Turn 8:
Kenji was sleeping soundly, his chest rising and falling in a steady rhythm, but you couldn't tear your eyes away from him.
A sharp, gnawing guilt twisted in your stomach.
You should have made him armor.
You had spent so much time building weapons—machines designed to destroy—but never once had you stopped to think about protecting the people who actually mattered.
If he had armor, he wouldn't be lying there, bandaged and broken.
If he had armor, he wouldn't have taken those shots.
If he had armor, he wouldn't have—
Your fingers clenched into fists.
You stupid, stupid idiot.
This was on you.
You weren't smart enough. Weren't prepared enough. If you had been, Kenji wouldn't be in this situation. You had all the tech, all the resources, and yet you had let this happen.
The thought burned inside you, eating away at your resolve.
"Senji."
His voice, weak but unmistakable, cut through your spiral.
Your head snapped toward him. His eyes were barely open, heavy with exhaustion, but he was awake.
"Kenji," you breathed, leaning closer.
"Get some rest," you urged, whispering as if anything louder might break him apart.
But Kenji just let out a quiet, breathy chuckle. "You think I don't know that look?"
Your jaw tightened, but before you could deny it, he spoke again.
"It's not your fault," he said, voice hoarse but steady. "Don't you dare think this is your fault."
You looked away.
"It is," you muttered. "If I—"
"Enough."
Kenji's tone was firm, even in his weakened state. His fingers twitched slightly, as if trying to reach for you but lacking the strength.
"These things happen," he continued. "You can't change that." He inhaled shakily, then exhaled. "The only thing you can do now… is make sure it doesn't happen again."
The words hit you harder than any bullet ever could.
You swallowed, nodding slowly.
"Yeah," you said at last. "Yeah… I will."
Kenji gave a small, tired smile before closing his eyes again.
And you sat there, watching over him, already thinking of blueprints.
--------------------------------------------------------------------------------------
Night City is Asking you to pay tax of 5,000 eddies this turn.
[]Pay them
[]do not pay them (This will have consequences.)
-----------------------------------------------
There are no missions for Arasaka or your parents, you are free to do what you want.
------------------------------------------
You have 3 Actions (That are considered safe actions) Safe Actions: You have safe Actions, these actions can be taken without any repercussions or roll against you by your parents or other forces.
[]Don't Be afraid: Kenji is recovering and he wants to talk to you about guilt.
[]I Never Met a Nice South African: Malcolm pulled you inside his room and showed you the scars on his back. "You want to know why I'm fucked up… because White and Black South Africans are the exact same kinds of people. Fucked up and self-hating bastards, who make things worse for everyone instead of getting along."
[]I Really Want to Stay At Your House: Stella called you over. Seems she had some time to think since your last conversation.
[]Maintain the Academy: You are requested to fix something that the faculty is not able to deal with. So here you are.
[]Wake up, Go To School, Stay Alive: You are going to focus on your studies. And honestly, you might as well try to make some noise. Mom and Dad are expecting things from you.
[]Kids with Guns, having Fun: The younger students have been... trying to get you to work with them. you'll relent.
[]Sneaking out and other signs of freedom: You are going to sneak out and go out on the town. Sure you may be a corpo, but honestly, who would care about you?
[]Ghost in the city: You want to look into the Rumors and legends of the city. You want to see if there is any truth to some legends.
[]A Corpo Party: You have been invited to a fellow student trying to host a get together. It's going to have everything. Drugs, booze, chrom… everything… maybe you can use it…maybe it will backfire, you don't know. But you do know, that not going there might cause you to lose something.
[]Assist a Fellow Student: A desperate classmate needs help repairing a project. They might owe you later, or you could hold it over their head.
[]Tweak the Faculty's Systems: Subtly alter the Academy's grading algorithms to favor yourself or sabotage someone else.
-[]Help Yourself
-[]Sabatoge someone else.
[]Meet with Vic: Underground doctors for hire. They are usually discreet, but honestly… you never really know with them. There is a ripper down the street and you can meet him.
-[]What do you want to modify?
[]Join a Night Market: Set up shop at one of the infamous underground markets, where you can trade your creations and make connections with other outcasts and opportunists. (This is a free option)
You have two Workshop Action (This is separate from the actions above)
The Workshop is where all the magic happens, where you can gather materials, build weapons and armor, and begin to make your mark… one weapon or armor at a time.
You get 1 Rare component every turn.
Current Components:
1440 Common Components (These are the standard components, and they are used to build anything. They offer a malus of -1 to the quality of the final product)
320 Uncommon Components (These are less common but no less useful components. Using
They offer no bonus or malus to the quality of the final product)
387 Rare components (The Best of the best that money can buy. Using Them offer a +2 to the quality of the final product)
5 Very Rare components (The kind you have to make yourself. You do not have the equipment to upgrade components to this tier. Using Them offer a +5 to the quality of the final product)
5 Super Rare Components. (The kind that requires special equipment to make, you do not have the equipment to make. Using Them offers a +8 to the quality of the final product)
20 Legendary components. (You can only gain them through successful edge runner missions from people who use your weapons. Using Them offers a +10 to the quality of the final product)
[]Build a Weapon (A Preexisting Design): You want to try your hand at making a weapon. Something that already exists that you can replicate.
-[]What weapon do you make?
--[]What type of components do you use?
--[]How many do you make (You can make only 5 weapons in total) Pistols, knives and blunt weapons and SMG's cost 5 components. Rifles cost 10, Heavy Weapons cost 20. These component costs can very depending on the weapon, and will be subject to QM statments.
[] Craft Armor (A Preexisting Design): You want to try your hand at making more armor. Something that already exists that you can replicate.
-[]What Armor do you make?
--[]What type of components do you use?
--[]How many do you make (You can make only 2 Armor pieces in tota fur to the technology and equipment you gave) All Light armor costs 50 components. Medium 75, Heavy Armor 100
[]Make Ammunition: You will make ammo for weapons. It might not be sexy, but it's neccesery.
-[]What Type of ammo do you make?
--[]What type of components do you use.
[]Create a Custom Design: You will make a wonderful new design that no one ever has seen before. (Goes to Design Miniturn)
-[]What type of Weapon do you want to make? (For ease of convenience so that I can prepare it better)
[]The Warehouse: Lets see what you can do for it?
-[]Capacity
-[]Tech
-[]Power
-[]Security
[]Upgrading components: You will modify and make the components better.
-[]What components would you like to upgrade
--[]How many (Every component costs 2 to upgrade 1 tier of component better. Can only get up to Rare as you don't have the equipment for upgrading them to that.)
Missions: Night City is a busy place, and people want to see things done.
Below the mission choice, please line tail who you wish to send. Please note, that if you go on the mission you will have a small adventure.
[]Power Struggle (Fixer: Sarah the Building Super)
Type: Repair/Sabotage
Objective: Restore the power grid before a corpo buyout.
Details: A corpo-owned subsidiary is trying to force out the old Techie running your building's grid. If the power stays off long enough, residents will be forced to accept their overpriced "upgrades." The Techie needs an extra set of hands to get the place back online before the corpo enforcers arrive.
[]Karaoke Night (Fixer: Yakuza)
Type: Courier/Stealth
Objective: Deliver a sealed briefcase to a karaoke club.
Details: A Yakuza boss who spared Kenji needs a simple favor—take a locked briefcase to a club. No questions asked. But with corporate spies and street gangs watching, a simple delivery might turn into something much bigger.
[]The Gun Runner's Discount (Fixer: Malcolm)
Type: Acquisition
Objective: Secure a rare revolver from a high-end arms dealer.
Details: Malcolm wants a specific piece: an old-tech, single-action revolver built for stopping cyberware in its tracks. The problem? It's being auctioned off in a high-security arms market, and Malcolm is banned from entering.
[]Ghosts of the Grid (Fixer: Rogue)
Type: Retrieval
Objective: Recover a black-market cyberdeck from a ruined datacenter.
Details: Rogue wants a cyberdeck hidden in an abandoned server farm. Problem? The last crew that went in didn't come out. People say the place is haunted, but Rogue believes it's just rogue ICE or something worse.
[]Senji's Gamble (Fixer: Stella)
Type: Social Engineering
Objective: Fake your way into a corporate auction and win a cyberware prototype.
Details: Stella needs someone to pose as a corpo executive and secure a rare augmentation at a high-stakes auction. Problem? You're up against actual corpos who will definitely notice if something is off.
AN: Enjoy and vote in plan format please.
AN: Enjoy and vote in plan format please.