Intro
New
- Location
- New Zealand
Alright, I'm doing it, I'm back on my bullshit. This is already a terrible idea.
Okay, fine, let's get started:
So....
A few years ago, I decided to build an TTRPG (again). The basic set up for this one was that, instead of being Adventurers, the players played as the Regents of small city state (While babysitting the upcoming royals).
Is this idea fun?
Is it even mildly interesting?
I don't know, but its been knocking around my head for a while, and I figure I might as well get some other peoples eyes on it and see if we can make something interesting.
My plan for this thread is basically to blurp out all the thoughts floating around my head (over time), and see what sticks, and if any of you fabulous people have any ideas or suggestions. For tonight, probably I'll just give a blurb on the six roles, and see what takes peoples fancy from there.
So, that's the current general shape.
If people have particular things they want to hear about, give us a shout.
Probably the next post will just be setting up the basic mechanics, and then (presumably) going through the various regent roles one by one. Or maybe something else will take peoples fancy!
That, or I can do a "Lore post" describing the various Noble houses, and neighbouring kingdoms.
Okay, fine, let's get started:
The Queen is dead. King Roland has been missing these past five years, and the royal twins,Lillian and Danial are not yet of age to take the crown, a scant eight summers old.
The Noble houses via for influence. Neighboring kingdoms are eyeing up your borders.
There are shortages in the markets, and unrest in the streets, and You have been charged with keeping the city together.
You are the Council of Cavan.
Regents of the Realm, named by Queen Johanna in her will to guide and shape the city until Lillian and Danial come of age in seven years time.
There are many threats, and the success of the city will depend on cunning and teamwork.
So gather what wisdom you can find,
and those friends who are loyal to you,
and rule.
The Noble houses via for influence. Neighboring kingdoms are eyeing up your borders.
There are shortages in the markets, and unrest in the streets, and You have been charged with keeping the city together.
You are the Council of Cavan.
Regents of the Realm, named by Queen Johanna in her will to guide and shape the city until Lillian and Danial come of age in seven years time.
There are many threats, and the success of the city will depend on cunning and teamwork.
So gather what wisdom you can find,
and those friends who are loyal to you,
and rule.
The Council of Cavan is a cooperative,multiplayer role playing game, designed for four to seven players.
One player plays the role of the "Storyteller", the remaining players are "Councilors". Each councilor plays a different role in the city, for example the cities General, keeping track of military matters, and the various adventures washing in and out of the city, or the Courtier – in charge of wrangling both the noble houses and nascent royalty.
Play consists of a number of "Council sessions" (one per season), during which you and your fellow councilors discuss the running of the kingdom, and decide how best to allocate your limited personnel, assets and currency.
After each council session, a pair of dice are rolled for each action undertaken, and the game's "Storyteller" will narrate the results (in some cases prompting further actions or choices).
After all actions have been resolved, the seasons will turn, the council will convene again, and new threats and rumors will be brought before the council to discuss.
One player plays the role of the "Storyteller", the remaining players are "Councilors". Each councilor plays a different role in the city, for example the cities General, keeping track of military matters, and the various adventures washing in and out of the city, or the Courtier – in charge of wrangling both the noble houses and nascent royalty.
Play consists of a number of "Council sessions" (one per season), during which you and your fellow councilors discuss the running of the kingdom, and decide how best to allocate your limited personnel, assets and currency.
After each council session, a pair of dice are rolled for each action undertaken, and the game's "Storyteller" will narrate the results (in some cases prompting further actions or choices).
After all actions have been resolved, the seasons will turn, the council will convene again, and new threats and rumors will be brought before the council to discuss.
So....
A few years ago, I decided to build an TTRPG (again). The basic set up for this one was that, instead of being Adventurers, the players played as the Regents of small city state (While babysitting the upcoming royals).
Is this idea fun?
Is it even mildly interesting?
I don't know, but its been knocking around my head for a while, and I figure I might as well get some other peoples eyes on it and see if we can make something interesting.
My plan for this thread is basically to blurp out all the thoughts floating around my head (over time), and see what sticks, and if any of you fabulous people have any ideas or suggestions. For tonight, probably I'll just give a blurb on the six roles, and see what takes peoples fancy from there.
You are the Courtier. A noble of some minor repute, thirty second in line to the throne. The Queens most trusted relative.
With Johanna's death, you have been charged with educating your cousins in matters etiquette and statecraft, as well as ensuring their personal safety until they come of age. Johanna has also made a more personal request that you seek out suitable marriages for each of them, so as to strengthen ties to both the noble families of the city, and abroad.
In addition to this, there is also the wrangling of the Noble Houses to attended to; when feuding, the Great Houses are liable to burn the city to the ground. On the other hand, if their differences were ever set aside, it is likely that the Great houses would make a bid for the throne.
You will need to balance the politics of the Aristocracy most carefully in order to survive
The Courtier is in charge of Aristocrats and Bodyguards.
They are responsible for managing the noble houses, making sure their young cousins survive, and being fabulous.
With Johanna's death, you have been charged with educating your cousins in matters etiquette and statecraft, as well as ensuring their personal safety until they come of age. Johanna has also made a more personal request that you seek out suitable marriages for each of them, so as to strengthen ties to both the noble families of the city, and abroad.
In addition to this, there is also the wrangling of the Noble Houses to attended to; when feuding, the Great Houses are liable to burn the city to the ground. On the other hand, if their differences were ever set aside, it is likely that the Great houses would make a bid for the throne.
You will need to balance the politics of the Aristocracy most carefully in order to survive
The Courtier is in charge of Aristocrats and Bodyguards.
They are responsible for managing the noble houses, making sure their young cousins survive, and being fabulous.
You are the General, defender of the realm. With the Queen's death, you have been called back from the Eztipa border, and placed in charge both the city watch, and the cities ragtag supply of ``Questers''.
Tactics are no longer tactics.
Strategy is no longer strategy.
You are beholden in politics now. With diplomacy and public opinion and figuring out where on earth your soldiers swords are going to come from.
Still… it is a service to the kingdom, and you know how to do your duty.
The General is in charge of Commanders and Questers (AKA, adventurers).
They are responsible for defending the kingdom's borders, protecting allies, and putting down any dragons, ogres, or cultists that attempt to take over the countryside.
The General is also in control of the kingdom's Armies.
Tactics are no longer tactics.
Strategy is no longer strategy.
You are beholden in politics now. With diplomacy and public opinion and figuring out where on earth your soldiers swords are going to come from.
Still… it is a service to the kingdom, and you know how to do your duty.
The General is in charge of Commanders and Questers (AKA, adventurers).
They are responsible for defending the kingdom's borders, protecting allies, and putting down any dragons, ogres, or cultists that attempt to take over the countryside.
The General is also in control of the kingdom's Armies.
You are the Ambassador. With the Queen's death, you have been recalled from your foreign posting, and placed in charge of foreign relations with not just one kingdom, but all of them. You are to administer spies and diplomats, and do your best to prevent your fellow council-members from causing an international debacle.
The Royals are young. The Council is inexperienced.
The kingdom is small, and foreign nations are prone to preying on weakness, and lashing out against power.
You will need loyal allies, and detailed information on your enemies, and no small portion of luck as you walk the delicate tightrope of international diplomacy.
The Ambassador is in charge of spies and diplomats.
They are responsible for gathering information on incoming threats, and managing the attitudes (and policies!) of neighboring kingdoms.
The Royals are young. The Council is inexperienced.
The kingdom is small, and foreign nations are prone to preying on weakness, and lashing out against power.
You will need loyal allies, and detailed information on your enemies, and no small portion of luck as you walk the delicate tightrope of international diplomacy.
The Ambassador is in charge of spies and diplomats.
They are responsible for gathering information on incoming threats, and managing the attitudes (and policies!) of neighboring kingdoms.
You are the Minister. The Keeper of the common folk. Architect of laws and legislation. Administrator of Courts, Orphan houses, Temples and public criers.
With the Queen's death, there is no final authority for courts to answer to. With the Queen's death, the citizens have lost just one more anchor to look to in dark times.
With the Queen's death YOU have been made responsible for one hundred thousand souls, and for selling the councils plans to the public, so as to avoid civil unrest.
The Minister is in charge of Orators and Magistrates.
They are responsible for managing both public opinion, and the *laws* of the kingdom (this includes creating new laws, and managing any court cases which might come up)
The Minister manages the various "Public beliefs" which will determine the success or failure of your kingdom.
With the Queen's death, there is no final authority for courts to answer to. With the Queen's death, the citizens have lost just one more anchor to look to in dark times.
With the Queen's death YOU have been made responsible for one hundred thousand souls, and for selling the councils plans to the public, so as to avoid civil unrest.
The Minister is in charge of Orators and Magistrates.
They are responsible for managing both public opinion, and the *laws* of the kingdom (this includes creating new laws, and managing any court cases which might come up)
The Minister manages the various "Public beliefs" which will determine the success or failure of your kingdom.
You are the Dean. Administrator of librarians and magicians. Keeper of curious and mysteries. With the Queen's death, you have been requested to take a more… active roll in the city. No longer merely administering the school, but also advising the ruling council on matters of spell craft and learning.
This is both and obstacle and an opportunity. With the Queen's death, the royal patronage you once enjoyed is forfeit, you will need to justify the Academies usefulness to your colleagues on the council.
Also forfeit is the rather stringent oversight you previously toiled under, and should the kingdom ever be in need of aid…you will only be to happy to oblige.
The Dean is in charge of the kingdoms Scholars and Sorcerers.
They are Responsible for... nothing in particular. Mostly just making sure you don't blow yourselves up by mistake.
They also have access to the kingdom's vault of magic items.
This is both and obstacle and an opportunity. With the Queen's death, the royal patronage you once enjoyed is forfeit, you will need to justify the Academies usefulness to your colleagues on the council.
Also forfeit is the rather stringent oversight you previously toiled under, and should the kingdom ever be in need of aid…you will only be to happy to oblige.
The Dean is in charge of the kingdoms Scholars and Sorcerers.
They are Responsible for... nothing in particular. Mostly just making sure you don't blow yourselves up by mistake.
They also have access to the kingdom's vault of magic items.
You are the Architect. Designer and planner of the city, overseeing the construction of fortifications, roads, trade routes and industry.
You are responsible for building and maintaining infrastructure, controlling the guilds as the import, export and manufacture goods, and preparing the city and the surroundings lands, for war, commerce, and harvest.
The Architect is in charge of merchants and engineers.
They are responsible for building and maintaining the kingdoms buildings and infrastructure, and also ensuring the sufficient grain, steel and cloth is available for all the OTHER regents to do their jobs.
All critical buildings of the kingdom are managed by you, also a Dossier of current shortages and abundance of goods.
You are responsible for building and maintaining infrastructure, controlling the guilds as the import, export and manufacture goods, and preparing the city and the surroundings lands, for war, commerce, and harvest.
The Architect is in charge of merchants and engineers.
They are responsible for building and maintaining the kingdoms buildings and infrastructure, and also ensuring the sufficient grain, steel and cloth is available for all the OTHER regents to do their jobs.
All critical buildings of the kingdom are managed by you, also a Dossier of current shortages and abundance of goods.
So, that's the current general shape.
If people have particular things they want to hear about, give us a shout.
Probably the next post will just be setting up the basic mechanics, and then (presumably) going through the various regent roles one by one. Or maybe something else will take peoples fancy!
That, or I can do a "Lore post" describing the various Noble houses, and neighbouring kingdoms.