The Disintegration of a State

...now we have to change clothes again after we kill the monsters in the pit.
While that will happen in character, I won't make you vote about it again. I brought up dirt here because it made a good segue from destroying the Tyrant's Bridge to picking new clothes. Killing monsters will be followed by mundane cleaning, probably offscreen or one casual sentence.
 
[X] The Sorcerer

Let those who fears the light to rule from the shadows and darkness. But the Lawgiver stands unbowed for he has nothing to hide.
 
[X] The Sorcerer

I think we're liable to actually come across as tyrannical and arbitrary before we're through, so let's just settle for 'I've got magic, I don't need to over tax you'.
 
Solars by default are always going to be better than anybody but their own. It's not 'tyrannical' to be a despot of a state if everyone within it unanimously agree that you are the best pick for the job.

So what if you UMI'd them into giving such decision? The result is what matter.
 
Solars by default are always going to be better than anybody but their own. It's not 'tyrannical' to be a despot of a state if everyone within it unanimously agree that you are the best pick for the job.

So what if you UMI'd them into giving such decision? The result is what matter.
If nothing else, I commend you for committing to the bit enough to be posting this with a Desus avatar.
 
Vote closed, I should figure out the vote-timer thingy for next update, Sorcerer it is, already several paragraphs into writing the next segment. :)
 
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Tempted to pick The Captain as I think it would go over best.

But the Crow is what fits our rule best, battle scarred life after turmoil.

[X] The Crow
 
Character Sheet
Vote closed, I should figure out the vote-timer thingy for next update, Sorcerer it is, already several paragraphs into writing the next segment. :)
Clearly I was tempting fate when I said that, because I got sick the day after. But update is now written and sent off for beta reading. While you wait for that, have a character sheet.

Diplomacy: Yes
Martial: Yes
Stewardship: Yes
Intrigue: Yes
Learning: Yes
(Wisdom: No)

:D

Exalted Second Edition tried doing full character sheets for some experienced Exalts and it was a disaster. The sheet for Chejop Kejak in particular (from the Lords of Creation book) was probably the longest, spilling over several pages, where one of those pages was a wall of text dedicated to merely listing names of Charms that he knows in alphabetical order. To give you an impression:
Article:
Absence, Air Aspect Terrestrial Exalt Ways, Astrology Interruption Method, Auspicious Prospects for Battles, Auspicious Prospects for Secrets, Auspicious Prospects for Serenity, [...etc...] Fateful Awareness Excellency, Fateful Craft Excellency, Fateful Dodge Excellency, Fateful Lore Excellency, Fateful Martial Arts Excellency, Fateful Performance Excellency, [...etc...] Mark of Exaltation, Maw of Dripping Venom, Metal Storm, Methodology of Secrets, Mirror-Shattering Method, Name-Pilfering Practice, Nest of Living Strands, Night Solar Exalt Ways, [...etc...] Walls of Salt and Ash, Wanting and Fearing Prayer, Water and Fire Legion, Water and Fire Treaty, Water Spider Bite, Wise Choice, World-Shaping Artistic Vision, Yellow Path, You and Yours Stance.
Source: Exalted Second Edition

I'm not going to do that for a rules-light quest. I'm going to keep using Exalted's charm names both for flavor and some implementation detail, but to spare me from pasting and players from reading half the Exalted rulebook, the guideline is that your protagonist's Charm-augmented competence in every field of human endeavor is somewhere between Olympic Medalist and Cartoon Superhero.

Three limiting factors apply.
1. The powers of Solar Charms are transhuman, not inhuman. Through the power of Athletics Charms you can outrun a racecar, but not teleport. Archery Charms let you shoot your own arrows out of the air, but not shoot amnesia bolts. Investigation Charms can tell you exactly when someone is dissembling, but can't divine objective truth. Medicine Charms let you fix a broken leg in minutes, but not regenerate a lost leg. (Growing a new leg can be done in a bio lab with Craft charms though.) Presence Charms can instill feelings of reverent obedience, raging fury or life-long friendship with a single speech, but not complete mind-control.
2. Charms cost motes of Essence ("spell points") to use. Essence recovers fast enough to fill your mote pool twice a day, so this is not a concern in ordinary life with daily Charm use. It is primarily a concern in Exalt-on-Exalt combat where every stroke and parry is augmented, and also in plans that amount to 'spam such-and-such Charm over and over again'.
3. Charms do not invoke themselves. Solar McSunnyface (it sounds better in Old Realm) is accustomed to some convenience powers like having light on demand, but is not natively transhuman, and still needs an element of conscious awareness to use a Charm.
 
I have to ask for a clarification on that one. Solars and subtlety don't seem to mesh well, so I have to assume you have some very particular application of the stat in mind?
Solars are the best at being subtle - when they decide to be subtle.
Which is not all that often, because when you can punch a mountain to death, it's tempting to solve your problems by punching them really hard instead of being subtle.

Still, the Solar charmset contains Batman's detective skills, Invisible Woman's stealth skills, Superman's eavesdropping, and Flawlessly Impenetrable Disguise which does what it sounds like.
 
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I have to ask for a clarification on that one. Solars and subtlety don't seem to mesh well, so I have to assume you have some very particular application of the stat in mind?
Solars are unsubtle insofar as all Exalts are unsubtle - flexing their heroic power too hard tends to make them glow with mystical auras of power that declare their nature to the world for miles around. But so long as they can measure their efforts appropriately... Well, as Exmorri says, Solar powers are transhuman. They do what humans do with superhuman excellence, and 'being sneaky' is A Thing Humans Do. You can absolutely generate a Solar drawn from the urge to play Garret or Altair or... Well, wanting to play Corvo Attano would be trickier, but the difficulty is that so much of the sense of who Corvo is stems from the impossible, inhuman power of the Outsider that he wields, not that he spends his time skulking around in the shadows, knifing people from ambush.

There are five castes of Solars, and one of them is the Night Caste; the power of the sun, demonstrated by its absence.
 
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The sheet for Chejop Kejak in particular (from the Lords of Creation book) was probably the longest, spilling over several pages, where one of those pages was a wall of text dedicated to merely listing names of Charms that he knows in alphabetical order

For those of you who have never seen an Exalt's Charm option. Well, to give you an idea...
Here's the aforementioned Chejop Kejak back when he was young.

And these are examples of Elder Solars' past incarnation at their prime:
This one is my profile picture's character sheet. He's a swell guy! Never done anything wrong in his life.
 
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Day 2: People coming to you for help is a good sign, right?
The Sorcerer

Many signs might be auspicious, but after some consideration you feel that only one truly represents your position here. It was not by leadership or by partnership that you came to power in Ulsan, but by the profligate use of Essence. You indicate the dress marked with the Sign of the Sorcerer, and hold back a sigh as a familiar inverted scene plays out: trying to pay for goods that an obsequious merchant is trying to give you for free, seeing your favor as more valuable than silver. You've learned from experience to insist on paying to avoid setting precedents, but not insist absolutely in face of true generosity. This is more flattery than generosity, though, so you slam down money on the tailor's desk as she insists the clothes aren't a proper fit and she shouldn't be accepting money for such inferior garments. (The garments are superior to what most Ulsanese wear.) Craftsman Needs No Tools! The fit changes and the stitches adjust themselves beneath your hands with a minute's concentration, threads leaping to obey your will.

With that finally out of the way, you make your way back to the former Tyrant's palace. Perhaps you should rename it one of these days, and remodel it and rededicate it, though you'd have to make a decision on which god or cause it should be dedicated to. And check whether the Tyrant built it or merely took it over. If he built it, it should perhaps be torn down for housing. So many things to do. But right now, you need sleep.

Sleep comes swiftly and dreamlessly that night, thank Luna.

-

Sleep is unfortunately short. You went to bed late after the day's exertions, and early in the morning, you twitch awake with keenly-honed reflexes at the sound of someone attempting to sneak into your room. It's no black-clad assassin, merely a blue-clad servant bringing up breakfast from the kitchens. Hot breakfast, judging by the servant using mitts to gingerly move the cloth-wrapped pot from a kitchen cart to your side table. It's worth appreciating, really, not getting upset about, you tell yourself. Waking up to the scent of still-warm breakfast half an hour later would be very pleasant.

You try to lie in bed, sniffing the boiled vegetables and fish, but it's just not the same. So you eat breakfast, rinse with the water provided, put on the full suite of sorcerous garb, and check your face in a polished bronze mirror before heading out to see what's wrong with Ulsan today.

As it turns out, things are starting to go right. Which is to say that Prakash is waiting for you with a written report from the Public Works Committee, and only genuflects once before describing how the Public Works Committee has made a good start on setting soldiers to clear and dredge the harbors and docks of the city. A few of them with woodworking and shipbuilding skills have also started work on building a few new smallboats, initially by using the keels of salvaged wrecks as the base. Prakash hopes that the soldiers with these skills can return to being craftsmen in the near future, and says he wants to see about logging and securing a wood supply next. You compliment him on doing good work and showing initiative.

"I really can't take the credit." Prakash says modestly. "There's seven of us on the Committee now, and everyone contributed to the discussion."

"Seven? Who did you add?"

"A woman calling herself Dipa, who used to be part of a group smuggling goods in and people out of the city under the Tyrant's rule. Jyoti recommended her." He goes quiet. You look at him expectantly. He looks back at you uncertainly. "Did we do something wrong? You said the committe could appoint more people."

"I appointed you to be in charge of the Committee for Public Works, that's one." You tick off the people on your fingers as you speak. "I recruited Chanda from the palace, Nikhil, Jyoti, and Tushar from outside, that's five. The Committee appointed Dipa, that's six. Who's the seventh?"

"Nitin. Tall man, short hair, colorful clothes, uses a walking stick. Didn't you recruit him? He showed up with the other people and said he was here to join the committee."

"No, I did not."

"Should we kick him out?"

"Well..." On the one hand, you need useful help quickly after shattering the old organization, on the other hand, you don't want to give people the impression that positions of power are there for the taking by anyone who says so, and a mischievous third thought says: If he wants to work for you so badly, draft him.

[] [NITIN] Order him kicked off the Committee for Public Works, with punishment as they see fit.
[] [NITIN] He fits in and he's proven himself useful, he can stay on the Committee for Public Works.
[] [NITIN] Write-in? Give him some other task?

After the report on the Committee's progress, Prakash smoothly continues reporting other things. Several of the newly loyal soldiers have been collating their gossip and reporting to Prakash stuff they found of interest, since he's the only intermediate point of contact they have at the moment. (So many things to do: pick someone like an Interior Minister or Spymaster to handle this.) There have been some incendiary Immaculate preachers badmouthing you, whom the soldiers brutalized into silence. (So many things to deal with, you think.) There's a great many would-be petitioners who are hoping you'll hold court to hear their requests. There's a great many other people fleeing the city. Upcoming soldier pay is a topic of repeated discussion, and the palace finances are still virtually nonexistent. Chanda wants you to know that the kitchen is still making and sending food to the prisoners in the dungeons. The 6th Talon should be returning from patrol today, and perhaps you'll want to meet them. Some of your subordinates are wondering whether you plan to take a side in the religious strife in the city.

While Prakash is describing the conflict between partisans of the Maidens, the Immaculates, and Kamakanta, the briefing is interrupted by half a dozen soldiers and the old man Ranjit from yesterday, barging in on you and talking over each other as they try to report the same event. Ranjit's complaint is that a mob has taken his niece and wants to put her on trial. The common soldiers that Ranjit first reported this to are more focused on the fact that the alleged crime of said niece is 'collaboration' with the soldiery, and they don't like the idea of that being a crime. The martinet of an officer leading the interruption is making a big deal of the fact that this whole incident constitutes a challenge to your authority.

The fourth perspective that comes to your mind is that she probably isn't the first they've kidnapped, and if lynch mobs are going after people for ill-defined charges of collaboration with subordinates of the Tyrant who ruled for years, the streets are going to run red. This has to stop, now. "Lead me to them. Run!" you bark at Ranjit, and he sets off at far greater speed than expected from a man his age, driven by hope and desperation. The soldiers follow in your wake.

You arrive at a plaza filled with the impromptu pageantry of an improvised trial. There's a woman tied to a pole who must be the niece in question. There's three important-looking people in formal dress, two men and a woman, who seem to be magistrates of a sort presiding over the proceedings. A woman in front of the magistrates is in a quasi-prosecutorial role of pointing at the tied-up woman and accusing her of... making and repairing uniforms for the Tyrant's soldiers, by the sound of it. A man with an elaborate two-handed pike is standing next to the pole, glaring at the niece. The pike's tip is bloodstained, suggesting he's an executioner and has already killed someone. A man with a portable scribe's desk is taking notes of the whole thing. Around them all, a crowd has gathered to watch, some of them shouting crude suggestions for punishment.

Authority-Radiating Stance!
"Halt." With that one word from your mouth, the proceedings stop, the crowd falls silent, and a few people genuflect.

Crisis averted.

Now: figuring out what to do next. You could simply order the niece set free and tell everyone else to disperse, but they'd probably try again another day once the awe of your presence wore off, and this is likely not the only such incident in the city. You wish you could see to trials yourself to find real collaborators, not tailors, but with the amount of other things in Ulsan demanding your attention it would be hard to justify spending time on this. On the other hand, it's also hard to justify letting anyone else be in charge of it, and you don't have a convenient supply of judges known to be trustworthy in your pocket. You consider using Charms like Hypnotic Tongue Technique to instill lasting compulsions in the magistrates to be honest and ignore the baying of the mob, which would improve their judgement but still leaves a small chance of them honestly deciding that people should die. Maybe if you asserted that you alone hold the power of life and death in this city, anyone else can at most to sentence people to your dungeons, you'd buy time while compounding another problem, albeit one that you were already planning to solve.

(+1 Stress.)

The crowd looks expectantly at you. Whatever you say here is sure to be repeated across the city like wildfire. What judgement do you give?

[] Order all such cases sent to yourself
[] Order all such cases sent to (choose someone)
[] Order collaborators sent unharmed to your dungeons for later disposal
[] Issue a general amnesty for all collaborators
[] Instill compulsions of honesty in the magistrates before letting them continue
[] Write-in: plans welcome

(OOC: The Nitin vote and the main vote are separate decisions.)
 
You said the committee could appoint more people."

You wish you could see to trials yourself to find real collaborators, not tailors
...do we have charms for that?

I guess we can make a trip to the dungeon once a -- what is a reasonable amount to keep relatively innocent people in a dungeon? a week? let's go with a week! :whistle: -- and set free whatever bakers and libel victims we find there. Yeah, that should work!

[x] Order collaborators sent unharmed to your dungeons for later disposal

[x] [NITIN] He fits in and he's proven himself useful, he can stay on the Committee for Public Works.

...one deed, and a joint effort at that, is not yet proof. But I suppose he can keep at it so we -- or his colleagues -- could get a true measure of his expertise.
 
"Nitin. Tall man, short hair, colorful clothes, uses a walking stick. Didn't you recruit him? He showed up with the other people and said he was here to join the committee."

So this could be three things:

#1 He's just an old man who wants to help and probably (operative word being: probably) has some skills that would aid our endeavours.
#2 He's a Dragon-blooded Immaculate Monk that is gathering information from the inside of the nation's bureaucracy to better plan a decisive strike using a Wyld Hunt.

Or inarguably the worst possibility.

#3 A Sidereal. This Nation was meant to fall by Heaven's decree and it is now their job to make sure for a member of the Five-Score Fellowship to carry out the job.

Considering Prakash didn't even remember "Nitin" joining in, I think it's a Siddie. They are notorious for erasing the memories of those that have encountered them.
 
...do we have charms for that?
Yes. Judge's Ear Technique in particular is useful: detects whether a statement contains any mortal lies. Supernatural deception still goes to Bluff vs Sense Motive. (Or as it's called in Exalted, "Socialize vs Investigation".)

The question is, do you have the time for that? ;)
 
The question is, do you have the time for that? ;)
That's why I vote to get them all in one place where the prisoners can sort themselves into guilty and innocent with only a little Essense encouragement!

...you know, I am beginning to suspect why this is called a Disintegration of a State -- besides what's written in the opening post, that is. We are so dependent on our power in the power vacuum we ourselves created that we constantly rely on shortcuts instead of laying down a system that could function without us. The state institutions can dissolve around us, and we won't bat an eye because there is probably a charm to do the same thing better.

And so they will.

Anyone who'd try to operate the system we'll leave behind will probably outtyrant the Tyrant in their first year in the office.
 
[x] Order collaborators sent unharmed to your dungeons for later disposal

[x] [NITIN] He fits in and he's proven himself useful, he can stay on the Committee for Public Works.
 
[X] [NITIN] Hold off on making this decision until you have personally met the man.

[X] Order collaborators sent unharmed to your dungeons for later disposal
 
Considering Prakash didn't even remember "Nitin" joining in, I think it's a Siddie. They are notorious for erasing the memories of those that have encountered them.
Possible, but not assured. A major ongoing issue is that the regime is in chaos and initiative is in short supply - he very well could just be an ordinary person taking advantage.

That isn't necessarily a good thing, mind you. He could easily be a grifter.
 
[X] [NITIN] Hold off on making this decision until you have personally met the man.

[X] Order collaborators sent unharmed to your dungeons for later disposal.

Whoops, haven't voted.
 
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