The building of the Magic World (Harry Potter Civ Quest | CKII)

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We can't stand anymore the situation we are in. We have to hide, to have masks everywhere to...
The start
Location
Spain
We can't stand anymore the situation we are in. We have to hide, to have masks everywhere to avoid the burning. Of course there are people who likes them, but it's not like everyone knows the spell to make the flames lukewarm and not burning us. And seeing people burning for real, it's something I don't wish to anyone. The screams, the smoke, the smell… And how everyone looks at the people burning. The no magical people when confronted to something they can't understand, become fearful, vicious… they cage us, and parade us to the burning site, meanwhile the people we thought to be friends, and even family, starts insulting us, accusing us of things we haven't done, throwing rotten food to us. After that, we are tied up to wood posts, at the top of a bonfire yet to be light up on fire to kill us.
And even if we aren't there, in the top of those bonfires, we see people who are no magical, which maybe the only sin they had were being woman with a superior intellect, wishing to do things right and in a jealously fit, they condemn them to die. In this time, the no magical people are nothing else than monsters in sheep clothing.

The method of killing us varies apart from the bonfire, but that is the spectacular one to people who doesn't have a river or a lake. Another form of showing how one can be a witch is by drowning the poor people. If they survived, they were witches and had to go to the bonfire to be killed. If they were drowned and killed, they were poor girls. And of course, the religious people which to determinate if I was or not a witch used a cauldron of boiling water. If your hand weren't blistering, you were pure, if it were, you were a witch and again, to the bonfire.

The male population in this era have it slight better than the female. The reason is that they only think that there are witches… wizards they forgot we exist. They can practice magic; keep hidden of course, but they have less chance of being accused of practicing witchcraft. Still, if you aren't practicing Witchcraft, you can be a heretic, so even then, you can still have to flee to save your life.

And as you can't use too much of your magic, your food always stays the same; as you can only have what you recollect or hunt in the woods, or farm yourself if you are lucky that nobody suspects you to being either an heretic or a witch. But then, if you stay yourself on one place, you have to pay the abusive taxes from both the kingdom and the church. That makes us stay in the poor prospect of living in misery most of the time, working hard until our hands bleed, only for our profits to be taken from our hands for a pathetic excuse.

Even so, there are no magical people who actually help us, even risking their own lives to let us live our own. But they are few in between them, and a risk most of the time trying to convince them that what we are doing isn't making deals with demons and so on. Only after taking that risk, and seeing the results, we can be sure that not all of them are monsters. Even so, if the risk become more prominent when a witch hunter enters the village you are staying. They know… they know the truth about us, and only want to eradicate us. Not as the Church, they don't like spectacular settings. They only enter, and cut your throat before going their way to another witch to kill.

And of course, the war goes to our lands, and the king have to recruit us to defend himself. We have to learn how to fight with a sword, wear armour, and have to fight like that in a war that is not needed for us.

We are tired, we need peace of mind, peace to practice and develop our magic, to be wizard and witches…

We need to find our Avalon.

I found myself among other wizards and witches, and are going together. We are running, from prosecution and being burned in the bonfire. I am…

[] A man, a soldier who survived one battle and had to retire from military service because I received a terrible wound
[] A woman, which ran from her village because they tried to prosecute me for knowing more than other people in my village.
[] A male child, which his mother gave away to these people because I showed signs of being a wizard.
[] A female child, gave away to be a slave, but rescued because I made accidental magic to let me scape among others.

We are going to some place one of us said, it was an empty space, with a lake nearby and enough space to let us work… We will start our own place, and wish to the gods that we find our place to let other people come and find themselves safe.
 
General Rules
Hello everyone, this is my first Civ Quest, so these are the rules I wish everyone to follow:

- If I make a mistake, or you have advice to say to me, please TELL ME. I can't improve or know what are you liking from my quest if you don't say anything about it. I need feedback to become better. Even if it's my writting style, as I am from Spain and English is not my native language.

- This quest starts at the year 990, and wizard and witches normally lives till long ages if they are left in peace. This quest will go until the present and maybe more on, and they will have to deal with technical advances. If something important goes on and I didn't put it, please tell me so I can correct it.

- The system here is like another civ quests, The majority rules. If there is a Tie, I will check both options and obtain the common things in them, and let you vote again the rest. I will give about 2 days to vote to let the tie resolve between yourselves, but when the second day end, and the tie is still on, I will put my own vote.

- The Mechanic is CKII, and I am learning how to use it correctly. If you have advice, again TELL ME. I know I am being a nuisance with this, but its important for me to learn, to give you a quest you would like to read and enjoy.

- Omakes can be made, and will give a +10 to each roll related to the Omake. If it become Canon, it will add +15.

The GM reserves the right to modify the rules when he wants.
 
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Character Sheets
- Name: Elric

- Age: 14 years old

Stats:

- Combat: 5
- Martial: 5
- Stewardship: 10
- Diplomacy: 10
- Intrigue: 20
- Magic: 5

Traits:

- Talented: He showed signs of magic in a short age, being him talented in that aspect.
- Persecuted: A common trait of being a Wizard, is that if anyone who is not a Wizard or a Witch know about you, the most common reaction is to try to kill you.
- Magical Accidents: You are still young and with not much control about magic, so beware of the accidents without logic.

- Sneaky: You know how to hide and avoid being seen. This is useful in the long run.
 
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[X] A female child, gave away to be a slave, but rescued because I made accidental magic to let me scape among others.

Reposting because I don't wanna split up the informational stuff.
 
[X] A female child, gave away to be a slave, but rescued because I made accidental magic to let me scape among others.
 
[X] A female child, gave away to be a slave, but rescued because I made accidental magic to let me scape among others.
 
[x] A male child, which his mother gave away to these people because I showed signs of being a wizard.
 
[x] A female child, gave away to be a slave, but rescued because I made accidental magic to let me scape among others.
 
[x] A male child, which his mother gave away to these people because I showed signs of being a wizard.
 
[x] A male child, which his mother gave away to these people because I showed signs of being a wizard
 
Votes Closed. Soon I will upload the Character Sheet of the Character and all things related to the Civ and the first turn.
Adhoc vote count started by Grothnack on Jun 11, 2017 at 3:44 AM, finished with 17 posts and 12 votes.
 
How it begins
"Mum, where are we going?"

"Don't worry, son." My mom said, with a smile in her face. I was happy that she was smiling now, she didn't smile so often after strange things started happening around the house.
For example, I was trying to find the chickens; as by an error I set them free, and I saw them flying toward me in a speed I couldn't believe. Or when the fire started on the chimney when the wood was damp with the rain.

"Is this the boy?" A male voice said, and I looked up, to a man with kind smile, but without an arm and looked old. There was another woman, but she had a frown in her face, but I couldn't see anymore as the man grabbed me by my arm.

"Mum?"

"Sorry son… Is for the best. If you stay here, you will be killed by the fire. This is the best I could provide you." My mom said, with tears in her eyes. I couldn't think, I tried reaching out to her, but the man who grabbed me, freed me before using something and immobilised me. I couldn't scream, couldn't even say anything.

"Stay well, they will take care of you" My mom said, before turning her back to me, and starting to go away. Then, the man put me in the cart, and just made the horses go, making me go away from everything I knew.

Years have passed since then, and now we are among others in an empty place, where we will try to make it our home… it sounded nice, but would need a lot of work, and we are being asked to help. There are another kids like me, so I am not exactly alone, but I miss my home.



Each Turn will consist on a Year, so select carefully.

MARTIAL:

You are just a kid, but in case you need it, you must learn how to defend yourself without magic, because the hunters and so on won't stay put until you do you magic spell to get out of there. They don't expect you to fight either way, but it's better to be prepared. At least you are not alone, as other kids your age are there too. (One Action)

[] Learning to Fight
You learn to fight, and be able to defend yourself normally. Maybe it will let you survive a battle.
Benefits: +Combat stat
Chance of Success: 40/60/90
Time to Complete: 1 Turn

[] Preparing
The people are defenceless if they don't use their magic. Maybe making some basic equipment will make it better for us to defend our new home.
+Adds Basic Weapons to everyone in the Civ
Chance of Success: 80
Time to Complete: 2 Turns

DIPLOMACY:

There aren't much neighbour villages here, but one or two farms nearby can help us obtaining some food to last until we are settled correctly, and there is maybe the forest which are unexplored. The aid is small, but useful right now. But I can speak with the others kids like me to make friends...(One Action)

[] Farms
Small farms which are left alone except to pay the taxes, but they are wary of strangers, so we would need to tread carefully to avoid suspicions of being wizards and witches.
Benefits: Better Interactions from now on with the Farms. Trade avalaible with them
Chance of Success: 50
Turns to Completion: 1

[] Explore the forest
The forest is unexplored, so maybe we could find some things useful to us, or maybe even some magical creatures
Benefits: ¿?
Chance of Success: 70
Turns to completion: 1

[] Making friends
I don't know anybody except some of the adults. I should try to know them better
Benefit: Being closer to everyone in the village
Chance of Success: 30/60/90
Turns to Completion: 1

STEWARDSHIP:

You are living now in the open, without a house to shelter and having problems of food, water and living. You have to remedy this, helping in any way you can. (One Action)

[] Building houses
You need somewhere to sleep without worrying about the rain or things like that. Also, It could serve to set up new things later on.
Benefit: Set up the basics for more complex buildings, can avoid other problems later on.
Chance of Success: 80
Turns to Completion: 2

[] Set up gathering posts
There is a forest, and a lake. You can set up places where you can recollect food easily and have enough to survive until you are better off.
Benefit: Don't have to worry about food and water at least.
Chance of Success: 70
Turns to Completion: 1

INTRIGUE

All of you are wizards and witches, so if some witch hunter pass here, he will have a field day until the village is wiped out. You need to figure out how to pass as normal people until you find the way to avoid things like this. (One Action)

[] Common Sense
Avoid putting your wand in a place where everyone can see it, don't have your cauldron out there. Don't transfigure another person because he insults you!
Benefits: Less chance for someone to suspect the truth about the village
Chance of Success: 60
Turns to Completion: 1

[] Hide and Seek
When you have to hide because there is no way to avoid being persecuted, you have to make it sure that you can flee to another place. Even hiding in the crap of a horse is better than going to the fire.
Benefits: +Intrigue
Chance of Success: 40/60/90
Turns to Completion: 1

MAGIC

There is a lot to learn about magic, and so less time to understand it if I want to be of use when the time is right. (One Action)

[] Understanding the magic
The other wizards and witches starts to teach you and others in their free time about magic and how to use it with your wands.
Benefit: +Magic, unlocks more complex Magic.
Chance of Success: 50
Turns to Completion: 1

[] Basic Potions
You starts trying to learn about making potions, which would help in the long run, but now you must understand how to avoid exploding the cauldron.
Benefit: Unlocks Potions
Chance of Success: 30
Turns: 2

OTHERS

Write-In: You can suggest projects and so on, and I will think about the Turns to Complete and the Chance of Success. As I am new to this, please have patience and tell me if I am making things wrong. I am open to suggestions.
 
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A suggestion: Would it be possible to get what each project would get us as part of the action description? I don't really know what to prioritize.

A rough idea would be fine, you don't need to give things away if they're spoilery
 
A suggestion: Would it be possible to get what each project would get us as part of the action description? I don't really know what to prioritize.

A rough idea would be fine, you don't need to give things away if they're spoilery

I added Benefits part of each option, to let you take a better decission about it. Thanks for your advice!

PD: I added to the rules the Omakes. You can write Omakes to better the results of the dice, but they have to be made before the Votes close.
 
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[X] Learning to Fight
You learn to fight, and be able to defend yourself normally. Maybe it will let you survive a battle.
Benefits: +Combat stat
Chance of Success: 40/60/90
Time to Complete: 1 Turn

[X] Making friends
I don't know anybody except some of the adults. I should try to know them better
Benefit: Being closer to everyone in the village
Chance of Success: 30/60/90
Turns to Completion: 1

[X] Set up gathering posts
There is a forest, and a lake. You can set up places where you can recollect food easily and have enough to survive until you are better off.
Benefit: Don't have to worry about food and water at least.
Chance of Success: 70
Turns to Completion: 1

[X] Common Sense
Avoid putting your wand in a place where everyone can see it, don't have your cauldron out there. Don't transfigure another person because he insults you!
Benefits: Less chance for someone to suspect the truth about the village
Chance of Success: 60
Turns to Completion: 1

[X] Understanding the magic
The other wizards and witches starts to teach you and others in their free time about magic and how to use it with your wands.
Benefit: +Magic, unlocks more complex Magic.
Chance of Success: 50
Turns to Completion: 1
 
[X] Preparing
The people are defenceless if they don't use their magic. Maybe making some basic equipment will make it better for us to defend our new home.
+Adds Basic Weapons to everyone in the Civ
Chance of Success: 80
Time to Complete: 3 Turns

[X] Making friends
I don't know anybody except some of the adults. I should try to know them better
Benefit: Being closer to everyone in the village
Chance of Success: 30/60/90
Turns to Completion: 1

[X] Set up gathering posts
There is a forest, and a lake. You can set up places where you can recollect food easily and have enough to survive until you are better off.
Benefit: Don't have to worry about food and water at least.
Chance of Success: 70
Turns to Completion: 1

[X] Common Sense
Avoid putting your wand in a place where everyone can see it, don't have your cauldron out there. Don't transfigure another person because he insults you!
Benefits: Less chance for someone to suspect the truth about the village
Chance of Success: 60
Turns to Completion: 1

[X] Understanding the magic
The other wizards and witches starts to teach you and others in their free time about magic and how to use it with your wands.
Benefit: +Magic, unlocks more complex Magic.
Chance of Success: 50
Turns to Completion: 1
 
[X] Preparing
The people are defenceless if they don't use their magic. Maybe making some basic equipment will make it better for us to defend our new home.
+Adds Basic Weapons to everyone in the Civ
Chance of Success: 80
Time to Complete: 3 Turns

[X] Making friends
I don't know anybody except some of the adults. I should try to know them better
Benefit: Being closer to everyone in the village
Chance of Success: 30/60/90
Turns to Completion: 1

[X] Set up gathering posts
There is a forest, and a lake. You can set up places where you can recollect food easily and have enough to survive until you are better off.
Benefit: Don't have to worry about food and water at least.
Chance of Success: 70
Turns to Completion: 1

[X] Common Sense
Avoid putting your wand in a place where everyone can see it, don't have your cauldron out there. Don't transfigure another person because he insults you!
Benefits: Less chance for someone to suspect the truth about the village
Chance of Success: 60
Turns to Completion: 1

[X] Understanding the magic
The other wizards and witches starts to teach you and others in their free time about magic and how to use it with your wands.
Benefit: +Magic, unlocks more complex Magic.
Chance of Success: 50
Turns to Completion: 1
 
[X] Learning to Fight
You learn to fight, and be able to defend yourself normally. Maybe it will let you survive a battle.
Benefits: +Combat stat
Chance of Success: 40/60/90
Time to Complete: 1 Turn

[X] Making friends
I don't know anybody except some of the adults. I should try to know them better
Benefit: Being closer to everyone in the village
Chance of Success: 30/60/90
Turns to Completion: 1

[X] Set up gathering posts
There is a forest, and a lake. You can set up places where you can recollect food easily and have enough to survive until you are better off.
Benefit: Don't have to worry about food and water at least.
Chance of Success: 70
Turns to Completion: 1

[X] Common Sense
Avoid putting your wand in a place where everyone can see it, don't have your cauldron out there. Don't transfigure another person because he insults you!
Benefits: Less chance for someone to suspect the truth about the village
Chance of Success: 60
Turns to Completion: 1

[X] Understanding the magic
The other wizards and witches starts to teach you and others in their free time about magic and how to use it with your wands.
Benefit: +Magic, unlocks more complex Magic.
Chance of Success: 50
Turns to Completion: 1
 
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