The Bloody Gates: A Penal Legion Meatgrinder (WH40k)

Seeing as it's been most of two weeks since last update and only three people have posted:

@Carol @Kensai @xjax1 @Teyao
Please post, if possible, by Sunday afternoon (around 2-3 PM Mountain time).

Anyone who doesn't will be unfortunately considered a deserter and likely kicked from the game.
 
Well, it seems as though we'll get some new squad members soon. Still, can't help but wonder why they've all dropped off the map, as it were.
 
Yeah, I-really don't understand it either honestly, considering they seem to still be on the forums, least some of em.
 
Well, it seems as though we'll get some new squad members soon. Still, can't help but wonder why they've all dropped off the map, as it were.

It's really weird, yeah. You'd think they'd at least tell me they're dropping the game or can't post for a time.

Anyway, update tomorrow night for the people who haven't actually disapeared.
 
My apologies for dropping off the radar, by the way. A combination of work, illness, and family demands wiped out my time and energy for a while.
 
@greendoor just to be sure, the advancement choices don't stack, right? So if I chose something off the first list, and picked as the second advancement to have all three choices, I'd just get the other two?
 
@greendoor just to be sure, the advancement choices don't stack, right? So if I chose something off the first list, and picked as the second advancement to have all three choices, I'd just get the other two?

Yes. You'd get all three options from the first list, but you only get to each one once.

You can pick something off the first list, and something different off the second, but the 'Pick everything off the first list' option is your entire advancement if you select it.
 
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Right, I think for Celine's first advancement, I'll take picking a Talent of my choice from Column 2, and I choose Hardy, and for my second advancement, I choose to get the other two previous options, finally getting Rank 1 in Piety and +5 Weapon Skill. Feels appropriate to spend them this way, since praying, getting hurt and hitting things with her sword has been pretty much all she's done the whole day.

EDIT: Added my chosen advancements onto my character sheet.
 
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Well those were some close shaves, but nobody died and, far more importantly, the tank didn't get scratched. Huzzah!

Not sure what I'll be taking. Maybe buying up one of my many terrible stats, or improving my actually decent Toughness, Willpower and Fellowship? Could maybe pick up Charm or Command, focus on being a face and talking my way out of trouble. Could also given uh, Jeradresh's success on drug-filled combat sprints, pick up Frenzy?

Decisions, decisions.
Right, I think for Celine's first advancement, I'll take picking a Talent of my choice from Column 2, and I choose Hardy, and for my second advancement, I choose to get the other two previous options, finally getting Rank 1 in Piety and +5 Weapon Skill. Feels appropriate to spend them this way, since praying, getting hurt and hitting things with her sword has been pretty much all she's done the whole day.
So what you're saying is that you're the Imperium's ideal penal legionnaire? :lol:
 
@greendoor

Smoop's going to lean into the whole scouting thing, so she'll pick up the Alert talent and increase her Awareness to Rank 3 (+20). This means that when she's on point, her Awareness rolls will be made at a base of 71 and gain a +1 DoS when opposing Stealth.

She is also going to get even more jumpy.

For her downtime action, she'll scrounge up some food. It might help with the wounds situation at least....
 
If either of you want to finish up your sheet within the next few days, I'll throw one you in too.

I think I'll wait for a bit longer, some RPs that I'm already in on this very site are just opening up again on time frames that I was just not expecting so I don't want to get overworked between upkeep and IRL

I'll def finish up my sheet but I think I'll ask to be kept back for a while, since life is fleeting in this RP anyways lol
 
This varies heavily book to book actually, and I generally veer on the side of 'Not a secret' (It's hard to create religious propaganda if the enemy's existence is classified after all).

I'm also aware Arch-Enemy refers to Chaos, but Arch-Traitor typically refers to Horus specifically. Odd wording if he meant Chaos or Daemons.

Sorry for the double post, but I've been meaning to respond to this for quite a while but I just kept getting busy and I never finished it, so here it goes

I feel like the notion of "Imperial citizens knowing about chaos" is wide-spread in the Imperium; However, the notion that "Imperial citizens are aware about the nature of Chaos" is rarer and really depends on where you are and who you are in the galaxy. Examples: Inquisitors after the first war of Armageddon consigned millions to death simply because they were exposed to Angron during Grey Knights' Months of Shame (The Emperor's Gift). It wasn't the existence of chaos alone that lead the Inquisition to make that decision, it was the fact that some of the more dangerous secrets of Chaos were exposed: ergo, the truth of their connections to the warp and the existence (and possibility) of the Daemon primarchs. However, I also wouldn't be surprised if some planets didn't even know about Chaos altogether: In the Warhammer Crime series, the Hive World of Varanganta doesn't even believe that Xenos are real, and in an Iron Snakes novel a high up government official expressed incredibly about the existence of Space Marines.

Doyalist reasonings for this are that there are simply a lot of writers that have a lot of differentiating opinions about the setting (especially with GW's canon policy) but the Watsonian explanation is much more interesting, since it's a combination of the limited and often wrong nature of information and record-keeping available in the Galaxy and the scale of the setting

Warhammer 40000k 6th Edition Rulebook Pg.404 said:
...There are Daemons abroad in the universe, and the link that these entities have with the Warp is not a commonly known or understood phenomenon within the broader community of the Imperium...

...What little awareness exists amongst the peoples of the Imperium is never openly or officially acknowledged. Tales of the Warp and its unpleasant inhabitants are dismissed as scaremongering or mere superstition...

...The primary motivation for keeping knowledge of Daemons secret is to ensure that the greater population is not catastrophically disturbed by such revelations and driven to madness, despair and mass civil unrest through the knowledge of them. There is a world of difference between understanding that there are vile, antipathetic alien species at large in the universe and knowing that one's immortal soul is at risk from predation by unholy daemonig entities from a hellish dimension a mere thought away from our own. Also, as dangerous as Warp travel may be perceived to be, if the general populace was to realise that it was, in fact, through a realm inhabited by Daemons, it is unlikely that anyone would willingly submit themselves to such a means of transport or trust any of the astropathic messages sent through it....

...The bearers of this knowledge are few, and they share this information reluctantly. The Inquisition and their erstwhile allies, the Grey Knights, are among the tiny number of humans who are allowed to know of the Daemons and their evil ways. Most others who come into contact with them are culled to prevent both the promulgation of knowledge and the possible spread of daemonic taint. If they are of sufficient value to the Imperium, they are mind-wiped to erase all memories of the encounter.

As such, it feels to me like the majority of people know about chaos as traitors (hence why they are mostly known as heretics - an already major crime in the greater imperium - instead of something far worse). But, to play my own Tzeetch's advocate in the context of this story I will say that in a Penal Legion they'd probably be whispers about deamons and the likes beneath the ears of prying commissars anyways, so it's whateves.

And so, in regards to Thersa, the story is that she's some gal from an out-of-the-way Imperial planet who wasn't really involved much with the wider galactic community. Local population probably didn't know much about deeper lore of the stars, but were aware about Xenos. Chaos? Only the basics; ergo, they are 'heretics' and 'traitors to the emperor' but not much more info than that. The Ecclesiarchy probably had a minimal presence, so the local religion is probably an off-shoot of the Imperial faith (which is faster and looser than what most people think, as long as you believe in the emperor as your god your good. IIRC in tribal worlds they suffice with having the Emperor simply be the chief deity). Off-world travel was probably limited to trade and military purposes, as is standard.

When Chaos came along, several things happened: A) Thersa wasn't privy to the true nature of Deamons; And so, as with what often happens, she confused them with some Xeno species. B) It wasn't a huge warband, so unlike as with happens with Pleasure Worlds the planet didn't get immediately bombed and scoured clean of life. C) When the Inquisition arrived, they discovered the presence of a Deamonic Incursion. Fearing Chaotic corruption, they took the survivors off world and swore them into forced silence via penal sentence. A bit too light tbh, but at least it's better than usual lmao.

On another note, fixed my mistake about the notion of the Arch-traitor. Just sounded better to me during writing. :oops:
 
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@Svend @AbstractTraitor
Either of you still interested? We just had 2 slots just open up from people just straight up disappearing and not posting for months.

@A Wise Hermit @Gyronate31
If either of you want to finish up your sheet within the next few days, I'll throw one you in too.
Im very interested! Though i'd like to ask to roll a new character if possible as i don't remember much about my previous guy
Edit: also completely fine if you'd rather i not though!
 
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Sorry for the double post, but I've been meaning to respond to this for quite a while but I just kept getting busy and I never finished it, so here it goes

I feel like the notion of "Imperial citizens knowing about chaos" is wide-spread in the Imperium; However, the notion that "Imperial citizens are aware about the nature of Chaos" is rarer and really depends on where you are and who you are in the galaxy. Examples: Inquisitors after the first war of Armageddon consigned millions to death simply because they were exposed to Angron during Grey Knights' Months of Shame (The Emperor's Gift). It wasn't the existence of chaos alone that lead the Inquisition to make that decision, it was the fact that some of the more dangerous secrets of Chaos were exposed: ergo, the truth of their connections to the warp and the existence (and possibility) of the Daemon primarchs. However, I also wouldn't be surprised if some planets didn't even know about Chaos altogether: In the Warhammer Crime series, the Hive World of Varanganta doesn't even believe that Xenos are real, and in an Iron Snakes novel a high up government official expressed incredibly about the existence of Space Marines.

Doyalist reasonings for this are that there are simply a lot of writers that have a lot of differentiating opinions about the setting (especially with GW's canon policy) but the Watsonian explanation is much more interesting, since it's a combination of the limited and often wrong nature of information and record-keeping available in the Galaxy and the scale of the setting

As such, it feels to me like the majority of people know about chaos as traitors (hence why they are mostly known as heretics - an already major crime in the greater imperium - instead of something far worse). But, to play my own Tzeetch's advocate in the context of this story I will say that in a Penal Legion they'd probably be whispers about deamons and the likes beneath the ears of prying commissars anyways, so it's whateves.

And so, in regards to Thersa, the story is that she's some gal from an out-of-the-way Imperial planet who wasn't really involved much with the wider galactic community. Local population probably didn't know much about deeper lore of the stars, but were aware about Xenos. Chaos? Only the basics; ergo, they are 'heretics' and 'traitors to the emperor' but not much more info than that. The Ecclesiarchy probably had a minimal presence, so the local religion is probably an off-shoot of the Imperial faith (which is faster and looser than you think, as long as you believe in the emperor as your god your good. IIRC in tribal worlds they suffice with having the Emperor simply be the chief deity). Off-world travel was probably limited to trade and military purposes, as is standard.

When Chaos came along, several things happened: A) Thersa wasn't privy to the true nature of Deamons; And so, as with what often happens, she confused them with some Xeno species. B) It wasn't a huge warband, so unlike as with happens with Pleasure Worlds the planet didn't get immediately bombed and scoured clean of life. C) When the Inquisition arrived, they discovered the presence of a Deamonic Incursion. Fearing Chaotic corruption, they took the survivors off world and swore them into forced silence via penal sentence. A bit too light tbh, but at least it's better than usual lmao.

On another note, fixed my mistake about the notion of the Arch-traitor. Just sounded better to me during writing. :oops:
So, I'm not Greendoor, but for all intents and purposes I am his Co-GM. I'm his editor, co-planner, and we largely share the same view on the 40k setting. So I'm reasonably authoritative here, though anything green says supersedes me.

So, nothing you're saying is new information to us: We have read these materials and discussed them. We are aware there are Imperials that aren't sure that Space Marines exist, or that Xenos exist. We largely ignore stuff from Gathering Storm onward, but there's canonically a Rogue Trader uncertain if Tyranids exist, and he's writing Roboute Guilliman of all people what he believes to be the most authoritative book on Xenos ever (Liber Xenologis). This all remains more or less true and indeed we largely hold closer to the concept that people don't know a lot: There are plenty of Imperials who think Space Marines aren't real, many people have never encountered an alien outside of Imperial propaganda, and there is a great deal of misinformation even among fairly high ranking Imperials. We are also aware of the variety of the Imperial Creed, it's certainly not 'faster and looser than we think'.

Eventually you are going to need to come to a decision on what people in the current area actually know, and knowledge about Chaos is particularly inconsistent to the point where Watsonian explanations begin to break down. Who knows about Daemons? One source will tell you that the Inquisition even keeps Space Marines from knowing about Daemons and only consent to mind-wiping because execution is out of the picture, another will have Imperial citizens dismiss Daemons as Imperial propaganda, a third will have Daemons depicted in public stained glass windows. Traitor Marines? Traitor Primarchs? Throw a dart at a dartboard, and even if you miss, you've still landed on 'canon'.

When it comes to Bloody Gates, and pretty much all of our stuff, the average player basically knows the following:
1. You are almost certainly told that Chaos is the evil, spiritual Archenemy of the Imperium that involves the worship of unspeakable, Dark powers. You've heard those that worship it are traitors and heretics, and that they probably eat babies or something. You are liable to mistake heresies that have nothing to do with Chaos for Chaos* and just as liable to not recognize Chaos cultists who aren't being super blatant. You may even believe that all Xenos are the spawn of Chaos, and you'd even have some Imperial theologians agree with you. Odds are good that you have never, ever seen someone who worships Chaos. You may not believe that Chaos exists, in which case keep it to yourself.

2. You are almost certainly told Daemons are evil spirits of Chaos, but likely know nothing but superstition. You have probably heard stories about Saints being tempted by and defeating Daemons. You probably have heard and believe a lot of folklore about Daemons: you may believe that your milk curdling is the fault of Daemons or that Daemons are repelled by churchbells ringing. You may think of Daemons as propaganda, or just a metaphor for sin or something. If you had seen a Daemon, you are unlikely to mistake it for an alien**, but that's more because of their soul-searing presence and the bloody tears you weep than any resemblance to the generic, abstract concepts and images depicted by the Creed. You would probably misidentify a lot of horrors in the galaxy as Daemons, but being fair, even skilled Inquisitors would get some stuff wrong.

3. You are told the warp is hell, effectively, and are liable to use it as a curse word. You may also have heard to it regarded as the 'Outer Dark' or other euphemisms. Daemons live here, and it is bad. There is a decent chance you believe sinners are sent here when they die. You probably believe that Imperial space ships travel through the warp, because you have traveled in a space ship and it was very spooky. Even if you didn't believe it, the guy pointing a shotgun at you while you were forced to recite prayers to prove you weren't corrupted by the Warp probably did***.

4. You probably do not know the differences between the Chaos Powers. If you do, you are likely from a front-line world or from a highly educated background, and even then your information is pretty generic. If you are from such a background, you may know the names of the Chaos Gods, if so, you are likely wary about using them. If they don't hear you and take notice, your fellow Guardsmen or the Commissar might just shut you up instead.

In regards to your background, A. It is reasonable for Thersa to misidentify Daemons as Xenos, but doing so because they don't know that Chaos is a thing is an unlikely explanation****. Between legitimately not being able to tell, PTSD scrambling memories, double-thinking herself into believing it was an alien, or Inquisitorial mind-scaping, it's perfectly reasonable. B. Unless the planet was on the verge of becoming a Daemon world or utterly worthless, you do not need to justify why a planet wasn't Exterminatused in our stuff. We take the depictions of Exterminatus as particularly rarely conducted. C. The Inquisitorial response to a Chaos incursion would depend on several factors, but sentencing people to trial by ordeal in the penal legions is perfectly reasonable, though it'd probably be more like step 3 or 4 after performing various purity checks, limited/targeted purges of those who fail, and possible mindscaping/mindwashing of those deemed borderline but not worth killing.

I hope this clarifies matters for you. Obviously this is our own interpretation of the 40k Lore, but it's served us well for several years now. You can of course find other contradictory takes but ultimately it's Greendoor's game, not say, David Annadale's, as cool as that may be. Huh, now I wonder what it'd be like to have Josh Reynolds GM a game...

* As occurred in the largely lamentable Krieg novel, where the leader of the pro-Imperial Kriegan forces was confused at the rebels not being Chaos worshippers.

** Mind, this does occur in Yarrick: Imperial Creed with Yarrick just telling the Guardsmen the Daemons they're fighting are just Xenos. It was just lamely done. There are certainly Xenos alien out there enough to be confused for a Daemon (they aren't even the sole resident of the warp), but it should be reasonably obvious they're not natural.

*** The Sabbat War Anthology story, Nineteen-Three Coreward, Resolved, has this depicted as a common part of ship life aboard an Imperial pilgrimage vessel.

****There are of course various worlds with divergent beliefs, but not believing in at least some malign force broadly comparable to Chaos/Daemons would be a notable exception rather than the norm.
 
@Shephard
This was actually super useful for me to know, to be honest! Is their anything you think might be relevant for say a cathedral/shrine worlder to probably know a ton more about or say phrases you could reccomend to me to further my rp/make them feel more fitting to this 'canon'?
 
@Shephard
This was actually super useful for me to know, to be honest! Is their anything you think might be relevant for say a cathedral/shrine worlder to probably know a ton more about or say phrases you could reccomend to me to further my rp/make them feel more fitting to this 'canon'?
Hrmph. Tough question. The Imperial Creed is actually pretty poorly defined outside of broad precepts, due to years and years of IRL neglect. Even the return to the Adepta Sororitas has been marred with issues, like them getting Vandire's history literally backwards. Further, a lot of the stuff that'd really set a Shrine Worlder apart is either obvious (They're usually more zealous!) or would require a deep dive into the tenets of the Imperial Creed and the local Sector's Saints and stuff.

A few things to come to mind...

1. Although one might think Shrine Worlders would be insular, in fact, among all Imperials, Shrine-Worlders probably have the most interaction with worlds beyond their own due to extensive pilgrimage. You are significantly more familiar with the variety of the human form, culture and religious doctrine than the average Imperial citizen. You are probably more likely than any other Imperial world to have off-world heritage. You are also way more likely than most Imperials to have ended up or witnessed a fist fight over obscure religious doctrine.

2. I did a Sister of Battle game a while ago. It was in the neighboring Sector, it's out of date, and a decent chunk needs rewriting, but there was a list of scriptures and prayers, a fair chunk of which you would probably know. Some were canon, others were homebrew, and I think some were from the Inquisition so check before you use. Any prayers under 'Araxes' should largely be ignored. I also posted canon prayers from the Uplifting Primer here. These are something everyone can use.

3. You know a lot of Saints, including a lot of obscure ones. Verantis' major local saints are known to most Imperials, but since they'd be helpful to you:
A. Saint Savine, the Conqueror. A former Imperial Guard General, Savine was guided by portent and the death of her kin to join the Adepta Sororitas (Who usually only recruit orphans from the Schola Progrenium). She was eventually appointed by the High Lords to lead the Crusade that liberated Sector Verantis. She is the preeminent saint of the Sector, and in particular patron of the Imperial Guard and Sisters of Battle.
B. The Trader-Saint, Calacea. A Rogue Trader of great renown and piety who supported Savine's Crusade into the Sector. She is considered a patron of mercantile, commerce, and logistics as well as the Calacean Sub-Sector which is ruled by her descendants.
C. Kadmiel the Defender. A Space Marine of the Blood Angel successor Chapter, the Knights Requiem. Led a heroic defense of the sector during its long isolation from the Imperium of Mankind before Savine's Crusade. Although martyred by Traitor Marines, Kadmie's Chapter would later support Savine's Crusade and to this day defend the chapter. Considered a protector of the weak and a patron of those who take up doomed causes.
D. Saint Sophos the Preserver. You may recognize this from Jerad Sophon. A Saint of knowledge and preservation, who managed to preserve a great deal of lore, artifacts and wisdom when the Sector was lost prior to Savine's Crusade. Details on Sophos' life are more folkloric than historic, and even his gender is more 'A lot of stories have them male' than anything. Still, popular and canonized.​

Not really as helpful as I'd like, sorry. If you have any more specific questions, feel free to ask.
 
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@Shephard
This was actually super useful for me to know, to be honest! Is their anything you think might be relevant for say a cathedral/shrine worlder to probably know a ton more about or say phrases you could reccomend to me to further my rp/make them feel more fitting to this 'canon'?

Shep has done a really good rundown, and the only thing I should probably mention is our Interpretation of the Horus Heresy and the Primarchs:

1. The Horus Heresy is considered mythology. A lot of Imperials believe in some form of the Horus Heresy. You've probably gotten an abstract version of the Heresy taught to you, but only in the broadest of historical and mythical details. You've still probably seen a dozen fistfights over differing versions of that story.

2: You'd know who Horus is. The Archtraitor, the Emperor's treasonous son. You might refer to Horus (Or more likely, his title as the Arch Traitor) as a curse or turn of phrase, such as "Horus' own work" in reference to onerous dangerous work, or "Dead as Horus" to refer to someone who is very dead.
2a: You probably know of the other Traitor Primarchs, though information would be even vaguer, and you may likely only be aware that they existed and were nine of the Emperor's sons who followed Horus into damnation. You almost certainly can't name any of them. (As a note, you probably know about Chaos Marines, though you might conflate them with Daemons rather than literally believing in traitor Space Marines, or believe they were all cast out into the Warp alongside their Traitor Lords. The idea of encountering a Chaos Marine is even more ridiculous than the idea of encountering a loyalist Space Marine).

3: Similarly, you'd know of the Loyalist Primarchs and the fact that they are the Emperor's Son, but only in the most broad sense (Gulliman was the dutiful administrator son locked away on far Ultramar, Sanguinius was the kindest and most beloved but was tragically killed by Horus, etc). The Loyalist Primarchs are prayed to as much as many important Saints, and in a way are Saints to the average Imperial.

4: You are aware there is theological debate over whether Ollanius Pius, among the first martyrs, who was slain by Horus in defense of the Emperor, was a Guardsman, a Custodes, or an Imperial Fist Terminator. You're also aware giving anything but "Guardsman" as an answer among Imperial Guard company will see you strung up from a lamp Post.
 
So, I'm not Greendoor, but for all intents and purposes I am his Co-GM. I'm his editor, co-planner, and we largely share the same view on the 40k setting. So I'm reasonably authoritative here, though anything green says supersedes me.

Many thanks for the local explanation of the lore, then! It always depends on the sources and the planet that you're on, so when combined with the circumstances (Imperial Military Service) I'm 100% behind it. I'm mostly off because I have some very different personal interpretations about some parts of the setting, and so particularly when it comes to Thersa's backstory and pre-sentence life I'm probably going to ask a lot of questions about this story's version of events and all that.

In this time-line, are non-aligned 'warp entities' possible (and all the implications that come with that), or are we using the "classic" understanding where 'Daemons' are ultimately just facets / fragments of their respective Chaos gods? I feel like my confusion on point A) (the "would Pre-invasion / penal sentence Thersa know?" question) is coming from a mix-up between these two different versions of chaos lore and the 'warp-to-chaos', 'chaos - deamon', 'deamon - chaos deamon' dynamics of it. *

On point B? I more than agree about that view of Exterminatus Bloody Gates or not, I meant more with coming up with a reason why a Chaos warband didn't scour the planet clean of life since they either don't leave much behind when they win on such a scale like that (Klithaine, Eurydice, etc) or transform the planet into a place of eternal slavery or whatever. Felt quite shakey and I think that's my biggest personal issue with Thersa's backstory so far? But I'm leaving that to GM discretion if "Small Warband" doesn't work, since "what chaos does to a planet when they win" varies heavily just like everything else does. 😕

* To clarify, I feel that in this timeline Thersa pre-invasion would be aware about some vague superstitious notions about Chaos like most people are, but not Chaos - Daemon dynamics or Daemon - Chaos Daemon dynamics if that's relevant here. Usually I would say Chaos - Warp or Daemon - Warp dynamics too, but this version of the Greater Imperium seems more knowledgeable on that topic so it's whatevs.
 
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Sten Holmgaard-Dead
Character Ready! @greendoor . let me know if i need to expand or change anything!
Rolling Psycho really forced me into the melee lifestyle but we'll see how this all shakes out!

-Name: Sten Holmgaard
-Appearance: Scarred, Messy brown hair,
-Reason for 'Enlistment': Serial Killer
-Demeanor: Your Personality: Jovial and upbeat
-Background (Optional): Stuck in the low levels of the hive city Denstandia on the planet Garnillia IV for his entire life, Sten took to the constant hostile enviroment like a fish to water, ambushing various residents of the lower hive, murdering them, and then slinking back into the darkness untill another unfortunate soul should stumble into the wrong passage. Eventually he killed somebody who would be missed, and got sent off to the penal legion.


Background Roll: 61. Psycho: You killed a lot of people. Enough that they decided that killing you was a waste of your natural talents.

Rolling for stats
Rerolling Weapon skill
Switching Ws and Per

-Ballistic Skill (Bs): 31
-Weapon Skill (Ws): 36+ 3 + 10 from Psycho = 49
-Strength (S): 36
-Toughness (T): 35
-Agility(A): 35
-Perception(Per): 34
-Intelligence(Int): 35
-Willpower (Wp): 24
-Fellowship (Fel): 31 - 5 from Psycho = 26

-Wounds: 13
-Movement: 9/18/24/36
-Fatigue Threshold: 5
-Initiative: 6

Skills:
Athletics (S), Awareness (Per), Dodge (Ag), Endurance (T), Resolve (Wp), Intimidate+10 (Wp), Deceive+20 (Fel), Resolve+10 (Wp), Dodge+10 (A)
Talents:
Jaded, Swift Attack, Frenzy, Nimble

Wargear:
-Armor: Imperial Guard Flak Armor
-Gear; Explosive Collar, Entrenching Tool, one dose each of Frenzon, Stimm, and Slaught, Physik Kit (Light Medical Kit), Helmet Vox Receiver (Cannot transmit, only receive).
-Weapons: Impact Maul (Slow and two handed, but highly effective against armored opponents for an improvised weapon), Two Frag Grenades, Laspistol (2 Chargepacks) and Monosword.
 
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