The End of the World As We Know It: A Zombie Apocalypse Quest

[X]Male

[X] Semi-urban: Partial Chance of Random Encounters, Partial Increased Chance of Additional Supplies, Partial Chance of Survivors, Partial Increased Chance of Zombies

[X] Criminal
 
[X]Male
[X] Urban
[X] Criminal

This looks interesting. Also, playing a criminal sounds like a fun thing to do.
 
Alright then guys, seems like a pretty clear vote.

Male
Semi urban
Criminal

I'll post the rules and subcategories in a few hours, but if anyone has any suggestions about the type of criminal you are, I'll take those suggestions and add them to my existing list.

For those curious, I have things like hitman, conman and gang grunt so anything along those lines are welcomed
 
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Drug Pusher (sales, stealth, management, etc)
Underground fighter
Fraudster (e-mail scams, credit card scams, etc)
Smuggler/Gunrunner
Catburgler
Wheelman (driver/route planner)
Mafia 'made man' (lieutenant/middle manager of a gang)
Phone Phreaker/Hacker/etc (alarm disabler, electrical engineering)
Drug grower/maker (meth cook, pot grower, cocaine prep overseer, etc)
 
Rules now created. See threadmark to read on how all of this works. Feel free to ask me to clarify further information, this is still a work in progress so nothing is yet set in stone.
 
The Criminal Path
Name
Unknown

Attributes:

Physical

Strength: 30
Dexterity: 30

Mental
Perception: 30
Intelligence: 30

Social
Charisma: 30
Deceive: 30

Abilities

Alertness – 30
Athletics –30
Animals – 30
Barter –30
Close Combat -30
Craftsman – 30
Drive – 30
Electronics – 30
Empathy – 30
Firearms – 30
Larceny – 30
Leadership – 30
Medicine – 30
Persuasion – 30
Science – 30
Sneak – 30
Subterfuge – 30
Survival – 30

Equipment:


Tag Skills:


Flaws:
You got involved in the crime game when you were young enough for it to not really matter. The law wouldn't punish you too hard, and hell, once you reached 18, it'd pretty much be wiped from your record, or so you figured. Thing was, what you were doing was only meant to give you enough money to get what you wanted. You never realised just how much crime paid! So, screw those white collar idiots working 9-5 sat on a chair all day earning pennies while they earned their bosses thousands! You began your criminal career as a:

Criminal +10 to all Mental Attributes, +5 Larceny, +5 Subterfuge

Choose Subpath

[] Conman: +5 Alertness, +5 Barter, +5 Drive, +5 Empathy, +5 Larceny, +5 Leadership, +10 Subterfuge, +5 Persuasion

[] Hacker: +5 Alertness, +5 Barter, +5 Craftsman, +10 Electronics, +5 Larceny, +5 Science, +5 Subterfuge

[] Art Thief: +5 Alertness, +5 Athletics, +5 Barter, +5 Electronics, +5 Persuasion, +10 Larceny, +5 Sneak

[] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

[] Drug Dealer: +5 Alertness, +10 Barter, +5 Close Combat, +5 Drive, +5 Firearms, +5 Medicine, +5 Sneak

[] Underground Fighter: +5 Alertness, +5 Athletics, +10 Close Combat, +Firearms, +5 Medicine,, +5 Sneak, +5 Survival

Choose three tag skills

Players may choose a write in, but cannot choose the positive bonuses.

[] Actor - +5 Charisma +10 Subterfuge
[] Billard Player - +10 Charm, +5 Alertness
[] Blogger - +5 Intelligence, +5 Persuasion, +5 Electronics
[] Brewer - +5 Intelligence, +5 Survival, +5 Craftsman
[] Camper - +5 Strength, +5 Athletics, +5 Survival
[] Car Restorer - +5 Strength, +5 Electronics, +5 Craftsman
[] Chess - +5 Perception, +5 Intelligence, +5 Craftsman
[] Collector - +5 Perception, +5 Persuasion, +5 Barter
[] Cooking - +5 Dexterity, +5 Barter, +5 Survival
[] Dancer - +10 Dexterity, +5 Persuasion
[] Enthusiastic Reader - + 10 Intelligence, +5 to Crafts, Electronics, Survival or Science
[] Fencing - +5 Dexterity, +10 Close Combat
[] Fisher - +5 Perception, +5 Survival
[] Foreign Language Expert - +10 Charisma, +5 Persuasion
[] Gardener - + 10 Dexterity, +5 Survival
[] Geocaching - +5 Dexterity, +5 Athletics, +5 Survival
[] Ham Radio - +10 Intelligence, +5 Electronics
[] Hiker - +5 Dexterity, +10 Athletics
[] Hunter - +5 Strength, +5 Firearms, +5 Survival
[] Stock Market Broker - +5 Intelligence, +10 Barter
[]Marksmanship - +15 Firearms
[] Martial Artist - +5 Strength, +10 Close Combat
[] Metalworking - +5 Strength, +5 Craftsman
[] Musician - +10 Dexterity, +5 Persuasion
[] Paintball - +5 Dexterity, +5 Alertness, +5 Firearms
[] Photographer - +10 Perception, +5 Alertness
[] Poker Player - +10 Deception, +5 Subterfuge
[] Shopper - +5 Perception, +10 Barter
[] Speed Dater - +10 Charisma, +5 Persuasion
[] Sportsman - +5 Dexterity, +10 Athletics
[] Woodworking - +5 Dexterity, +10 Craftsman
[] Write In

Choose Two Flaws

Cannot go below 0 Attribute/Ability. Players may choose a write in, but cannot choose the negative bonuses. Warning, some tag skills are not eligible with some flaws. Use common sense.

[] Bad Sight: -5 Perception, -10 Alertness
[] Combat Novice: -5 Strength, -5 Firearms, -5 Close Combat
[] Clumsy: -5 Dexterity, -5 Firearms, -5 Close Combat
[] Disfigured: -5 Charisma, -5 Leadership, -5 Persuasion
[] Envious: -5 Deception, -5 Empathy, -5 Charisma
[] Gluttonous: -5 Dexterity, -5 Athletics, -5 Sneak
[] Greedy: -5 Charisma, -5 Leadership, - 5 empathy
[] Hard of Hearing: -5 Perception, -10 Alertness
[] Impatient: -5 Deception, -5 Persuade, - 5 Leadership
[] Lazy: -5 Strength, -5 Athletics, -5 Survival
[] Lustful: -5 Intelligence, -5 Leadership, -5 Subterfuge
[] Nightmares: -10 Dexterity,
[] Paranoid: -5 Charisma, -10 Empathy
[] Phobia: -5 Charisma, -10 Survival
[] Proud: -5 Deception, -10 Empathy
[] Short: -5 Dexterity, -10 Sneak
[] Short Fuse: -5 Charisma, -5 Deceive
[] Shy: -5 Charisma, -10 Persuasion
[] Siege Mentality: -5 Charisma, -5 Leadership, -5 Empathy
[] Speech Impediment: -5 Charisma, -5 Leadership, -5 Persuasion
[] Softhearted: -5 Deception, -10 Subterfuge
[] Tic/Twitch: -5 Dexterity, -5 Craftsman, -5 Electronics
[] Weak-willed: -5 Intelligence, -10 Leadership
[] Vengeful: -5 Intelligence, -5 Empathy, -5 Barter
[]Write In:

Choose Name:
[] Write in

Please keep in mind that these choices will have serious impacts on how the character develops and reacts to things in the game.
 
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Career:
[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

Skills:
[X] Chess - +5 Perception, +5 Intelligence, +5 Craftsman
[X] Foreign Language Expert - +10 Charisma, +5 Persuasion
[X] Poker Player - +10 Deception, +5 Subterfuge

Flaws:
[X] Paranoid: -5 Charisma, -10 Empathy
[X] Vengeful: -5 Intelligence, -5 Empathy, -5 Barter
 
Career:
[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

Skills:
[X] Chess - +5 Perception, +5 Intelligence, +5 Craftsman
[X] Foreign Language Expert - +10 Charisma, +5 Persuasion
[X] Speed Dater - +10 Charisma, +5 Persuasion

Flaws:
[X] Softhearted: -5 Deception, -10 Subterfuge
[X] Vengeful: -5 Intelligence, -5 Empathy, -5 Barter

Man those flaw are pretty bad...
 
[X] Plan Nevill

Zombie apocalypse games are always fun. Being a criminal in this instance might be a good idea as well, have to find weapons somehow in a country that tends to have very strict gun laws.
 
Career:
[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

Skills:
[X] Chess - +5 Perception, +5 Intelligence, +5 Craftsman
[X] Foreign Language Expert - +10 Charisma, +5 Persuasion
[X] Poker Player - +10 Deception, +5 Subterfuge

Flaws:
[X] Paranoid: -5 Charisma, -10 Empathy
[X] Vengeful: -5 Intelligence, -5 Empathy, -5 Barter

[X] Boris.

What? I liked Snatch.
 
Career:
[X] Conman: +5 Alertness, +5 Barter, +5 Drive, +5 Empathy, +5 Larceny, +5 Leadership, +10 Subterfuge, +5 Persuasion
Skills:
[X] Enthusiastic Reader - + 10 Intelligence, +5 to Crafts, Electronics, Survival or Science
[X] Foreign Language Expert - +10 Charisma, +5 Persuasion
[X] Photographer - +10 Perception, +5 Alertness
Flaws:
[X] Proud: -5 Deception, -10 Empathy
[X] Vengeful: -5 Intelligence, -5 Empathy, -5 Barter
Name:
[X] Marcus

A charming, urbane conman.
 
[X] Conman: +5 Alertness, +5 Barter, +5 Drive, +5 Empathy, +5 Larceny, +5 Leadership, +10 Subterfuge, +5 Persuasion

[X] Hunter - +5 Strength, +5 Firearms, +5 Survival
[X] Poker Player - +10 Deception, +5 Subterfuge
[X] Actor - +5 Charisma +10 Subterfuge

[X] Nightmares: -10 Dexterity
[X] Proud: -5 Deception, -10 Empathy

[X] Nicholas Randow

Guns, deceit and subterfuge expert of a conman. Wow, this guy would make the perfect bad guy in the Walking Dead.
 
[X] Plan Greedy Sexy Eastern European

Career:
[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

Skills:
[X] Paintball - +5 Dexterity, +5 Alertness, +5 Firearms
[X] Collector - +5 Perception, +5 Persuasion, +5 Barter
[X] Billard Player - +10 Charm, +5 Alertness

Flaws:
[X] Lustful: -5 Intelligence, -5 Leadership, -5 Subterfuge
[X] Greedy: -5 Charisma, -5 Leadership, -5 Empathy

[X] Timofei

reasoning for flaws:
-because i want all the stuff
-because we also need to get "some"

reasoning for the skills
-billiard player since our first weapon may be a billiard cue stick which is pretty cool
-collector, because we only take the finest loot
- paintball, because shooting others is fun!

@kaeim is Greedy -10 Charisma?
 
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[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

[X] Car Restorer - +5 Strength, +5 Electronics, +5 Craftsman
[x] Cooking - +5 Dexterity, +5 Barter, +5 Survival
[X] Metalworking - +5 Strength, +5 Craftsman

[X] Gluttonous: -5 Dexterity, -5 Athletics, -5 Sneak
[X]Write In: Lame - old injury to one leg, maybe unable to run, maybe penalty to Sneak

[X] Stewart Runyon

Gluttonous seems to go thematically with Cooking.
Car Restorer and Metalworking go well together to improve Craftsman skill
A leg injury seems somehow appropriate for a guy whose main work is driving around from place to place.
 
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[X] Plan Greedy Sexy Eastern European

Career:
[X] Smuggler: +5 Alertness, +5 Athletics, +5 Drive, +5 Firearms, +5 Medicine, +5 Persuasion, +10 Survival

Skills:
[X] Paintball - +5 Dexterity, +5 Alertness, +5 Firearms
[X] Collector - +5 Perception, +5 Persuasion, +5 Barter
[X] Billard Player - +10 Charm, +5 Alertness

Flaws:
[X] Lustful: -5 Intelligence, -5 Leadership, -5 Subterfuge
[X] Greedy: -5 Charisma, -5 Leadership, -5 Charisma

[X] Timofei

reasoning for flaws:
-because i want all the stuff
-because we also need to get "some"

reasoning for the skills
-billiard player since our first weapon may be a billiard cue stick which is pretty cool
-collector, because we only take the finest loot
- paintball, because shooting others is fun!

@kaeim is Greedy -10 Charisma?

No, it was meant to be - 5 empathy.

I think I'll close the vote in roughly 6 hours guys
 
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[X] Plan Nevill

Name:
[X] Stewart Runyon

I like the name, and the plan I voted for lacks a name.
 
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