So, Captain-General Hans von Karlov. You have the task of protecting Ostermark from the horrors of Mordheim, both in direct and indirect consequences.
You are certainly well prepared for the task after your long service at the border to:
[] Kislev
Protecting the northern border gave you a healthy amount of respect for the Kislevites that face far more Chaos-Raiders and monsters on the average than you had to in most years. Well, respect for most of them, not for the occasional band of Ungol-bandits thinking the Southerners would be easier targets than the men and women of their homeland. It was a hard post, on body and mind, and while attacks in force were rare and most larger warbands destroyed in Kislev before reaching your border, you have learned to fear the nights when the northern winds howl and Morrslieb shines.
Trait gained:
- Foe of Chaos: +2 Martial and Will against chaotic forces, more experience with discovering Chaos-based corruption of body and mind
[] The Worlds Edge Mountains
Damn the Greenskins, damn the Beastment and damn all other kinds of beast on two, four or more legs that comes down from the mountain ranges. Nothing good except dwarves has ever come from Ostermark's eastern border. You had a long border of open land at the Veldt, turning into increasingly worse terrain the more you got south, until Peak Pass, safely guarded by the dwarves of the Slayer Hold, finally marked the end of your lands. As the least inhabited border and the only one unmarked by a nice, protective river you had to rely a lot on cavalry to patrol the terrain and slay all manner of griblies and raiders before they could get to the people under your protection.
Trait gained:
- Cavalrist: +2 on Martial both in personal combat on a horse and in directing cavalry in the field
[] Sylvania
Based in the town Essen you have guarded the River Stir against all manner of undead creatures as well as quite a few living creatures tainted by the cursed lands of Silvania. Though Count Vlad has guarded the streets into his lands well enough, there seems to be no end to the things that slip through the rough lands of the Eerie Downs and the Dead Wood. Of course, in the last decade things got quite a lot worse than usual, with Mordheim attracting all manner of creatures, even a large migration of Ghouls reaching the ruins. And then there's the Vampires. Most people don't even know they exist, but the Witchhunters do and after some time on the border you do too. Accursed creatures, strong as half a dozen men, capable of the darkest witchcraft and not even dying properly to spear and blade.
Trait gained:
- Foe of the Undead: +2 Martial and Will against undead forces, more knowledge about specific Undead and their strengths and weaknesses
Besides that you can pick two of the following traits:
[] Tall & Strong: Exactly what it sounds like, it is good in a fight and also to be seen on the field. +2 Martial
[] Thunderous Voice: A boon when commanding men, as much owed to training as to luck of birth. +1 Martial, +1 Diplomacy when trying to intimidate
[] Faithful: All men pray to the gods at times, most when they need something. Your devotion goes deeper than that. +1 Will, +1 Diplomacy with members of your faith
[] Brave: You have faced terrors before and proven that your youthful bravery was not hollow, but held on long after you learned you are not immortal . +1 martial, +1 Will
[] Orator: You have a talent for speeches. +1 Diplomacy, +1 more when addressing crowds
[] Administrator: Supply is not always reliable even in the best armies, you learned to make good use of what your have. +2 Stewardship
[] Sly: You have a knack for thinking like a bandit would, something that often times allowed you to surprise those that thought to outsmart you. +2 Intrigue
[] Duelist: You have fought more than a few enemy champions and leaders yourself and experience has only made you better at it. +3 Martial in personal combat
[] Attentive: You listen closely often hear what remains unspoken. +1 Diplomacy and Intrigue
[] Iron Will: Some say you are stubborn, but there are definitly situations where stubborness is the most appropriate reaction. +2 Will
[] Good Health: You are rarely ill and heal fast. A blessing or just good care of your body? +1 Martial in personal combar, bonus if the severity of any wound you take is decided
[] Diligent: Whenever you do something import, you plan it thoroughly and execute it accuratly. +1 Stewardship, +2 Martial if you had time to plan (and enough knowledge to do so)
So, now that we know something about you, tell us what you worshipp
[] All gods have their place, you pray to Myrmidia before battle, Ulric in battle and Morr afterwards. When you know a matter is up to luck alone you cross your fingers for Ranald and for your food you thank Rhya the Earthmother and Taal the Forestking.
[] Sigmar is the god of the Empire, even if the Ottilian Emperors have at times thought that idea to be heretical. As long as you defend the borders of His realm as He once did, you honor Him
[] Ulric, the Prince of Winter and Wolfgod, is the true god of these northern lands. When winter comes and beasts with it the Theogenist and all his southern lickspittles can stay in their safe little cities while the men of the Mark defend the lands.
[] Taal and Rhya have been king and queen of the gods since the oldest times, even before Sigmar lived. It is only right and proper to revere them the highest. And besides, are you not the hunter of beasts and protector of the fertile lands in your position?
[] Morr the Dreamer, Morr the Guardian of the Dead. Few lands need his hand as much as yours, the dead rest lightly without his hands closing their eyes and so you honor him in life and you honor him when a life ends.
[] Verena grants wisdom and justice on even scales, a good goddess for those who wish to be good men and leaders of men at once. You keep her commandments close to your heart whenever your duty forces hard decisions on you.
[] You have your own reasons to worship one of the gods less common to follow in your position
-[] Mannan: You are far from the nearest sea...
-[] Shallay: Her mercy has little place in a fighting mans life...
-[] Myrmida: Treating war as a science and art is a fine thing, but to dedicate yourself to a southern goddess for it is a step few here take...
-[] Ranald: Those with power hate the revolutionary, those with wealth the thief, those with honor the trickster. So what drives a general to him?
[] Outlawed Khaine, the Red-handed Murderer, is close to your heart, though you do well to hide it. But then, what is the work of a soldier if not bloody murder?
Last but not least, what do you look like?
[] As one would expect of a proper Ostermarker. A stout, broad figure, black in hair and thick mustache. Your skin carved with deep lines by the winds from the mountains and plains, your eyes brown as the earth of the Veldt and the slightest bit slanted to hint at a drop of Ungol-blood in your ancestry.
[] Actually completly different (Write in)
Vote is gonna be up for about a day, if you have a trait you really think fits in there say something and I might add it to the options.
Please vote by Plan.