The Big Three (Worm/Pact, minor AU)

I can't think of anyone who tried rogue that either didn't get nabbed by Coil, or defect to one side or the other.
Hence the need for prior planning if we go rogue.

As a rogue, our options are:
-Keep our head down, don't make any waves and make a nice profit while looking too useless to be recruited.
Not possible for Taylor or Blake, they'd go stir crazy.

-Be strong enough to enforce our neutrality for anyone who cares enough to try us.
Not an option at present, we picked the build up start and won't be left in peace for years to uptech to that level

-Join/form a group with enough firepower to dissuade attempts to leverage us.
Not many applicable rogue groups, and as for forming one...you need an actual reason to work together. For instance just contacting Parian out of the blue to team up is unlikely to happen without a compelling reason when she's making a fine profit and too low profile to be bothered.


Coil, E88 and the PRT would be using pressures both subtle and overt to get any independents under their influence. And only the PRT is willing to take a no for an answer. We're basically Magic Dauntless here.
 
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Tinkers, though, especially after the new variant began to show up in the past few years
Interesting.

As to hero, villain, or rogue?
[] Be a hero! Fight for Justice and Order and the Law! You could join the local government-sanctioned team for underaged capes, the Wards, which offers quite a lot of support for their members in exchange for a lot of oversight, or you could stay independent, being a legal vigilante with a lot less support but no oversight either.
Taylor would not want to go to the wards, for the same reason as in canon: more high-school drama. Plus OOC knowledge about Shadow Stalker (that was implied to not have been changed in this AU, what with getting tampons into the locker while bypassing the lock). It might be possible to learn some disguise runes so that you can appear over 18, and join the Protectorate (I know we can't use runes on ourselves, but we might be able to use runes on a papier-mâché mask, and change our appearance + voice for that. We are tall enough). Becoming a legal vigilante is an option, though.
[] Be a rogue! Forget getting into fights, you can just use your power to make money! Actually, you know, there are a lot of ways to monetize this, based on what Blake's mentioned about shamanism. Beware lots of cape organizations coming to recruit or "recruit" you, though.
That is a good option, and we don't have much risk of being Dinah'd. Not something that comes up much in stories though, so that could be interesting to read/participate in, but potentially harder for Sheaman to write.
[] Be a villain! Nothing too destructive, but your dad could always use some more money around the house. It was your childhood dream to be a hero…but it's time you grew up. Besides, when has authority ever helped you out?
If Taylor wants money, why not be a rogue? I prefer to use IC possible reasons and motivations in this quest, and I don't think we have a good one for becoming a villain.

I'm not sure which option I want to pick. But remember: based on Weaver's propaganda during Weaver DIce, and karma (assuming Sheaman's bringing that in for us) becoming a villain would make our life a lot harder. However, that could make the quest more fun. Eeh, I'll think it over while I'm finishing my assignment.
 
[X] Be a villain! Nothing too destructive, but your dad could always use some more money around the house. It was your childhood dream to be a hero…but it's time you grew up. Besides, when has authority ever helped you out?
 
Anybody know a max number of quotes to the multi-quote? :rofl:
Well, no secret identity...in exchange for a team of Mover/Blaster/Brutes.
And Shakers, for those forcefields. And Brandish is a Striker with a Breaker form. And there's Amy, who's worth her weight in gold.

But the "no secret ID" is pretty heavy. Not to mention, you would be joining a family team, with all of the dysfunction that implies.
For the Rogue options, we'd need a plan for how to actually make money with our power(harder than it seems, Parian uses hers mainly as advertising and a sewing machine, while being a skilled fashion designer in her own right, while we're a nerdy highschooler without skills) and protect ourselves from forced recruitment via Coil/E88/Elite if we prove too useful.
Hey! You have skills!

...not very marketable skills, but they're there! :p

More seriously, you already have some very marketable runes, just from looking at the list of runes already provided. And you have a lot of versatility, when it comes to making new ones.

Threats of "recruitment" are very much a thing.
Also keep in mind that runes need prep and reinforcing to get stronger, so if going rogue we'd need to either pick dual use runes for combat and moneymaking or split attentions.
This would have warranted an Insightful even if the rest of your post was gibberish.

Though, dual use may be easier than you fear.
Because the good ones are lame, do any of them even wear sunglasses?
Somebody's got his priorities straight :cool:
I can't think of anyone who tried rogue that either didn't get nabbed by Coil, or defect to one side or the other.
This would be determined by votes.

Well, less so the Coil issue, but even then, your votes shape the field, so to speak.

I will note I find it very telling that Coil never tried the hard-sell except on fellow Thinkers.
-Keep our head down, don't make any waves and make a nice profit while looking too useless to be recruited.
Not possible for Taylor or Blake, they'd go stir crazy.
That...is fair.
-Be strong enough to enforce our neutrality for anyone who cares enough to try us.
Not an option at present, we picked the build up start and won't be left in peace for years to uptech to that level
Perhaps, if you had already seen all that your power has to offer...;)
-Join/form a group with enough firepower to dissuade attempts to leverage us.
Not many applicable rogue groups, and as for forming one...you need an actual reason to work together. For instance just contacting Parian out of the blue to team up is unlikely to happen without a compelling reason when she's making a fine profit and too low profile to be bothered.
I will note that you also have some good synergy with Parian, again even with just the runes provided.

Shamanism is kind of bullshit, honestly. You can have good synergy with basically anybody, given some time.

You do have a good point about her profile. Do we know if she's doing well, though?
Hmn, there is always Faultline's crew.
Very true. That could be fun :)
Taylor would not want to go to the wards, for the same reason as in canon: more high-school drama.
It wouldn't be roses, but I'm pretty sure I could make it work.

Do note I am trying to play Taylor's trust and authority issues true, but she does admire the Protectorate at the moment.
Plus OOC knowledge about Shadow Stalker (that was implied to not have been changed in this AU, what with getting tampons into the locker while bypassing the lock).
More than that, I told you guys before you chose your implement that you already had two ways of figuring out she was SS.

This AU isn't that large. There are some details different, but most of the changes started a few years back, and the rest are butterflies. Plus, if Sophia wasn't SS, then Emma wouldn't be bullying Taylor.
(ETA: That's not actually true, I remembered now that it's not late at night, there are a couple of other changes that started further back. But the butterflies from those are relatively minimal.)
It might be possible to learn some disguise runes so that you can appear over 18, and join the Protectorate (I know we can't use runes on ourselves, but we might be able to use runes on a papier-mâché mask, and change our appearance + voice for that. We are tall enough).
While possible, it won't be nearly as slick as if you guys chose to have an Illusion-oriented implement.

I also already ruled that there wouldn't be conceptual effects (though some may look that way) so you wouldn't be able to just whip up a Rune that channels pure Disguise or something. You'd be able to roughly replicate the effect, though, and call it the Disguise Rune.

Normally this is where I'd point out that the Protectorate would need your info if you wanted to join. But I posit this question to you: if Alexandria's ID as Rebecca Costa-Brown was unknown, then who did the Protectorate think her civ ID was? I can think of a couple potential solutions, but none of them really work, imo. I'm curious if anyone has any better ones.
Not something that comes up much in stories though, so that could be interesting to read/participate in, but potentially harder for Sheaman to write.
Potentially. But it does seem interesting :D
If Taylor wants money, why not be a rogue? I prefer to use IC possible reasons and motivations in this quest, and I don't think we have a good one for becoming a villain.
Because you can make more money when you don't haggle and don't pay taxes? :p Especially when the police are, relatively speaking, much less likely to catch you, or hold you if they manage. (Man, has anyone does a jailbreak chapter? lol)

The idea would be more money, faster. There's also an element of "fuck you society, what'd you do for me besides keep pushing me down?" You wouldn't become a monster, but short of that.../shrug

Don't worry. I'm certain I can come up with additional incentives for whichever path needs them :p
based on Weaver's propaganda during Weaver DIce, and karma (assuming Sheaman's bringing that in for us) becoming a villain would make our life a lot harder. However, that could make the quest more fun.
It could. It really depends on the kind of villain you guys end up being, if that's what you choose.

As for karma--right now, you're not bound by karma at all, having not chosen a karma-manipulating implement. Blake is, mostly, but Pact already showed us that that could be played like a fiddle. Like the Ogre Brothers, the Goblin King, the Valkalla.
If we want to ditch Danny to become an international mercenary yes.
:o

We wouldn't have to ditch Danny, we'd just be taking...field trips.

And I think they're national mercenaries, thank you very much! :)
 
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It's tough. For the Hero route, we know that Taylor wants to avoid the Wards, as much as she admires the Protectorate, and New Wave isn't an option because of the reasons that Taylor outlined this update. The vigilante option is the only one that would really appeal to her, see canon. Blake also likes helping people.

Taylor and Blake wouldn't be able to stand the rogue route due to restlessness and a desire act upon the world.

Taylor definitely wouldn't want to go villain, not after seeing what villains have done to the Bay. The Undersiders got her after they saved her life and gave her companionship, and they didn't have any high profile history that would have discouraged her. She wouldn't think of the Undersider when thinking of going villain, she'd think of the Empire, the ABB, and the Merchants. Taylor wants to be someone her father would be proud of, and it took a lot of sunk costs to bring her over in canon. I don't think Blake would like it either.

Going Faultline is also going villain. Rogues are not involved in fighting.
 
[X] Be a rogue! Forget getting into fights, you can just use your power to make money! Actually, you know, there are a lot of ways to monetize this, based on what Blake's mentioned about shamanism. Beware lots of cape organizations coming to recruit or "recruit" you, though.


Parian guys! She can craft costumes add runes & enchanting, and the place is excellent random encounter bait.

Maybe some poor fool even decides to attack the place if she makes it her demese.
 
More seriously, you already have some very marketable runes, just from looking at the list of runes already provided. And you have a lot of versatility, when it comes to making new ones.

Yes, it was less of a "Don't do this" and more of a "How do we want to do this".

Unlike hero or villain, you need a solid plan beyond simply fighting style(which is very versatile when you can fight in many ways).
Do we offer product or service, one offs, or contracted terms. Which runes can we use for self defense, is marketable, and wouldn't make Coil do something dumb to try and score us.

I will note I find it very telling that Coil never tried the hard-sell except on fellow Thinkers.

Sheer value no doubt, Brutes and Blasters he could always hire more thugs with guns, Tinkers can be bought and sold.

Thinkers are force multipliers and with our spirit sight...we are one. Best make sure that part never comes out eh?

You do have a good point about her profile. Do we know if she's doing well, though?

She was on an upward career until Leviathan and then the Nine. Think celebrity boutique.

But I posit this question to you: if Alexandria's ID as Rebecca Costa-Brown was unknown, then who did the Protectorate think her civ ID was? I can think of a couple potential solutions, but none of them really work, imo. I'm curious if anyone has any better ones.

Easy one this time, she founded the Protectorate. Wouldn't take much to get Contessa to cook up two false identities...and remember that since she doesn't age, keeping them distinct was mainly a matter of makeup.

Because you can make more money when you don't haggle and don't pay taxes? :p Especially when the police are, relatively speaking, much less likely to catch you, or hold you if they manage. (Man, has anyone does a jailbreak chapter? lol)

The idea would be more money, faster. There's also an element of "fuck you society, what'd you do for me besides keep pushing me down?" You wouldn't become a monster, but short of that.../shrug

Well...consider the Wards reaction to how much money Taylor made as Skitter, one bank robbery and Grand Theft Supervillain and she was a multimillionaire. Accord buys Cauldron vials by the dozen.

Theres a limit to how much people are willing/able to pay you without ruining themselves, however valuable your services. There isn't a limit on how much you can seize...only how much you can keep.
 
[X] Be a rogue! Forget getting into fights, you can just use your power to make money! Actually, you know, there are a lot of ways to monetize this, based on what Blake's mentioned about shamanism. Beware lots of cape organizations coming to recruit or "recruit" you, though.

What we need most is space and support to recover emotionally and build up power. We're not in a place where we have the emotional resources to invest a lot in helping people and self-ostracising ourselves from law abiding society for money we don't have immediate use for seems self-sabotaging. When we are in a better place emotionally, we can choose to commit crimes or to help people more frequently.
 
What we need most is space and support to recover emotionally and build up power.
Uh...that's an argument for Hero->Hero group. PRT or New Wave both gives substantial backing, enough that anyone who wants to grab you pretty much will be going nuclear.

Rogue is the option where we have to rely on ourself until we can recruit our own team.

Theres pretty much no support for rogues starting out. Probably intentional.

And as a minor reminder, rogues do get recommended to register with the PRT and Coil has limited access to that data.
 
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Random idea. What if we answer our homework using mom's pen?

If we get good grades, we can make an offering to the spirits.
 
Taylor and Blake wouldn't be able to stand the rogue route due to restlessness and a desire act upon the world.
I do believe in working with IC motivations. They can be tweaked, and manipulated, but they can only go so far.

That said, there's a lot of room to move here. I have one story that I shelved to work on this one, where the protagonist has multiple cape IDs (she's neither Taylor nor a Trump :p) and one of them is a rogue. Not just for the money it brings in at much reduced risk, but to use as a form of investing in the community. She goes out and fights crime, she steals money from the gangs, then invests it in the community to weaken crime at the root.

You guys could easily pull off that motivation.
Taylor definitely wouldn't want to go villain, not after seeing what villains have done to the Bay.
She--and Blake--considers the gangs to be "going monster." That won't be an option.

But stealing from the haves, while there are so many have-nots suffering? I think it could work, even without some kind of Robin Hood ideal, which is another option.
I don't think Blake would like it either.
...yeah, he can be tweaked too, but if you're not going monster, he'll deal, one way or another. Without long-term resentment, I mean.

It's not like he had problems doing shit (albeit with lines) to his enemies even while human.
Going Faultline is also going villain. Rogues are not involved in fighting.
...um.

Yes, going Faultline is going villain. She is classified as such, because they're down for anything that's not murder (and presumably rape/torture/etc).

I don't think it's quite right to say that Rogues cannot be involved in fighting, however. More, I'd say that they aren't involved in legal vs illegal combat. Someone screws with you, you're expected to fight back. You better, if you want to stay free. Moreover, if you guys wanted to go rogue as a "bodyguard," or as an "escort" (not that kind) or something like that, as far as I'm concerned, that's fine. And you'll be treated like a Rogue, right up until you break a law doing so. They'll be watching you more carefully, but you will be treated as a Rogue.

Not that I think "bodyguard" is necessarily the best option for someone with this powerset, but the option's there.
And Labryinth is OP enough to dissuade anyone/anything from messing with you.
:evil:
the place is excellent random encounter bait.
:rofl: That's pretty funny.
Yes, it was less of a "Don't do this" and more of a "How do we want to do this".
Noted. I just wanted to clarify for everybody :)
Sheer value no doubt, Brutes and Blasters he could always hire more thugs with guns, Tinkers can be bought and sold.
It's entirely possible. It's also possible that they didn't try hard-sells on people that had great power resting in their fingertips.
Thinkers are force multipliers and with our spirit sight...we are one.
This is true too, he could just have saved the hard-sells for when he wanted to be sure.

We're not the same kind of Thinker that would be helpful chained up in the basement, thankfully. As an ambulatory agent...well, it's possible.
Best make sure that part never comes out eh?
One of the votes I've planned for in the future includes "How much do you want to tell people?"

I think on that one a lot, because it will change how you act in a lot of ways.
Easy one this time, she founded the Protectorate. Wouldn't take much to get Contessa to cook up two false identities...and remember that since she doesn't age, keeping them distinct was mainly a matter of makeup.
Ah, see, I don't think she honestly had time to live three lives, especially since Costa-Brown and Alexandria are both so very busy.

That implies using a body double for the public civ ID. Full-time, so whatever work she does officially, she'd have to stop to go hide when it came time for Alexandria to make an appearance, whether the original or the cape-body-double she discussed with the rest of the Triumvirate + Hero. And that assumes nobody notes that Alexandria came from the wrong direction, or--it just seems super-clunky.

Part of that, admittedly, is not knowing how the Protectorate keeps things hidden. Do they all pose as PRT troopers or office members? Are they given cover jobs in other, affiliated companies? What the hell do they tell people they do in their civ IDs?
Well...consider the Wards reaction to how much money Taylor made as Skitter, one bank robbery and Grand Theft Supervillain and she was a multimillionaire. Accord buys Cauldron vials by the dozen.

Theres a limit to how much people are willing/able to pay you without ruining themselves, however valuable your services. There isn't a limit on how much you can seize...only how much you can keep.
Good points in general, though taking over a piece of Coil's empire + what TT siphoned seems like it may skew the results a bit :p
rely on ourself until we can recruit our own team.
:evil:
Theres pretty much no support for rogues starting out. Probably intentional.
Well, they are supposed to be improving relations with rogues as of the start of canon. Improving cape integration with society and all.

They'll come if you call, like any other citizen, maybe a bit more because as a cape yourself, there are expectations. And there is the--
And as a minor reminder, rogues do get recommended to register with the PRT and Coil has limited access to that data.
Yeah, if you register and let them do the power-testing and such, this will improve relations and get you a base income without any additional work. Not a great one or anything, but more than a minimum wage job, at least.

Hey, better than nothing.
Random idea. What if we answer our homework using mom's pen?

If we get good grades, we can make an offering to the spirits.
Yeah, it's already in the plan. I've written part of it.
Sheaman, could you change the poll so I can remove my accidental double vote?
I'm sorry, I don't understand. It's already set to allow you to change your vote. What did you want?
 
I'm sorry, I don't understand. It's already set to allow you to change your vote. What did you want?
I voted both on SB and on SV, on SB because that's where I read it first, and on SV because I wanted to see the results. If you want my vote counted twice than leave it like it is right now. Give me an option to change to a blank vote, please.
 
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Ah, see, I don't think she honestly had time to live three lives, especially since Costa-Brown and Alexandria are both so very busy.

That implies using a body double for the public civ ID. Full-time, so whatever work she does officially, she'd have to stop to go hide when it came time for Alexandria to make an appearance, whether the original or the cape-body-double she discussed with the rest of the Triumvirate + Hero. And that assumes nobody notes that Alexandria came from the wrong direction, or--it just seems super-clunky.

Part of that, admittedly, is not knowing how the Protectorate keeps things hidden. Do they all pose as PRT troopers or office members? Are they given cover jobs in other, affiliated companies? What the hell do they tell people they do in their civ IDs?
Doormaker makes it much easier. Alexandria is only 10 seconds away from a changing room and her office(which being PRT_01, is likely secured to be pretty much impenetrable without her permission).
Call a Door to Cauldron, change clothes, apply makeup, Door to Costa Brown's office. It means she doesn't get much sleep, but I imagine with that physiology, she doesn't actually NEED rest, and it'd be admirable for Alexandria to take the harshest hours herself for patrol. By 'coincidence' Costa Brown sets the patrol schedules. How convenient.

PRT Quest helped a lot here. PRT Directors are usually recruited from various governmental and paramilitary groups, including, but not limited to police, the fire department, the CIA, the army, administrators, etc, generally selecting from those with a track record of experience and competence. So PRT staff have their identities as public record, at least, as much as any police officer, and usually have a visible trail before that.

Costa-Brown ducked out a lot of the conditions, due to being the founding director, she gets grandfather claused into the system. It's not hard when they had all of three capes when they started out, and as an established liaison, it's easier to work with her than replace her and potentially lose the three strongest heroes in the world.

As for Protectorate capes, they'd make arrangements for capes to enter without external observation, and most of them probably suit up outside before going to the PRT building to avoid notice. Full time capes may get dummy jobs to screen them with cooperating or front institutions....but most importantly, the whole secret identity thing is basically a voluntary effort not to expose identities, and likely the threat of massive lawsuits. If a cape's identity is exposed in a dangerous manner, they'd go into damage control, and the cape shows up in a different city, under a new identity. Creating a false identity is much easier when you're a government body.

For Wards in school, the teaching staff are informed of the Ward status, and would help make accommodations for emergency deployments.

Well, they are supposed to be improving relations with rogues as of the start of canon. Improving cape integration with society and all.

They'll come if you call, like any other citizen, maybe a bit more because as a cape yourself, there are expectations. And there is the--
Sort of, I meant in the sense that the PRT policy and cape culture(nudged along by shard conflict generation), encourage suiting up to beat people up.

Hero wise, you join the PRT, and get a full paramilitary support crew, a large paycheck, a medical and psychological services, equipment, training, power testing and professional image consultancy, PLUS additional pay for services beyond the basic obligations.

Rogue wise, you get a bare minimum of support because you aren't improving the PRT's reaction ability, or making money for them, so if you're lucky, you got a hotline number, a small stipend for cooperation and verified cape status. Rogue groups tend to be a bit exclusive, or else dodgy, due to shard conflict desire.

Villain wise, you got all the standard gang motivators. Just hook up with a gang and you are immediately one of the most important people in it.
 
I don't think I've ever seen any rogue-focused stories that aren't one-shots. Therefore:

[X] Be a rogue! Forget getting into fights, you can just use your power to make money! Actually, you know, there are a lot of ways to monetize this, based on what Blake's mentioned about shamanism. Beware lots of cape organizations coming to recruit or "recruit" you, though.

Although odds are that this will necessitate telling Danny about our powers. That'll be fun.
 
Uh...that's an argument for Hero->Hero group. PRT or New Wave both gives substantial backing, enough that anyone who wants to grab you pretty much will be going nuclear.

Either of those groups would be great for not getting into physical fights before we were ready, but horrible for emotional support or guidance.

It's pretty clear in both that the adults are distant figures. Panacea and Glory Girl are falling apart as heroes without the rest of New Wave noticing. The only adult/Wards interaction that I recall has Piggot docking their pay for little cause. On the other hand, both seem liable to be quite pushy if we join up, either because we are a new member or because we are a teenage girl.
 
I voted both on SB and on SV, on SB because that's where I read it first, and on SV because I wanted to see the results. If you want my vote counted twice than leave it like it is right now. Give me an option to change to a blank vote, please.
Done.
Doormaker makes it much easier.
...aha. Yes, I should have remembered him for this situation. Plus PtV-vetted body doubles...yeah, nvm, I can see it.

Yeah, going Protectorate (instead of the Wards) would be quite hard.
she doesn't actually NEED rest
Canon, yeah.
Rogue wise, you get a bare minimum of support because you aren't improving the PRT's reaction ability, or making money for them, so if you're lucky, you got a hotline number, a small stipend for cooperation and verified cape status. Rogue groups tend to be a bit exclusive, or else dodgy, due to shard conflict desire.
Yes, that's more or less where I was going with it.

It would be possible to contract for the PRT/Protectorate, though. That would give you better results...;)
Although odds are that this will necessitate telling Danny about our powers. That'll be fun.
Well.

You wouldn't have to. Unless you did something that would make it needed.

It'd be a lot harder to help around the house in any serious way without doing that, though.

How much fun it'll be depends entirely on what you guys get up to :p
Either of those groups would be great for not getting into physical fights before we were ready, but horrible for emotional support or guidance.
Well...
Panacea and Glory Girl are falling apart as heroes without the rest of New Wave noticing.
That's...I want to say teenagers try to hide that crap all of the time, but...that's pretty fair.
The only adult/Wards interaction that I recall has Piggot docking their pay for little cause.
There were also all of the meetups around big threats, but that's about all we saw, yeah.

On the other hand, we saw very little of them. Assault could join them every other afternoon to regale them with storytime for all we know :p

Plus, the thing I think you're discounting is that we can get plenty of emotional support from our peers. We could get plenty of that from either group. Don't discount the power of peer interactions, it dragged Skitter into the dark side.
On the other hand, both seem liable to be quite pushy if we join up, either because we are a new member or because we are a teenage girl.
You want people to not be pushy, go be a hermit :p

More seriously, just about everyone has reason to be pushy with you, no matter what you choose. Don't forget that major characteristics of yours include serious trust and authority issues. Your best bet for people not being pushy is indie hero, since New Wave and the major gangs won't bother trying to recruit you.
 
Either of those groups would be great for not getting into physical fights before we were ready, but horrible for emotional support or guidance.

It's pretty clear in both that the adults are distant figures. Panacea and Glory Girl are falling apart as heroes without the rest of New Wave noticing. The only adult/Wards interaction that I recall has Piggot docking their pay for little cause. On the other hand, both seem liable to be quite pushy if we join up, either because we are a new member or because we are a teenage girl.
Piggot wound up docking their pay for a sortie and collateral damage without orders.

The PRT however, has legally mandated psychology sessions, though their therapists are spread thin due to budget issues(and of course, not very popular with the teens involved because implying they need help). Heck, the relationship between Wards is very strong, with the visible exception of Shadow Stalker(who's a dark edgelord) and Weld(who was supposed to come in from another city and replace their friend who just died fighting).

In fact, the issues of the Brockton Bay Wards can be boiled down to three main factors:
1) BB is a shithole, the ABB has Lung who can fight the whole Protectorate + Away Team, E88 has enough capepower to rival the Protectorate
2) Piggot is paramilitary, and expects the same level of discipline out of teens. The Wards are teens being teens, but even then the punishments are juvenile. It's basically having their allowance docked, and their offending equipment taken away. They don't even get grounded
3) The whole PRT is being sabotaged by Coil to specifically make Piggot look bad enough to be replaced.
 
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