The Absent Father - A WH30k GSRPG - Almanac Thread


Faction: Biel-Tan
Head of Faction: Farseer Iln'eth

Government Type: Seer Council
Curent Sector: Segmentum Tempestus

Current Point Total:

Fleet - 2,500 Fleet Points
Manpower - 15,000,000 Manpower Points
Elite Manpower - 100,000 Elite Manpower Points


Navy:
Craftworld – 1 (Free)
Battleships – 2 (760)
Cruisers – 3 (675)
Light Cruisers – 2 (270)
Frigates – 3 (210)
Destroyers – 4 (160)
Escorts – 10 (240)

Points Spent - 2,475

Army:

Aspect Warrior Warhost (Exarchs and Autarchs) 70,000 Elite Manpower points


The Bladed Wind 20,000 Elite Manpower points (a special forces dedicated into rapid assaults from the webway without spaceship support)



The Burning Sky 10,000 Elite Manpower points (Crimson Hunter Exarchs)
[/QUOTE]
 
XIX Legion - RAVEN GUARD

Primarch - Corcus Corax

Capital - Deliverance Segmentum Tempestus

Starting Fleet Composition - 2500 Fleet Points

1x Battle Barge(450 pts)
4x Emperor Class Battleships(1380 pts)
16x Sword Class Frigates(640 pts)

15,000,000 Manpower Points
100,000 Elite Manpower Points (Raven Guard Adeptus Astartes)
 

He's actually a really friendly guy

Faction: Nucerian Free State
Head of Faction:
Angron, the "Red Angel"

Government Type:
Confederation of City-States
Capital Sector:
Nuceria

Current Point Total:

Fleet - 2,500pts (Nuceria)
Manpower - 15,000,000 (Nuceria)
Elite Manpower - 100,000 (Nuceria)


Navy:
1 Battle-barge; Liberator (Flagship)
4 Strike Cruisers; Sokoth, Aela, Diomad, Kharn
8 Light Cruisers; Defiance, Courage, Nobility, Initiative, Wit, Fury, Righteous Wrath, Spite
6 Frigates
4 Destroyers

Points Spent - 450 + 740 + 920 + 240 + 140 = 2490

The fleet elements of the Nucerian Free State are geared overwhelmingly in support of their Primarch's preferred battle tactics, consisting predominately of rapid strike cruisers and the lighter ships necessary to screen them on their approach. Heavily armoured, with oversized drives and the uniquely intimidating Ursus Claws mounted on their prow, these ships aim to charge into the very midst of the enemy and unleash their compliments of World Eaters while engaging with heavy broadsides from short range.

Army:

Adeptus Astartes XII Legion, "World Eaters" - 100,000 elite troops
Formerly known as the 'War Hounds', the Astartes descended from Angron were only too happy to accept their new name once they understood the significance that it held to their Primarch. They are perhaps the finest shock troops in the galaxy, with equipment and doctrine based entirely around close-to-medium range engagements and rapid mobilisation, where their Astartes enhancements give them a decisive edge over all but the most monstrous xeno-forms.

Nucerian State Militia, 15,000,000 troops
With the ascension of the Primarch Angron, the practice of putting slaves and convicts in the arena to die was ended. However, the world still boasts a fine gladiatorial tradition, with the troops of the planet's armed services engaging with one another in mock battles of varying forms to entertain the crowds and hone their skills. Much like the World Eaters, the mortal units lack much in the way of heavy artillery, preferring to rely on flyers and anti-grav transports to wage a mobile, close range form of war.

 
Faction: Ulan Territories
Head of Faction: Oversight Assembly



Government Type: Technocratic Republic
Capital Sector: Ulan

Current Point Total:
Fleet
- 2,500 Fleet Points,
Manpower - 15,000,000 Manpower Points
Elite Manpower - 100,000 Elite Manpower Points

Navy: Technostolos
1 Battlebarge (Dreadnought) - 450 Points, Keeper of Wisdom
2 Grand Cruisers (Heavy Cruisers) - 460 Points, Star of Ulan, Eye of Fomoria
4 Cruisers - 740 Points, Light of Truth, Seeker of Secrets, Hand of the Technocrats, Axegrinder,
5 Light Cruisers - 575 Points, Bristleboar, Javix Fang, Pride of Iria, 7 Eyed Prince, Piercing Inquiry,
6 Frigates - 240 Points, Mawdog Squadron, Alimini Squadron
8 Destroyers - 280 Points, Wyvern Squadron, Foresight Squadron


Keeper of Wisdom

Points Spent - 2475

Army: Technostratos - 15,000,000 Manpower Points



5,000,000 Ogryn Soldiers
7,000,000 Lirant Soldiers and Support Personnel
3,000,000 Tanks and Vehicles

Elite Forces: Balor Fomoria - 100,000 Elite Manpower Points
80,000 Balor Fomoria Ogryn Elites
20,000 Lirant Elite Scouts



Background:

The Lirant


The Lirant are small on the scale of most intelligent species, being on average one meter in length. All of their limbs end in prehensile "hands", and they can rear up on their back pair of armlegs in order to adopt an "upright" posture, though they are not terribly mobile in this stage. Generally they prefer to be level with the ground and are quite speedy on all 8 of their limbs moving their double-jointed limbs in a furious rhythm that propels them much more quickly than larger species. They are warm-blooded and omnivorous, though they are in many other ways reptilian or lizardlike that set them apart from mammalian beings. Lirant civilization progressed through much the same course of history as many species, with a somewhat quicker pace of technological and scientific development, though other minor quirks of psychology and culture lead them not to develop much more quickly than most species. At some point in what would be described among humans as the "modern" to "early-spaceflight" era, an event seems to have rocked Lirant culture. Following this event, globalization and the formation of their Technocratic government proceeded rapidly, alongside a racial pre-occupation with the acquisition of all kinds of knowledge and information, and a careful stewardship by their leadership of potentially dangerous or destabilizing information of all kinds. This is not to say the leadership of the Lirant hoard knowledge per se, the great majority of their knowledge, even some things other peoples would regard as terribly dangerous are freely available to those willing to look for them. It is merely that they are vigilant for information which fits their criteria for being too dangerous to allow to come into common knowledge. What, exactly, this event entailed is itself now kept as privileged information despite its vast impact on Lirant society, such that all of their publicly available texts on history refer to the gap in the historical record as "The Awakening". Subsequent to this shift, their progress increased as wars and conflict came to an end and Lirant civilization turned to common effort, and they began exploring and populating the stars. So far however they have not encountered any intelligences other than the Ogryn of Fomoria, who have been integrating into the civilization for centuries.

Fomorian Ogryn


Discovered by the Lirant as what the Imperium would dub a "Fuedal World" the Ogryn of the high-gravity but otherwise Earthlike world they called Fomoria had developed to the various degrees of sophistication over their oversized world, but with none exceeding the equivalent of the human early-mid Renaissance. Unlike other Ogryn, for a number of reasons that they themselves and the Lirant lacked the context to ask about, the Ogryn of Fomoria who descended from prisoners sentenced to life on a high gravity world before the collapse of much of Human civilization, either did not lose, or merely regained Human levels of intelligence since changing to become larger and heavier, with tougher bones and a more efficient musculature. Having been abandoned with only a minimum of technological artifacture and having been dumped on the world in a state of essential primitivity, their origins as members of another space-faring species were lost in all but oral tradition, itself altered by time and subsequent translations into shifting languages and into written form, although traces of this history remained it was indistinct from any species' early origin myths and existed in many distinct forms. As for the world itself, whether Terraformed by human technology long before those left there, or having been cultivated in the manner of many worlds by a species such as the Old Ones or their successors, the world was highly compatible with and shared significant genetic parallels and links to the genetics of the Ogryn. Of course there are a number of anomalies, but given the mix of other Earth-seeded life forms and native creatures, the often punctuated nature of evolution on many worlds, and plausible chains of ancestry for many species including the Ogryn, those peculiarities that mark them as alien to their world have been remarked as interesting curiosities at best, and show no great signs of their alien origins. as for the Fomorian Ogryn themselves, aside from their mental acumen the greatest physical distinction from other Ogryn is the nature of their various ethnic groups, many of which are distinguished by relatively small differences in appearance such as pointed ears, sharper teeth, small horns, or a difference in a propensity for weight gain. All of these minor mutations are stable and none mark the Ogryn nearly as exceptionally as their great size an strength. Upon discovering the world, the Lirant were cautious in their study and subsequent efforts to contact the major political and ethnic groups of the planet. There were some troubles and the transition was not totally smooth, but after some time for culture shock to wear off the Ogryn were quite amenable, in aggregate, to becoming members of the Ulan Territories. They have been members for centuries and have adapted quite well to the technological nature of their lives, having settled on a number of colony worlds more suited to their tastes than those of the Lirant. Their population is smaller than that of the Lirant for various reasons, but they are proportionally well represented in all facets of Ulan civilization, though disproportionately in the military, due not only to their great size and strength but simply for the fact that they are more willing to enter Military service on average.

Ulan Government:

The Government of the Ulan Territories is a Technocratic Republic. In general, the basic functioning of their system is thus. Candidates for positions on the Oversight Assemblies at various levels from local upward submit their credentials to an independent body made up of accredited experts in all relevant fields to the positions available. This body decides who does and does not qualify for the ballot. After all unqualified individuals have been weeded out or, less commonly, shifted to another election more suited to their expertise, the citizenry votes on representatives for different particular positions, voting in order of their most preferred to least preferred candidates, their votes being accordingly assigned to, and potentially shifted from those individuals they prefer most down their list until their vote has been assigned to Oversight member who is successfully elected. In this way, candidates are chosen to fill various positions in the Assembly who form their own sub-assemblies in charge of the running of departments dealing with their expertise, with votes being made on issues not wholly in the purview of one group of experts, with those with the most knowledge in the subject given greater weight in decision making.
 
Last edited:

Who are you, in the dark?

Faction: The Midnight Dominion
Head of Faction: Konrad Curze
Government Type: Autocratic Oligarchy
Capital Sector: Nostramo

Current Points Income:

Nostramo Capital Sector:
Fleet - 2,500, Manpower - 15,000,000, Elite Manpower - 100,000

Total Fleet Points: 2,500
Total Manpower Points: 15,000,000
Elite Manpower Points: 100,000


Navy:

Battle Barges: x1 (450x1=450 Points)
Grand Cruisers: x2 (230x2=460 Points)
Light Cruisers: x6 (115x6=690 Points)
Frigates: x12 (40x12=480 Points)
Destroyers: x12 (35x12=420 Points)

Total Points Spent: 2,500

Army:

The Eighth Legion (Night Lords) - 100,000 Points
The Long Knives of Nostramo - 15,000,000 Units Points
 
Last edited:
Faction: The Fire Born
Head of Faction: Vulcan
Government Type: Represenitive Monarchy
Capital Sector: Nocturne

Current Point Total:

Fleet -2,500
Manpower - 15,000,000
Elite Manpower - 100,000


Navy: 2,500

1 Battle Barge - The Chariot of Fire
3 Battleships - The Defender of Nocturne, The Vengence of N'Hal, The Salamander's Breath
5 Light Cruisers - The Firedrake, The Flametongue, The Firebrand, The Krakatoa, The Loa
2 Frigates - (They are too unimportant to name)
11 Destroyers - (Again, unimportant to name)

Points Spent - 2,500

Army: 15,000,000 MP, 100,000 EMP
Ist Flamekin Army - 5,000,000

3,000,000 Fire Warriors (Basic Guardsmen/PDF forces with Flamers)
1,000,000 Firetreads (Mechanized Guardsmen in Chimeras and Hellhounds)
1,000,000 Land Razers (Leman Russ Battle tanks and other super heavy vehicles that are laden with flamers)

2nd Flamekin Army - 5,000,000
3,000,000 Fire Warriors (Basic Guardsmen/PDF forces with Flamers)
1,000,000 Firetreads (Mechanized Guardsmen in Chimeras and Hellhounds)
1,000,000 Land Razers (Leman Russ Battle tanks and other super heavy vehicles that are laden with flamers)

3rd Flamekin Army - 5,000,000

3,000,000 Fire Warriors (Basic Guardsmen/PDF forces with Flamers)
1,000,000 Firetreads (Mechanized Guardsmen in Chimeras and Hellhounds)
1,000,000 Land Razers (Leman Russ Battle tanks and other super heavy vehicles that are laden with flamers)
Elite Army: The Fireborn


The Firedrakes - 10,000
7,000 Pyroclasts
3,000 Firedrakes

1st Chapter - 20,000
10,000 Legonires Astartes (Armed with Bolters, Missle Launchers, Meltas, and Flamers)
5,000 Assault Legionares (Armed with melee weapons, humpbacks and yes hand flamers)
2,000 Fire Runners (Hover Bikers)
2,000 Scorchers (Tank Group of Predators and Land Raiders)
1,000 Firewardens (Dreadnaughts ranging from Leviathan to Contemtor Dreadnaughts)

2nd Chapter -
10,000 Legonires Astartes (Armed with Bolters, Missle Launchers, Meltas, and Flamers)
5,000 Assault Legionares (Armed with melee weapons, humpbacks and yes hand flamers)
2,000 Fire Runners (Hover Bikers)
2,000 Scorchers (Tank Group of Predators and Land Raiders)
1,000 Firewardens (Dreadnaughts ranging from Leviathan to Contemtor Dreadnaughts)

3rd Chapter - 20,000

10,000 Legonires Astartes (Armed with Bolters, Missle Launchers, Meltas, and Flamers)
5,000 Assault Legionares (Armed with melee weapons, humpbacks and yes hand flamers)
2,000 Fire Runners (Hover Bikers)
2,000 Scorchers (Tank Group of Predators and Land Raiders)
1,000 Firewardens (Dreadnaughts ranging from Leviathan to Contemtor Dreadnaughts)

4th Chapter - 20,000
10,000 Legonires Astartes (Armed with Bolters, Missle Launchers, Meltas, and Flamers)
5,000 Assault Legionares (Armed with melee weapons, humpbacks and yes hand flamers)
2,000 Fire Runners (Hover Bikers)
2,000 Scorchers (Tank Group of Predators and Land Raiders)
1,000 Firewardens (Dreadnaughts ranging from Leviathan to Contemtor Dreadnaughts)

5th Chapter - 30,000
20,000 Legonires Astartes (Armed with Bolters, Missle Launchers, Meltas, and Flamers)
5,000 Assault Legionares (Armed with melee weapons, humpbacks and yes hand flamers)
2,000 Fire Runners (Hover Bikers)
2,000 Scorchers (Tank Group of Predators and Land Raiders)
1,000 Firewardens (Dreadnaughts ranging from Leviathan to Contemtor Dreadnaughts)
 
Faction: Craftworld Iyanden
Head of Faction: Farseer Mehlendri Silversoul

Government Type: Farseer Council
Capital Sector: Craftworld Iyanden- Current Location, Segmentum Ultima

Current Point Total:
Fleet - 2,500
Manpower - 15,000,000
Elite Manpower - 100,000


Navy:
Craftworld Iyanden
3 Void Stalker Battleships (Ynnead's Gaze, Hand of Khaine, Hound of Anath Raema)

First Star Wing
Dragonship Aesdraig
2 Light Cruisers( Aife, Scathach)
4 Destroyers(Gwaywffon, Saeth, Dagr, Bwyell)

Second Star Wing
Dragonship Daoinedraig
2 Light Cruisers( Fionn, Arawn)
4 Destroyers(Cleddyf, Tarian, Morthwyl, Llafn )

Points Spent - 2450

Army:
Iyanden Warhost-10,000,000 Eldarpower

The Aspect Warriors of Craftworld Iyanden fight as all Aspect Warriors do, facets of Kaela Mensha Khaine operating in harmony to destroy the enemies of the Eldar. Iyanden is known for a heavy forcus on mechanization, with most troops being mounted in Wave Serpents, with Falcons and Fire Prisms abounding in support.

Iyanden Skyhost-500,000 Eldarpower

Consisting of the Shining Spear Aspect shrine and Eldar void-pilots, the Skyhost possesses no quality so much as velocity. Soaring onto the battlefield atop hoverbikes, Vampires, Hemlocks and other fighter craft, they ensure that the wind and sky belong to the Craftworld.

Iyanden Wraithhost- 75,000 Elite Eldarpower

Even in death, there is no end to Duty. Iyanden is led by Mehlendri Silversoul, the first Soulseer and inventor of the Infinity Circuit rituals used to awaken the dead souls of Eldar to fight again. The Craftworld thus holds their Wraithhost in great regard, as a symbol of the might of Iyanden.

Iyanden Titanhost- 25,000 Elite Eldarpower

The Eldar Titans of Iyanden stride across the field, masters of all they survey. No clumsy, inelegent war machine, they move with the grace and lightness of any Eldar device, before falling on the foe with the weight of destiny.
 

The Governate of Draconith
Led By: Governor Tyr Pruss

Government Type: Autocracy
Capital Sector: Draconith


Current Point Total:

Fleet - 2,490
Manpower - X10​
Elite Manpower - X


Navy:
Draconith Station
Battleships – 2 (690pts)
Cruisers – 3 (555pts)
Light Cruisers – 6 (690pts)
Frigates – 6 (240pts)
Destroyers – 9 (315pts)

Total - 2490pts


Army:
Draconith Planetary Defense Force
- Drac City Defense Corps
- 1st​ Draconith Infantry
- 2nd​ Draconith Infantry
- Rapid Defense Regiment
- The Wall Corps
* Draconith Death Corps

Total - 2490pts
 
Back
Top