The Crown of Dragons

Location
Wherever the Beautiful Game takes me


105 AC

There's nothing to smile about in the Royal Household's rooms, only tears and wails from those that are starting to learn of what has happened. The sickly smell of blood taints the birthing room, the pallid form of Queen Aemma Arryn a sad and loathsome sight. A Queen dead and the babe so sickly that the Grand Maester grimly and quietly prepares for two funerals while the King and his daughter weeps. While the Red Keep mourns for the good queen and Kings Landing is wreathed in black, the lords see what is at stake now, aa King with just a daughter and no wife...


The sun is yet to set on this dark day and already the pieces begin to move. Daemon Targaryen, darkly boasts of an 'heir for the day' and Otto Hightower plots to ensure that his rival may not claim the crown and elsewhere others take their first steps.

Turn System
Turns during Peacetime shall take place over two-week periods and in the game these shall mark yearly phases. During Wars, however, turns shall be less set in stone, depending on how long the report would take.


Role-playing and IC

Every political agreement or event in the RP thread, such as treaties and important game changers, including births, marriages and deaths, must have a corresponding post in the main Game Thread. Every political agreement or event that does not have a corresponding post in the Game Thread will be considered null and void, invalid in the eyes of mods and men. There shall be no exceptions.


MAP
 
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Mechanics
So you want to play the game, but you don't know where to start. Essentially The Crown of Dragons is a Nation Game with the ASOIAF twist. A Nation Game is where players take charge of a nation state, a corporation, or some other large entity and is explicitly in competition with other players. However in ASOIAF, with the nature of feudal relationships, players instead take on houses in the Kingdom of the Iron Throne or even singular characters within these houses. Thus these games have a far more personal level to them, that lends well to rich Roleplaying as you strive to bring your family to the highest levels of glory you believe you can attain.

Turn Posts are how player's list their family, their situation and perhaps their intention for the upcoming turn. Here's a suggested method of presenting this information.

House Name
Year
Family Tree
Events
Economy


The Economy, the economy will be provided at Mod discretion via PM and in game reports to players as they undertake actions and their lands reflect them. Taking care in managing a healthy economy is important as the numbers of knights and men at arms you may call upon are dependent upon this. After all, no coin, no swords.

Espionage. If players wish to do espionage actions they must prove they have reasonable cause for acting as so and in character reasoning for the actions they take in their plan. Here's a suggested method of presenting an Espionage Plan.
House Name: Lannister
Target: Lord Reyne
In Character (IC) cause for taking this action: Lord Reyne insulted Lord Lannister at his own heir's nameday feast.
Objective: Shame the Lord among the other Westerland Lords.
Method: Spread distasteful rumors about Lord Reyne's honor and his lack of children.

War Plans, war plans are necessary for any actions you undertake during the various conflicts you may find yourself in. Per the personal nature of these conflicts it is important that if you seek to manage an army personally that you put your characters on the line. Otherwise, you can put your trust in NPC lords to lead your hosts to victory.
House Name: Daemon Targaryen
Conflict: The Conquest of Stepstones
Forces: Lord Velaryon's fleet led by Corlys Velaryon - [playerGenteelMonster], The Company of the Cat led by Drahaer Narvaris - NPC, and my Company of the Red Dragon led by Myself.
Objective: Destroy the Pirate's fleets and take the Grey Gallows
Plan:
Corlys shall take his fleet to Tarth whose Lord has agreed to allow them to base at his new port in Evenstar. From there they shall engage in scouting out where the Priates are gathering, once having learned where they are unifying at the fleet will sail for there and crush them.
Meanwhile, the Company of the Cat will make their way to my company at Tyrosh. We will wait for Corly's victory, when he's won he'll transport us to The Grey Gallows where we'll take the Pirate's greatest fortress.

Please do note that the plan is pretty terrible, it takes a lot of liberty with the chances of the Velaryon fleet winning.

The game takes place in a fantasy scenario and the introduction of magic and magic-wielding characters will be at Mod discretion. Sorcery is no ones friend in a world such as this, it has consequences.

Expeditions to Valyria, world exploration and other such fun endeavors will be dealt with by the Mods as/if/when necessary, but naturally carry significant risks all of their own as the world itself is not a friendly one in those more dangerous regions.

Death and destruction is part of the universe and no character is 100% safe. Assassinations, executions and the like are part and parcel of the scenario. Player actions have consequences and may spark off reactionary events when and as necessary.

Birth Rolls
Taken from Dragonfall, modified from A Fledgling Throne
Conception Roll:
1-45: You don't conceive.
46-100: You conceive.

Modifiers:
Fathers Age 50+: -5
Fathers Age 60+: -10
Fathers Age 70+: -20

Mothers Age 35-40: - 10
Mothers Age 40-45: - 20
Mothers Age 45-50: - 30
Mothers Age 50+: - 100

Table 1: Pregnancy Success

1-15 something went wrong (Roll on table 5)
16-90 Single Birth.
90-100 roll on Table 3 Multiple Birth

Modifiers:
Mothers Age 35-40: - 10
Mothers Age 40-45: - 20
Mothers Age 45-50: - 30

Table 3: Multiple Birth

1-90 non identical twins
91-97 identical twins
98-100 triplets

Table 4 Gender
1-50 Male
51-100 female.

Table 5 Something has gone Wrong.

1-2 Mother and Child Die in Child Birth
3-4 Simple
5-6 Deaf
6-7 Blind
8-9 Blind
10-19 Sickly infant (dies shortly after birth)
20-50 Stillbirth
50-60 Miscarriage late
61-100 Miscarriage early

Modifiers:
Mothers Age 35-40: - 5
Mothers Age 40-45: - 10
Mothers Age 45-50: - 15

What does the little Tike Look Like?

Eyes
1-45 Mother
46-85 Father
86-100 Recessive Gene takes hold (looks like neither, resembles extended family member)

Hair
1-45 Mother
46-85 Father
86-100 Recessive Gene takes hold (looks like neither, resembles extended family member)

Skin
1-45 Mother
46-85 Father
86-100 Recessive Gene takes hold (looks like neither, resembles extended family member)

Features
1-45 Mother
46-85 Father
86-100 Recessive Gene takes hold (looks like neither, resembles extended family member)

If a woman or man have failed to conceive 3 attempts in a row and/or a woman has failed to deliver a living child 3 years in a row, roll on the Reproductive health table.

OPTIONAL:
Reproductive Health Table:


1-30 Barren
31-60 reproduction problems (add a -10 modifier to all pregnancy rolls, roll again on this table if you fail to reproduce twice more)
61-100 unlucky (you are just unlucky, roll again on this table if you fail to reproduce twice more)

Magick and Eldritch Horrors

The Magicks of the Seven
The conquest of the Vale by the Faithful of Andalos millennia ago is rumored to have been when the blessings became far less common.

They can bless those they deem worthy?


The Magicks of the Old Gods
The Old God's magick was passed into the blood of their faithful, wargs, greensight and long life, all were blessings passed from father to son down ancient bloodlines. Though those with the blood have grown thin there are still those with the blessings yet in The North and beyond.

The Magicks of the Drowned God
The Drowned God's people are not the servants, but rather the chattel of his will. His Disciples to use as he desires.

The Magicks of the Faceless One
The servants of the Faceless One are consummate assassins.

The Magicks of the Valyrian Gods
Dragon's flame and dragon's blood, the spirit and heart of the Valyrian faith. Little else is known.

The Magicks of the Red God
The Flames burn quiet, intrepid missionaries spreading across the Free Cities.

The Magicks of the Rhoyne Gods
They are dead, only their curses yet remain with the scraps of their will. Ancient spells on stone and madness, blood and water cursed to bring horror at the behest of their last Prince.

ECONOMICS




A Breakdown of Economic Matters


Westeros
=========


The North
  • The North is largely uncultivated, there are few roads of import there. Most of the inland trade passes by either the kingsroad or the riviers. Trade items from the north include wool, hides and timber.
  • White Harbor contains silversmiths.
The Riverlands
  • The Riverlands are rich, fertile and populous. The numerous rivers crisscrossing its expanse are used for trading and the transport of goods. With so much trade on the rivers, villagers will haul their grain and other goods far across the river networks to see it sold and carried elsewhere by the merchants, with many seeking Kings Landing for this.
  • Wine can be made from small, tart grapes grown in the riverlands.
The Vale
  • Wheat, corn and barley is grown in the Vale. Not even in Highgarden do the pumpkins grow any larger nor is the fruit any sweeter.
  • House Waxley is known for producing scented candles in Wickenden.
The Iron Islands
  • The Iron Islands are sparse and rocky with little fertile land for farming.
  • However, the Islands as their namesake shows hold an overabundance of Iron, Lead and Tin also being common.
  • Currently the Ironborn face a major issue as the pressures of so many people on the Islands stresses the Island's ability to support themselves.
The Westerlands
  • The Westerlands are the richest part of the realm. Full of hills and crags the land is dotted with mines from which pour gold and silver in astonishing quantities.
  • There are gold mines at Casterly Rock, Castamere, Nunn's Deep, the Pendric Hills and The Golden Tooth.
  • With its less fertile lands, large sections of the Westerlands is given over to sheep rearing.
The Crownlands
  • Kings Landing is the driving force of the region, with the largest population and harbor in the realm. Trade and taxes flow into the capital from every corner of the realm and many foreign vessels ply their wares as well.
  • Elsewhere farming and fishing are the norm
  • Duskendale is a city in decline, its trade diminishing as Kings Landing continues to expand.
  • Driftmark is on the ascendant. Trade flowing into the Blackwater Bay most oft gathering there first before moving on. Hull has become a bustling center for ship construction, with the only drydock in Westeros established there. Meanwhile Spicetown prospers
The Stormlands
  • A Stormlands is a fairly fertile region.
  • There are no cities in the Stormlands but it does contain many towns.
  • The Kingsroad runs north from Storm's End to King's Landing in the Crownlands.
  • Slaving raids have devastated Tarth and Estermont
The Reach
  • The Reach is the second most wealthiest region in the Seven Kingdoms and the most fertile.
  • Its lands produce melons, fireplums, peaches, apples and grapes.
  • The Arbor is said to make the finest of wines, from dry fruity reds to a rich golden vintage.
  • Oldtown's mastercraftsmen are renowned for their skill when working on woodharps and many other fine musical instruments.
  • A Maester in disgrace has established a workshop besides Highgarden producing a new instrument named the Harpsichord.
ESSOS
The Free Cities of Western Essos sit behind Mercantilist policies.
 
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1. Corlys of House Velaryon, Lord of the Tides, Master of Driftmark
2. Viserys of House Targaryen, King of the Andals, the Rhoynar, and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm
3. Rickon of House Stark, Lord of Winterfell, Warden of the North
4. Tymond/Jason of House Lannister, Lord of Casterly Rock, Warden of the West, Shield of Lannisport
5. Daemon of House Targaryen, Prince of the Seven Kingdoms, Master of Laws, Commander of the City Watch
 
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1. Viserys (HOTD Characterization, Prophecy Dagger et al, but preferably no crippling disease; degenerative disease towards the end of his life in 20-ish years not discarded, but none right now)

2. House Hightower

3. House Darklyn
 
Daemon Targaryen "The Rogue Prince",
King Viserys I Targaryen,
Lord Corlys "Sea Snake" Velarion,
Lady Rhaenys Targaryen,
Otto Hightower
 
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1. House Celtigar of Crab Isle
2. House Forrester of Ironrath
3. House Upcliff of Witch Isle
 
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1. Lord Rickon Stark of Winterfell
2. Lady Jeyne Arryn of the Eyrie
3. Lord Greyjoy of Pyke
 
1. House Stark of Winterfell
2. House Arryn of the Eyrie
3. House Baratheon of Storm's End
4. House Martell of Sunspear

Note: This list is in no particular order(mostly) but I would rather not play House Martell due to the fact that I played them in Reign of the Dragonsbane. While I had a great time, I would prefer to do something new for this game. My preference(first choice) is for House Arryn of the Eyrie.
 
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1. House Targaryen/King Viserys
2. House Targaryen/Prince Daemon (if he is being split off)
3. House Velaryon/Princess Rhaenys
 
Discord does make things easier, but it might benefit the game to have one for strictly OOC and "force" players into playing, well, IC.
 
House Royce
Viserys Targaryen (I'd be really good at making ineffective compromises, bothsiding issues which cant be bothsided, and fucking up. This will be me trying my best to be an effective ruler. I will not be one).
House Westerling.
 
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1) House Lannister of Casterly Rock
2) House Martell of Sunspear
3) House Stark of Winterfell
 
Volantis
Mushroom
House Roxton
House Cole (and by Extension Criston Cole)
Lord Tully of Riverrun
Lord Bracken

The Mountain who has gone back in time! (Not Serious)
 
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I have a channel in the GSRP discord - people can be in it - but otherwise, there's no discord. This and that channel are the only OOC spaces, there will be an RP and a IC thread btw.

I wanna play as if it was 2015 ok :p don't hate me
 
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