Terra Nullius - Free Humans in the Era Indomitus Quest

Out of curiosity what would have going deeper gotten us in terms of technology? I'm assuming each of the sun crisis options would have given us something like this.

Going deeper would have primarily had impacts on population (makeup and size) but also prevented tech loss. Going that + genetic solution for the colonial teething issues would have made you into Squats or Emperor-forbid, drow.
 
Generation: Part 5, the Return to Space and Limits of the Xibalba Sector
[X] Plan: Tha List & WARP Planet Mining
-[X] Gellar Iris - A novel Gellar field which uses multiple redundant emitters, potentially dozens to hundreds, to create overlapping bands of 'reality'. Field malfunctions or failures are significantly less deadly.
-[X] [Founders] ALL
-[X] [Exiles] NONE

THE SETTLEMENT OF XIBALBA SOON EXTENDED TO SPACE, AND WITH IT CAME A MILLENNIA OF WAR.
From a hundred thousand sentients, human, alien and robots among them, billions lived under the dominion of the Second Milieu. Culture and language flourished, technology advanced apace, particularly as the strange years of the Warpsun faded to memory. The skies above the desert were patrolled by clannish nomads who ensured the mutations of the planetary fauna and flora were undone. Mining and industrial settlements grew around the system, vast habitats were constructed at stable points and ambitious projects of terraforming were laid for the more amenable of Bacab's moons.

The distribution of resources under the Milieu was not as equitable as could be desired however, nor could its governance be said to be efficient or responsive enough to meet the needs of the expanding populace. Created to shepherd a territory the size of a quarter of a planetary hemisphere through its frontier period, the Millieu government became overly concerned with stability and the perpetuation of its entrenched pseudo-aristocratic scholar-bureaucrat-class, management of the ailing Planarea, which now hung like an albatross around its neck.The scattering of population across the system and lack of centralized authority also made this a period of poor record-keeping and attestation of sources.

The state's thousand-year fall could not be ascribed to any particular moment. Power hastily devolved to local colonial administrations evolved into separate legislatures and executives, then extended to outright bids for autonomy. It was not long before groups began to war outright, at first over contested territory, but soon ideology, grudges and other plans. The first space navy deployed to war was not a creation of the Milieu itself, but a punitive expedition by the Heighline League attempting to destroy the Vestige's antimatter refineries at Bacab to prevent the mass-deployment of conversion weapons.

While the violence never escalated to total war, it served to demonstrate the weakness of the Second Milieu. By the middle of the Thirty-Third Millennium, the Milieu had regressed to a virtual rump state located entirely in equatorial Xibalba, and the viceroyalties it appointed were largely disregarded in favor of local titles. A revanchist government then took power and began mobilization of its economy to war, creating derivatives of Lemscolari KM-Pilangs and Heighline Dropsuits and a formidable navy, keen to impose a peace on its warring daughter colonies. After a series of initial victories, the other factions responded with insurgency, slowly grinding down the more resourced Milieu fleets in a thousand small actions and flight from Xibalba.

Over decades and centuries, they broke the Milieu down through one peace agreement and retrenchment after another. Eventually it became clear to all that the legal agreements of the Second Milieu had become all but untenable beyond the equator, and that the equatorial population itself was growing restive. While some in the Milieu counseled a total mobilization to bring the various factions to heel, few in the Milieu wished for such a total war, and wiser voices suggested diplomacy. The result was the great Oaktree Summit, held at the grand gardens atop Mount Vildar. Representatives of all factions and political parties came together to agree a new legal framework for the various states. However, simple reform soon proved to be impractical, and what would emerge would be nothing less than a Third Milieu.

What was the principle underlying the Declaration of the Third Milieu?

[ ] Demarchy - All sentients are stakeholders in the state, allowed to participate in legislative processes at all levels that directly impact their lives. Institutions exist to provide correct information for the decision-making process and competently execute its directives.
[ ] Democratic Confederation - It's clear that the Milieu as a single unitary state is a dead letter. The new institution should be a supranational body that allows a number of states and other organizations to come together for peaceful cooperation.
[ ] Democratic Centralism - It is necessary for power to flow towards the center, strongly, but for power to then be capable and responsive. Rather than magistracies and ministries which changed with each election, the legislative assembly would be the centre of political power, with both more local governments, and executive bodies being subordinated to its powerful cliques and committees.
[ ] Noocracy - Elections will select a panel of experts from various spheres of public, academic or military life, who will then form a governing council with legislative and executive power. This process will be mirrored in the regional governments.

EVENT 3: 817.M33, Return to Space

The Third Milieu was able to successfully pierce the warp storms contaminating its local gradient after a century of experimentation, in large part thanks to the development of Geller Iris technology. The first ships sent out to map nearby stars were retrofitted hulls ripped from the dwindling remains of the Black Cradle, which determined a number of viable habitable worlds and mining sites beyond the home system. First contact with aliens at the ancient planet of Belloc IV and the forested moon of Jhadaheim Minoris led to a promising start in relations, while the icy world of Septentrion had been settled by a group of human explorers just a few centuries prior.

Eager to establish long-term contact with these other places and settle the lesser systems of the region, a great project of shipbuilding and charting the sector began in earnest.

How was the sector charted?

[ ] Navminds - While few Luxminds survive into the modern era, most having transferred their consciousnesses into more sophisticated forms like Neokshatriyas or Galatechs, those that remain have expressed a desire to spearhead exploration by using their superior calculations to provide navigation. Their capabilities, if allowed, could be around a hundred times those of a standard calculated jumps.
[ ] Neo-Navigators - While the original navigator lines that were marooned on the Black Cradle were lost to interbreeding with baseline humans, access to Krviarch genetics technology and the naturally high rates of Psykers among the Lemscolari provide fertile ground for its recreation from first principles.
[ ] Voidwyrms - Smud have near-zero rates of psychic development compared to humans, but a few rare lineages that migrated to space have developed intuitive navigation capabilities. Their genes are little-altered based on trials with Warpsun phenomenon exposure. With training and experimentation, a new breed of stable navigator could be created.
[ ] Communions - Before the Milieu's development of stable travel, Lemscolari insurgents have consistently used limited short-jump warp travel to lay caches near the Xibalba system in case of their eventual defeat. Psykers working together in telepathic groups known as Communions can both navigate and communicate with other units at great distance.

EVENT 4: 412.M35, Limits of the Xibalba Sector

After nearly two millennia, the boundaries Xibalba Sector had finally been met by the Third Milieu, a series of powerful permanent warp storms which prevented travel beyond. Its wider community now accounted for a half-dozen races including humanity and the Men of Iron, with all varieties of clades under them. A great disorder elsewhere in the Galaxy seemed to likewise inhibit travel between systems by making previously stable charted routes within the region impassible, placing the ancient polity in peril as the movement of goods and people was suddenly constrained.

As the lights around it darkened, the Third Milieu persisted, making desperate arrangements to survive the crisis as its predecessors had done before.

What was done in this period?

[ ] Consolidation - The Third Milieu began a long process of reform of the administration, both to ensure the government would survive intermittent loss of contact with its constituent systems and eventual contact with the galaxy beyond.
[ ] Infrastructure - Using fundamental knowledge of warp technology, the Milieu began to create Archways, stabilizing warp connections between systems to prevent loss of contact. This program also came with the expansion of shipyards, refineries, patrol bases, communications buoys and maintenance systems to service all of these new constructions.
[ ] Experimentation - The Third Milieu's initial conservatism towards new technological development ran into the realities of interstellar government. The old taboos were considered and many speculative fields that were previously left untouched were explored.
[ ] Deep Exploration - While the low-hanging fruit of red dwarfs and main-sequence stars with spectra comparable to Xibalba had been seized upon, the sector still concealed a wealth of unmapped worlds ripe for settlement and exploitation.
 
[X] Plan: Technocracy and dragons
-[X] Noocracy - Elections will select a panel of experts from various spheres of public, academic or military life, who will then form a governing council with legislative and executive power. This process will be mirrored in the regional governments.
-[X] Voidwyrms - Smud have near-zero rates of psychic development compared to humans, but a few rare lineages that migrated to space have developed intuitive navigation capabilities. Their genes are little-altered based on trials with Warpsun phenomenon exposure. With training and experimentation, a new breed of stable navigator could be created.
-[X] Infrastructure - Using fundamental knowledge of warp technology, the Milieu began to create Archways, stabilizing warp connections between systems to prevent loss of contact. This program also came with the expansion of shipyards, refineries, patrol bases, communications buoys and maintenance systems to service all of these new constructions.

I think that Noocracy would play into Warhammer's hero unit strength, and given that they still need to be elected, people's voices will still be heard... somewhat at least
Dragons are cool. Space dragons are cooler
Infrastructure will be very useful in the centuries to come
 
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Its wider community now accounted for a half-dozen races
Given we started with three races (Humans, Men of Iron, Smud) that means we gained three races. I'm interested to see who those are.
Two of those races are accounted for in the Thuvians of Belloc 4, and the natives of Jhadaheim Minoris. So that leaves one race we know nothing about.
 
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[ ]Plan All for One, One for All?
-[ ] Noocracy - Elections will select a panel of experts from various spheres of public, academic or military life, who will then form a governing council with legislative and executive power. This process will be mirrored in the regional governments.
-[ ] Communions - Before the Milieu's development of stable travel, Lemscolari insurgents have consistently used limited short-jump warp travel to lay caches near the Xibalba system in case of their eventual defeat. Psykers working together in telepathic groups known as Communions can both navigate and communicate with other units at great distance.
-[ ] Consolidation - The Third Milieu began a long process of reform of the administration, both to ensure the government would survive intermittent loss of contact with its constituent systems and eventual contact with the galaxy beyond.
 
[] A Solid Foundation
-[ ] Demarchy - All sentients are stakeholders in the state, allowed to participate in legislative processes at all levels that directly impact their lives. Institutions exist to provide correct information for the decision-making process and competently execute its directives.
-[ ] Navminds - While few Luxminds survive into the modern era, most having transferred their consciousnesses into more sophisticated forms like Neokshatriyas or Galatechs, those that remain have expressed a desire to spearhead exploration by using their superior calculations to provide navigation. Their capabilities, if allowed, could be around a hundred times those of a standard calculated jumps.
[ ] Infrastructure - Using fundamental knowledge of warp technology, the Milieu began to create Archways, stabilizing warp connections between systems to prevent loss of contact. This program also came with the expansion of shipyards, refineries, patrol bases, communications buoys and maintenance systems to service all of these new constructions.

God I would love to take experimentation but ensuring everything is actually running smoothly takes priority.
 
[ ] Experimentation - The Third Milieu's initial conservatism towards new technological development ran into the realities of interstellar government. The old taboos were considered and many speculative fields that were previously left untouched were explored.
I don't want technological stagnation to happen, and I think the implication here is that there is some stagnation under the other three options.
 
[] Planning for the future
-[ ] Demarchy
-[ ] Neo-Navigators
-[ ] Infrastructure
I think Neo-Navigators works better in the long term, while Navminds might be able to calculate a jump the Neo-Navigators can actually see where their going. Demarchy seems good for corruption prevention, & infrastructure because infrastructure is always good in the long term.
 
I like Navminds the best aesthetically. Feels like the best tie to our origins for a bit of an aesthetic throughline.
 
[ ] Infrastructure - Using fundamental knowledge of warp technology, the Milieu began to create Archways, stabilizing warp connections between systems to prevent loss of contact. This program also came with the expansion of shipyards, refineries, patrol bases, communications buoys and maintenance systems to service all of these new constructions.
Isn't this basically a budget Webway?
 
[] Plan: Republic and Expansion
-[ ] Democratic Confederation - It's clear that the Milieu as a single unitary state is a dead letter. The new institution should be a supranational body that allows a number of states and other organizations to come together for peaceful cooperation.
-[ ] Communions - Before the Milieu's development of stable travel, Lemscolari insurgents have consistently used limited short-jump warp travel to lay caches near the Xibalba system in case of their eventual defeat. Psykers working together in telepathic groups known as Communions can both navigate and communicate with other units at great distance.
-[ ] Deep Exploration - While the low-hanging fruit of red dwarfs and main-sequence stars with spectra comparable to Xibalba had been seized upon, the sector still concealed a wealth of unmapped worlds ripe for settlement and exploitation.
We cannot let Marxist - Lenninist - Maoist thought die out!
Alternatively let it die.
 
[Founders] Increasing mysticism in the Third Milieu.
[Founders] The Third Millieu's robotics technology improves significantly.
[Founders] Improved gravcraft technology.
[Founders] Significant advances in medical technology.
[Founders] Immune to Kessler Syndrome, increasing use of artificial wombs leading to more controllable birth rate.
[Founders] The Third Milieu reestablishes strong democracy and becomes more resistant to bureaucratic corruption.
[Founders] The Third Milieu develops more advanced genetic augmentation.
[Founders] Baseline technology may stagnate somewhat.
Just posting this to work out my thoughts on some options

Confederation seems to have indivisible states of the different policies join together; while it can be said that our tech base is now united, it seems that the original creators would keep a majority of control over the higher end of their specific tech, so while our "baseline"/public tech for civilian use is uniform, it's only the lowest of tech shares by each Groupbut in return we may have several monopolies forming on the higher levels of our tech; I can see some policies like the Kaolin Gardeners and the Krviarchs combining medical and genetics to make our people super soldiers, I'm hoping such studies only makes democractic aristocrats that are into noblesse oblige and helping the public instead of oligarchic Mega Corperations forming to keep our base line from advancing as they grow fat. Both the Jacolliots promoting democracy and killing corruption plus the peaceful transition of power from 2nd to 3rd Milieu preventing the powerful from exploiting their tech advantage.

Meanwhile, the centralization of the 3rd Milieu will lead to the unification of our tech base, raising the baseline tech available to the common man, plus said tech would be under further watch and prevent mad experimentation; the higher end tech our people will have might not be as strong as if we set up a confederacy but we can already see our tech base having the options to calculate warp travel, creation/resurrection of sub-species, warp communications, and the infrastructure option implies we can prevent disconnect by warp storms with what tech we have. Consolidation states some restructuring can have each planet/system be self sufficient and we can have the risky option to just set up even more planets thanks to the IRIS and our improved tech.

I can't really form any opinions on the demarchy or noocracy so I'll end on the government options.

While we have improved mysticism from the Lemscolari for overall understanding the warp and how to navigate, the nav minds seem to be implied to be 100 times better for those ships they manage. Meanwhile both neo-navs and Voidwyrms are our biologic options, with the former seeming to be more numerous while the latter more stable. Both should be benifiting from our better genetic and medical tech so I don't know weather or not it will outscale the nav-minds as populations grow. As for the stability of the army's over neo-navs how much our medical tech can counteract it is what decide if nav's or worth's are more efficient. As for communions, their form of navigation is short ranged compared to the others, but if we go for a centralized government focused on core worlds it might be a better option, it wouldn't be a good option if we choose the deep exploration.

The consolidation of the administration would help out preparing for the future by keeping what we have, so it would be great with a federation or centralizing, but infrastructure and experimentation would be great with the many navigation options we have; deep exploration would go great with nav-minds pin point seeding choice planets or firing buckshot waves of neo-nav's to colonize everything even if some worlds are death worlds are inhabitable, actually with our many new techs we can just edit genes to make an ideal sub-species to spread to new places.
 
[] Plan: Power of Mind and Building
-[ ] Democratic Centralism - It is necessary for power to flow towards the center, strongly, but for power to then be capable and responsive. Rather than magistracies and ministries which changed with each election, the legislative assembly would be the centre of political power, with both more local governments, and executive bodies being subordinated to its powerful cliques and committees.
-[ ] Navminds - While few Luxminds survive into the modern era, most having transferred their consciousnesses into more sophisticated forms like Neokshatriyas or Galatechs, those that remain have expressed a desire to spearhead exploration by using their superior calculations to provide navigation. Their capabilities, if allowed, could be around a hundred times those of a standard calculated jumps.
-[ ] Infrastructure - Using fundamental knowledge of warp technology, the Milieu began to create Archways, stabilizing warp connections between systems to prevent loss of contact. This program also came with the expansion of shipyards, refineries, patrol bases, communications buoys and maintenance systems to service all of these new constructions.
 
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