The Emperor's Finest (Warhammer 40,000 Chapter Quest, Title Pending)

Who's to say you're not getting some sort of bonus depending on what options you pick here? Each of the options you pick here will have some sort of benefit later on, or at the very least will help prevent some other threat from apearing later down the line. It's just hard to tell from your character's perspective exactly what those boons might be.
Except that it requires leaving other threats entirely unchecked. And you outright prevented us from sending forces in our frigates so it's less "plug as many holes as possible with whatever resources you have" and more "you are not allowed to try to plug more holes."
 
Not really in regards to an Astartes chapter. You said we are not that far removed from the second founding in regards to chapter age or reputation, didn't you? So it would be easy for us to call upon old favors to get some Strike Cruisers even before now.
You guys are one the side of the Great Rift that is cut off from the Astronomicon. It's kind of hard to call upon those other chapters when the psykers aren't able to send out long range communications, and any ships that try to make long range jumps end up lost in the Warp.

Except that it requires leaving other threats entirely unchecked. And you outright prevented us from sending forces in our frigates so it's less "plug as many holes as possible with whatever resources you have" and more "you are not allowed to try to plug more holes."
I mean, it's not like you can't plug any holes at all, you just have to do it one at a time. Beyond that, I'm not really sure what to tell you other than "Welcome to Warhammer 40k". I thought that the fact that the quest is set in a period where the Imperium is currently in pretty much it's darkest point since the Horus Heresy made things reasonably clear. There's a reason why the introduction to this quest ended with a link to a video that sums up the entire franchise as "Life sucks, there's only war, and you're probably going to be eaten by Tyranids." after all.
 
There is literally no universe in which we could send enough astartes via escort frigates that would be enough to handle any other mission. Frigates don't have orbit to surface weapons, nor the vehicle and aircraft capacity to support astartes combat drops.
 
There is literally no universe in which we could send enough astartes via escort frigates that would be enough to handle any other mission. Frigates don't have orbit to surface weapons, nor the vehicle and aircraft capacity to support astartes combat drops.
10 Gladius frigates can hold an entire company of Astartes and often a single company is enough for many threats.
 
The Frigates are run by Serfs more than the Astartes.

Serfs do not command nor run Astartes strike cruisers without their masters' supervision nor presence. You're not going to convince me that we're going to send ten escorts, (do we even have 10 left intact) and then form a haphazard company of marines and leave their ships in orbit in the hands of chapter serfs. Besides, why would we waste marines that are trained and experienced in starship combat on risky ground assaults?
 
Serfs do not command nor run Astartes strike cruisers without their masters' supervision nor presence. You're not going to convince me that we're going to send ten escorts, (do we even have 10 left intact) and then form a haphazard company of marines and leave their ships in orbit in the hands of chapter serfs. Besides, why would we waste marines that are trained and experienced in starship combat on risky ground assaults?
Never said anything about a strike cruisers nor did I say sending 10 escorts was a good idea. That is you knee jerking a reaction. I said that the Frigates are mostly run by the Serfs and the Astartes don't need to run it themselves. So calm down.
 
Who's to say you're not getting some sort of bonus depending on what options you pick here? Each of the options you pick here will have some sort of benefit later on, or at the very least will help prevent some other threat from apearing later down the line. It's just hard to tell from your character's perspective exactly what those boons might be.

Besides, this is a 40k quest where you guys are playing as the Imperium of Man. It is extremely thematically appropriate for me to give the quest the general feeling and tone of someone who is trying to plug a leaky dam, but who runs into the issue of each leak you fill resulting in two more leaks apearing directly afterwards. Your goal at this point of the quest is less about trying to fully fix the sector, so much as it is to do damage control as much as you can.
You guys are one the side of the Great Rift that is cut off from the Astronomicon. It's kind of hard to call upon those other chapters when the psykers aren't able to send out long range communications, and any ships that try to make long range jumps end up lost in the Warp.


I mean, it's not like you can't plug any holes at all, you just have to do it one at a time. Beyond that, I'm not really sure what to tell you other than "Welcome to Warhammer 40k". I thought that the fact that the quest is set in a period where the Imperium is currently in pretty much it's darkest point since the Horus Heresy made things reasonably clear. There's a reason why the introduction to this quest ended with a link to a video that sums up the entire franchise as "Life sucks, there's only war, and you're probably going to be eaten by Tyranids." after all.

I like it - I find too many quests become to easy to quickly, especially for a 40k game I think it's much more enjoyable and interesting to have to actually deal with downsides (they can't just be min-maxed away) and not to be able to solve every problem at once as well as the need to prioritise and having to sacrifice important and meaningful things - the game doesn't feel like we are destined to win, that we are never in any real danger, it feels like we could actually lose. And that's a great thing because so few quests dare to be that hard, and honestly put significant defeat and honest failure on the table. That it's thematically appropriate to Warhammer is just icing on the cake.

See our bad starting position not as unfair but a challenge to rise up to!

Plus guys, we aren't in normal circumstances, with the Great Rift and all, so it makes sense that on the wrong side of the Rift Chapters are isolated from the benefits they would normally enjoy.
 
Last edited:
Hey I forgot to ask. When I saw the size of the chapter was that always the size of were the 600 Primaris Marines that we got what made us over strength? Also why are we at full strength in all companies if we were in such Heavy combat and we lost so much shouldn't we have companies that are understrength?
 
Hey I forgot to ask. When I saw the size of the chapter was that always the size of were the 600 Primaris Marines that we got what made us over strength? Also why are we at full strength in all companies if we were in such Heavy combat and we lost so much shouldn't we have companies that are understrength?

Maybe we were significantly more over-strength beforehand?
 
Unlikely. If that was the case we would have companies that would be marked as 0/100. Since we don't have anything like that we were either always at that size or the reinforcements put us there.

Probably reinforcements then. We likely got more leeway to be overstrength considering how the Great Rift has made continual support magnitudes harder.
 
Never said anything about a strike cruisers nor did I say sending 10 escorts was a good idea. That is you knee jerking a reaction. I said that the Frigates are mostly run by the Serfs and the Astartes don't need to run it themselves. So calm down.

But they do? Every gladius class frigate carries a single squad to command and manage the ship, with serf support obviously. I'm not sure what you were trying ti say by telling me that astartes ships have serfs serving on them. Obviously they do.
 
But they do? Every gladius class frigate carries a single squad to command and manage the ship, with serf support obviously. I'm not sure what you were trying ti say by telling me that astartes ships have serfs serving on them. Obviously they do.
So if you removed 5 or 6 Astartes from each ship, they'll still be able to function because the serfs do pretty much everything regardless.
 
Back
Top