That Damned City

[X] Hans Von Karlov
[X] Guard-Captain of Bechhaven

Guys, I really feel like the other vote is a joke name, gonna be honest.
 
Say @Artemis1992 how common do you see spell-casting priests as? With all the resources we have will be be able to pick one up from the start or are we going to have to get one some other way? I ask because someone to deal with the undead by means other than 'cut them up and hope for the best' would be nice.
 
Say @Artemis1992 how common do you see spell-casting priests as? With all the resources we have will be be able to pick one up from the start or are we going to have to get one some other way? I ask because someone to deal with the undead by means other than 'cut them up and hope for the best' would be nice.
Spellcasting priests are uncommon, but not really rare.
Particularly as right now the churches draw more of the people with inherent talent for magic than they will after the formation of the colleges.

Unfortunatly for you, you are Talabecland's neighbour and ally, meaning the primarily Sigmarite and primarily Ulrican provinces are not your closest friends right now (Age of Three Emperors).
Since most of the spellcasting priests of Sigmar and Ulric are trained in central locations and send out from there you'll have a hard time getting them.

So either you hope for Taal and Rhya to carry through (some priest, but most are not frontline-material) or you cut deals with the Sigmarites that have gathered near Mordheim to fight the corruption, gather the Wyrdstone for their church or follow some other mission there.

Edit: Before the incident with the comet you would also have had easy access to some Sisters of Sigmar, but that is over now, not many left. They had a lot of miracle-priests among them, sometimes with divinatory abilities that are uncommon for Sigmar's priests, one of the reasons they were somewhat suspect to the mainstream church and the Witchhunters.

Edit 2: Though the relative lack of spellcasters does not mean you have to rely on hope alone. You do have access to experienced Witchhunters who know quite a bit about the various kinds of Undead that are out there. Unlike the main church of Sigmar the Ottilians have never directly opposed the Templars of Sigmar and most chapters in Ostermark look more for leadership in Talabheim than in Altdorf.
 
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State of the Empire at Quest Start
Right, as of now the Three Emperors situation has slightly shifted.

The Reiklander claimant (with the support of the Grand Theogonist) would be a man named Siegfried, of which I know nothing canonical but the name.
He is currently accepted Emperor by Reikland, Averland and Wissenland.

The last Wolf Emperor Mannfred Todbringer has died about 10 years ago and his successor in Middenland has not claimed the Emperor's title. Pushed in between between the Ottilian Block of Talabecland, Ostermark and Ostland and the Marienburger Empress from Westland, Nordland and Hochland he has elected to stays neutral rather than risk the outbreak of open war.

The Marienburger Empress Magritta has come far from being chosen when she was just a child over 40 years ago. Her alliance is not one of great military strenght, but she controls the almost the entire sea-trade of the Empire, which is what the Marienburgers leveraged to get her elected in the first place, before the Grand Theogonist's rejection of her made the whole plan of reducing things down to two Emperors go up in flames.

The Ottilian Emperor is not named currently as far as I can find, but it's safe to assume that he or she is of the Ottilian line in Talabecland and I'll make up a name. The major focus of the Ottilians is currently to get Middenheim and the Cult of Ulric back in their corner, as it was at the start of the whole mess when they first secceded.

The last state not mentioned is Stirland (and the Moot), who did vote for Margritta back in the day, but are now unwilling to support her as the increasing tension on the Silvanian Border makes it far more important to improve relations with their southern neighbours. They remember best of all provinces that it took a united imperial army to take down the last outbreak of Necromancers and their undead legions from Silvania.

Oh, and Silvania is yet a province of the Empire, but the Count Vlad von Carstein has over the last decade almost entirely stopped free travel to and from his lands and has not officially participated in Imperial politics much. Because of the increased issues with feral undead on every border most people assume he is trying to get a grip on some new upheaval of necromancers or evil spirits. But at least it doesn't seem to have escalated to the point where he has to ask for help from the rest of the Empire.
 
We must aid the good Count Von Carstein so that he'll support our most righteous emperor.

Kidding aside, the Ulric priests in the Mordheim game are amazing frontline and support units, we must get them on our side immediately.
 
[X] Hans Von Karlov
[X] Guard-Captain of Bechhaven
 
[X] Theophania von Kreutz

[X] General of Ostermark
You have led the armies of old Ostermark before this whole mess and when things went to hell you did not leave your post to join some claimant to the Count's title, but rather you did your job.
And this is how they thank you, by sending you to the most accursed place in the land, on a post little better than city-watchman, where not only you will have to contend with a large variety of abominations, madmen and traitors, but also where word of your victories will hardly make it to the people of Ostermark.
Still, duty is duty and there has to be someone doing it, wether here or on the northern border.

  • Starts with 20 Favor
  • Experienced Commander Trait (+2 Martial, +1 every other stat)
  • Army Connections (Can pick one additional support-unit to your army when deciding on your starting-composition)



    Cool to see another Mordheim-related quest!
 
I have a question @Artemis1992. Would there be a chance for Drachenfels himself to be in this quest? He is after all, the oldest magic user in the Warhammer and a necromancer, so he would have a reason to directly or indirectly cast his shadow over Mordheim. Also, I think it would be cool for him to be in this quest.
 
I have a question @Artemis1992. Would there be a chance for Drachenfels himself to be in this quest? He is after all, the oldest magic user in the Warhammer and a necromancer, so he would have a reason to directly or indirectly cast his shadow over Mordheim. Also, I think it would be cool for him to be in this quest.
He is very far away, almost the other end of the Empire.
And I can't remember ever reading that he used much Warpstone in his workings.

So propably not, at most indirectly.
 
He is very far away, almost the other end of the Empire.
And I can't remember ever reading that he used much Warpstone in his workings.

So propably not, at most indirectly.

Thanks for answer. But, to be honest. Drachenfels is this kind of character, you could easily put into quest. Some people describing him, stated that he commits atrocities as if a reminder of himself and many times he ventured beyond his Castle.

In 1854 IC he gathered an army composed of undead and daemons and marched upon the Bretonnian city of Parravon. After extracting a suitable tribute he had the local ruling noble family executed together with their chief ministers and officials.[1c]
warhammerfantasy.fandom.com

Constant Drachenfels

"Drachenfels. The Great Enchanter. A devil in human form, who cheated Death for centuries unknown; a man with appetites so base they lay beyond satiation; a necromancer, torturer of the dead, dismemberer of spirits; a vileness made flesh; a wizard, a scholar, a monster. Untold are the reaches of...
He is a dark figure who stalks the dark corners of history, emerging into the light and committing some gratuitous, bohemian atrocity, almost as a reminder to Men that he exists and should be feared.[1b]

But beyond such whimsies, he has killed, crippled and driven men insane, plotted and destroyed nations in a calculating fashion and in the heat of terrible rages.[1b]
So just in case, you could explaine Drachenfels appearance in this quest. Rather indirect one, but still.
 
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Things are tied between Jankeins and von Karlov.
In the other question General is leading by one.
I'll leave it open until evening.
Adhoc vote count started by Artemis1992 on Sep 27, 2021 at 8:56 AM, finished with 34 posts and 13 votes.
 
Things are tied between Jankeins and von Karlov.
In the other question General is leading by one.
I'll leave it open until evening.
Adhoc vote count started by Artemis1992 on Sep 27, 2021 at 8:56 AM, finished with 34 posts and 13 votes.
Every time I see Old Man Jainkeins, I can't help but think his first name is Leroy.
 
Okay, without a tiebreaker in the next hour you'll have the long-serving general and his name will be decided by the dice.
I'll roll for your starting stats. Let's give it a 4d6, counting the three best for each Stat:
1: Diplo : 14
2: Martial: 14
3: Stewart: 15
4: Intrigue: 15
5: Will: 13
Artemis1992 threw 4 6-faced dice. Reason: Diplo Total: 17
6 6 5 5 3 3 3 3
Artemis1992 threw 4 6-faced dice. Reason: Martial Total: 15
5 5 4 4 1 1 5 5
Artemis1992 threw 4 6-faced dice. Reason: Steward Total: 18
5 5 3 3 6 6 4 4
Artemis1992 threw 4 6-faced dice. Reason: Intrigue Total: 17
5 5 2 2 4 4 6 6
Artemis1992 threw 4 6-faced dice. Reason: Will Total: 16
4 4 6 6 3 3 3 3
 
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Well, that's a great average.
No exceptional things, but highly competent in all parts.

One could say you are the very model of a modern Major General.
 
Okay, without a tiebreaker in the next hour you'll have the long-serving general and his name will be decided by the dice.
I'll roll for your starting stats. Let's give it a 4d6, counting the three best for each Stat:
1: Diplo : 14
2: Martial: 14
3: Stewart: 15
4: Intrigue: 15
5: Will: 13
I don't know WHF well enough to get too much of a read on how the stats work, but just looking at the rolls themselves, I doubt we could have done much better. The dice were kind to us this time.
 
I don't know WHF well enough to get too much of a read on how the stats work, but just looking at the rolls themselves, I doubt we could have done much better. The dice were kind to us this time.
Generally speaking in most CKII quests the list goes something like this:
~10 Basic competence achieved
15 Good at that aspect of your work
20 Exceptionally good
25 Heroic skills
30 Human limits starting to apply here

For actually using the stats, I have often seen either the stat or some part of it (everything over 10 or half of the whole stat) added to rolls, leaving the rest to narrative impact. (for example some high-end killing machine won't even roll to fight a common soldier, or a master diplomat might be able to salvage his foot-in-mouth moment after a bad roll easier)

Unless it proves to be a bad idea during the gameplay I won't make great experiments and just try 1d100 +stat.
 
And closed, Captain-General Hans von Karlov, former regular general of Ostermark.
Scheduled vote count started by Artemis1992 on Sep 26, 2021 at 4:09 AM, finished with 43 posts and 14 votes.
 
Traits and Backround
So, Captain-General Hans von Karlov. You have the task of protecting Ostermark from the horrors of Mordheim, both in direct and indirect consequences.
You are certainly well prepared for the task after your long service at the border to:

[] Kislev
Protecting the northern border gave you a healthy amount of respect for the Kislevites that face far more Chaos-Raiders and monsters on the average than you had to in most years. Well, respect for most of them, not for the occasional band of Ungol-bandits thinking the Southerners would be easier targets than the men and women of their homeland. It was a hard post, on body and mind, and while attacks in force were rare and most larger warbands destroyed in Kislev before reaching your border, you have learned to fear the nights when the northern winds howl and Morrslieb shines.

Trait gained:
  • Foe of Chaos: +2 Martial and Will against chaotic forces, more experience with discovering Chaos-based corruption of body and mind
[] The Worlds Edge Mountains
Damn the Greenskins, damn the Beastment and damn all other kinds of beast on two, four or more legs that comes down from the mountain ranges. Nothing good except dwarves has ever come from Ostermark's eastern border. You had a long border of open land at the Veldt, turning into increasingly worse terrain the more you got south, until Peak Pass, safely guarded by the dwarves of the Slayer Hold, finally marked the end of your lands. As the least inhabited border and the only one unmarked by a nice, protective river you had to rely a lot on cavalry to patrol the terrain and slay all manner of griblies and raiders before they could get to the people under your protection.

Trait gained:
  • Cavalrist: +2 on Martial both in personal combat on a horse and in directing cavalry in the field
[] Sylvania
Based in the town Essen you have guarded the River Stir against all manner of undead creatures as well as quite a few living creatures tainted by the cursed lands of Silvania. Though Count Vlad has guarded the streets into his lands well enough, there seems to be no end to the things that slip through the rough lands of the Eerie Downs and the Dead Wood. Of course, in the last decade things got quite a lot worse than usual, with Mordheim attracting all manner of creatures, even a large migration of Ghouls reaching the ruins. And then there's the Vampires. Most people don't even know they exist, but the Witchhunters do and after some time on the border you do too. Accursed creatures, strong as half a dozen men, capable of the darkest witchcraft and not even dying properly to spear and blade.

Trait gained:
  • Foe of the Undead: +2 Martial and Will against undead forces, more knowledge about specific Undead and their strengths and weaknesses

Besides that you can pick two of the following traits:

[] Tall & Strong: Exactly what it sounds like, it is good in a fight and also to be seen on the field. +2 Martial
[] Thunderous Voice: A boon when commanding men, as much owed to training as to luck of birth. +1 Martial, +1 Diplomacy when trying to intimidate
[] Faithful: All men pray to the gods at times, most when they need something. Your devotion goes deeper than that. +1 Will, +1 Diplomacy with members of your faith
[] Brave: You have faced terrors before and proven that your youthful bravery was not hollow, but held on long after you learned you are not immortal . +1 martial, +1 Will
[] Orator: You have a talent for speeches. +1 Diplomacy, +1 more when addressing crowds
[] Administrator: Supply is not always reliable even in the best armies, you learned to make good use of what your have. +2 Stewardship
[] Sly: You have a knack for thinking like a bandit would, something that often times allowed you to surprise those that thought to outsmart you. +2 Intrigue
[] Duelist: You have fought more than a few enemy champions and leaders yourself and experience has only made you better at it. +3 Martial in personal combat
[] Attentive: You listen closely often hear what remains unspoken. +1 Diplomacy and Intrigue
[] Iron Will: Some say you are stubborn, but there are definitly situations where stubborness is the most appropriate reaction. +2 Will
[] Good Health: You are rarely ill and heal fast. A blessing or just good care of your body? +1 Martial in personal combar, bonus if the severity of any wound you take is decided
[] Diligent: Whenever you do something import, you plan it thoroughly and execute it accuratly. +1 Stewardship, +2 Martial if you had time to plan (and enough knowledge to do so)

So, now that we know something about you, tell us what you worshipp

[] All gods have their place, you pray to Myrmidia before battle, Ulric in battle and Morr afterwards. When you know a matter is up to luck alone you cross your fingers for Ranald and for your food you thank Rhya the Earthmother and Taal the Forestking.
[] Sigmar is the god of the Empire, even if the Ottilian Emperors have at times thought that idea to be heretical. As long as you defend the borders of His realm as He once did, you honor Him
[] Ulric, the Prince of Winter and Wolfgod, is the true god of these northern lands. When winter comes and beasts with it the Theogenist and all his southern lickspittles can stay in their safe little cities while the men of the Mark defend the lands.
[] Taal and Rhya have been king and queen of the gods since the oldest times, even before Sigmar lived. It is only right and proper to revere them the highest. And besides, are you not the hunter of beasts and protector of the fertile lands in your position?
[] Morr the Dreamer, Morr the Guardian of the Dead. Few lands need his hand as much as yours, the dead rest lightly without his hands closing their eyes and so you honor him in life and you honor him when a life ends.
[] Verena grants wisdom and justice on even scales, a good goddess for those who wish to be good men and leaders of men at once. You keep her commandments close to your heart whenever your duty forces hard decisions on you.
[] You have your own reasons to worship one of the gods less common to follow in your position
-[] Mannan: You are far from the nearest sea...
-[] Shallay: Her mercy has little place in a fighting mans life...
-[] Myrmida: Treating war as a science and art is a fine thing, but to dedicate yourself to a southern goddess for it is a step few here take...
-[] Ranald: Those with power hate the revolutionary, those with wealth the thief, those with honor the trickster. So what drives a general to him?
[] Outlawed Khaine, the Red-handed Murderer, is close to your heart, though you do well to hide it. But then, what is the work of a soldier if not bloody murder?


Last but not least, what do you look like?

[] As one would expect of a proper Ostermarker. A stout, broad figure, black in hair and thick mustache. Your skin carved with deep lines by the winds from the mountains and plains, your eyes brown as the earth of the Veldt and the slightest bit slanted to hint at a drop of Ungol-blood in your ancestry.

[] Actually completly different (Write in)

Vote is gonna be up for about a day, if you have a trait you really think fits in there say something and I might add it to the options.
Please vote by Plan.
 
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