerous trials, she taught you how to avoid death itself.
You weren't strictly speaking, beyond death. You've suffered numerous injuries in your life, some nearly fatal. An axe to the neck would probably kill you just easily as any other person. But beyond that, you have not aged, have not grown sick, have not grown weaker since you were Thirty Five. You had countless Sons and Daughters, though sadly all were as mortal as your Father and sister had been.
Christians called you the bride of Satan, Muslims refused to believe you were real, but to the Norse, you were Maer the Eternal.
You would rule for some seven hundred years more, until the 1600s by Christian calendars. In your time your kingdom would stretch to Paris, into East Frankia, and as far South as Iberia. You established colonies far to the West in Vinland and Brazil. But your reign would not prove eternal.
You
[]Gave up the Throne: No one was meant to sit on a throne for hundreds of year. You had seen the downside of every good decision you ever made. Weapons had gone from axes and shields to Musket and cannons. You had become exhausted, the world was passing you by. It became clear to you Jorvik would be better served under a new ruler. You faked your death and left the Throne to your eldest daughter, disappearing into the night.
[]Were Overthrown: Once you had been simply a first among equals. Sharing power with Jarls and one or two Saxon earls who had wisely converted. Over the years, your power grew until it was absolute. Most seem content, seemed being the key word. It happened so quickly, one minute you were having dinner, the next your castle was burning, surrounding by armies loyal to traitorous Jarls. You escaped through secret tunnels you had built long ago. The Jarls and the rest of the world believed you had died in the fire. You decided it was better if it stayed that way.
[] Were Captured: For the first time in hundreds of years, you were defeated. The Italians launched a surprise raid on Jorvik. Sacking much of the city and capturing you. The Italians told the world you died, and for a hundred years you languished in a cell below Rome. Eventually you escaped, but as you returned to Jorvik, you realized to much time had past. No one alive remebered you, and all believed you dead. Returning to the throne would be difficult, if not impossible.
You wandered Jorvik, it's colonies and eventually the world. Passing yourself off as a merchant, a fisher, a mercenary, a noblewoman on holiday. Never staying in one place for more than a decade. Muskets became Rifles. Cannons became Tanks, Ships traveled beyond the reach of this planet. For a thousand years you found a sort of peace traveling the world, acting as a wanderer in much the same way Odin had. But like most things, this too came to the end.
What happened next, the Christians called it the end times, the Apocalypse. To you and the people of Ragnarök, the Twilight of the Gods. Though you didn't not see Thor's battle with the Midgard Serpent, or Fenrir swallow Odin. Whatever fate the Gods suffered, Humanity was forced to endure...
[]Nuclear War: Nuclear weapons had been developed a few centuries prior by Jorvik to defeat the Ming Empire. After that more and more nations developed nuclear weapons and better methods of delivering them. Tensions mounted for decades between Jorvik, the nations of Jorvik, and the various Chinese republics that dominated the Pacific. One day, someone, for reasons far beyond your knowing, decided to start the last war. Hundreds if not thousands of nukes flew that day, bathing the world in nuclear fire. Civilization died a few days later. The few that survived the war and the famines together had been reduced to level of primitive hunters and farmer.
[]Plague: You had survived the Black Death and all it's horrors. But this, this was something else. They called it the Roman Plague, for it first appeared in Anitoch. It spread like fire across the world, killing millions in a matter of months. Fields were left untended, ships filled with corpses floated upon the Mediterranean. Entire cities lay abandoned. When all was said in done, 80% of the world had died before the plague burned itself out. More would die in the ensuing chaos.
[]Robot Attack: You always struggled to understand robots, even more so the ones that would mimic human life and intelligence. But they proved to be most helpful and they were always treated well. Then they suffered an outbreak. The Terrorists who invented the virus called it Snowfall. It spread through out the networks, taking control of Dumb and advanced synthetic life alike. Wiping their memories and core programming, corrupting them until they had only one order, kill. Drones bombed cities into ruin. Robotic servants beat their owners to death, unmanned ships turned on their commanders. The Robots were put down five years later. But by then so much of the world had been reduced to ruin, what few countries that had survived collapsed entirely within the decade.
You had been on a small fishing boat off the coast of Vinland when this all began, sparring you from the worst it. That was a hundred years ago. Now you were sailing that very same boat back home, to Jorvik. Why, you weren't sure yourself. But you had to know what had become of it, what remained of the Kingdom you had forged.
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This is an idea that refuses to leave my head. Spawned from a rather odd CK2 playthrough of all things. Note I'm not going to go into mechanics until we reach a certain point, so for now the Quest is just simply decision based.
Also Jorvik is Norse York, U.K.
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Character Sheet.
Name: Maer
Former Titles: Queen of Jorvik, Frankia and Norge, Lord Reaver of the Viking Fleet. Fylkja of the Old Gods.
Current Titles: N/A
Equipment: Fishing Boat: Rán's Baron
Relationships
Astrid: Daughter (Good)
To be filled in later.