Character Generation
Concordia is a world defined by exile. It's a land of rural farmsteads and a few major cities, each one formerly a mining base. The walled houses and lookout towers mark the settlements of the clans of Mandalore, each one here by a choice that wasn't much of one. The clans themselves eke out a living on soil polluted by the great extraction combines that operated here, and the climate itself bears scars from the runaway exploitation that once characterized the world.
You were born on this world, to the harsh life of a Mandalorian exile, on a world that hangs just above the mother planet of Mandalore. For the choice of holding to the traditional ways of your forefathers, for the possession of
beskar armor, for the skills that made the clans of Mandalore the terror of the galaxy, your clans was exiled here. And ever since they came to Concordia, the distant world beneath is a constant reminder of what was done to them.
So you've had it from your grandmother, who had it from her father, and so on up the line. Given the current state of the mother world, you're not sure if you'd
want to live there now.
Still, it isn't as if the life of a farmer-clansman on Concordia was something that was
easy. Crops fed the markets, the markets bought what scarce necessities were needed for the later planting season, and excess mouths would go out to the stars with what arms the clan could find for them – and they would forge their own future.
Over the centuries, that meant that thousands of clansmen went to the stars, and thousands upon thousands more from all the other poorer clans of Concordia. Some, of course, would join the Death Watch. Some would join the population on Mandalore beneath.
And some, unlike the brainwashed thralls of the Death Watch or the declawed fools on the homeworld, would blaze a trail of blood and glory across the stars.
Not for you is the service in the black armor of the Death Watch, for that would meant that your father would have your head on a pike. Not after their exploitation of the clans and their mindless aping of a madman's imagining of the old ways.
Not for you is the path of the Republic's declawed, tame Mandalore. That...that would be too much to bear.
Your clan, like too many on this world, has kept to the old ways in
truth rather than in some drug-addled ritualistic manner. There are dozens of clansmen in touch with your family even now, and yet more distant relations throughout the galaxy. All of them have pitched in more than once with the clan's finances back home, and someday you will, too.
But first...you have to make your fortune.
Character name?
[]Write In
You have 1600xp to assign among:
Longarms: Trained (0/800)
Pistols: Trained (0/800)
CQC: Trained (0/800)
Piloting (Atmosphere): Novice (0/200) This governs, roughly, everything that is airbreathing. For the sake of simplicity.
Stealth: Novice (0/200)
Slicing: Novice (0/200)
* * * * *
Your father is old, and it shows. The hills outside the farm where the livestock are left to graze are a place that's at once lonely and somehow comforting, and he turns to look at you after spending a long moment simply gazing at the skies. "It's been a long, long time since last I did this. You're of age now, and your elder brother is in line to stay here with the place."
"I know." You have to leave home. Every line on your father's nut-brown face seems regretful, but this is how it is. "It isn't as if I'll be out of contact."
"All the same, son, people change out there." He waves an arm at the sky, at the galaxy above, "There's a lot that we haven't taught you, a lot that I wish I did, and far more that I wish I knew. But you're not the sort of person to be on this farm behind a harvester every day."
You grin, "No."
Father sees the grin on your face and cuffs you roughly, and your attempt to dodge just gets a smile from him. "Combat isn't all glory. It isn't all something to chase, and if you do then you'll die young. You're going out there to do the clan proud, to do something that will engrave you in legend. Your own journey, as it were."
"Or I could be a businessman like Cousin Rhaj." You remember him, at least vaguely. Always the scent of fine tabac and a girl at his side, and always scandalizing your mother.
Your father, though, bursts out laughing. "Cousin Rhaj isn't the sort of businessman that I think little of. You don't know what he did to get to that position, and how hard it is on Coruscant."
"Or
under Coruscant?"
He nods, "Under Coruscant. That's one option, I think. Your cousin can always use a fixer, and you can work as a merc if that won't take." He takes a breath, "But-"
"-Don't join the Republic's armies." You complete the sentence as he says it, and your father's smile is proud. You look back at the farm, its white-painted walls and single tower commanding the landscape – a landscape of poor soil and the sort of animal that likes to kick. You won't miss this place...but as you turn back to your father there's a lump in your throat.
He nods gravely at you, "Then I'll ask once: Are you ready?"
You take a deep breath, think of family and think of the long road ahead. You think of glory and tales and riches, and you say, "Yes."
Your father just hugs you tightly, and you hug him back.
And you're definitely not tearing up.
Where will you go?
[]Coruscant: Your cousin Rhaj has what he calls an import-export business on Coruscant, and probably works with the Association of Thieves. He could always use a fixer, and someone with armor and weapons is far better than one without. A clansman is better still, and you're that as well. Of course, Coruscant is a
big place, and where a small fish can often get eaten…
[]The Outer Rim: You have a brother who runs a small mercenary outfit – himself and a few 'contractors' who're usually relatives of some sort or another. He's right now working for some warlord or another on the Rim, and while you're sure that warfare doesn't pay – you know that your brother knows that too. He likes to do bounty hunting, assassination, and sending violent 'messages'. It pays well enough, even if it's more combat than the rest of the family's work.
[]Cato Nemoidia: While there's no work
on Cato Nemoidia, there's plenty of it aboard the 'repossession fleets' that the Trade Federation runs. Either as a contracted asset repo enforcer, or with your cousins Tog, Rork, and Mod as 'internal security' – essentially one arm of the Federation fencing with another via blasters and mercenaries.
[]Corellia: The great spice channel to the Core runs through Corellia, a place of plentiful pilots, smugglers, and a thoroughgoing distaste for customs laws. The gang leaders always have a place for enforcers from Concordia, and your cousin Lyria writes quite often from there. She's something of a name in the local mercenary milieu, not least for her blood-feud with the Death Watch's local assets. A blood-feud that always has someone or another willing to bankroll it.
Votes are open. Please discuss, as discussion keeps the writing flowing. As does feedback.