Terran Ingenuity (Starcraft x Mass Effect)

arthurh3535 said:
In both canon and (I believe) here, the Turians whistled up a 'fast reaction' force (ie. conqueror fleet) to subjugate the 'outlaw race that is messing with the Mass Relay against Citadel law' even though any new race would not know anything about 'not messing' with Relays and, in fact, would _have_ to mess with at least one Mass Relay to actually find out about the galactic society.
This is a mess bad enough that it shows their entire government can't being trusted. If they weren't the main military force i could see them be kicked off the council.
 
arthurh3535 said:
In both canon and (I believe) here, the Turians whistled up a 'fast reaction' force (ie. conqueror fleet) to subjugate the 'outlaw race that is messing with the Mass Relay against Citadel law' even though any new race would not know anything about 'not messing' with Relays and, in fact, would _have_ to mess with at least one Mass Relay to actually find out about the galactic society.
Yes, but the humans in Mass Effect didn't have FTL communications, the Terrans do. So even if the Turians were able to get the fleet together in a few hours the Terrans should have still known about the destruction of the BC and science ship.
 
Also considering that the Terrains have a different tech base then them they for all they could know could have been attacking a colony of a Species that rivaled Citadel space in size. Heck for all they know they could be even bigger. So yeah I expect there to be major conquences for the Turians.
 
Vaermina said:
Yes, but the humans in Mass Effect didn't have FTL communications, the Terrans do. So even if the Turians were able to get the fleet together in a few hours the Terrans should have still known about the destruction of the BC and science ship.
??? Mass Effect has FTL communication, it's just through mini-relays that speed up the signals to FTL from point to point. You upload your message to a buoy and it zaps it across the network at FTL speed.
 
Nightblade said:
This is a mess bad enough that it shows their entire government can't be trusted. If they weren't the main military force i could see them be kicked off the council.
Well, as the Mass Effect Universe the Asari seem to be able to sex up/talk anyone into anything this sort of situation happening over and over again works out quite well. The Turians are the 'bad cop'/rabid guard dog that goes around smashing the upstart races that look like they are getting ahead of the Citadel Council/breaking laws they have no idea exist to take as slave races. If they get defeated, oh well too bad that's Turian cultural business and not something we can interfer in. And if they do ifght off the first wave the Asari come in all smiles, apologizing deeply for the horrible misunderstanding, slap the Turians involved with some meaningless charge that actual looks bad to the new kids and invites them to join the Citadel.
(Why yes I don't think too much of the races and governments in Mass Effect, is it hard to tell?)

Edit:That already happened NightBlade with the Rachni wars. Yes they fought the Citadel but the Asari's diplomatic/coercion methods probably just didn't really work so they simply recorded history as the Rachni being completely bloodthirsty and not willing to talk.
 
And that is going to bite the Asari in the ass one day. Cause the Turians could end pissing of a species big enough and advanced enough to kick the entire Citadel's ass in a war.
 
arthurh3535 said:
??? Mass Effect has FTL communication, it's just through mini-relays that speed up the signals to FTL from point to point. You upload your message to a buoy and it zaps it across the network at FTL speed.
Yes, but the humans didn't have the technology for it then, remember this was like 20-30 years before the events in the series.
 
jwolfe said:
Edit:That already happened NightBlade with the Rachni wars. Yes they fought the Citadel but the Asari's diplomatic/coercion methods probably just didn't really work so they simply recorded history as the Rachni being completely bloodthirsty and not willing to talk.
This ignores that Sovereign sicced the Rachni on Citadel Space and had them mostly indoctrinated. ME1 was actually like just 'another' in a series of attempts to get control of the Citadel itself.
 
jwolfe said:
Edit:That already happened NightBlade with the Rachni wars. Yes they fought the Citadel but the Asari's diplomatic/coercion methods probably just didn't really work so they simply recorded history as the Rachni being completely bloodthirsty and not willing to talk.
Then they deserve what happens to them. Also to my Knowledge the Rachni attacked first. The Terrans did not.
 
Vaermina said:
Yes, but the humans didn't have the technology for it then, remember this was like 20-30 years before the events in the series.
o_O

Vaermina, what are you saying?

This is not Mass Effect Canon, this is a 'fic. It doesn't matter what the canon Humans had, because this is not canon.

The Turians have FTL Comms.

Even though the Terrans do have FTL comms, they also weren't constantly checking up on the Magellan. When the Turians found the Magellan and the Admonisher, they managed to take out both ships before they could get off a signal.

Call it incompetence on the part of the Captains, equipment trouble during battle, or Turians jamming the signal (unlikely), but they simply didn't get a signal off.

Case Closed.

Nightblade said:
Then they deserve what happens to them. Also to my Knowledge the Rachni attacked first. The Terrans did not.
Take the discussion about canon out of this thread, please. Debating on how the Council will deal with the Terrans is perfectly OK, but bitching about canon is not.
 
Xeno Major said:
o_O

Vaermina, what are you saying?

This is not Mass Effect Canon, this is a 'fic. It doesn't matter what the canon Humans had, because this is not canon.

The Turians have FTL Comms.
Um I was saying the ME Humans didn't have FTL comms at that time, I never mentioned the Turians. :confused:
 
The Unicorn said:
I would have expected the young men to have joined the militia long before the aliens invaded. Of course they'd still be extremely inexperienced but they'd have been volunteers (at least technically, although I would expect at least some of them only volunteered because everyone expected them to do so).
Doubtful, they just escaped from the Dominion so the only young men around are likely to be former mercs or farmers.
Umm...why is he hiding behind the bar? The structural elements of the shop are what are offering cover and the bar would be far enough back he wouldn't be able to see much outside the bar if he was behind it while it wouldn't offer any significant protection.
Because Terran bars are reinforced so people in power armor can use them.
 
The Unicorn said:
Given how settled they appear to be you'd have children of the original refugees who are now old enough to join the militia, and given that they have a well equipped, organized militia I would be very surprised if their elders did not strongly encourage those children to volunteer.
Why exactly would those children join the militia when there is nobody around for them to fight?
Okay. Something that might be good to mention in the story, but regardless still leaves the issue that the Bar would be too far back to see much of the street.
Actually many old style western bars had giant windows on their front wall that people could see out of.
 
3
The Unicorn said:
I would have expected the young men to have joined the militia long before the aliens invaded. Of course they'd still be extremely inexperienced but they'd have been volunteers (at least technically, although I would expect at least some of them only volunteered because everyone expected them to do so).
They're trying to rebuild their society. While the kids do get lessons on target shooting from both the militia and (usually) their parents, the main priority for them is education and work. Even a kid can use a welder and slatp together a ramshackle neo-steel (they have a lot of extra neo-steel) building with enough training.

The colonists line of thought is to use the neo-steel for the first wave of structures, then once the industry really gets started, to use much cheaper materials. It's worth noting that when they left the Koprulu sector, they filled every bit of cargo space with anything useful.
The Unicorn said:
That doesn't seem like the reaction of a trained and experienced soldier.
Mainly because he thought he'd left behind the life of a soldier. With the new colony, many of the colonists allowed themselves to relax, opening up their emotions for the first time in decades. The fact that they've been caught up in war yet again is hitting them hard.
The Unicorn said:
No. Shots do not deliver enough momentum to knock a statue down (effectively what the dead power armor was). It should have either started to fall over before getting hit or remain standing.
This, alas, falls under Rule of Cool.

His armor could have rebooted just as he was shot, and thus his lack of balance knocked it over; or perhaps I'm way too lazy to do the force calculations to see if the armor would actually be knocked over. There's a few odd explanations, but the final reason is that it looks better.

It's not getting changed.
The Unicorn said:
If that's what he thinks how did he end at the rear?
Because he's out of practice, and spent too much time worrying about the strategic situation rather than about his personal location. Back during any one of the numerous wars that the Terrans have gone through, he would have done both effortlessly.
The Unicorn said:
A single shot should be enough to make a body "practically explode" you should not draw attention to that, unless you wanted to rewrite all the descriptions of Turians being shot to have their bodies explode or draw attention to the fact they should have.
Again, Rule of Cool.

Would you rather read about how every death results in a person falling down with spikes sticking out of him, or have some of them explode in a bloody mist? Adds a little variety to the mix.
The Unicorn said:
External dog tags on power armor seem odd. they should be inside the power armor, or part of the armor (or more likely both)
The dog tags are around the neck. That's way Raynor lifted their visors, so that he can take the tags.
The Unicorn said:
More accurately he wasn't in charge. Seems abundantly clear he's back in charge now. Is he the can't of character who'd try and pretend he wasn't in charge?
Yup.

Let's look at Raynor's record here, from a personal standpoint. Just to keep it short, we'll limit it to the games, otherwise I might as well just quote Raynor's wiki entry.

Raynor takes care of Mara Sara colonists, only for the Zerg to attack. He fights off the Zerg, but the Confederates punish him in response. To save as as many people as possible, he throws his group in with Mengsk's Sons of Korhal. Despite a good start at Antiga, Mengsk soon proves to be just as bad as the Confederates.

Raynor's trust in authority is gone, and he doubts that he can be any better.

Then he loses Kerrigan, and the guilt that he was unable to save her is the new focal point for his character (until the end of WoL, that is). He leaves Mengsk, and joins up with Tassadar, and then meets Artanis (in his role as Starcraft's Executor) and Fenix.

By the end of the First Great War, he's lost his world, his lover, and most of his friends. Tassadar gives his life to defeat the Overmind, his former love Kerrigan kills his new best friend Fenix, and he's all that's left.

For brevity's sake, I'll stay out of WoL.

Every time he's in command, bad shit happens.

It's not a surprise that Raynor would rather do menial labor as both Marshal and as a general laborer, then spend his nights in the bar. He doesn't like being in command.
Starcraft Wiki said:
Jim Raynor was a most decent and honorable man. I suppose that's why his is the greatest tragedy in this godforsaken war.
deathzealotzero said:
Some good updates Xeno, though I could sworn the Mar Sara Militia had Blue and white Armor like many of the Confederate Militia. Don't remember where I heard that particular bit from but as far as I know the Mar Sarans had Blue Armor as mentioned a few times in Liberty's Crusade which ends up as the color of choice for the Raiders later on thanks to that. Now Raynor on the other hand always sported his black armor with white skull on faceplate since his little midget buddy from the Guilds War personally built it for him several years before.

Also yes the Dog Tags are inside the helmet itself for I remember a certain Cut Scene from SCII right Raynor did the same with another of his Raiders during the Battle of Char.
That cutscene (Fire and Fury, for those curious) is what I'm basing that color off.

Mar Sara was re-colonized, but I think that the black coloration of their armor is in response to the original loss of their world. The two Marines we see from Mar Sara wear black, so it's an easy assumption to make.
deathzealotzero said:
Hmmm... Also I agree with Unicorn there are a few places that are missing words like this:

Fixed.
Huh... I could have sworn that I noticed and fixed that error whilst editing. Oh well, fixed now.

Thanks for noticing, those small bits help me out a lot.
 
Cyrus 21 said:
I feel bad for Jim Raynor, his life sucks.
*shrug*

It's the Koprulu Sector. It's not a nice place.

Still, the setting is a good example of the Principal Law of Dakka.

Principal Law of Dakka: With enuff Dakka, you can do anything.

(There is a clear distinction between enuff Dakka and Enuff Dakka, as everyone knows.)
 
Xeno Major said:
*shrug*

It's the Koprulu Sector. It's not a nice place.

Still, the setting is a good example of the Principal Law of Dakka.

Principal Law of Dakka: With enuff Dakka, you can do anything.
(There is a clear distinction between enuff Dakka and Enuff Dakka, as everyone knows.)
When in doubt, use more gun.
 
SableCold said:
Mass Relays are impervious to damage. While I don't doubt SC Terrans' ability to cause damage, they're not at the top of the scale for that.
Besides, the fact that a Science Vessel was involved suggests they were trying to explore.
Well, mostly impervious to damage, like with nearly all things, throwing a big enough rock at them causes a bang. A big bang.
 
Obfuscated said:
So I started playing Heart of the Swarm and Mengsk, and I don't quite recall the relevant events of SC1 and Brood War but I think I got them mostly right, once again managed to unleash the Queen of Blades singlehandedly.

Seriously, Mengsk probably can be blamed for 90% of the Zerg wars because his unique ability to turn Kerrigan in an vengeful nightmare bend on tearing him limb from limb and anybody else unlucky enough to live on the same planet.

This is mostly relevant because if Kerrigan is alive she'll probably get involved at some point - or some underling of hers (They got personality now) deciding to remove her human weakness - and Raynor and to lesser degree Matt are about the only humans left who can talk her down if the Council tries starting the Rachni Wars 2.0.
You forgot at least one other SC character who could probably talk her down, Michael Daniel Liberty is someone who could probably pull it off as well.
 
Back
Top